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- >Harmony elemental bonuses
- (Had to re-balance the existing ones, some were op as fuck and others didn’t make sense)
- -Strength: +3 body, +10% bonus to combat rolls, can smith items without tools, cannot shatter if crystal pony
- -Healing: +2 wit, quick recovery from illness and injury, 20% chance to fix physical affliction without tools/medicine
- -Hope: +2 Charisma, +1 wit, 10% bonus to morale rolls, reduces war support penalties by 50%, initiates ‘Last Hope’ trait if over 40 and last of dynasty
- -Beauty: +2 charisma, +20% fertility chance, +25% bonus for offspring to receive good genetic traits, 20% bonus for romance/seduction rolls, 30% bonus for gardening/botanical rolls
- -Bravery: +2 body, +2 charisma, -1 wit, +30% to morale rolls, no penalties to duel challenges
- -Sorcery: +3 wit, -1 charisma, +50% bonus to learning to use magic, chance to become Mystic, Erudite, Strategist, or Scholar with practice/meditation, 30% bonus to meditation rolls
- -Magic: +4 wit, -1 charisma, non-unicorn magic penalties removed, 50% bonus for better reading comprehension with all books/scrolls, 25% bonus for friendship rolls
- -Loyalty: +3 charisma, 50% bonus to ally gain rolls, 20% reduction of ally breakaway rolls, +20 bonus to ally ventures when supported, -1 to all traits and -20% to all rolls when knowingly performing un-loyal actions
- -Generosity: +3 charisma, +50% bonus to inspire generosity in others, 25% better returns from material collection, 40% bonus to investment rolls, -30% to all rolls when actively taking selfish or needlessly greedy actions
- -Laughter: +2 charisma, +1 wit, 30% bonus to all performance rolls, +5% bonus to general morale rolls, +50% bonus to fear resistance rolls/events, 3% chance to burst into song in *any* event, -10% to all rolls when feeling negative emotions
- -Kindness: +2 charisma, +2 wit, -1 body, +20% bonus to inspiring kindness in others, 60% bonus to understanding creatures, no wild creature but the most aggressive will initiate attacks against you,
- -5% to all rolls when taking ruthless actions
- -Honesty: +2 wit, +1 body, +1 charisma, +50% bonus to rolls to determine if anycreaure is lying to you, +20% bonus to farming/botanical rolls, +30% fertility chance when wanting pregnancy, +10% bonus to investigation rolls, -45% to any rolls when actively lying or deceiving, -10% to rolls concerning secrets or omitting information
- >Celestial worship bonuses
- -Sun: During daytime or solar exposure: +2 body, +2 wit, +3 charisma, 20% chance on failed roll to activate 'solar blessing' temporary perk, up to once per day, boosted to 80% during zenith; otherwise only +1 body, +1 wit, +1 charisma during night or when in areas with no solar exposure; 50% blessing bonus on solar holidays
- -Moon: During night time: +2 body, +3 wit, +2 charisma, 20% chance to activate 'lunar blessing' on both failed rolls and near-miss rolls during night time up to once per night, boosted to 80% on full moon nights; otherwise only +1 body, +1 wit, and +1 charisma during daytime hours; 50% blessing bonus on lunar holidays
- -Blood-moon worship: ???
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