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2/17/2015 Pokémon Shadow progress log

Feb 17th, 2015
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  1. Anchor to semi-updated progress: https://www.youtube.com/playlist?list=PL_hT--4HOvrcw8morfU_bNknDv5lb3K8t
  2.  
  3. [7/16/2014 00:31:58] 4.0.164 - Set the controls, started work on collisions, saving/loading, a few other 3D things.
  4. [7/16/2014 00:54:55] 4.0.165 - Stop in front of solid objects but can jump over them (but can't go under them)
  5. [7/16/2014 01:06:52] 4.0.166 - Walls.
  6. [7/16/2014 02:20:43] 4.0.167 - Fixed saving. I think I did something else, too, but I forget what.
  7. [7/16/2014 02:28:16] 4.0.168 - Debug mode, fixed saving (again), you can climb short ledges.
  8. [7/16/2014 02:34:35] 4.0.169 - Everything suddenly does not look drunk when you try to draw a HUD over the screen. Yay.
  9. [7/16/2014 02:42:37] 4.0.170 - Updated the Tab HUD, made an optino for Windowed Mode.
  10. [7/16/2014 02:54:03] 4.0.171 - More stuff on the debug screen.
  11. [7/16/2014 02:56:56] 4.0.172 - Testing stuff.
  12. [7/16/2014 11:05:29] 4.0.173 - NPCs (don't interact with you, though)
  13. [7/16/2014 11:24:08] 4.0.174 - NPCs with front and back faces (still don't talk to you); added "restart" command
  14. [7/16/2014 11:32:42] 4.0.175 - Trying 60 fps, may not keep; grid
  15. [7/16/2014 17:11:59] 4.0.176 - NPCs face you when you talk to them (don't say anything); command lines tells you when you enter an invalid command
  16. [7/16/2014 17:38:17] 4.0.177 - You can now talk to NPCs.
  17. [7/16/2014 19:01:10] 4.0.178 - Added a primitive pause menu (unrelated to the debug screen)
  18. [7/16/2014 19:13:23] 4.0.179 - Gravity option.
  19. [7/16/2014 19:46:43] 4.0.180 - Escape menu thing.
  20. [7/16/2014 21:32:41] 4.0.181 - Added sign posts.
  21. [7/16/2014 22:05:04] 4.0.182 - Stupid quotes.
  22. [7/16/2014 22:17:41] 4.0.183 - Stairs.
  23. [7/16/2014 23:27:32] 4.0.184 - Fixed problems with the platforms in the air and the camera position in first person POV.
  24. [7/17/2014 01:15:38] 4.0.185 - Jumping while under solid objects works.
  25. [7/17/2014 01:51:58] 4.0.186 - Added fog. Started messing around with Terrestria geography.
  26. [7/17/2014 02:35:36] 4.0.187 - Added Map Managers and running shoes.
  27. [7/17/2014 16:41:49] 4.0.188 - Auto Tile.
  28. [7/17/2014 23:18:09] 4.0.189 - Fences, sort-of-updated-house-design, maybe a few other things
  29. [7/17/2014 23:43:08] 4.0.190 - Fixed the thing where you can't jump while standing on platforms.
  30. [7/18/2014 01:07:15] 4.0.191 - Fixed problems with colliding with fences that do not originate on the same height as you (i have no idea why it works)
  31. [7/18/2014 11:46:32] 4.0.192 - In-game clock.
  32. [7/18/2014 11:57:24] 4.0.193 - In-game clock complete.
  33. [7/18/2014 12:54:30] 4.0.194 - Randomized trees.
  34. [7/21/2014 23:29:43] 4.0.195 - Added support for 3D models. (They still need work, though.)
  35. [7/22/2014 21:26:08] 4.0.196 - You can rotate the camera indepenant of the player now. Would be cooler if the player still wasn't a blue square.
  36. [7/22/2014 21:38:21] 4.0.197 - Scrolling through debug console history with the arrow keys is now a thing. Testing is a tiny bit easier.
  37. [7/24/2014 00:25:13] 4.0.198 - Added some game options like Text Speed and Sleep Clause to the save data.
