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Thrice

Shiddy Stages WIP

Jul 31st, 2017
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  1. Stage: Doring Harbor
  2. Size: Large
  3. Image: http://i.imgur.com/boCKyZC.png
  4. Inspiration Image(s): http://i.imgur.com/Tc6Uwui.png
  5. Blast Zones: Middle(Sides), Far(top), Far(bottom)
  6. Home Stage for: Finne
  7. Theme: Residential Shipyard
  8. Stage Type: Different-leveled ground stage with platforms; no walk-offs
  9.  
  10. A stage similar to Onett, in that there's a main ground level and 'buildings' that make up the upper level platforms. A small, half-built wooden ship sits at each end of the stage, raising the lips a little and turning the whole stage into a sort of 'enclosure' from a player's eyes. These ships are completely solid, cannot be passed through in any way; they're essentially extensions of the ground, not platforms. Above the ships are some small canopies sticking out from the houses in the BG, maybe a windowsill flowerbed, that serve as platforms. Above those, toward the center of the stage, are domed platforms representing the curved tops of the homes and warehouses in the harbor. These domed platforms can't be fallen through, but the windowsill/outcropping platforms below them can. All platforms can be passed through on the way up. There's one final platform in the center of the stage, lower and just a little smaller than the other windowsill platforms.
  11.  
  12. Gameplay: There aren't any hazards or the like on this stage, but the layout itself has a pretty big impact on matches. Characters like Angel struggle here, because the Platforms block her projectiles from above. She has to remain mostly grounded or in one of a few set, predictable positions between the platforms if she wants to hit anyone. The center of the stage is for the most part an even battleground, and characters with mostly horizontal combos can do well here, though they're limited in space because of the ships. The lowest platform is there to make it just a bit easier for people to escape these combos, but mostly so that characters like Angel or Sanjit can't jump up to the top platforms and run circles around the upper stage playing keepaway from less vertically inclined characters.
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