TheInsidiousOne

So, this is Sapphire

Jun 26th, 2020
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  1. Sapphire Emperor Dragon
  2. Level 8 LIGHT Dragon/Effect
  3. 3000/2500
  4. Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 Level 5 or higher "Sapphire" monsters from your GY. Once per turn: You can pay 1000 LP; destroy all other cards on the field, and if you do, inflict 400 damage to your opponent for each "Sapphire" monster with different name in your GY. You cannot activate other cards or effects during the turn you activate this card's effect.
  5.  
  6. Sapphire Germ
  7. Level 2 LIGHT Fiend/Effect
  8. 1000/100
  9. If this card is destroyed by battle or card effect: You can Special Summon any number of "Sapphire Germ" from your Deck.
  10.  
  11. Sapphire Rabid Horseman
  12. Level 6 LIGHT Beast-Warrior/Effect
  13. 2000/1700
  14. You can Special Summon this card (from your hand) by Tributing 1 "Sapphire" monster. When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon that monster to your field in Defense Position.
  15.  
  16. Sapphire Judge
  17. Level 6 LIGHT Warrior/Effect
  18. 2200/1500
  19. You can Special Summon this card (from your hand) by Tributing 1 "Sapphire" monster. When your opponent Special Summons a monster(s) from their Extra Deck (Quick Effect): You can send 1 "Sapphire" monster from your face-up field to the GY; negate the Summon, and if you do, destroy that monster(s). You can only use this effect of "Sapphire Judge" once per turn.
  20.  
  21. Sapphire Giant
  22. Level 4 LIGHT Beast-Warrior/Effect
  23. 1200/1000
  24. If this card is sent from the field to the GY: You can add 1 "Sapphire" monster from your Deck to your hand, except "Sapphire Giant". You can only use this effect of "Sapphire Giant" once per turn.
  25.  
  26. Sapphire Grappler
  27. Level 4 LIGHT Reptile/Effect
  28. 1300/1200
  29. If this card is Normal or Special Summoned: You can target 1 "Sapphire" monster in your GY, except "Sapphire Grappler"; add it to your hand. You can banish this card from your GY, then target 1 "Sapphire" monster in your GY, except "Sapphire Grappler"; Special Summon it. You can only use each effect of "Sapphire Grappler" once per turn.
  30.  
  31. Sapphire Madoor
  32. Level 4 LIGHT Spellcaster/Effect
  33. 1200/2000
  34. If only your opponent controls a monster, you can Special Summon this card (from your hand). Your opponent's monsters cannot target "Sapphire" monsters for attacks, except this one.
  35.  
  36. Sapphire Imp
  37. Level 3 LIGHT Fiend/Effect
  38. 1000/500
  39. During the Battle Phase (Quick Effect): You can Tribute this card; Special Summon 2 Level 4 or lower "Sapphire" monsters with different names from your hand and/or Deck, except "Sapphire Imp". You can banish this card from your GY; add 1 "Sapphire Imp" from your Deck to your hand. You can only use each effect of "Sapphire Imp" once per turn.
  40.  
  41. Sapphire Sword
  42. Level 4 LIGHT Fairy/Effect
  43. 0/1900
  44. You can target 1 "Sapphire" monster you control; equip this monster from your hand or field to that target. If a monster equipped with this card destroys an opponent's monster by battle: The equipped monster gains 500 ATK. If a monster equipped with this card would be destroyed, destroy this card instead.
  45.  
  46. Sapphire Dragon Cannon
  47. Level 8 LIGHT Machine/Effect
  48. 2800/2600
  49. Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 3 Level 4 or lower "Sapphire" monsters from your GY. You can discard 1 card, then target 1 card your opponent controls; destroy that target.
  50.  
  51. Sapphire Lamp
  52. Level 3 LIGHT Spellcaster/Effect
  53. 900/1400
  54. If you control "Sapphire Genie", you can Special Summon this card (from your hand). Before damage calculation, if this card is being attacked by an opponent's monster, and was face-down at the start of the Damage Step: You can target 1 monster your opponent controls, except the attacking monster; the attacking monster attacks it instead, and you proceed to damage calculation.