  38. [7/25/2014 23:31:54] 4.0.199 - Sign posts. Took me an entire day >.<
  39. [7/26/2014 01:49:46] 4.0.200 - Uses an actual sprite for the character now. Not a good sprite, but still better than a blue square.
  40. [7/26/2014 15:26:24] 4.0.201 - Character angle changes properly.
  41. [7/27/2014 02:08:41] 4.0.202 - The orientation code works for NPCs now, too.
  42. [7/27/2014 03:29:08] 4.0.203 - Fixed the backup (it logged messages, but didn't actually back up the file . . . scary) and changed the selective draw.
  43. [7/27/2014 03:34:39] 4.0.204 - Changed the Selective Draw again because there was an issue with solid objects that were located behind you but stretched out in front of you.
  44. [7/27/2014 15:43:06] 4.0.205 - Ladders work. Just need a climbing animation now :P
  45. [7/27/2014 15:46:07] 4.0.206 - Reversed the controls for zooming the camera in and out because that makes sense.
  46. [7/27/2014 22:16:41] 4.0.207 - Changed the color of the day sky (blue-ish), added teleporters.
  47. [7/27/2014 22:39:24] 4.0.208 - The banners that pop up at the top of the screen when you enter a new area work, whatever they're called.
  48. [7/29/2014 18:11:34] 4.0.209 - Added stairs and fixed the simple dialogue system thing.
  49. [7/29/2014 20:13:00] 4.0.210 - Fixed a bug in the stairs generation object thing. I need to improve my vocabulary . . .
  50. [7/29/2014 22:20:03] 4.0.211 - NPCs now land on surfaces. Only took forever.
  51. [7/30/2014 23:29:55] 4.0.212 - Changed the gravity system, game officially back to where it was in the last update. Will commit again if I test this and find nothing wrong, even if nothing was changed.
  52. [7/30/2014 23:42:48] 4.0.213 - You can stand on platforms that have multiple layers. You seem to pass through some of them, though . . .
  53. [7/30/2014 23:46:29] 4.0.214 - NPCs have circular collision masks instead of NPC-shaped ones now. Because that would have been weird.
  54. [7/31/2014 22:03:47] 4.0.215 - Added commands for credits and editing player values.
  55. [8/3/2014 23:22:56] 4.0.216 - View bobbing. Silly, but it's an option now.
  56. [8/3/2014 23:35:53] 4.0.217 - Command to change the camera point of view added.
  57. [8/3/2014 23:44:59] 4.0.218 - Wait command added.
  58. [8/3/2014 23:51:11] 4.0.219 - Commands to move the camera around added.
  59. [8/10/2014 18:11:19] 4.0.220 - Updated how the console works to make it easier to use and harder to break. (Again.)
  60. [8/10/2014 21:47:04] 4.0.221 - Multiple choice responses added!
  61. [8/10/2014 22:38:34] 4.0.222 - Added branching respones to multiple choices, and goto statements. Awesome.
  62. [8/10/2014 23:23:00] 4.0.223 - get command for getting input from the user (without the dumb message boxes) works now.
  63. [8/11/2014 23:50:35] 4.0.224 - SGAudio. Pretty sure I haven't backed up this change yet. If so, oops.
  64. [8/12/2014 00:11:06] 4.0.225 - Added script execution in the middle of cutscenes, fixed the problem where the game would die upon ending
  65. [8/12/2014 00:15:24] 4.0.226 - Cleaned up the script a little more.
  66. [8/14/2014 00:06:31] 4.0.227 - Scripted motion - turning
  67. [8/14/2014 00:28:54] 4.0.228 - Scripting - command to make stuff walk.
  68. [8/14/2014 01:16:43] 4.0.229 - Scripting: turn a character to an exact degree in addition to a relative one.
  69. [8/18/2014 19:57:21] 4.0.230 - Added Pokémon object with space for data and stuff (but no implementation of it yet)
  70. [8/18/2014 22:07:31] 4.0.231 - Saving through the menu instead of this command line.
  71. [8/18/2014 23:15:28] 4.0.232 - Generation variable added. Added command to give a Pokémon, plus all the math with the Personality Value and stuff.
  72. [8/18/2014 23:39:05] 4.0.233 - More Personality Value math. Probably didn't get it right.
