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- #include <sourcemod>
- #include <sdkhooks>
- #include <sdktools>
- new String:nazwy_broni[][] =
- {
- "weapon_none", // 0
- "weapon_negev", // 1
- "weapon_m249", // 2
- "weapon_awp", // 3
- "weapon_scar20", // 4
- "weapon_g3sg1", // 5
- "weapon_aug", // 6
- "weapon_sg556", // 7
- "weapon_m4a1_silencer", // 8
- "weapon_m4a1", // 9
- "weapon_ak47", // 10
- "weapon_ssg08", // 11
- "weapon_famas", // 12
- "weapon_galilar", // 13
- "weapon_bizon", // 14
- "weapon_p90", // 15
- "weapon_ump45", // 16
- "weapon_mp9", // 17
- "weapon_mp7", // 18
- "weapon_mac10", // 19
- "weapon_sawedoff", // 20
- "weapon_mag7", // 21
- "weapon_xm1014", // 22
- "weapon_nova", // 23
- "weapon_fiveseven", // 24
- "weapon_elite", // 25
- "weapon_revolver", // 26
- "weapon_deagle", // 27
- "weapon_cz75a", // 28
- "weapon_tec9", // 29
- "weapon_p250", // 30
- "weapon_hkp2000", // 31
- "weapon_usp_silencer", // 32
- "weapon_glock", // 33
- "weapon_knife", // 34
- "weapon_taser", // 35
- "weapon_decoy", // 36
- "weapon_hegrenade", // 37
- "weapon_incgrenade", // 38
- "weapon_molotov", // 39
- "weapon_flashbang", // 40
- "weapon_smokegrenade", // 41
- "weapon_c4" // 42
- };
- new naboje_broni[][] =
- {
- {0, 0}, // 0
- {150, 200}, // 1
- {100, 200}, // 2
- {10, 30}, // 3
- {20, 90}, // 4
- {20, 90}, // 5
- {30, 90}, // 6
- {30, 90}, // 7
- {20, 40}, // 8
- {30, 90}, // 9
- {30, 90}, // 10
- {10, 90}, // 11
- {25, 90}, // 12
- {35, 90}, // 13
- {64, 120}, // 14
- {50, 100}, // 15
- {25, 100}, // 16
- {30, 120}, // 17
- {30, 120}, // 18
- {30, 100}, // 19
- {7, 32}, // 20
- {5, 32}, // 21
- {7, 32}, // 22
- {8, 32}, // 23
- {20, 100}, // 24
- {30, 120}, // 25
- {8, 8}, // 26
- {7, 35}, // 27
- {12, 12}, // 28
- {32, 120}, // 29
- {13, 26}, // 30
- {13, 52}, // 31
- {12, 24}, // 32
- {20, 120}, // 33
- {0, 0}, // 34
- {-1, 1}, // 35
- {-1, 1}, // 36
- {-1, 1}, // 37
- {-1, 1}, // 38
- {-1, 1}, // 39
- {-1, 2}, // 40
- {-1, 1}, // 41
- {-1, 1} // 42
- };
- public Plugin:myinfo =
- {
- name = "nazwa",
- author = "Linux`",
- description = "Cod Item",
- version = "1.0",
- url = "http://steamcommunity.com/id/linux2006"
- };
- public Action:OnPlayerRunCmd(client, &buttons, &impulse, Float:vel[3], Float:angles[3], &weapons)
- {
- if(!IsPlayerAlive(client))
- return Plugin_Continue;
- new active_weapon = GetEntPropEnt(client, Prop_Send, "m_hActiveWeapon");
- if(active_weapon != -1)
- {
- new naboje = GetEntData(active_weapon, FindSendPropInfo("CWeaponCSBase", "m_iClip1"));
- if((!naboje || buttons & IN_RELOAD) && !(buttons & IN_ATTACK))
- {
- new String:weapon[32];
- GetClientWeapon(client, weapon, sizeof(weapon));
- new weaponid = GetUserWeaponId(weapon);
- if(weaponid && naboje < naboje_broni[weaponid][0] && naboje_broni[weaponid][1])
- {
- new amunicja = GetEntProp(active_weapon, Prop_Send, "m_iPrimaryReserveAmmoCount");
- if(amunicja)
- {
- SetEntData(active_weapon, FindSendPropInfo("CWeaponCSBase", "m_iClip1"), (naboje+amunicja < naboje_broni[weaponid][0])? naboje+amunicja: naboje_broni[weaponid][0]);
- SetEntProp(active_weapon, Prop_Send, "m_iPrimaryReserveAmmoCount", (amunicja-(naboje_broni[weaponid][0]-naboje) < 1)? 0: amunicja-(naboje_broni[weaponid][0]-naboje));
- }
- }
- }
- }
- return Plugin_Continue;
- }
- public GetUserWeaponId(String:weapon[])
- {
- for(new i = 1; i < sizeof(nazwy_broni); i ++)
- {
- if(StrEqual(weapon, nazwy_broni[i]))
- return i;
- }
- return -1;
- }
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