  55.  
  56. Sapphire Behemoth
  57. Level 3 LIGHT Dragon/Effect
  58. 1500/1200
  59. During the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can target 1 "Sapphire" monster in your GY, except "Sapphire Behemoth"; Special Summon that target, but its ATK/DEF is halved. You can only use this effect of "Sapphire Behemoth" once per Duel.
  60.  
  61. Sapphire Gadget
  62. Level 6 LIGHT Machine/Effect
  63. 1800/2000
  64. You can Special Summon this card (from your hand) by Tributing 1 "Sapphire" monster. You can only use each of these effects of "Sapphire Gadget" once per turn.
  65. ● If this card is Special Summoned: You can add 1 Level 8 "Sapphire" monster from your Deck to your hand.
  66. ● If a "Sapphire" monster(s) you control would be destroyed by a card effect, you can banish this card from your GY instead, and if you do, "Sapphire" monsters you control cannot be destroyed by battle or card effects for the rest of this turn.
  67.  
  68. Sapphire Clone Dragon
  69. Level 4 LIGHT Dragon/Effect
  70. ?/?
  71. Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. If you Normal or Special Summon a "Sapphire" monster, except during the Damage Step: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Sapphire Clone Dragon" once per turn. If Summoned this way, this card's ATK/DEF becomes that of the "Sapphire" monster you currently control with the highest ATK (your choice, if tied).
  72.  
  73. Sapphire Manticore
  74. Level 8 LIGHT Beast/Effect
  75. 2800/2500
  76. You can Special Summon this card (from your hand) by Tributing 2 "Sapphire" monsters. During the Standby Phase of your next turn after you Tribute Summoned this card, or Special Summoned this card with its procedure: Special Summon, from the GY, as many monster(s) as possible that were used for its Tribute or Special Summon.
  77.  
  78. Sapphire Manju
  79. Level 4 LIGHT Fairy/Effect
  80. 1400/1000
  81. When this card is Normal or Flip Summoned: You can add 1 "Sapphire" Spell from your Deck to your hand. When this card is Special Summoned: You can add 1 "Sapphire" Ritual Monster from your Deck to your hand. You can only use this effect of "Sapphire Manju" once per turn.
  82.  
  83. Sapphire-Eyes Shining Dragon
  84. Level 10 LIGHT Dragon/Effect
  85. 3000/2500
  86. Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Sapphire-Eyes" monster, except "Sapphire-Eyes Shining Dragon". Gains 300 ATK for each "Sapphire" monster in your GY. When a card or effect is activated that targets this card (Quick Effect): You can negate that effect.
  87.  
  88. Sapphire Metal Dragon
  89. Level 4 LIGHT Dragon/Effect
  90. 2400/1200
  91. Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Sapphire" monster from your GY. Once per turn, during your opponent's End Phase: You can target 1 "Sapphire" monster in your GY, except "Sapphire Metal Dragon"; add it to your hand.
  92.  
  93. Sapphire Wyvern
  94. Level 4 LIGHT Dragon/Effect
  95. 1800/1000
  96. When this card destroys an opponent's monster by battle and sends it to the GY: You can add 1 Level 5 or higher "Sapphire" monster from your Deck to your hand. You can only use this effect of "Sapphire Wyvern" once per turn.
  97.  
  98. Sapphire-Eyes Deep Dragon
  99. Level 10 LIGHT Dragon/Effect
  100. 0/0
  101. Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. When a face-up "Sapphire-Eyes" monster(s) you control is destroyed by battle or an opponent's card effect, and you have 3 or more "Sapphire" monsters in your GY: You can Special Summon this card from your hand, and if you do, inflict 600 damage to your opponent for each Dragon "Sapphire" monster with different names in your GY. If this card is Normal or Special Summoned: Target 1 "Sapphire" monster in your GY; this card's ATK becomes equal to that monster's. If this card on the field is destroyed by a card effect: Destroy all monsters your opponent controls.
