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Nov 13th, 2018
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6. -------------------
  7. -- Converted With Syntax's Script Converter
  8. -------------------
  9. if script.ClassName == "LocalScript" then
  10. Player = game:GetService("Players").LocalPlayer
  11. else
  12. Player = game:GetService("Players")["KimJongUnIsMLG"]
  13. end
  14. --Skylle--
  15. -- Player=Workspace.Dummy
  16. if not Player then error("No player found") end
  17. if Player.className == "Model" then
  18. Char = Player
  19. else
  20. Char = Player.Character
  21. end
  22. if not Player then error("No character found") end
  23. Torso = Char.Torso
  24. Debris = game:GetService("Debris")
  25. Input = game:GetService("UserInputService")
  26. HumRootPart = Char:FindFirstChild("HumanoidRootPart")
  27. RootJoint = nil
  28. if HumRootPart then
  29. RootJoint = HumRootPart:FindFirstChild("RootJoint")
  30. end
  31. m={}
  32. m.tau=math.pi*2
  33.  
  34. PI=math.pi
  35.  
  36. _V=nil
  37. cfn = CFrame.new
  38. ang = function(rx,ry,rz)return CFrame.Angles(rx or 0,ry or 0,rz or 0)end
  39. md,mr = math.rad,math.random
  40. v3n=function(x,y,z)_V=Vector3.new(x,y,z) return Vector3.new(x,y,z) end
  41. bcol=BrickColor.new
  42.  
  43. function l(a1,x,y,z,rx,ry,rz)
  44. local cf
  45. if tostring(a1):find(',') == nil then
  46. cf=a1.CFrame
  47. else cf=a1 end
  48. return cf*CFrame.new(x or 0,y or 0,z or 0)*CFrame.Angles(
  49. rx or 0,ry or 0,yz or 0)
  50. end
  51.  
  52. New = {}
  53. _1,_2,_3 = nil,nil,nil
  54.  
  55. local metatab = {__call = function(t,what)
  56. return function(bar)
  57. local obj=Instance.new(what)
  58. for arg,val in pairs(bar) do
  59. if arg == "_P" then
  60. obj.Parent = val
  61. else
  62. if obj[arg] then
  63. obj[arg]=val
  64. end
  65. end
  66. end
  67. return obj
  68. end end;
  69. }
  70. setmetatable(New,metatab)
  71.  
  72. pcall(function()Char.Dis:Destroy()end)
  73. Main = Instance.new("Model",Char)
  74. Main.Name="Dis"
  75.  
  76. Config = {}
  77.  
  78. Colors = {Main="Black";Eye="Bright red";Ink="Black";}
  79.  
  80. set_material = nil
  81. default_mat = "Wood"
  82. New.Part = function(size_x,size_y,size_z,color,transparency)
  83. local partSize = Vector3.new(size_x,size_y,size_z)
  84. local part = Instance.new("Part")
  85. part.Size = partSize
  86. part.Anchored = false
  87. part.CanCollide = false
  88. part.Transparency = transparency or 0
  89. --Quick way to change every surface of part to smooth
  90. for _,face in next,Enum.NormalId:GetEnumItems() do
  91. part[face.Name.."Surface"] = "SmoothNoOutlines"
  92. end
  93. --Figure out if color is table or string and change color.
  94. if type(color) == "string" then
  95. part.BrickColor = BrickColor.new(color)
  96. elseif type(color) == "table" and #color == 3 then
  97. part.Color = Color3.new(unpack(color))
  98. else
  99. part.BrickColor = BrickColor.new("Really black")
  100. end
  101. part.Parent = Main or Char
  102. part.Material = set_material or default_mat or "SmoothPlastic"
  103. _1 = part
  104. return part
  105. end
  106.  