  73. [8/18/2014 23:57:43] 4.0.234 - Command to give a Pokémon (to team or storage) works now.
  74. [8/20/2014 22:39:00] 4.0.235 - One source of memory leak fixed. Probably about seven more, though. Getting on that now.
  75. [8/20/2014 22:41:20] 4.0.236 - Got rid of another memory leak.
  76. [8/20/2014 22:46:27] 4.0.237 - Got rid of a couple more potential sources of memory leak. Hopefully didn't break the game in the process because those errors are a pain to fix.
  77. [9/9/2014 12:43:03] 4.0.238 - 360 controller, possibly others - L and R buttons
  78. [9/9/2014 12:58:04] 4.0.239 - Controller - other buttons
  79. [9/9/2014 13:04:12] 4.0.240 - Controller circle things.
  80. [9/10/2014 13:35:33] 4.0.241 - Finished controller support. I think.
  81. [9/18/2014 22:12:57] 4.0.242 - Removed controller support because it was slowing down the game. Removed multi-generation support because it's too much to keep track of. This message is already way longer than any revision comment message should be.
  82. [9/22/2014 00:36:34] 4.0.243 - Loaded item data. Fixed a bug in loading move data/
  83. [9/22/2014 23:22:59] 4.0.244 - Set up inventory and money system.
  84. [9/23/2014 14:23:10] 4.0.245 - You can save the game without the command line now!
  85. [9/28/2014 16:14:02] 4.0.246 - Inventory GUI; items and list displays properly. Also warning text now gets highlighted in red.
  86. [10/15/2014 20:05:29] 4.0.247 - Read and set variables via command line. Also re-formatted the error messages and stuff.
  87. [10/16/2014 05:25:37] 4.0.248 - Streamlined ifs and gotos and stuff.
  88. [10/16/2014 05:41:10] 4.0.249 - Fixed a problem saving color settings.
  89. [10/16/2014 07:27:41] 4.0.250 - You can execute external script files now. Makes testing easier, among other things.
  90. [10/16/2014 22:13:22] 4.0.251 - Some Pokémon Team UI added.
  91. [10/18/2014 18:00:18] 4.0.252 - Added command to show a base stat, Pokémon menu almost finished.
  92. [10/18/2014 19:51:24] 4.0.253 - Fixed a problem with the move data structure. Also added moves to the Pokémon summary screen.
  93. [10/18/2014 20:35:14] 4.0.254 - Generated move sets and fixed personality values.
  94. [10/18/2014 20:56:08] 4.0.255 - Fixed getvar command.
  95. [10/18/2014 20:59:43] 4.0.256 - Hold items on Summary screen.
  96. [10/19/2014 12:03:07] 4.0.257 - Took out the PP counter for null moves.
  97. [10/23/2014 17:09:21] 4.0.258 - Graphics of options menu.
  98. [10/24/2014 00:47:00] 4.0.259 - Can change colors with mouse and stuff instead of command line now. Takes like fifty LOC less than the first time I tried to do this . . .
  99. [10/24/2014 19:22:36] 4.0.260 - Fixed gotos (again).
  100. [10/24/2014 21:21:53] 4.0.261 - Fixed saving (I think), 360 controller option doesn't suck anymore
  101. [10/24/2014 23:25:08] 4.0.262 - Fixed if scripts and wrote the full Cynthia introduction.
  102. [10/25/2014 00:44:56] 4.0.263 - Compass.
  103. [10/26/2014 12:57:46] 4.0.264 - Crappy fly animation.
  104. [10/26/2014 17:08:35] 4.0.265 - Generate NPC Pokemon (levels scale with yours, basically)
  105. [10/26/2014 17:40:30] 4.0.266 - Opponent pokemon who evolve by level scale properly with your team (plus evolution).
  106. [10/27/2014 15:55:09] 4.0.267 - Added difficulty modifier. Also fixed a thing with saving.
  107. [10/27/2014 16:19:13] 4.0.268 - Battles know who's participating in them now.
  108. [10/28/2014 14:59:40] 4.0.269 - People disappear during start of battle.
  109. [10/28/2014 15:13:08] 4.0.270 - Battles send camera to third person and make you/NPCs invisible. Also added startup script things.