  102.  
  103. Sapphire-Eyes Alternative Dragon
  104. Level 8 LIGHT Dragon/Effect
  105. 3000/2500
  106. Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by revealing "Sapphire-Eyes White Dragon" in your hand. You can only Special Summon "Sapphire-Eyes Alternative Dragon" once per turn this way. This card's name becomes "Sapphire-Eyes White Dragon" while it is on the field or in the GY. Once per turn: You can target 1 Spell/Trap your opponent controls; banish it.
  107.  
  108. Sapphire Sage
  109. Level 1 LIGHT Spellcaster/Tuner/Effect
  110. 0/1500
  111. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Sapphire" monster from your hand, except "Sapphire Sage", and if you do, its Level becomes 8. You can discard this card, then target 1 Effect Monster you control; send it to the GY, and if you do, Special Summon 1 Level 5 or higher "Sapphire" monster from your Deck. You can only use this effect of "Sapphire Sage" once per turn.
  112.  
  113. Sapphire Stone
  114. Level 1 LIGHT Dragon/Tuner/Effect
  115. 300/250
  116. If this card is sent to the GY: Add 1 "Sapphire-Eyes White Dragon" from your Deck to your hand. You can banish this card from your GY, then target 1 "Sapphire-Eyes White Dragon" in your GY; add it to your hand. You can only use each effect of "Sapphire Stone" once per turn.
  117.  
  118. Sapphire Paladin
  119. Level 4 LIGHT Dragon/Ritual/Effect
  120. 1900/1200
  121. You can Ritual Summon this card with "Sapphire Ritual". At the start of the Damage Step, if this card attacks a monster: You can return that monster to the hand. You can Tribute this card; Special Summon 1 "Sapphire-Eyes White Dragon" from your hand, Deck, or GY. You can only use each effect of "Sapphire Paladin" once per turn.
  122.  
  123. Sapphire-Eyes Chaos MAX Dragon
  124. Level 8 DARK Dragon/Ritual/Effect
  125. 4000/0
  126. You can Ritual Summon this card with "Sapphire Ritual". Must be Ritual Summoned. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled.
  127.  
  128. Neo Sapphire-Eyes Ultimate Dragon
  129. Level 12 LIGHT Dragon/Fusion/Effect
  130. 4500/3800
  131. "Sapphire-Eyes White Dragon" + "Sapphire-Eyes White Dragon" + "Sapphire-Eyes White Dragon"
  132. If you have "Sapphire-Eyes White Dragon(s)" in your GY, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. At the end of the Damage Step, if this is the only face-up card you control, and this Fusion Summoned card attacked: You can banish 1 Level 5 or higher "Sapphire" monster from your GY; this card can attack again in a row. You can use this effect of "Neo Sapphire-Eyes Ultimate Dragon" up to twice per turn.
  133.  
  134. Sapphire-Eyes Twin Dragon
  135. Level 10 LIGHT Dragon/Fusion/Effect
  136. 3000/2500
  137. "Sapphire-Eyes White Dragon" + "Sapphire-Eyes White Dragon"
  138. Cannot be destroyed by battle. This card can make up to 2 attacks on monsters during each Battle Phase. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster.
  139.  
  140. Cerulean-Eyes Silver Dragon
  141. Level 9 LIGHT Dragon/Synchro/Effect
  142. 2500/3000
  143. 1 Tuner + 1+ non-Tuner "Sapphire" monsters
  144. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. Once per turn, during your Standby Phase: You can target 1 "Sapphire" monster in your GY; Special Summon it.
  145.  
  146. Sapphire Flute
  147. Normal Spell
  148. If you control "Sapphire Lord": Target 1 Level 5 or higher "Sapphire" monster in your GY; Special Summon it. Your opponent takes no damage this turn. You can only activate 1 "Sapphire Flute" per turn.