  107. New.Weld = function(part0,part1,c0,c1,...) --over-engineered weldfunction which accepts many things
  108. local ar = {...}
  109. local cframe0,cframe1
  110. local function checkf()local res=true
  111. for i,v in pairs(ar)do
  112. if type(v) ~= 'number' then
  113. res=false
  114. end
  115. end
  116. return res
  117. end
  118. if type(c0) == 'table' then
  119. cframe0 = CFrame.new(c0[1] or 0, c0[2] or 0, c0[3] or 0) * CFrame.Angles(
  120. c0[4] or 0, c0[5] or 0, c0[6] or 0)
  121. elseif type(c0) == 'userdata' then
  122. cframe0 = c0
  123. elseif type(c0) == 'number' and checkf() then
  124. cframe0 = CFrame.new(c0 or 0,c1 or 0,ar[1] or 0) * CFrame.Angles(ar[2] or 0, ar[3] or 0, ar[4] or 0)
  125. end
  126. if type(c1) == 'table' then
  127. cframe1 = CFrame.new(c1[1] or 0, c1[2] or 0, c1[3] or 0) * CFrame.Angles(
  128. c1[4] or 0, c1[5] or 0, c1[6] or 0)
  129. elseif type(c1) == 'userdata' then
  130. cframe1 = c1
  131. elseif type(c1) == 'number' and (not c0 or (c0 and type(c0) == 'table')) then
  132. cframe1 = CFrame.new(c1 or 0, ar[1] or 0, ar[2] or 0) * CFrame.Angles(ar[3] or 0, ar[4] or 0, ar[5] or 0)
  133. end
  134. for i,v in pairs(ar)do
  135. if type(v) == 'table' then
  136. cframe1 = CFrame.new(v[1] or 0, v[2] or 0, v[3] or 0) * CFrame.new(v[4] or 0, v[5] or 0, v[6] or 0)
  137. elseif type(v) == 'userdata' then
  138. cframe1 = v
  139. end
  140. end
  141.  
  142. cframe0,cframe1 = cframe1,cframe0
  143.  
  144. local weld = Instance.new("Motor")
  145. weld.Part0 = part0
  146. weld.Part1 = part1
  147. weld.C0 = cframe0 or CFrame.new()
  148. weld.C1 = cframe1 or CFrame.new()
  149. weld.Parent = part0
  150. return weld
  151. end
  152.  
  153. local bl = New.Part(1,1,1,'Really black')bl.Material="Neon"
  154. New.Weld(bl,Torso)
  155. local bl_msh = New"SpecialMesh"{_P=bl; MeshType = 3}
  156. for i=0,1,.1 do --Morphing anim
  157. bl_msh.Scale = Vector3.new(10,10,10)*i
  158. bl.Transparency=1-i
  159. wait()
  160. end
  161.  
  162. cp = New.Part(1,1,1)
  163. cw = New.Weld(cp,Torso,0,0,0)
  164. hp = New.Part(.1,.1,.1,'',1)
  165. hw = New.Weld(hp,cp)
  166. p = New.Part(2,1,.1)
  167. New.Weld(p,hp,0,.5,-.55)
  168. pp = New.Part(2,.25,.1)
  169. jaw = New.Weld(pp,hp,0,-.5-.125-.25,-.55)
  170.  
  171. p2 = New.Part(.25,.75,.1)
  172. p2w1 = New.Weld(p2,pp,{1-.125,_1.Size.y/2+.125,0})
  173. p22 = New.Part(.25,.75,.1)
  174. p2w2 = New.Weld(p22,pp,{-(1-.125),_1.Size.y/2+.125,0})
  175.  
  176. -- p2 = New.Part(.25,.75,.1)
  177. -- New.Weld(p2,pp,{-(1-.125),p.Size.y/2+p2.Size.y/2,0})
  178.  
  179. p3Size = 1-.25
  180. p3 = New.Part(2-.5,p3Size,.1,'Black')
  181. mouth=p3
  182. p3.Material = "SmoothPlastic"
  183.  
  184. function isIn(what,tab)
  185. local res=false
  186. for i,v in next,tab do
  187. if v==what then
  188. res = true
  189. break
  190. end
  191. end
  192. return res
  193. end
  194.  
  195. sndids = {
  196. gore_snd = 245185986;
  197. gore_snd2 = 429400881;
  198. eat_metal = 155427306;
  199. crunch = 181027147;
  200. scream = 130801781;
  201. eat_ice = 260433522;
  202. eat_glass = 138122923;
  203. }
  204. setmetatable(sndids,{__call = function(t,i) return 'rbxassetid://'..t[i]end})
  205.  