  110. [10/28/2014 15:43:15] 4.0.271 - Added running shoes.
  111. [10/28/2014 16:29:33] 4.0.272 - Sending out the proper things into battle.
  112. [11/9/2014 13:58:02] 4.0.273 - Command to list all external script files. Corrected the pokémon sprite center issue thing.
  113. [11/9/2014 14:07:06] 4.0.274 - Print a script file on the console. Basically Unix's "cat."
  114. [11/9/2014 15:41:47] 4.0.275 - Sprites are now centered in the right place. Don't know what the problem was, but it's fixed now.
  115. [11/9/2014 20:44:30] 4.0.276 - Sprites appear in battle =.=
  116. [11/9/2014 21:53:51] 4.0.277 - Pokémon face the right way during battle.
  117. [11/9/2014 22:05:57] 4.0.278 - Camera centers around battle barycenter in battles. That was redundant.
  118. [11/11/2014 16:19:55] 4.0.279 - Added some battle HUD. Frame rate dropped in half for some reason.
  119. [11/11/2014 16:52:54] 4.0.280 - HP and EXP bars put onto the battle HUDs.
  120. [11/11/2014 18:42:50] 4.0.281 - EXP displays properly.
  121. [11/18/2014 00:17:53] 4.0.282 - Switched to a lookup table for experience, the way the actual pokémon games do. Experience displays on battle HUD properly.
  122. [11/29/2014 17:31:03] 4.0.283 - Switched the sides of the screen battle HUDs show up on, so that it now matches normal pokémon games.
  123. [11/30/2014 00:28:34] 4.0.284 - Added a difficutly setting for rubberbanding. Something I'm going to use to test AI that I might as well leave in.
  124. [11/30/2014 13:21:46] 4.0.285 - Battle status text at the bottom of the screen. Repositioned HUDs again.
  125. [12/1/2014 21:59:53] 4.0.286 - Started work on the different menus that you go between in battles.
  126. [12/2/2014 00:13:50] 4.1.287 - Transitioning battles to a separate room, to save the frame rate.
  127. [12/2/2014 00:27:54] 4.1.288 - Added command to backup your save file.
  128. [12/2/2014 12:18:11] 4.1.289 - Work on saving Pokémon to a file.
  129. [12/9/2014 21:25:02] 4.1.290 - Loading NPCs from files.
  130. [12/10/2014 08:41:52] 4.1.291 - Read pokémon from a file.
  131. [12/10/2014 10:42:59] 4.1.292 - Load NPC teams from a file. Can start programming battles now.
  132. [12/10/2014 13:53:36] 4.1.293 - Battle camera works better now.
  133. [12/10/2014 13:55:20] 4.1.294 - Battle camera works even better now (fixed the zoom in/zoom out issues)
  134. [12/10/2014 18:15:38] 4.1.295 - Fixed the issue with pokémon HUDs. Probably broke something else in the process but I'll deal with that later. Still not sure what the original issue was.
  135. [12/11/2014 08:42:59] 4.1.296 - Attack choosing battle loop works.
  136. [12/11/2014 09:29:59] 4.1.297 - Priority works properly.
  137. [12/11/2014 18:28:41] 4.1.298 - Structure for entry hazards and field moves like Reflect and Light Screen.
  138. [12/12/2014 01:12:22] 4.1.299 - Fixed a bug with loading item data. Unfortunately, this version is unstable and battles crash the program.
  139. [12/12/2014 01:16:24] 4.1.300 - Battles run without crashing, though they don't run properly.
  140. [12/12/2014 09:44:51] 4.1.301 - Damage calculations and type matchups working, critical hits still wonky.
  141. [12/12/2014 10:23:11] 4.1.302 - Scrolling HP in battles.
  142. [12/12/2014 10:38:04] 4.1.303 - Scrolling HP v 1.1
  143. [12/12/2014 11:14:30] 4.1.304 - Pokémon who evolve through level up are at their appropriate stage in leveled trainer battles. Pokémon who don't evolve through level up evolve after level 0.07*BST. That's a mouthful.
  144. [12/12/2014 11:39:25] 4.1.305 - Faint messages appear when something faints, though nothing happens aside from that.