  149.  
  150. Sapphire Cost
  151. Normal Spell
  152. Discard 1 card; Special Summon 1 Level 5 or higher "Sapphire" monster from your hand or Deck, but return it to the hand during the End Phase of this turn. You can only activate 1 "Sapphire Cost" per turn.
  153.  
  154. Sapphire Sanctuary
  155. Continuous Spell
  156. When this card is activated: You can add 1 "Sapphire" monster from your Deck to your hand. If you control a Level 5 or higher "Sapphire" monster: You can place 1 "Sapphire" monster from your GY on the bottom of your Deck; draw 1 card. You can only use each effect of "Sapphire Sanctuary" once per turn. You can only activate 1 "Sapphire Sanctuary" per turn.
  157.  
  158. Sapphire Lullaby
  159. Normal Spell
  160. Pay 2000 LP and declare 1 "Sapphire" Monster Card name; excavate cards from the top of your Deck until you excavate a monster with the declared name, then, if the number of cards excavated is less than or equal to the original Level of the declared monster, Special Summon it, also send the remaining excavated cards to the GY. If not, shuffle the remaining cards into the Deck. You can only activate 1 "Sapphire Lullaby" per turn.
  161.  
  162. Sapphire Compensation
  163. Quick-Play Spell
  164. If you control no monsters: Target up to 2 Level 5 or higher "Sapphire" monsters in your GY, including at least 1 "Sapphire-Eyes White Dragon"; Special Summon them. Your opponent takes no damage this turn. You can only activate 1 "Sapphire Compensation" per turn.
  165.  
  166. Sapphire Snare
  167. Quick-Play Spell
  168. Send 1 "Sapphire" Normal Trap that meets its activation conditions from your Deck to the GY; this effect becomes that Trap's effect when that card is activated. You can only activate 1 "Sapphire Snare" per turn.
  169.  
  170. Sapphire Wingbeat
  171. Normal Spell
  172. Target 1 Level 5 or higher "Sapphire" monster you control; change its battle position, and if you do, destroy all Spells and Traps on the field.
  173.  
  174. Sapphire Lamentation
  175. Continuous Spell
  176. Once per turn, at the end of the Battle Phase, if your "Sapphire" monster attacked, but it was not destroyed by that battle: Draw 1 card.
  177.  
  178. Sapphire Ritual
  179. Ritual Spell
  180. This card can be used to Ritual Summon any "Sapphire" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If a "Sapphire" monster(s) you control would be destroyed by battle or card effect while this card is in your GY, you can banish this card instead.
  181.  
  182. Sapphire Dimension
  183. Quick-Play Spell
  184. Target any number of your banished "Sapphire" monsters with different names; Special Summon them, but banish them during the End Phase. You can only activate 1 "Sapphire Dimension" per turn.
  185.  
  186. Sapphire Provisions
  187. Quick-Play Spell
  188. Tribute 1 "Sapphire" monster; gain LP equal to its Level x 200, and if you do, draw 1 card. You can only activate 1 "Sapphire Provisions" per turn.
  189.  
  190. Sapphire Charity
  191. Normal Spell
  192. If you control a "Sapphire" Ritual, Fusion or Synchro Monster: Discard 1 card; draw 2 cards, also if you activated this card, any damage your opponent takes for the rest of this turn is halved. You can only activate 1 "Sapphire Charity" per turn.
  193.  
  194. Sapphire Absorption
  195. Continuous Spell
  196. If a "Sapphire" monster(s) is Special Summoned to your field: Gain 500 LP for each.
  197.  
  198. Sapphire Reproduction
  199. Normal Spell
  200. Send 1 "Sapphire" monster from your hand to the GY, then target 1 Spell in your GY, except "Sapphire Reproduction"; add it to your hand.
  201.  
