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JS Canvas Webcam Detect If Person Or Animal Has Entered V2

Jan 30th, 2017
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  1.  
  2. <center>
  3. <body bgcolor="black">
  4. <video id="video" width="640" height="480" autoplay></video>
  5.  
  6. <canvas id="canvas" width="640" height="480"></canvas>
  7. <script>
  8. alert('Move The Mouse Around Inside Of The Webcam Image To Check If A Person/Animal Is Visible!!');
  9. document.addEventListener("DOMContentLoaded", function() {
  10. var canvas = document.getElementById('canvas');
  11. var context = canvas.getContext('2d');
  12. var video = document.getElementById('video');
  13. var mediaConfig = { video: true,audio:false};
  14. var errBack = function(e) {
  15. console.log('An error has occurred!', e)
  16. };
  17. if(navigator.mediaDevices && navigator.mediaDevices.getUserMedia) {
  18. navigator.mediaDevices.getUserMedia(mediaConfig).then(function(stream) {
  19. video.src = window.URL.createObjectURL(stream);
  20. video.play();
  21.  
  22. });
  23. }
  24. else if(navigator.getUserMedia) {
  25. navigator.getUserMedia(mediaConfig, function(stream) {
  26. video.src = stream;
  27. video.play();
  28.  
  29. }, errBack);
  30. } else if(navigator.webkitGetUserMedia) {
  31. navigator.webkitGetUserMedia(mediaConfig, function(stream){
  32. video.src = window.webkitURL.createObjectURL(stream);
  33. video.play();
  34. }, errBack);
  35. } else if(navigator.mozGetUserMedia) {
  36. navigator.GetUserMedia(mediaConfig, function(stream){
  37. video.src = window.URL.createObjectURL(stream);
  38. video.play();
  39. }, errBack);
  40. }
  41. var cct=getBase64Image(video)
  42. var ctt=getBase64Image(video);
  43. document.addEventListener('mousemove', function() {
  44.  
  45. context.drawImage(video, 0, 0, 640, 480);
  46. ctt=getBase64Image(video);
  47.  
  48. if(ctt<=659999){
  49. alert('Person In Frame!!');
  50. }
  51.  
  52.  
  53. });
  54. }, false);
  55. function getBase64Image(img) {
  56.  
  57. var canvas = document.createElement("canvas");
  58. canvas.width = img.width;
  59. canvas.height = img.height;
  60.  
  61. var ctx = canvas.getContext("2d");
  62. ctx.drawImage(img, 0, 0);
  63.  
  64. var dataURL = canvas.toDataURL("image/png");
  65.  
  66. return dataURL.length-4000;
  67. }
  68. </script>
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