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mattsevera

Mardu tks sb guide

Sep 7th, 2017
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  1. Take this all with a grain of salt and don't be afraid to adjust.
  2.  
  3.  
  4.  
  5. Temur:
  6.  
  7.  
  8.  
  9. -3 ballista, -1 cut
  10.  
  11. +3 abrade, +1 harvester
  12.  
  13.  
  14.  
  15. On the play you can consider +2 abrade +2 harvester if you don't see skysovereign. I go back and forth on whether I want push #3. It's narrow but high impact against the right kind of draws.
  16.  
  17.  
  18.  
  19. Red:
  20.  
  21.  
  22.  
  23. Play:
  24.  
  25. -1 disintegration, - 4 heart
  26.  
  27. + 1 nahiri, + 1 push, + 3 harvester
  28.  
  29.  
  30. Draw:
  31.  
  32. -2 disintegration, -4 heart
  33.  
  34. + 1 nahiri, + 1 push, + 3 harvester, + 1 abrade
  35.  
  36.  
  37.  
  38. None of my opponents were siding in harvester at gpdc. If it becomes popular out of red again, consider trimming a scrounger and/or additional disintegration for an extra abrade or 2. A lot of this depends on their post board plan; some people like to go really big with a lot of chandras, glorybringers, and fewer small targets in which case abrade is pretty narrow. If you see reality smasher, don't cut disintegration
  39.  
  40.  
  41.  
  42. Zombies:
  43.  
  44.  
  45.  
  46. This matchup is all about trying to race them in the air before they can make a huge board. Don't expose your harvester to fatal push.
  47.  
  48.  
  49.  
  50. Play:
  51.  
  52.  
  53.  
  54. -3 ballista, - 1 avacyn, -1 though-knot seer
  55.  
  56. +3 harvester, + 2 abrade
  57.  
  58.  
  59.  
  60. Draw:
  61.  
  62.  
  63.  
  64. -3 ballista, - 3 thought-knot seer
  65.  
  66. + 3 harvester, +1 push, +2 abrade
  67.  
  68.  
  69.  
  70. Mardu:
  71.  
  72.  
  73.  
  74. Play:
  75.  
  76.  
  77.  
  78. -4 exemplar, -2 thought-knot seer, -1 heart
  79.  
  80. +4 gideon, + 2 abrade, +1 harvester
  81.  
  82.  
  83.  
  84. Draw:
  85.  
  86.  
  87.  
  88. -4 exemplar, -2 thought-knot seer, -3 heart
  89.  
  90. +4 gideon, +1 push, + 2 abrade, +2 harvester
  91.  
  92.  
  93.  
  94. Thought-knot seer might become pretty bad in this matchup if cut and dec in stone become popular. It might be right to cut more of them and go up on vehicles since no one is running release the gremlins. I typically don't bother with nahiri unless I see stasis snare/cast out.
  95.  
  96.  
  97.  
  98. Mono white eldrazi:
  99.  
  100.  
  101.  
  102. Play:
  103.  
  104.  
  105.  
  106. -4 exemplar, -3 ballista, -2 push
  107.  
  108. +4 gideon, + 2 abrade, +1 harvester, + 1 nahiri, +1 anguished unmaking
  109.  
  110.  
  111.  
  112. Draw:
  113.  
  114.  
  115.  
  116. -4 exemplar, -3 ballista, -1 heart, -2 push
  117.  
  118. +4 gideon, +1 nahiri, +3 abrade, +2 harvester
  119.  
  120.  
  121.  
  122. I don't have a ton of matches in vs this deck and it might be right to have more harvesters in post board.
  123.  
  124.  
  125.  
  126. GB Constrictor
  127.  
  128.  
  129.  
  130. Play:
  131.  
  132.  
  133.  
  134. -4 Exemplar, -3 ballista, -1 avacyn, -1 harvester
  135.  
  136. +4 gideon, +1 push, +3 abrade, +1 nahiri
  137.  
  138.  
  139.  
  140. Draw:
  141.  
  142.  
  143.  
  144. -4 Exemplar, -3 ballista, -2 avacyn, -1 heart
  145.  
  146. +4 gideon, +1 push, +4 abrade, +1 nahiri
  147.  
  148.  
  149.  
  150. I'm used to taking out most or all of my avacyns here because it's weak vs grasp, but now with thought-knot it might be right to keep in a few more since you'll be taxing their removal. Watch out for gonti though, because if he takes avacyn you'll want to puke
  151.  
  152.  
  153.  
  154. UR control:
  155.  
  156.  
  157.  
  158. -2 push, -1 cut, -3 ballista, - 2 avacyn
  159.  
  160. +4 gideon, + 1 doomfall, +3 harvester
  161.  
  162.  
  163.  
  164. UB Control:
  165.  
  166.  
  167.  
  168. -2 push, -3 ballista, -3 avacyn
  169.  
  170. +4 gideon, +1 doomfall, +1 unmaking, +2 harvester
  171.  
  172.  
  173.  
  174. WG Ramp:
  175.  
  176.  
  177.  
  178. -2 push, -1 cut, -3 ballista, -1 avacyn
  179.  
  180. +4 gideon, +1 doomfall, +1 nahiri, +1 anguished unmaking
  181.  
  182.  
  183.  
  184. It might be right to cut an additional avacyn for a harvester. Avacyn is great vs fumigate and ulamog, but your post board configuration has a pretty clunky curve, and harvester survives both fumigate and descend upon the sinful.
  185.  
  186.  
  187.  
  188. RG Ramp:
  189.  
  190.  
  191.  
  192. -2 push, -1 cut, -3 ballista, -1 avacyn
  193.  
  194. +4 gideon, +1 doomfall, +1 anguished unmaking, +1 harvester
  195.  
  196.  
  197.  
  198. UW Monument:
  199.  
  200.  
  201.  
  202. Play:
  203.  
  204.  
  205.  
  206. -3 ballista, -1 push, -2 thought-knot seer
  207.  
  208. +4 abrade, +1 anguished unmaking, +1 harvester
  209.  
  210.  
  211.  
  212. Draw:
  213.  
  214.  
  215.  
  216. -3 ballista, -1 heart, -2 thought-knot seer
  217.  
  218. +4 abrade, +2 harvester
  219.  
  220.  
  221.  
  222. I haven't played this matchup enough to know if thought-knot seer is actually good. I don't have a good idea of what their hand typically looks like in the midgame. They have trouble removing it and it can help you play around avacyn, but it doesn't match up well vs cloudblazer and they can chump block him easily. Also bad vs spell queller.
  223.  
  224.  
  225.  
  226. God-Pharaoh's Gift
  227.  
  228.  
  229.  
  230. -3 ballista, -2 push
  231.  
  232. +4 abrade, +1 unmaking
  233.  
  234.  
  235.  
  236. I could be wrong about push. It's very good when they have a minister of inquiries, but usually pretty terrible otherwise.
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