  202. Sapphire Shift
  203. Quick-Play Spell
  204. Target 1 "Sapphire" monster on the field; return it to the hand, and if you do, Special Summon 1 Level 4 or lower "Sapphire" monster from your hand or GY.
  205.  
  206. Sapphire Melody
  207. Normal Spell
  208. Discard 1 card; add up to 2 "Sapphire" monsters whose combined Levels equal 8 or more, but with different names from each other and the discarded card, from your Deck to your hand.
  209.  
  210. Sapphire Stream of Destruction
  211. Normal Spell
  212. If you control "Sapphire-Eyes White Dragon": Destroy all monsters your opponent controls. "Sapphire-Eyes White Dragon" you control cannot attack the turn you activate this card.
  213.  
  214. Sapphire Morph
  215. Equip Spell
  216. Equip only to a "Sapphire" monster. While your LP is lower than your opponent's, the equipped monster gains ATK equal to the difference. While your LP is higher, the equipped monster's ATK becomes 0.
  217.  
  218. Sapphire Typhoon
  219. Quick-Play Spell
  220. If you control a "Sapphire" monster: Target 1 card on the field; destroy that target. If this is the only card in your hand and you control a "Sapphire-Eyes" monster, you can activate this card from your hand during either player's turn.
  221.  
  222. Sapphire Storm
  223. Normal Spell
  224. If you control "Sapphire-Eyes White Dragon": This turn, any card destroyed and sent to the GY are banished face-down instead.
  225.  
  226. Sapphire Crossout
  227. Normal Spell
  228. If you control a "Sapphire" monster: Target 1 Set monster on the field; destroy that target, and if you control "Sapphire-Eyes White Dragon", banish that opponent's monster.
  229.  
  230. Sapphire Obligatory
  231. Normal Spell
  232. Target 1 Level 4 or lower "Sapphire" monster you control; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster, but their effects are negated, also, for the rest of this turn after this card resolves, you can only Special Summon from the Extra Deck once.
  233.  
  234. Sapphire Fighting Spirit
  235. Quick-Play Spell
  236. Target 1 "Sapphire-Eyes" monster you control; for each monster your opponent currently controls that was Special Summoned this turn, it gains 1 additional attack during each Battle Phase this turn.
  237.  
  238. Sapphire Mausoleum
  239. Normal Spell
  240. Send 1 "Sapphire" monster from your Deck to the GY, then, if that monster in your GY is "Sapphire-Eyes White Dragon", you can add 1 Level 4 or lower "Sapphire" monster from your Deck to your hand. You can only activate 1 "Sapphire Mausoleum" per turn.
  241.  
  242. Sapphire Consonance
  243. Normal Spell
  244. Draw 2 cards, then banish 1 "Sapphire" monster from your hand, or, if you do not have any in your hand, banish your entire hand, face-down.
  245.  
  246. Sapphire Memories
  247. Normal Spell
  248. If you control a "Sapphire" monster: Target 1 Level 5 or higher "Sapphire" monster in your GY; Special Summon it, but destroy it during the End Phase of this turn.
  249.  
  250. Sapphire Trade
  251. Normal Spell
  252. Target 1 monster your opponent controls; take control of it (until the end of this turn), but its ATK/DEF becomes 0, its effect(s) are negated, it cannot attack, it cannot be used as a material for a Summon, also it is treated as a "Sapphire" monster. You can only activate 1 "Sapphire Trade" per turn.
  253.  
  254. Sapphire Shadow
  255. Continuous Trap
  256. If you control a "Sapphire" monster: Activate this card by targeting 1 face-up monster your opponent controls; it loses 700 ATK, also it cannot change its battle position, and it must attack if able. When it leaves the field, destroy this card.
  257.  
  258. Sapphire Gift
  259. Normal Trap
  260. Gain 300 LP for each "Sapphire" monster you control. If this Set card is sent from the field to the GY: You can target monsters your opponent controls, up to the number of "Sapphire" monsters you control; destroy them. You can only use each effect of "Sapphire Gift" once per turn.