  145. [12/12/2014 11:43:39] 4.1.306 - If a Pokémon faints before they get to use their move in battle, their move is canceled.
  146. [12/12/2014 11:56:10] 4.1.307 - Evasion/Accuracy.
  147. [12/12/2014 17:37:49] 4.1.308 - Battle cheers actually show up now. Pokémon HUDs don't show up before the Pokémon has actually been sent out.
  148. [12/12/2014 21:53:30] 4.1.309 - NPC switching works. Random AI switching works.
  149. [12/13/2014 16:17:46] 4.1.310 - Basic switch menu implemented.
  150. [12/13/2014 17:34:55] 4.1.311 - Game forces you to choose a Pokémon to send out when you go down (though you can't actually do that yet).
  151. [12/14/2014 01:39:42] 4.1.312 - Shallow battle AI works, as far as I can tell (would like more test cases(
  152. [12/14/2014 21:37:16] 4.1.313 - Switching in opponents flies like a kite; player switch ins still have a few weird places.
  153. [12/14/2014 22:15:44] 4.1.314 - Your switching in upon fainting works. Unrelated, but gender pronouns now also work.
  154. [12/15/2014 02:38:46] 4.1.315 - Battle HUDs show up again after you switch Pokémon.
  155. [12/15/2014 10:09:52] 4.1.316 - Battles finish after someone's last Pokémon goes down, and the appropriate message is displayed. Changed the "printqueue" command to use a while instead of do-until.
  156. [12/15/2014 10:27:13] 4.1.317 - Can't send an unconscious Pokémon into battle; changed colors on scouting UI.
  157. [12/15/2014 11:32:33] 4.1.318 - After conclusion, battles return to the overworld properly.
  158. [12/15/2014 11:53:22] 4.1.319 - battle debug is properly formatted.
  159. [12/15/2014 13:22:20] 4.1.320 - Auto-win and Auto-lose works. That took way longer than I should ever have spent on a debug tool.
  160. [12/15/2014 15:30:25] 4.1.321 - Forfeiting/running from battles works. Prize money is dished out appropriately.
  161. [12/15/2014 22:08:55] 4.1.322 - You gain experience in battle. It's not pretty but it works.
  162. [12/16/2014 14:19:27] 4.1.323 - Fixed experience, yet again. (Using 16-bit values to hold 32-bit values is a baaaaaaaad idea.)
  163. [12/16/2014 15:37:39] 4.1.324 - Added autokill option to debug battle menu. Doesn't give experience, though :/
  164. [12/16/2014 15:45:44] 4.1.325 - Autokill works and gives experience.
  165. [12/16/2014 16:16:29] 4.1.326 - You stop gaining random levels upon getting experience, but the progress bar still scrolls backwards D:
  166. [12/16/2014 16:38:22] 4.1.327 - Experience scrolls the right way now, though I suspect the forumula is wrong.
  167. [12/16/2014 16:52:09] 4.1.328 - Stats update upon level up. HP updates properly.
  168. [12/16/2014 17:27:50] 4.1.329 - Changed EXP Yield from an 8-bit number to a 16-bit one. Blissey now gives you so much experience in battle that it breaks the game :/
  169. [12/16/2014 17:44:17] 4.1.330 - Experience, scrolling and leveling up works, as it should.
  170. [12/16/2014 20:22:49] 4.1.331 - Updated the way trees and rocks are drawn so they look less stupid. Also added a bunch of random sign posts around Terrestria.
  171. [12/17/2014 02:58:23] 4.1.332 - Pokémon look . . . well, better than they did before in battle now. Cutscene doesn't lock up after conclusion of battles.
  172. [12/17/2014 03:00:23] 4.1.333 - Got rid of the loading bar. Changed the launch picture to a keyboard because why not.
  173. [12/17/2014 10:35:05] 4.1.334 - Audio doesn't crash.
  174. [12/17/2014 11:18:55] 4.1.335 - Added quit option to the escape menu, a couple other bug fixes.
  175. [12/17/2014 11:27:31] 4.1.336 - More bug fixes, regarding the introduction to the game. Also, test release 1! :D
  176. [12/22/2014 15:18:04] 4.1.337 - Fading in and out when you step on teleporters works properly. Started work on R301..TTTHNN map.
