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Waterbound Intro

Feb 16th, 2018
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  1. A powerful storm slows your journey to the Resort, setting you back a day or two. But that's okay - it drives away most Pokemon as well. The few encounters on the way are trivial, and you don't want to play them out. On the last day, the sun shines through the clouds, and you push through the home stretch. At the gates of the Waterbound Resort, you're greeted not by guards or Rangers like Boole and Connough, but by a welcoming party of pirates! People dressed like pirates, in any case. Their costumes might be well-tailored, but the swords and pistols hung over their outfits are clearly fake. They usher you into the Resort proper, laughing and joking in authentic pirate jargon - none of that YAARRR ME HEARTIES bullshit.
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  3. Inside, the Resort is a little slice of portside paradise. The buildings and streets are clean, pristine even, but they're not as modern as you might have expected. They've been built of stone to last against the raging seas, and last they have. The brick walkways are lined with greenery and trees, and every house has a little planter or garden. In contrast to their peaceful surroundings, the people are wild and lively. They're all done up in pirate-age fashion, and you gotta admit that it looks pretty comfortable. A pair of men duel in the streets with blunt swords as a crowd cheers them on as a young man shouts advertisements for his cafe. Your guide pirates lead you past the cafe to a boating area, filled with little pirate ship gondolas. They hail one for you and set you up with a ride to the Center - free, of course. The boat rides through the canals of the Resort are a public service, no charge!
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  5. The ride winds through the main streets and canals of Waterbound, letting you soak in a few interesting sites. You see the back of that little cafe, with chairs and tables set up, along with a fan club for...something? It's too far away to make out properly, but you take note of it. More play duels are being held, and you even catch a glimpse of the theme park, with its waterslides and coasters. But for now, you need to hit up the Center and register. You're greeted there by the doc of the area, a regally-dressed pirate cap'n with a sort of combination pirate/nurse cap. She tosses your Pokemon into the healing machine and introduces herself. When you do the same, she perks up, and tells you someone's waiting for ya, giving you a room number. Well, there aren't too many rooms, so you could'a probably found your way regardless, but hey.
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  7. Inside the Center room are a couple familiar faces. One is more than a little nervous to be here, while the other...fits right into what you've come to expect of this place. Lively and high-spirited.
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  9. Scarlett nods at you, and takes note of Ivan. She stammers out a few words, before her Professor chimes in, "Aw, don't worry 'bout it! I tagged along for just this reason!" Gaol pats his(?) assistant, ruffling her hair, and turns to Ivy, "I wanna have some words with you, big guy. Oh, nothing too bad, don't worry, don't worry! I've got a proposition for you, actually. Mind hearing me out?"
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