Advertisement
Guest User

Untitled

a guest
Feb 19th, 2020
140
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.73 KB | None | 0 0
  1. 2/19/2020 11:04:19 PM
  2. System.IndexOutOfRangeException: Index was outside the bounds of the array.
  3. at Terraria.Player.PlayerFrame()
  4. at Terraria.Main.DrawPlayers()
  5. at Terraria.Main.DoDraw(GameTime gameTime)
  6. at Terraria.Main.Draw(GameTime gameTime)
  7. at Microsoft.Xna.Framework.Game.DrawFrame()
  8. at Microsoft.Xna.Framework.Game.Tick()
  9. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  10. at Microsoft.Xna.Framework.GameHost.OnIdle()
  11. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  12. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  13. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  14. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  15. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  16. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  17. at System.Windows.Forms.Application.Run(Form mainForm)
  18. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  19. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  20. at Terraria.Program.LaunchGame_()
  21.  
  22. 2/19/2020 11:17:04 PM
  23. System.IndexOutOfRangeException: Index was outside the bounds of the array.
  24. at Terraria.Player.PlayerFrame()
  25. at Terraria.Main.DrawPlayers()
  26. at Terraria.Main.DoDraw(GameTime gameTime)
  27. at Terraria.Main.Draw(GameTime gameTime)
  28. at Microsoft.Xna.Framework.Game.DrawFrame()
  29. at Microsoft.Xna.Framework.Game.Tick()
  30. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  31. at Microsoft.Xna.Framework.GameHost.OnIdle()
  32. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  33. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  34. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  35. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  36. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  37. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  38. at System.Windows.Forms.Application.Run(Form mainForm)
  39. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  40. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  41. at Terraria.Program.LaunchGame_()
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement