Sciencegar

Couch test: 60xp v1.C2

Jan 27th, 2013
99
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. BASICS//
  2. Name: HiMobility Black Selena (Aestivalis Custom Akito)
  3. Chassis: Personal
  4. XP Total: 30 UP Spent: 30/30
  5.  
  6. MECHANICS//
  7. Evasion : 16
  8. Armor : 2
  9. Energy : 10/10
  10. Accuracy : 3
  11. Penetration: 1
  12.  
  13. THRESHOLD//
  14. 7/7 - 7/7 - 7/7 - 7/7
  15. Maimed:
  16.  
  17. AREAS//
  18. Core 10
  19. - Limiter Release
  20. - After a successful Accuracy Test, you may deal 1d10 Damage to yourself to gain that much extra Penetration for that same attack.
  21. - Supercharged
  22. - At the beginning of your Turn, you regenerate 1 Energy.
  23.  
  24. Head 0
  25.  
  26. Torso 15
  27. - Gravagne Field
  28. - Effect: If you would be dealt Damage by any source, except from an Enemy equipped with a Gravagne Field at Range 0 or 1, you may spend 1 Energy to increase your Armor against that attack by 7.
  29. - Distortion Attack
  30.  
  31. Arms 5
  32. - Hand Cannon
  33.  
  34. Legs 0
  35.  
  36. None 0
  37. -
  38.  
  39. Expansion Pack 20+3
  40. - TRC
  41. - After a successfull Accuracy Test made to hit you, you may spend 1 Energy and roll 1d10 + Half your Tension (rounded up). On a roll equal to or higher than Accuracy of the Gear plus that of the Weapon that attacked you, you successfully evade it.
  42. - Divine Wind
  43. - Antigravity (Enhanced)
  44. - You ignore the effects of Difficult Terrain, are able to shoot through a Zone occupied by an Enemy as if they weren’t there to reach another, and may Move an additional Zone after your Action. This ability does not work underwater or in space.
  45.  
  46. Second Expansion Pack 18+3
  47. - Elusive Target
  48. - Whenever you take the Maneuver or Disengage Actions, you become impossible to target by any kind of Action that chooses an Enemy until your next Turn. Note that while you are safe from being chosen as a target, you are still vulnerable to Blast Weapons that attack the position you are in and other such abilities.
  49. - Vernier Thrusters (Enhanced)
  50. - Effect: In space Terrain, you may Move an additional Zone after your Action.
  51. - Divine Wind
  52.  
  53. Enhancements 16
  54. Evasion +3 (6)
  55. Armor 0 (0)
  56. Energy +2 (6)
  57. Threshold +1 (1)
  58. Accuracy +1 (2)
  59. Penetration +1 (1)
  60.  
  61. WEAPONS//
  62.  
  63. NAME RANGE ACC PEN EN SPECIAL
  64. Slam 0-1 +3 1 0 Melee, inflicts half the amount of Damage dealt on the Enemy back to yourself, rounding down.
  65. Hand Cannons 0-6 +5 3 0 Ballistic
  66. Distortion Attack 0-1 +5 6 2 Melee, Reliable
  67. Armor Purge (Divine Wind) 0-2 +23 15 0 Melee, Reliable, Using this Weapon will down you a Level of Threshold and Maim the Area it is located on.
  68. Purge HM Unit (Divine Wind) 0-2 +21 15 0 Melee, Reliable, Using this Weapon will down you a Level of Threshold and Maim the Area it is located on.
Advertisement
Add Comment
Please, Sign In to add comment