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- local cfg = {
- gain = 2148, -- Item gain ID
- amount = 1 -- Quantidade
- }
- function onUse(cid, item, frompos, item2, topos)
- if getPlayerStorageValue(cid, 19449) == -1 then
- doPlayerAddItem(cid, cfg.gain, cfg.amount)
- doPlayerSendTextMessage(cid, 27, "Quest completed, gained a "..getItemNameById(cfg.gain).."!")
- setPlayerStorageValue(cid, 19449, 1)
- else
- doPlayerSendTextMessage(cid, 20, "I'ts empty!")
- end
- return true
- end
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