  177. [12/23/2014 01:45:23] 4.1.338 - I. HATE. 3D. GRAVITY. PHYSICS. (Also I think it's complete.)
  178. [12/23/2014 01:48:44] 4.1.339 - Player gravity works: jumping on ground, jumping on platforms, stopping at walls, walking under overpasses, and climbing stairs within range. NPC gravity does not.
  179. [12/23/2014 02:09:21] 4.1.340 - NPC ID crosshairs added, a la Elder Scrolls
  180. [12/23/2014 02:16:53] 4.1.341 - Really tall grass added. Having too many (of either type of grass) in the room really slows it down, though :/
  181. [12/23/2014 02:20:22] 4.1.342 - Reducing the angles drawn in grass improves frame rate a bit, though there still is a lot to be desired ._.
  182. [12/23/2014 17:14:08] 4.1.343 - Separated 'e' from 'action' key during text input. Player doesn't walk right up to walls now, getting rid of the "seeing through the wall" thing.
  183. [12/23/2014 17:22:45] 4.1.344 - Improved on the collision thing from last time.
  184. [12/23/2014 18:27:47] 4.1.345 - Using signs doesn't make the world turn black.
  185. [12/23/2014 21:41:48] 4.1.346 - Some specified objects get elevated to sit on top of raised surfaces. Tiles don't appear transparent when drawn at depth > 0, for some reason, so they're not . . tiled.
  186. [12/23/2014 23:42:43] 4.1.347 - Raised objects now work in all cases. This took forever.
  187. [12/23/2014 23:56:12] 4.1.348 - Changed the font size of the text on sign posts. Significant, I know.
  188. [12/24/2014 03:54:50] 4.1.349 - Randomly generated graphics - trees, flowers, rocks
  189. [12/24/2014 12:48:45] 4.1.350 - Bushes.
  190. [12/26/2014 14:39:10] 4.1.351 - Gravity physics are officially the antichrist. (You no longer pass through trees while jumping.)
  191. [12/27/2014 14:05:37] 4.1.352 - Changed the elevated object code so it works better now with lots of solids stacked on top of each other.
  192. [12/30/2014 02:47:10] 4.1.353 - Fixed ladders. (Solution: treat contact with ladders as continuous jumping.)
  193. [1/1/2015 13:30:18] 4.1.354 - 3D collisions officially the second antichrist. (They now work in all situations, as far as I can tell.)
  194. [1/1/2015 14:21:40] 4.1.355 - More precision in 3D collisions.
  195. [1/2/2015 13:05:36] 4.1.356 - Made a bigger buffer between player and solid walls, so collisions with those sorts of things are a little smoother. Again.
  196. [1/4/2015 13:36:19] 4.1.357 - Work on Rainbow Field. Looks rather colorful.
  197. [1/4/2015 13:56:24] 4.1.358 - Tightened up the order of oprations at game load. Added something for a city.
  198. [1/4/2015 14:18:15] 4.1.359 - Designed a good part of Route 307.
  199. [1/5/2015 06:39:34] 4.1.360 - Added more to 3D model support.
  200. [1/6/2015 00:22:17] 4.1.361 - Rotated 3D models (not solid yet)
  201. [1/18/2015 15:47:46] 4.1.362 - 3D collisions with models work.
  202. [1/20/2015 18:20:42] 4.1.363 - Multi-component models. That sounds cooler than it actually is, btw.
  203. [1/21/2015 16:53:37] 4.1.364 - Flower pots. Was feeling ambitios today, wasn't I?
  204. [1/22/2015 02:55:20] 4.1.365 - Circular models and Pokémart added.
  205. [2/3/2015 14:37:28] 4.1.366 - List of Pokémon eligible for NPC teams works.
  206. [2/3/2015 17:30:30] 4.1.367 - Fixed the landscape procedural generation thing (again).
  207. [2/3/2015 18:10:51] 4.1.368 - NPC Pokémon teams are properly randomized.
  208. [2/4/2015 17:30:35] 4.1.369 - Changed the way learnsets are stored. Loading time cut down to about 50% of what it used to be.