  206. eat_snd = New"Sound"{_P=Main; SoundId = sndids'gore_snd'}
  207. eat_snd_metal = New"Sound"{_P=Main; SoundId = sndids'eat_metal'}
  208. eat_snd_crunch = New"Sound"{_P=Main; SoundId = sndids'crunch'}
  209. eat_snd_scream = New"Sound"{_P=Main; SoundId = sndids'scream'}
  210. eat_snd_ice = New"Sound"{_P=Main; SoundId=sndids'eat_ice'}
  211. eat_snd_ice2 = New"Sound"{_P=Main;SoundId=sndids'eat_glass'}
  212.  
  213. prevt=tick()
  214.  
  215. local con=p3.Touched:connect(function(hit)
  216. if hit.Parent and not hit:IsDescendantOf(Char) and hit.Name~='Base' then
  217. local hum = hit.Parent:FindFirstChild"Humanoid"
  218.  
  219. eat_snd_crunch:Play()
  220.  
  221. if isIn(hit.Material.Name,{"Diamond plate", "Corroded Metal",
  222. "Metal", "Foil"}) then
  223. eat_snd_metal:Play()
  224. elseif hit.Material.Name=="Ice" then
  225. eat_snd_ice:Play()
  226. else
  227. if hum and not isIn(hit.Name,{'Head','Torso'}) then
  228. eat_snd:Play()
  229. local snd=eat_snd_scream:Clone()
  230. snd.Parent=hit
  231. snd.Pitch = 1.15+(math.random(-1,1)*(math.random()*.1))
  232. snd.PlayOnRemove=true
  233. -- eat_snd_scream:Play()
  234. end
  235. end
  236.  
  237. for i=1,3 do
  238. local pp=New.Part(.1,.1,.1,'Cyan',.5)pp.Anchored=true
  239. x,y,z = hit.Size.x/2,hit.Size.y/2,hit.Size.z/2
  240. pp.CFrame=hit.CFrame*CFrame.new(math.random(-x,x),math.random(-y,y),math.random(-z,z))
  241. Spawn(function()
  242. for i=0,1,.1 do
  243. pp.Transparency=i wait() end
  244. pp:Destroy()end)
  245. end
  246.  
  247. if hit.className=='Terrain'then
  248. Workspace.Terrain:FillBlock(mouth.CFrame,Vector3.new(10,8,10),Enum.Material.Air)
  249. else
  250. hit:Destroy()
  251. end
  252.  
  253. end
  254. end)
  255. -- con:disconnect()
  256.  
  257. Instance.new("BlockMesh",p3).Scale=Vector3.new(1,1,.5)
  258. p3w = New.Weld(p3,p,0,-p.Size.y/2-p3.Size.y/2,.05)
  259.  
  260. size = p3.Size.x/5
  261. set_material = "Marble"
  262. for i=-p3.Size.x/2+size/2,p3.Size.x/2,size do
  263. New.Part(size,p3.Size.y/2,0,'Really red')
  264. Instance.new("BlockMesh",_1).Scale=Vector3.new(.5,1,1)
  265. New.Weld(_1,p,{0,-p.Size.y/2-p3.Size.y/2/2,-.05},{i})
  266.  
  267. New.Part(size,p3.Size.y/2,0,'Really red')
  268. Instance.new("BlockMesh",_1).Scale=Vector3.new(.5,1,1)
  269. New.Weld(_1,pp,{-size/2,_1.Size.y/2+pp.Size.y/2,-.05},{i})
  270. end _1:Destroy()
  271. set_material = "Neon"
  272.  
  273. eye = New.Part(.5,.25,.1,'Really red')
  274. New.Weld(eye,p,.5,.125,-.1)
  275. eye = New.Part(.5,.25,.1,'Really red')
  276. New.Weld(eye,p,-.5,.125,-.1)
  277. set_material = nil
  278.  
  279. st_size = p2.Size
  280. st_size2 = p3.Size
  281. -- st_cf =p2w1.C1
  282. function loop(i)
  283. p2.Size = st_size + Vector3.new(0,i*p3Size/2,0)
  284. p22.Size = p2.Size
  285. p3.Size = st_size2 + Vector3.new(0,i*p3Size/2,0)
  286.  
  287.  
  288. p2w1.Part0,p2w2.Part0 = p2,p22
  289. p2w1.Part1,p2w2.Part1 = pp,pp
  290. p3w.Parent,p3w.Part0 = p3,p3
  291.  
  292. p2w1.Parent = p2
  293. p2w2.Parent = p22
  294.  
