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Mar 18th, 2020
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  1. (function awesomePlay() {
  2.     const ballAngle = getBallAngle()
  3.     if (ballAngle + 6 > arc[0] && ballAngle - 6 < arc[1]) {
  4.         score++;
  5.         compose(setArc, animateBall, scoreField)();
  6.     }
  7.     setTimeout(awesomePlay, 1)
  8. })()
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