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- function onPlayerRespawned(newPlayer)
- local b = script:GetChildren()
- local t = newPlayer.Character.Torso
- local h = newPlayer.Character.Head
- local lleg=newPlayer.Character:findFirstChild("Left Leg")
- local rleg=newPlayer.Character:findFirstChild("Right Leg")
- local larm=newPlayer.Character:findFirstChild("Left Arm")
- local rarm=newPlayer.Character:findFirstChild("Right Arm")
- local parts = {t,h,lleg,rleg,larm,rarm}
- for i = 1,#parts do
- b[1]:clone().Parent = parts[i]
- end
- end
- function onPlayerEntered(newPlayer)
- newPlayer.Changed:connect(function (property)
- if (property == "Character") then
- onPlayerRespawned(newPlayer)
- end
- end)
- end
- game.Players.PlayerAdded:connect(onPlayerEntered)
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