  295. p2w1.C1 = CFrame.new(1-.125,p2.Size.y/2+.125,0)
  296. p2w2.C1 = CFrame.new(-(1-.125),p2.Size.y/2+.125,0)
  297. jaw.C0 = CFrame.new(0,i*p3Size/2,0)
  298. p3w.C1 = CFrame.new(0,-p.Size.y/2-p3.Size.y/2,.05)
  299. end
  300.  
  301. wing = New.Part(1.25,1.25,2)
  302. New.Weld(wing,cp,0,0,1.25/2)
  303.  
  304. emitp = New.Part(.5,.5,.5)emitp.Transparency=1
  305. New.Weld(emitp,wing,0,0,1,math.pi/2)
  306.  
  307. wlds = {}
  308. wlds2 = {}
  309. ---TENTACLES BUILD---
  310. for i=0,10 do
  311. local t={}
  312. table.insert(wlds,t)
  313. end
  314. local cnt=0
  315. for i = 0,math.pi*2,math.pi*2/10 do cnt=cnt+1
  316. local pp=New.Part(.25,.1,.1)
  317. New.Weld(_1,wing,{0,0,1,0,0,i},{.75})
  318. prev = pp
  319. local tt={}
  320. for o = 1,10 do
  321. local pp2=New.Part(.1,.1,.1)
  322. w=New.Weld(_1,prev,{-.05,0,0,-math.pi/2},{prev.Size.x/2,0,0,-math.pi/2})
  323. w.MaxVelocity=.025
  324. -- w.DesiredAngle=math.rad(15)
  325. prev = pp2
  326. table.insert(tt,w)
  327. table.insert(wlds[cnt],w)
  328. end
  329. table.insert(wlds2,tt)
  330. end
  331. for i,v in pairs(wlds[#wlds]) do v:Destroy() end
  332. ---//---
  333.  
  334.  
  335. numkp = NumberSequenceKeypoint.new
  336. emitter = New"ParticleEmitter"{_P = emitp;
  337. Size = NumberSequence.new{numkp(0,.8);numkp(.05,1.25);numkp(1,.45)};
  338. Lifetime = NumberRange.new(.5,.75);
  339. Acceleration = Vector3.new(0,.5,0);
  340. Transparency = NumberSequence.new{numkp(0,.25);numkp(.5,.75);numkp(1,1)};
  341. VelocitySpread = 45;
  342. EmissionDirection = Enum.NormalId.Top;
  343. LightEmission=.1;
  344. LockedToPart = true;
  345. Speed=NumberRange.new(5,6);
  346. -- VelocityInheritance = .15;
  347. -- Speed = NumberRange.new(2,2.5);
  348. Rotation = NumberRange.new(-45,45);
  349. RotSpeed = NumberRange.new(10,50);
  350. Texture = "rbxassetid://31884718";
  351. Rate = 30;
  352. }
  353.  
  354. -- emitter.Enabled = false
  355.  
  356. for i = 0,1,.1 do
  357. loop(i)
  358. wait()
  359. end
  360.  
  361. for i,v in next,Char:children() do
  362. if v:IsA'Part'then
  363. v.Transparency=1
  364. elseif v:IsA'Hat' and v:FindFirstChild"Handle" ~= nil then
  365. v.Handle.Transparency=1
  366. end
  367. end
  368. if Char.Head:FindFirstChild'face' then Char.Head.face.Transparency=1 end
  369.  
  370. Spawn(function() --Morphing Anim
  371. for i=1,0,-.1 do
  372. bl_msh.Scale = Vector3.new(10,10,10)*i
  373. bl.Transparency = i wait()
  374. end bl:Destroy() end)
  375.  
  376. bbg = New"BillboardGui"{_P=Main;Adornee=Char.Head;ExtentsOffset=Vector3.new(0,10,0)}
  377. fr = New"Frame"{_P=bbg;Size=UDim2.new(1,0,1,0);BackgroundTransparency=.5;}
  378. tb = New"TextLabel"{_P=fr;Size=UDim2.new(1,0,1,0);Text="Monsrar";TextScaled=true}
  379.  
  380. Cur_Pose = ""
  381.  
