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- #############################################################################
- # #
- # Autorank Advanced Config #
- # #
- # Please use the SimpleConfig unless you know what you are doing and #
- # need functionality that the SimpleConfig doesn't provide. #
- # #
- #############################################################################
- ranks:
- Starter:
- requirements:
- time: 8h
- money: 300
- results:
- rank change: Starter;Regular
- command: 'say &p just got a promotion; broadcast &p has just been promoted to Regular!'
- command3: pex user &p group set Regular
- message: 'Congratulations, you are now a Regular.'
- Regular:
- requirements:
- time: 15h
- money: 400
- results:
- rank change: Regular;Respected
- command: 'say &p just got a promotion; broadcast &p has just been promoted to Respected!'
- command3: pex user &p group set Respected
- message: 'Congratulations, you are now rank Respected!'
- Respected:
- requirements:
- time: 24h
- money: 500
- results:
- rank change: Respected;Dedicated
- command: 'say &p just got a promotion; broadcast &p has just been promoted to Dedicated!'
- command3: pex user &p group set Dedicated
- message: 'Congratulations, you are now a Dedicated Rank!'
- Dedicated:
- requirements:
- time: 35h
- money: 1000
- results:
- rank change: Dedicated;Trusted
- command: 'say &p just got a promotion; broadcast &p has just been promoted to Trusted!'
- command3: pex user &p group set Trusted
- message: 'Congratulations, you are now a Trusted Player!'
- Trusted:
- requirements:
- time: 45h
- money: 2000
- results:
- rank change: Trusted;Pro
- command: 'say &p just got a promotion; broadcast &p has just been promoted to finale rank Pro!'
- command3: pex user &p group set Pro
- message: 'Congratulations, you are now a Pro Player! This is the LAST Playable rank! For a higher rank /donate'
- # new requirements and results can be added by other plugins that hook into the Autorank API
- # these are the ones that are included in the main plugin:
- #
- # requirements:
- # time: 1d 1h 1m
- # exp: 20 (level)
- # money: 2000 (requires vault ! Player has to have at least this amount of money)
- # world: world_nether (player has to be in this world to get ranked)
- # gamemode: 1 (player has to have a certain gamemode, 0 = Survival mode, 1 = Creative mode, 2 = Adventure mode)
- # has item: id(;amount;data;name;false/true) (checks the players inventory for the item, the name would be the display name of the item. When the false/true (boolean) parameter is true, the player should have the item with the given display name, if it is false, the player only needs the specific amount and material type.)
- # blocks broken: id(;amount;data;name) (a player has to have broken x amount blocks of item id and data) (Requires Statz) (when no data or id is given, it will check total blocks)
- # Example: break 10 magenta wool would be: 'blocks broken: 35;10;2' 35 = itemid, 10 = amount, 2 = damagevalue
- # blocks placed: id(;amount;data;name) (a player has to have placed x amount blocks of item id and data) (Requires Statz) (when no data or amount is given, it will check total blocks)
- # votes: 10 (player has to have voted at least 10 times) (Requires Statz and Votifier)
- # damage taken: 10 (player has to have taken 10 damage) (damage is not counted in hearts) (Requires Statz)
- # mobs killed: 5;spider (player has to have killed 5 spiders) (if no entity is specified, then any kill counts) (Requires Statz) (for a list of entities: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/EntityType.html) Can also use WITHER_SKELETON,
- # location: x;y;z;world;radius (player has to be in a location or within its radius)
- # faction power: 10 (Amount of power a faction has to have) (Requires Factions)
- # players killed: 10 (Player has to kill at least 10 players) (Requires Statz)
- # global time: 10d 1h 5m (Player has to be online for at least 10 days, 1 hour and 5 mins) (Global time is the accumulated time over all servers you have connected the MySQL database with)
- # total time: 50d 1h (Player has to be with this server for at least 50 days and 1 hour) (The time from when the player joined for the first time is the reference point. This means that when a player has joined 3 weeks ago, his 'total time' = 3 weeks)
