Advertisement
Guest User

FeatherBoard_CONFIG

a guest
May 2nd, 2016
87
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 13.47 KB | None | 0 0
  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 4000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 2
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Config cache only
  72. # This will only use placeholders in the config
  73. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75. config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79. # This option does not send scoreboard remove packets
  80. # to the client on quit. This can increase performance on servers
  81. # where players quit a lot (hubs, ...)
  82. #
  83. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84. # /data folder
  85. #
  86. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87. keepScoreboardOnQuit: false
  88. # Some placeholders have a slow process behind them. Meaning they might contact a database
  89. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90. # separate from the sending. But can slow down the animation because it has to wait
  91. # for the placeholder to be loaded. When having multiple lines like a text that shows
  92. # the information about the placeholders you put below it, this can cause problems.
  93. # Enabling this will output a message in the console and ingame to operators
  94. # saying when a placeholder is causing delays.
  95. detect-placeholderdelay: false
  96. # Putting this to true will SPAM your console with timings report per placeholder/animation
  97. # refresh. Used for debugging purposes.
  98. # This requires detect-placeholderdelay to true
  99. verbose-placeholder-timings: false
  100.  
  101. # Toggling allows you to disable the scoreboard
  102. database:
  103. # If you want the toggle to stay even when your users
  104. # log off you can enable this. Keep in mind that this requires a
  105. # MySQL or SQLite database.
  106. # If you are configuring the plugin for the first time it is advised
  107. # to stay away from these settings until you managed the scoreboard
  108. # set up.
  109. persistent: false
  110. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  111. # with isolation, url, driver, ...
  112. # Database name
  113. database: "featherboard"
  114. # Database username
  115. username: bukkit
  116. # Database isolation type
  117. isolation: SERIALIZABLE
  118. # Database driver
  119. driver: org.sqlite.JDBC
  120. # Database password
  121. password: walrus
  122. # Database driver URL
  123. # {DIR} will be replaced with the plugin directory
  124. # {NAME} will be replaced wit the plugin name
  125. url: jdbc:sqlite:{DIR}{NAME}.db
  126. # Save interval in ticks
  127. save-interval: 6000
  128.  
  129. # Disabled worlds. Add your world name in this list to
  130. # disable it.
  131. disabled-worlds:
  132. - 'example_world'
  133.  
  134. # Show delay on join. Usefull if you wish to let the user
  135. # enjoy a Title MOTD without having the scoreboard obstructing
  136. # the view.
  137. show-delay: 0
  138.  
  139. # Anti Flicker will use a new engine that will allow you to use fast animations
  140. # without any flicker.
  141. # You can disable this feature if you do not have fast refresh rates.
  142. antiflicker: true
  143.  
  144. # A list of different scoreboards
  145. boards:
  146. default:
  147. title:
  148. text:
  149. # To create cool looking animations you create yourself
  150. # you can use the graphical tool AnimationCreator
  151. # https://www.spigotmc.org/resources/animationcreator.6001/
  152. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  153. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  154. - '<glow repeatfirstframe="30" startglowcolor="&f&l" glowcolor="&f&l&o" endglowcolor="&f&l&o" normalcolor="&a&l">IndustrialBox</glow>'
  155. interval: 2
  156. random: false
  157. header:
  158. text:
  159. - '&8&m+---------------------+'
  160. interval: 10
  161. random: true
  162. ping:
  163. text:
  164. - '&8&l> &a&lPing: &f{ping}ms'
  165. interval: 10
  166. random: false
  167. spacer1:
  168. text: []
  169. interval: 100
  170. random: false
  171. town:
  172. text:
  173. - '&8&l> &a&lTown: &f{townychat_playerchannel_town_name}'
  174. interval: 20
  175. random: false
  176. town-board:
  177. text:
  178. - '<scroll width="20">{towny_currenttown_townboard}</scroll>'
  179. interval: 4
  180. random: false
  181. spacer4:
  182. text: []
  183. interval: 100
  184. random: false
  185. coordinates:
  186. text:
  187. - '&8&l> &a&lCoordinates:'
  188. interval: 100
  189. random: false
  190. xyz:
  191. text:
  192. - '{x} &8&l/ &f{y} &8&l/ &f{z}'
  193. interval: 2
  194. random: false
  195. footer:
  196. text:
  197. - '&8&m+---------------------+'
  198. interval: 10
  199. random: true
  200. combat-scoreboard-example:
  201. # Lets just use the title,header and footer from the example above
  202. # for in depth configuration look above.
  203. #
  204. # When designing a board that is used when triggered on an event. You have
  205. # to think (before looking at the placeholders) what is relevant.
  206. # For example: When I think of combat my first thoughts are:
  207. # - Health: To see how much you have left
  208. # - Possible cooldown timers
  209. # - With who am I in combat?
  210. # - Target health
  211. # - mcMMO attacking level?
  212. #
  213. # Next you have to think what is important during that event:
  214. # - Combat: not too much distraction (no animations, smaller scoreboard)
  215. #
  216. # Once you know those things start looking for placeholders. A lot of events such
  217. # as mcmmo have placeholders that can only be used in such events.