  382. joints={}
  383. joints.torso = setmetatable({w=cw, _desired = CFrame.new(0,0,0), n_c0 = CFrame.new(0,0,0)},{
  384. __newindex = function(t,i,v) if i == "desired" then t._desired = t.n_c0 * v end end
  385. })
  386. joints.head = setmetatable({w=hw, _desired = CFrame.new(0,0,0), n_c0 = CFrame.new(0,0,0)},{
  387. __newindex = function(t,i,v) if i == "desired" then t._desired = t.n_c0 * v end end
  388. })
  389.  
  390. Anim = "Idle"
  391. angle=0
  392. pulsate_speed = .2
  393.  
  394. change_tentacle_speed = function(A)
  395. for _,v in pairs(wlds)do
  396. for _,q in pairs(v) do
  397. q.MaxVelocity = A
  398. end
  399. end
  400. end
  401. normal_loop = true
  402. Spawn(function() --ANIMLOOP
  403. while true do
  404. game:service("RunService").Heartbeat:wait()
  405. walk_mag=Vector3.new(HumRootPart.Velocity.X,0,HumRootPart.Velocity.Z).magnitude
  406. angle = (angle%100)+3/10
  407.  
  408. if walk_mag > 2 then
  409. Anim = "Walking"
  410. else
  411. Anim = "Idle"
  412. end
  413.  
  414. if Anim == "Idle" then
  415. joints.torso.desired = CFrame.new(0,0,2+math.sin(angle)*.5)*CFrame.Angles(-math.pi/2,0,0)
  416. pulsate_speed = .1
  417. change_tentacle_speed(.025*.45)
  418. joints.head.desired = CFrame.new(0,-.65,.175)*CFrame.Angles(math.rad(75),math.sin(angle)*.15,0)
  419.  
  420. elseif Anim == "Walking" then
  421. joints.torso.desired = CFrame.new(0,.25-math.sin(angle)*.65,0)*CFrame.Angles(math.cos(angle)*.25,0,0)
  422. pulsate_speed = .2
  423. change_tentacle_speed(.025)
  424. joints.head.desired = CFrame.new(0,-.65+math.sin(angle)*.25,0)*CFrame.Angles(math.rad(-5),0,0)
  425. -- elseif Anim == "Jump" then
  426. end
  427.  
  428. for i,v in pairs(joints) do --UPDATE EM!
  429. v.w.C0 = v.w.C0:lerp(v._desired,v.spd or .1)
  430. end
  431. end
  432. end)
  433.  
  434. swords = {}
  435. doing=false
  436.  
  437. shotgun_snd = New"Sound"{_P=Main;SoundId='rbxassetid://185044507';Pitch=2}
  438. function portal(mouse)
  439. doing=true
  440. offset=CFrame.new(0,.26,-2.6) --Shotguin's offset
  441. Spawn(function() --CFRameing loop
  442. while doing do
  443. for _,v in next,swords do
  444. if type(v.d) == "function" then
  445. v.p.CFrame = v.p.CFrame:lerp(v.d()*(v.o or cfn()),.25)
  446. else
  447. v.p.CFrame = v.p.CFrame:lerp(v.d*(v.o or cfn()),.25)
  448. end
  449. end
  450. wait()
  451. end
  452. end)
  453. for i=PI/5,m.tau-PI/5,PI/5 do --Creation
  454. local sword ={}
  455. sword.p = New.Part(1,1,1)_1.Anchored=true
  456. sword.p.CFrame=l(Torso,0,0,-4)
  457. sword.s =shotgun_snd:Clone()
  458. sword.s.Parent=sword.p
  459. sword.i = i
  460. local msh=New"SpecialMesh"{_P=_1;MeshId="http://www.roblox.com/asset/?id=3835506"}
  461. sword.d = function()
  462. local cf=l(Torso,-math.cos(i)*7,0,-math.sin(i)*7)
  463. return cfn(l(Torso,-math.cos(i)*4,0,-math.sin(i)*4).p,cf.p)
  464. end
  465.  
  466. table.insert(swords,sword)
  467. end wait(.15)
  468.  
  469. for i,v in pairs(swords) do ---second pose
  470. local old=v.d()
  471. v.d=function()return
  472. cfn(l(Torso,-math.cos(i*PI/10)*2,4,-math.sin(i*PI/10)*2).p,mouse.hit.p) end
  473. end wait'.25'
  474.  
