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T3tr3xGaming

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Jul 23rd, 2017
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  1. #############################################################################
  2. # #
  3. # Autorank Advanced Config #
  4. # #
  5. # Please use the SimpleConfig unless you know what you are doing and #
  6. # need functionality that the SimpleConfig doesn't provide. #
  7. # #
  8. #############################################################################
  9.  
  10. ranks:
  11. Starter:
  12. requirements:
  13.  
  14. time: 8h
  15.  
  16. money: 300
  17. results:
  18. rank change: Starter;Regular
  19. command: 'say &p just got a promotion; broadcast &p has just been promoted to Regular!'
  20. command3: pex user &p group set Regular
  21. message: 'Congratulations, you are now a Regular.'
  22. Regular:
  23. requirements:
  24. time: 15h
  25.  
  26. money: 400
  27. results:
  28. rank change: Regular;Respected
  29. command: 'say &p just got a promotion; broadcast &p has just been promoted to Respected!'
  30. command3: pex user &p group set Respected
  31. message: 'Congratulations, you are now rank Respected!'
  32. Respected:
  33. requirements:
  34.  
  35. time: 24h
  36.  
  37. money: 500
  38. results:
  39. rank change: Respected;Dedicated
  40. command: 'say &p just got a promotion; broadcast &p has just been promoted to Dedicated!'
  41. command3: pex user &p group set Dedicated
  42. message: 'Congratulations, you are now a Dedicated Rank!'
  43. Dedicated:
  44. requirements:
  45.  
  46. time: 35h
  47.  
  48. money: 1000
  49. results:
  50. rank change: Dedicated;Trusted
  51. command: 'say &p just got a promotion; broadcast &p has just been promoted to Trusted!'
  52. command3: pex user &p group set Trusted
  53. message: 'Congratulations, you are now a Trusted Player!'
  54. Trusted:
  55. requirements:
  56.  
  57. time: 45h
  58.  
  59. money: 2000
  60. results:
  61. rank change: Trusted;Pro
  62. command: 'say &p just got a promotion; broadcast &p has just been promoted to finale rank Pro!'
  63. command3: pex user &p group set Pro
  64. message: 'Congratulations, you are now a Pro Player! This is the LAST Playable rank! For a higher rank /donate'
  65.  
  66.  
  67.  
  68.  
  69. # new requirements and results can be added by other plugins that hook into the Autorank API
  70. # these are the ones that are included in the main plugin:
  71. #
  72. # requirements:
  73. # time: 1d 1h 1m
  74. # exp: 20 (level)
  75. # money: 2000 (requires vault ! Player has to have at least this amount of money)
  76. # world: world_nether (player has to be in this world to get ranked)
  77. # gamemode: 1 (player has to have a certain gamemode, 0 = Survival mode, 1 = Creative mode, 2 = Adventure mode)
  78. # has item: id(;amount;data;name;false/true) (checks the players inventory for the item, the name would be the display name of the item. When the false/true (boolean) parameter is true, the player should have the item with the given display name, if it is false, the player only needs the specific amount and material type.)