  261.  
  262. Sapphire Cloning
  263. Normal Trap
  264. When your opponent Normal or Flip Summons a monster that has a Level: Target that face-up monster; Special Summon 1 "Sapphire" monster from your hand, and if you do, its ATK/DEF become those of the targeted monster. You can only activate 1 "Sapphire Cloning" per turn.
  265.  
  266. Sapphire Trick
  267. Normal Trap
  268. When an opponent's monster declares an attack: Target 1 "Sapphire" Spell/Trap in your GY, except "Sapphire Trick"; Set it to your field, and if it was a Trap or Quick-Play Spell, you can activate it this turn. You can only activate 1 "Sapphire Trick" per turn.
  269.  
  270. Sapphire Orders
  271. Continuous Trap
  272. All face-up monsters on the field are changed to Attack Position and their battle positions cannot be changed. Once per turn, if a "Sapphire" monster you control destroys an opponent's monster by battle: You can send the top 3 cards of your opponent's Deck to the GY.
  273.  
  274. Sapphire Guidance
  275. Normal Trap
  276. Target 1 "Sapphire" monster you control; equip this card to it. The first time the equipped monster would be destroyed by battle each turn, it is not destroyed. If this card is sent from the field to the GY during the Battle Phase: You can target 1 "Sapphire" monster you control; your opponent cannot target it with card effects, also it cannot be destroyed by battle.
  277.  
  278. Sapphire Rage
  279. Continuous Trap
  280. If a "Sapphire" monster you control attacks a Defense Position monster, inflict piercing battle damage. If another "Sapphire" card(s) you control would be destroyed by a card effect, you can destroy this card instead.
  281.  
  282. Sapphire Burst
  283. Normal Trap
  284. Tribute 1 "Sapphire" monster; banish all face-up monsters your opponent controls whose DEF is less than or equal to the ATK the Tributed monster had on the field.
  285.  
  286. Sapphire Return
  287. Normal Trap
  288. If a face-up "Sapphire-Eyes" monster(s) you control is destroyed by battle or card effect: Target 1 of those monsters; both players take damage equal to its original ATK. You can only activate 1 "Sapphire Return" per turn.
  289.  
  290. Sapphire Deck Genocide
  291. Normal Trap
  292. Tribute 1 "Sapphire" monster with 2000 or more ATK or DEF and declare ATK or DEF; look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all those monsters with 1500 or less ATK or DEF (depending on what you declared).
  293.  
  294. Sapphire Counter
  295. Normal Trap
  296. When an opponent's monster declares a direct attack: Negate the attack, and if you do, draw 1 card, then if it is a "Sapphire" monster, Special Summon it, and end the Battle Phase.
  297.  
  298. Sapphire Orb
  299. Normal Trap
  300. This turn, the effects of "Sapphire" monsters you control, and their attacks, cannot be negated.
  301.  
  302. Sapphire Aria
  303. Normal Trap
  304. When an opponent's monster declares an attack: Send 1 "Sapphire" Quick-Play Spell that meets its activation conditions from your Deck to the GY; this effect becomes that Spell's effect when that card is activated. You can only activate 1 "Sapphire Aria" per turn.
  305.  
  306. Sapphire Explosion
  307. Normal Trap
  308. When a card(s) you control is destroyed by a Spell/Trap effect: Target 1 "Sapphire" monster you control and 1 card your opponent controls; destroy it
  309.  
  310. Sapphire Avatar
  311. Continuous Trap
  312. When an opponent's monster declares a direct attack, if its ATK is greater than or equal to your LP: Special Summon this card in Attack Position as an Effect Monster (Warrior/LIGHT/Level 4/ATK ?/DEF 0) that has ATK equal to your LP, then change the attack target to this card. (This is also still a Trap Card.) If this card Summoned this way is destroyed by battle, after damage calculation: Target 1 "Sapphire" monster in your GY; inflict damage to your opponent equal to its ATK.
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