  475. for i,v in pairs(swords)do --second shootings
  476. local offsetted=(v.d()*offset)
  477. local obj,pos = Workspace:FindPartOnRay(
  478. Ray.new(offsetted.p,cfn(offsetted.p,mouse.hit.p).lookVector*50),
  479. char)
  480. Spawn(function()v.o=ang(md'25')wait(.1)v.o=nil end) --Nudege weapon
  481. if obj and pos then
  482. local hum=obj.Parent:FindFirstChild'Humanoid'
  483. if hum then hum:TakeDamage(30) end
  484. local mag = (offsetted.p-pos).magnitude
  485. local pp=New.Part(.1,.1,mag,'Black')pp.Anchored=true
  486. local msh = New"SpecialMesh"{_P=pp;MeshType=Enum.MeshType.Brick}
  487. pp.CFrame=cfn(offsetted.p,pos)*cfn(0,0,-mag/2)
  488. Spawn(function() --fadeout
  489. for i=0,1,.1 do
  490. pp.Transparency=i
  491. msh.Scale = Vector3.new(1-i,1-i,1)
  492. wait()
  493. end
  494. pp:Destroy()
  495. end)
  496. end
  497. v.s:Play()
  498. wait()
  499. end
  500.  
  501. wait'.5'
  502. ---FADE OUT----
  503. for i=0,1,.1 do
  504. for _,v in pairs(swords)do
  505. v.p.Transparency=i
  506. end
  507. wait()
  508. end
  509. for _,v in pairs(swords) do
  510. v.p:Destroy()
  511. end
  512. -------------
  513. swords={}
  514. doing=false
  515. end
  516.  
  517.  
  518. function tele(mouse)
  519. local grenade = New.Part(1.5,1.5,1.5,'Earth green')--grenade.Anchored=true
  520. grenade.Material='Plastic'grenade.CanCollide=true
  521. grenade.Shape=0
  522. New"SpecialMesh"{_P=grenade;MeshId = 'http://www.roblox.com/asset/?id=166887416';
  523. Scale = Vector3.new(2,2,2)}
  524. local orig=Torso.CFrame
  525. Torso.CFrame=cfn(orig.p,Vector3.new(mouse.hit.X,orig.Y,mouse.hit.Z))*cfn(0,0,-10)
  526. grenade.CFrame=orig
  527. local origCol=grenade.Color
  528.  
  529. local bleep = New"Sound"{_P=grenade;SoundId='rbxassetid://138081500'}
  530. local boom = New"Sound"{_P=grenade;SoundId='rbxassetid://138210320';Pitch=.95;
  531. PlayOnRemove=true}
  532. local g=New"BillboardGui"{_P=grenade;Adornee=grenade;Size=UDim2.new(0,1,0,1);
  533. StudsOffset=Vector3.new(0,2,0)}
  534. local f=New"TextLabel"{_P=g;Size=UDim2.new(1,0,1,0);TextScaled=true;Text='3';
  535. FontSize=10;}
  536. for i=5,0,-1 do
  537. f.Text=i
  538. bleep:Play()
  539. wait(.25)
  540. end
  541. e=New"Explosion"{_P=Workspace;Position=l(grenade).p}
  542. boom:Play()
  543. grenade:Destroy()
  544. end
  545.  
  546. function test()
  547. local p=New.Part(2,2,2)p.Anchored=true
  548. p.CFrame=l(Torso,0,0,-10)
  549. New"SpecialMesh"{_P=p;MeshType=3}
  550. local p2=New.Part(2,2,2,'Black',.25)p2.Anchored=true
  551. p2.CFrame = l(p)
  552. New"SpecialMesh"{_P=p2;MeshType=3;Scale=v3n(-1.05,-1.05,-1.05)}
  553. end
  554.  
  555. function tabs()
  556. list={}
  557. doing=true
  558. cencf = l(Torso,0,2,-5)
  559. local Sword = Instance.new("Model",Main)Sword.Name="Hammer"
  560. local new=function(size,pos,col)
  561. local obj={}
  562. obj.p=New.Part(1,1,1,col or "Really black")
  563. obj.p.Material="Plastic"
  564. obj.p.Anchored=true
  565. obj.p.Parent=Sword
  566. obj.c=pos
  567. obj.s=size or Vector3.new(1,1,1)
  568. table.insert(list,obj)
  569. return obj
  570. end
  571. r,r2=2,6
  572. hdl=new(v3n(1,7,1),cfn(0,0,0))
  573. New"CylinderMesh"{_P=hdl.p}
  574. hdl.p.Name='C' cen=hdl
  575.  