  218. title:
  219. text:
  220. # To create cool looking animations you create yourself
  221. # you can use the graphical tool AnimationCreator
  222. # https://www.spigotmc.org/resources/animationcreator.6001/
  223. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  224. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  225. - '<single><delay times="10">&l><</delay></single>'
  226. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  227. - '<single>&f&lherB</single>'
  228. - '<single>&f&lherBo</single>'
  229. - '<single>&f&latherBoa</single>'
  230. - '<single>&f&leatherBoar</single>'
  231. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  232. interval: 2
  233. random: false
  234. header:
  235. text:
  236. - '&a&m+-----------------+'
  237. interval: 10
  238. random: true
  239. combat-label:
  240. text:
  241. - '&8&l> &7&lCombat target:'
  242. interval: 100
  243. random: false
  244. combat-data:
  245. text:
  246. - '{vanilla-combat_opponent_name}'
  247. interval: 2
  248. random: false
  249. spacer1:
  250. text: []
  251. interval: 100
  252. health-label:
  253. text:
  254. - '&8&l> &7&lHealth stats:'
  255. interval: 100
  256. random: false
  257. health-data-1:
  258. text:
  259. - '&aYou: {healthbar}'
  260. interval: 1
  261. random: false
  262. health-data-2:
  263. text:
  264. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  265. interval: 1
  266. random: false
  267. footer:
  268. text:
  269. - '&a&m+-----------------+'
  270. interval: 10
  271. random: true
  272. # This is an example for mcMMO when you level up
  273. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  274. # (Unless you want it to show all the time)
  275. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  276. mcmmo-levelup:
  277. title:
  278. text:
  279. # To create cool looking animations you create yourself
  280. # you can use the graphical tool AnimationCreator
  281. # https://www.spigotmc.org/resources/animationcreator.6001/
  282. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  283. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  284. - '<single><delay times="10">&l><</delay></single>'
  285. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  286. - '<single>&f&lherB</single>'
  287. - '<single>&f&lherBo</single>'
  288. - '<single>&f&latherBoa</single>'
  289. - '<single>&f&leatherBoar</single>'
  290. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  291. interval: 2
  292. random: false
  293. header:
  294. text:
  295. - '&a&m+-----------------+'
  296. interval: 10
  297. random: true
  298. info-label:
  299. text:
  300. # mcMMO-levelup comes with several event specific placeholders
  301. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  302. interval: 10
  303. spacer1: # This is a spacer an empty line
  304. text:
  305. - ''
  306. interval: 10
  307. # Do you want to randomize the animation frames?
  308. random: false
  309. skill-label: # You can add elements to the group and name them like you want
  310. # Lets make a static label
  311. text:
  312. - '&9&l> &e&lSkill:'
  313. interval: 10 # The interval is not important since its just 1 static text.
  314. # Do you want to randomize the animation frames?
  315. random: false
  316. skill:
  317. # Lets make a static label
  318. text:
  319. - '{mcmmo-levelup_skill_name}'
  320. interval: 10 # The interval is not important since its just 1 static text.
  321. # Do you want to randomize the animation frames?
  322. random: false
  323. spacer2: # This is a spacer an empty line
  324. text:
  325. - ''
  326. interval: 100
  327. # Do you want to randomize the animation frames?
  328. random: false
  329. skilllevel-label: # You can add elements to the group and name them like you want
  330. # Lets make a static label
  331. text:
  332. - '&b&l> &e&lCurrent level:'
  333. interval: 10 # The interval is not important since its just 1 static text.
  334. # Do you want to randomize the animation frames?
  335. random: false
  336. skilllevel:
  337. # Lets make a static label
  338. text:
  339. - '{mcmmo-levelup_skilllevel}'
  340. interval: 10 # The interval is not important since its just 1 static text.
  341. # Do you want to randomize the animation frames?
  342. random: false
  343. footer:
  344. text:
  345. - '&a&m+-----------------+'
  346. interval: 10
  347. random: true
  348. # This is an example for Towny when you enter a town
  349. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  350. # (Unless you want it to show all the time)
  351. # You still need to 'trigger' this scoreboard in the 'towny-town'
  352. towny-town-example:
  353. # Lets just use the title,header and footer from the example above
  354. # for in depth configuration look above.
  355. title:
  356. text:
  357. # To create cool looking animations you create yourself
  358. # you can use the graphical tool AnimationCreator
  359. # https://www.spigotmc.org/resources/animationcreator.6001/
  360. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  361. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  362. - '<single><delay times="10">&l><</delay></single>'
  363. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  364. - '<single>&f&lherB</single>'
  365. - '<single>&f&lherBo</single>'
  366. - '<single>&f&latherBoa</single>'
  367. - '<single>&f&leatherBoar</single>'
  368. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  369. interval: 2
  370. random: false
  371. header:
  372. text:
  373. - '&a&m+-------------------+'
  374. interval: 10
  375. random: true
  376. town-label:
  377. text:
  378. - '&bYou are in town:'
  379. interval: 100
  380. town-data:
  381. text:
  382. - '{towny_currenttown_name}'
  383. interval: 100
  384. spacer1:
  385. text: []
  386. interval: 100
  387. townboard-label:
  388. text:
  389. - '&bTown board:'
  390. interval: 100
  391. townboard:
  392. text:
  393. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  394. interval: 3
  395. spacer2:
  396. text: []
  397. interval: 100
  398. population-label:
  399. text:
  400. - '&bPopulation:'
  401. interval: 100
  402. poplulation-data:
  403. text:
  404. - '{towny_currenttown_residents}'
  405. interval: 100
  406. footer:
  407. text:
  408. - '&a&m+-------------------+'
  409. interval: 10
  410. random: true
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement