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- function Float:DistanceToPlayer(playerid, targetid) {
- new Float: Pos[3], Float: distance;
- GetPlayerPos(targetid, Pos[0], Pos[1], Pos[2]);
- distance = GetPlayerDistanceFromPoint(playerid, Pos[0], Pos[1], Pos[2]);
- return distance;
- }
- function Float:GetDistanceBetweenPlayers(p1,p2) {
- new Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2;
- if(!IsPlayerConnected(p1) || !IsPlayerConnected(p2)) return -1.00;
- GetPlayerPos(p1,x1,y1,z1);
- GetPlayerPos(p2,x2,y2,z2);
- return floatsqroot(floatpower(floatabs(floatsub(x2,x1)),2)+floatpower(floatabs(floatsub(y2,y1)),2)+floatpower(floatabs(floatsub(z2,z1)),2));
- }
- Folosesc Gamemode Burned.
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