  576.  
  577. midp=new(v3n(1.25,.5,1.25),l(hdl.c,0,3.5+.05),'Really red')
  578. New"CylinderMesh"{_P=midp.p}
  579. midp=new(v3n(1.25,.5,1.25),l(hdl.c,0,-3.5-.05),'Really red')
  580. New"CylinderMesh"{_P=midp.p}
  581. tip=new(v3n(3,5,3),l(hdl.c,0,3.5+1.5,0,PI/2))
  582.  
  583. star=new(v3n(1,1,1),l(tip.c,-1.5)*ang(md'45',PI/2,PI/2),'Really red')
  584. New"SpecialMesh"{_P=star.p;MeshId='http://www.roblox.com/asset/?id=120647846';
  585. Scale = v3n(2,2,1)}
  586. star=new(v3n(1,1,1),l(tip.c,1.5)*ang(md'-45',PI/2,PI/2),'Really red')
  587. New"SpecialMesh"{_P=star.p;MeshId='http://www.roblox.com/asset/?id=120647846';
  588. Scale = v3n(2,2,1)}
  589.  
  590. rim=new(v3n(3,.25,3),l(tip.c,0,2.5-.12),'Black')
  591. New"SpecialMesh"{_P=rim.p;MeshType=Enum.MeshType.Brick;Scale=v3n(1.1,1,1.1)}
  592. rim=new(v3n(3,.25,3),l(tip.c,0,-2.5+.12),'Black')
  593. New"SpecialMesh"{_P=rim.p;MeshType=Enum.MeshType.Brick;Scale=v3n(1.1,1,1.1)}
  594.  
  595. for r=.5,1.25,.25 do
  596. for i=r,m.tau+r,m.tau/8 do
  597. local pp=new(v3n(.1,.1,.1),l(tip.c,math.cos(i)*r,2.5,math.sin(i)*r),'Really red')
  598. pp.c=cfn(pp.c.p,l(tip.c,0,2.5,0).p)
  599. local pp=new(_V,l(tip.c,math.cos(i)*r,-2.5,math.sin(i)*r),'Really red')
  600. pp.c=cfn(pp.c.p,l(tip.c,0,-2.5,0).p)
  601. end
  602. end
  603.  
  604. for _,v in next,list do
  605. fnd=v.p:FindFirstChild'Mesh'
  606. if fnd and fnd.className=="SpecialMesh" and fnd.MeshId~='' then
  607. v.m=fnd
  608. v.ms=fnd.Scale
  609. end
  610. end
  611.  
  612. for i=0,1,.1 do
  613. for _,v in next,list do
  614. v.p.Size=v.s*i
  615. v.c2 = cfn((v.c.p)*i)*(v.c-v.c.p)
  616. v.p.CFrame=cencf*v.c2*(v.cc or cfn())
  617. if v.m then
  618. v.m.Scale = v.ms*i
  619. end
  620. end
  621. wait()
  622. end
  623. cen.p.CanCollide=true
  624. cen.p.Anchored=false
  625. for _,v in pairs(list)do
  626. if v.p.Name~='C' then
  627. v.p.Anchored=false
  628. v.p.CanCollide=true
  629. w= Instance.new("Motor")
  630. w.Part0 = v.p
  631. w.Part1 = cen.p
  632. w.C0 = cfn()
  633. w.C1 = cen.p.CFrame:toObjectSpace(v.p.CFrame)
  634. w.Parent = v.p
  635. end
  636. end
  637. hdl=hdl.p
  638. end
  639.  