- # blocks moved: 1000;0 (Player has to move at least an x amount of blocks. Second argument is what kind of movement: 0=walk, 1=boat, 2=train, 3=pig, 4=pig in train, 5=horse) (Need Statz for this)
- # worldguard region: TestRegion (Player has to be in a certain WorldGuard region) (requires WorldGuard)
- # mcmmo skill level: 100;mining (Player has to have at least level 100 in mining) (requires McMMO)
- # mcmmo power level: 100 (Player has to have at least power level 100) (requires McMMO)
- # permission: i.need.a.permission (Player has to have this permission)
- # fish caught: 10 (Player has to have caught at least 10 fish) (requires Statz)
- # items crafted: 7 (Player has to have crafted at least 7 items) (requires Statz)
- # times sheared: 15 (Player has to have sheared at least 15 sheep) (requires Statz)
- # essentials geoip location: Netherlands (Player has to be in the area 'Netherlands') (requires Essentials GeoIP)
- # in biome: river (Player has to be in biome 'river') (a list of all biomes: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/block/Biome.html)
- # food eaten: 10;PORK (Player has to eat at least 10 Pork chops) (Food type can be omitted to include any type of food) (Statz required)
- # acidisland level: 10 (Player needs to have at least an island level of 10) (AcidIsland required)
- # askyblock level: 10 (Player needs to have at least an island level of 10) (ASkyBlock required)
- # javascript: Player.getHealth() > 15;You need at least 15 hearts of health. (This first part must be true for this evaluations to be true, the second part is the description that is shown.)
- # jobs current points: 10 (Player needs to have at least 10 points (at the moment of checking) in Jobs) (requires Jobs)
- # jobs total points: 100 (Player needs to have at least 100 points in total in Jobs) (requires Jobs)
- # jobs level: 50;mining (A player has to have at least level 50 in job 'mining') (requires Jobs)
- # jobs experience: 100;mining (A player needs to have at least 100 exp in the job 'mining') (requires Jobs)
- # grief prevention claims: 100 (A player needs to have at least 100 claims in Grief Prevention) (requires GriefPrevention)
- # grief prevention claimed blocks: 150 (A player needs to have at least 150 blocks claimed in Grief Prevention) (requires GriefPrevention)
- # grief prevention remaining blocks: 20 (A player needs to have at least 20 blocks left over to claim in Grief Prevention) (requires GriefPrevention)
- # grief prevention bonus blocks: 60 (A player needs to have at least 60 bonus blocks in Grief Prevention) (requires GriefPrevention)
- # has achievement: 10 (A player needs to have at least 10 achievements.)
- # (also possible:) has achievement: BREED_COW (A player has to have a specific achievement. For a list of achievements, see https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Achievement.html)
- # rpgme skill level: 20;mining (Player has to have at least level 20 in mining in RPGme) (requires RPGme)
- # rpgme combat level: 100 (Player has to have at least combat level 100 in RPGme) (requires RPGme)
- #
- # results:
- # rank change: new-rank
- # rank change: old-rank; new-rank
- # rank change: old-rank; new-rank; world (only works for permissions plugins that support this)
- # message: 'You got ranked up'
- # command: 'say &p hi; give &p 1 100'(executes a console command. &p will be replaced by the player name) You can perform more commands with the ';' sign.
- # effect: STEP_SOUND;8 (first argument is the effect name, second is the effect data. For a list of possible effects go to https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Effect.html)
- # tp: x;y;z;world;yaw;pitch (tp: 0;0;0;world_nether;1.0;2.0)
- # firework: target;power;type;R;G;B (Spawn a firework with on a player or spawn, with specified power, type and RGB colour) (target can be 'player' or 'spawn', power is an integer, type is a type (see https://hub.spigotmc.org/javadocs/spigot/org/bukkit/FireworkEffect.Type.html), R;G;B is a RGB colour code (see http://www.rapidtables.com/web/color/RGB_Color.htm))
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