  209. [2/5/2015 02:28:19] 4.1.370 - Streamlined the loading process even more, now only about 40% of the original time
  210. [2/7/2015 16:48:27] 4.1.371 - Tier, Price and Location data for items.
  211. [2/8/2015 02:01:02] 4.1.372 - Added some (font) character handling functions. The specifics of which are . . . a secret :^)
  212. [2/8/2015 02:40:22] 4.1.373 - Pokémon Showdown export script works.
  213. [2/8/2015 03:32:27] 4.1.374 - Model usage has been automated.
  214. [2/8/2015 11:52:12] 4.1.375 - You can 'talk' to ground items and add them to your inventory. Pluralization on "th/ch/sh" words work.
  215. [2/8/2015 12:10:37] 4.1.376 - Plural-ization words on most words. There's probalby a bunch of exceptions because English is dumb but I'll look those up some other time.
  216. [2/9/2015 10:04:25] 4.1.377 - Mouse unlocks when you alt-tab out of the game. This probably should have been implemented back in something like July, leave me alone.
  217. [2/9/2015 11:08:51] 4.1.378 - Cleaned up Inventory UI.
  218. [2/9/2015 11:25:59] 4.1.379 - Scroll through inventory types, plus better formatting on the item description panel.
  219. [2/9/2015 11:52:59] 4.1.380 - Scrolling through items works, plus a few more text formatting details.
  220. [2/10/2015 03:30:48] 4.1.381 - Added sprites for key items; removed Quantity counter on Key Items and TMs (maybe books, later).
  221. [2/10/2015 04:17:56] 4.1.382 - Use/Give/Chuck/Back menu in inventory works now. (None of them besides Back works yet.)
  222. [2/10/2015 17:04:47] 4.1.383 - You can use a few different types of items. The game tells you if you can't.
  223. [2/10/2015 17:22:47] 4.1.384 - Re-enabled NPC battles; enabled tilting battle camera up and down, without moving side to side.
  224. [2/11/2015 10:36:42] 4.1.385 - Auto-repel works.
  225. [2/11/2015 11:35:35] 4.1.386 - Repel information is saved.
  226. [2/11/2015 11:58:36] 4.1.387 - Save data and options menu options for key items on HUD/
  227. [2/11/2015 16:04:29] 4.1.388 - Fixed a few things about unpausing the pause menu, like the game window zooming off to the side when you try to exit it.
  228. [2/11/2015 18:23:05] 4.1.389 - Chucking items works properly.
  229. [2/14/2015 11:49:35] 4.1.390 - Views and scrolling through the bag works properly now.
  230. [2/14/2015 12:28:34] 4.1.391 - Turned variables into constants where I could get away with it.
  231. [2/14/2015 13:20:31] 4.1.392 - Assigning items to L and R
  232. [2/14/2015 13:27:54] 4.1.393 - No longer draw "quantity" for the Key, TM and Book inventory pockets.
  233. [2/14/2015 16:54:33] 4.1.394 - Inventory sorting - alphabetical, by quantity and by in-game index
  234. [2/14/2015 17:53:08] 4.1.395 - Bag pocket search works
  235. [2/14/2015 18:12:18] 4.1.396 - Searching full bag for an item works.
  236. [2/15/2015 17:00:29] 4.1.397 - Choose a Pokémon menu works for the inventory now (hold items, medicine, etc.)
  237. [2/15/2015 18:05:30] 4.1.398 - Books are listed as unique items; upon use, they freeze the inventory but don't actually do anything yet
  238. [2/16/2015 13:52:26] 4.1.399 - Books read text from their files, organize it properly and fade in/fade out when you open/close them.
  239. [2/16/2015 16:31:24] 4.1.400 - Books do everything they have to except be animated.
  240. [2/16/2015 16:35:23] 4.1.401 - Error handling on the pages in books.
  241. [2/16/2015 17:23:36] 4.1.402 - Embellished the books a little (still minus animations)
  242. [2/17/2015 04:54:03] 4.1.403 - Changed the way sign posts are rendered
  243. [2/17/2015 13:00:23] 4.1.404 - Primitive HUD filled in.
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