  640. function throw(mouse)
  641. nearest=nil
  642. near_mag=100
  643. for i,v in next,Main:children() do
  644. if v.Name=='Hammer'then
  645. local mp=v:FindFirstChild'C'
  646. if mp then
  647. local mag = (mp.Position-Torso.Position).magnitude
  648. if mag < near_mag then
  649. nearest = mp
  650. near_mag = mag
  651. end
  652. end
  653. end
  654. end
  655. local bp=New"BodyPosition"{_P=nearest;position=l(Torso,0,5).p;
  656. MaxForce=v3n(1,1,1)*9e+006};
  657. local bg=New"BodyGyro"{_P=nearest;cframe=cfn();MaxTorque = v3n(1,1,1)*9e+005;
  658. P=9e+004;}
  659. holding=true
  660. local con
  661. con = Input.InputEnded:connect(function(input)
  662. if input.KeyCode == Enum.KeyCode.R then
  663. holding=false
  664. con:disconnect()
  665. end
  666. end)
  667. local con2
  668. while holding do
  669. local mag=(Torso.Position-mouse.hit.p).magnitude
  670. mag = (mag>12 and 12 or mag)
  671. local vec=v3n(mouse.hit.X,bp.position.y,mouse.hit.Z)
  672. bp.position=l(Torso,0,5).p + (l(Torso,0,5).p-mouse.hit.p).unit*-mag
  673. if not busy then
  674. bg.cframe=cfn(bp.position,mouse.hit.p+v3n(0,bp.position.y,0))
  675. end
  676. wait()
  677. end
  678. bp:Destroy()bg:Destroy()
  679. if not nearest then return end
  680. local hdl=nearest
  681. hdl.Anchored=true
  682. local stcf=hdl.CFrame
  683. for i=0,1,.1 do
  684. hdl.CFrame=stcf:lerp(l(stcf,0,0,0,md'45'),i)
  685. wait()
  686. end
  687. stcf=hdl.CFrame
  688. local encf=mouse.hit
  689. local c1 = cfn(stcf.p,encf.p)*ang(-PI/2)
  690. local a1 = c1-c1.p
  691. for i=0,1,.1 do
  692. hdl.CFrame=stcf:lerp(cfn(encf.p+v3n(0,3.25,0))*a1,i)
  693. wait()
  694. end
  695. -- local gr,gr_p=Workspace:FindPartOnRay(Ray.new(l(hdl).p,v3n(0,-300,0)),Char)
  696. -- if gr and gr_p then
  697. -- hdl.CFrame=cfn(gr_p+v3n(0,nearest.Parent:GetExtentsSize()/2,0))
  698. -- end
  699. hdl.Anchored=false
  700.  
  701. end
  702.  
  703. Keybindings = {
  704. f=portal;
  705. q=tele;
  706. e=tabs;
  707. r=throw;
  708. }
  709.  
  710. local mouse = Player:GetMouse()
  711.  
  712. attacking=false
  713. mouse.KeyDown:connect(function(key)
  714. if attacking then return end
  715. attacking=true
  716. for i,v in pairs(Keybindings) do
  717. if key == i then
  718. v(mouse)
  719. end
  720. end
  721. attacking=false
  722. end)
  723.  
  724.  
  725. while true do ---Tentacles and mouth
  726. if normal_loop then
  727. for _,v in pairs(wlds) do --tentacles intrude
  728. for o=1,3 do
  729. v[o].DesiredAngle = math.rad(90/3)
  730. end
  731. for o=4,#wlds-1 do
  732. -- print(v[o])
  733. v[o].DesiredAngle = math.rad(90/(#wlds-5))
  734. end
  735. end
  736.  
  737. for i = 1,-.5,-pulsate_speed do --jaw open
  738. loop(i)
  739. wait()
  740. end
  741.  
  742. for _,v in pairs(wlds) do --tentacles extrude
  743. for o=1,4 do
  744. v[o].DesiredAngle = math.rad(170/4)
  745. end
  746. for o=4,#wlds-1 do
  747. -- print(v[o])
  748. v[o].DesiredAngle = math.rad(-45/(#wlds-5))
  749. end
  750. end
  751.  
  752. for i,v in next,Workspace:GetChildren() do --force push
  753. local h = v:FindFirstChild'Humanoid'
  754. if h and h.Parent ~= Char and h.Torso and (h.Torso.Position-emitp.Position).magnitude < 5 then
  755. Spawn(function()
  756. h.PlatformStand = true wait() h.PlatformStand = false
  757. end)
  758. h.Torso.Velocity = Torso.Velocity * -3
  759. end
  760. end
  761.  
  762. for i = -.5,1,pulsate_speed do --jaw close
  763. loop(i)
  764. wait()
  765. end
  766. end
  767. end
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