  79. # blocks broken: id(;amount;data;name) (a player has to have broken x amount blocks of item id and data) (Requires Statz) (when no data or id is given, it will check total blocks)
  80. # Example: break 10 magenta wool would be: 'blocks broken: 35;10;2' 35 = itemid, 10 = amount, 2 = damagevalue
  81. # blocks placed: id(;amount;data;name) (a player has to have placed x amount blocks of item id and data) (Requires Statz) (when no data or amount is given, it will check total blocks)
  82. # votes: 10 (player has to have voted at least 10 times) (Requires Statz and Votifier)
  83. # damage taken: 10 (player has to have taken 10 damage) (damage is not counted in hearts) (Requires Statz)
  84. # mobs killed: 5;spider (player has to have killed 5 spiders) (if no entity is specified, then any kill counts) (Requires Statz) (for a list of entities: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/EntityType.html) Can also use WITHER_SKELETON,
  85. # location: x;y;z;world;radius (player has to be in a location or within its radius)
  86. # faction power: 10 (Amount of power a faction has to have) (Requires Factions)
  87. # players killed: 10 (Player has to kill at least 10 players) (Requires Statz)
  88. # global time: 10d 1h 5m (Player has to be online for at least 10 days, 1 hour and 5 mins) (Global time is the accumulated time over all servers you have connected the MySQL database with)
  89. # total time: 50d 1h (Player has to be with this server for at least 50 days and 1 hour) (The time from when the player joined for the first time is the reference point. This means that when a player has joined 3 weeks ago, his 'total time' = 3 weeks)
  90. # blocks moved: 1000;0 (Player has to move at least an x amount of blocks. Second argument is what kind of movement: 0=walk, 1=boat, 2=train, 3=pig, 4=pig in train, 5=horse) (Need Statz for this)
  91. # worldguard region: TestRegion (Player has to be in a certain WorldGuard region) (requires WorldGuard)
  92. # mcmmo skill level: 100;mining (Player has to have at least level 100 in mining) (requires McMMO)
  93. # mcmmo power level: 100 (Player has to have at least power level 100) (requires McMMO)
  94. # permission: i.need.a.permission (Player has to have this permission)
  95. # fish caught: 10 (Player has to have caught at least 10 fish) (requires Statz)
  96. # items crafted: 7 (Player has to have crafted at least 7 items) (requires Statz)
  97. # times sheared: 15 (Player has to have sheared at least 15 sheep) (requires Statz)
  98. # essentials geoip location: Netherlands (Player has to be in the area 'Netherlands') (requires Essentials GeoIP)
  99. # in biome: river (Player has to be in biome 'river') (a list of all biomes: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/block/Biome.html)
  100. # food eaten: 10;PORK (Player has to eat at least 10 Pork chops) (Food type can be omitted to include any type of food) (Statz required)
  101. # acidisland level: 10 (Player needs to have at least an island level of 10) (AcidIsland required)
  102. # askyblock level: 10 (Player needs to have at least an island level of 10) (ASkyBlock required)
  103. # javascript: Player.getHealth() > 15;You need at least 15 hearts of health. (This first part must be true for this evaluations to be true, the second part is the description that is shown.)
  104. # jobs current points: 10 (Player needs to have at least 10 points (at the moment of checking) in Jobs) (requires Jobs)
  105. # jobs total points: 100 (Player needs to have at least 100 points in total in Jobs) (requires Jobs)
  106. # jobs level: 50;mining (A player has to have at least level 50 in job 'mining') (requires Jobs)
  107. # jobs experience: 100;mining (A player needs to have at least 100 exp in the job 'mining') (requires Jobs)
  108. # grief prevention claims: 100 (A player needs to have at least 100 claims in Grief Prevention) (requires GriefPrevention)
  109. # grief prevention claimed blocks: 150 (A player needs to have at least 150 blocks claimed in Grief Prevention) (requires GriefPrevention)
  110. # grief prevention remaining blocks: 20 (A player needs to have at least 20 blocks left over to claim in Grief Prevention) (requires GriefPrevention)
  111. # grief prevention bonus blocks: 60 (A player needs to have at least 60 bonus blocks in Grief Prevention) (requires GriefPrevention)
  112. # has achievement: 10 (A player needs to have at least 10 achievements.)
  113. # (also possible:) has achievement: BREED_COW (A player has to have a specific achievement. For a list of achievements, see https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Achievement.html)
  114. # rpgme skill level: 20;mining (Player has to have at least level 20 in mining in RPGme) (requires RPGme)
  115. # rpgme combat level: 100 (Player has to have at least combat level 100 in RPGme) (requires RPGme)
  116. #
  117. # results:
  118. # rank change: new-rank
  119. # rank change: old-rank; new-rank
  120. # rank change: old-rank; new-rank; world (only works for permissions plugins that support this)
  121. # message: 'You got ranked up'
  122. # command: 'say &p hi; give &p 1 100'(executes a console command. &p will be replaced by the player name) You can perform more commands with the ';' sign.
  123. # effect: STEP_SOUND;8 (first argument is the effect name, second is the effect data. For a list of possible effects go to https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Effect.html)
  124. # tp: x;y;z;world;yaw;pitch (tp: 0;0;0;world_nether;1.0;2.0)
  125. # firework: target;power;type;R;G;B (Spawn a firework with on a player or spawn, with specified power, type and RGB colour) (target can be 'player' or 'spawn', power is an integer, type is a type (see https://hub.spigotmc.org/javadocs/spigot/org/bukkit/FireworkEffect.Type.html), R;G;B is a RGB colour code (see http://www.rapidtables.com/web/color/RGB_Color.htm))
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