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- // _______________________________________
- // --=::[ ]::=--
- // --=::[ CS:S-Server Config for ]::=--
- // --=::[ ]::=--
- // --=::[ ---> nightmare-surf.com <--- ]::=--
- // --=::[ ]::=--
- // --=::[ Version 1.0 ]::=--
- // --=::[ -> by Razor ]::=--
- // --=::[ ]::=--
- // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- // Please do not remove my copyright. Collecting all the commands and explaining them costed a lot of time!
- // I am happy if you use my config and have fun with it! :)
- // ______________________
- // --=::[ Server settings ]::=--
- // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- // --=::[ MODIFICATE! ]::=--
- //
- hostname "nightmare-surf.com | Raz0r" // Name of the server.
- sv_password "nm123" // Password to get into the server. (""=Public Server)
- sv_lan 0 // 1=Lanserver 0=Internetserver
- sv_region 3 // Region of the Server. 0=US EastCoast, 1=US Westcoast, 2= SouthAmerica, 3=Europa, 4=Asia, 5=Australa, 6=Middle East, 7=Africa und 255=World
- ent_remove_all logic_timer // Automatically removes timer from surf-maps
- // ______________________
- // --=::[Basic server settings ]::=--
- // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- // --=::[Used to run the server]::=--
- // --=::[Change to your likings]::=--
- // --=::[ MODIFICATE! ]::=--
- //
- rcon_password "nm123" // Password for rcon access. !! ATTENTION !! NEVER give you password to anyone, that you can't trust! If someone random is asking you, just ignore him!
- sv_rcon_maxfailures 10 // Max. incorrect rconpassword entered allowed. (1=min 20=max)
- sv_rcon_minfailures 10 // Min. incorrect rconpassword entered allowed. (1=min 20=max)
- sv_rcon_minfailuretime 30 // Time (in minutes) in which the maximum number of false rconpassword typed must be reached to be banned.
- sv_consistency 0 // 0=Allows the usage of costummodels and other weaponskins. 1=Prohibits the usage of costummodels or other weaponskins.
- mp_buytime 10 // Buytime (in minutes) How long you can buy weapons & items. (min.=0.25 / 15 seconds)
- mp_startmoney 16000 // The money you get at a start of a map.
- mp_c4timer 35 // (Bombtimer) Time (in seconds) until the bomb explodes, after it was planted. (min.=10, max.=90)
- mp_flashlight 1 // Flashlight of the players. (1=allow, 0=prohibit)
- mp_decals "200" // Number of Decals. (spraylogos, bullet holes etc..)
- mp_playerid 0 // Turns on/off whether a playername is shown while the crosshair is on the person. (0=shows everyones name, 1=only shows teammates, 2=Off)
- mp_footsteps 1 // Footsteps of Players audible. (1=on, 2=off)
- mp_falldamage 1 // Damage if you fall down from to high. (1=on, 2=off)
- mp_hostagepenalty 7 // How many hostages can be killed until the players gets kicked from the server. (0=infinite)
- decalfrequency 20 // Minimum timeinterval (in seconds) between spraying a logo. (20=default)
- mp_timelimit 20 // Time of a map running. (0=infinite / If set to 0, next map will switch by using the winlimit or the maxrounds)
- mp_winlimit 0 // How much points can a side (T or CT) have until next mapchange. (0=infinite / If set to 0 decision will fall by using maxrounds or timelimit)
- mp_maxrounds 0 // Wieviele Runden werden pro Map gespielt. (0=Unendlich / Wenn 0 wird nach dem Timelimit oder dem winlimit die Map weitergeschalted)
- mp_roundtime 9 // Rundenzeit in Minuten. (1=min 9=Max)
- mp_freezetime 1 // Die Zeit in der sich anfangs Runde keiner bewegen kann in Sekunden. (Sollte zum einkaufen genutzt werden ^^ ) (0=min 60=max)
- mp_autoteambalance 0 // Automatic team balance. (1=on, 2=off)
- mp_limitteams 0 // Specifies how many players a team can have more than the other. (0=unendlich, 30=max) Example: with mp_limitteams 5 one team can have up to 5 more players, as example 7 vs. 2!
- mp_friendlyfire 0 // Friendly fire. (1=on, 2=off)
- mp_tkpunish 1 // If someone kills a teammate, he has to sit out the following round as spectator. (1=on, 2=off)
- mp_spawnprotectiontime 5 // Within that interval (in seconds) after a round started, every player gets kicked who is causing damage to a teammate.
- mp_autokick 0 // Kicks automatically players of whom the server gets no response. (1=on, 2=off)
- sv_timeout 0 // Time (in seconds) where the server gets no response of a client, until a kick.
- mp_forcecamera 0 // Option for spectator camera for dead players. (0=specatate everyone & free flight / 1=spectate team only / 2=camera stays at the position where the player died, it's only possible to turn around)
- mp_fadetoblack 0 // Forces a black screen to players who died.
- mp_allowspectators 1 // Allow specators on the teamselection. (1=yes, 0=no)
- sv_specaccelerate 5 // Acceleration of the spectator camera in free flight.
- sv_specspeed 11 // Speed of the Spectator camera in free flight.
- sv_specnoclip 1 // Spectators in free flight can fly through walls and objecst. (1=on, 2=off)
- sv_voiceenable 1 // Allows the usage of ingame voice for any player. (1=on, 2=off)
- sv_alltalk 1 // 1=ingamevoice audible for all, 0=ingamevoice only for the team audible.
- // sv_voicequality 3 // Quality of the voice communication ingame. (1=2400bps, 2=6000bps, 3=8000bps, 4=11200bps, 5=15200bps) (3=default)
- // sv_voicecodec "voice_speex" // Available Codecs for the ingamevoice are "vaudio_miles" and "voice_speex".
- mp_chattime 10 // Time (in seconds) in that players can chat or look at the scoreboard after the end of a map. (1=min, 120=max)
- mp_restartgame 0 // If not set to 0, the time will restart after the set time (in seconds).
- mp_forcerespawn 1
- mp_teamplay 0 // 1=CT vs.T 2=Deathmatch (You can shoot anyone and get points for it!).
- // ______________________
- // --=::[ Serversided-Settings ]::=--
- // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- // --=::[ Up/Download ]::=--
- // --=::[ MODIFICATE! ]::=--
- //
- sv_allowupload 1 // Allows clients to upload files such as a spraylogo. (1=on, 2=off)
- sv_allowdownload 1 // Allows clients to download files of the server, such as maps and sounds. (1=on, 2=off)
- // sv_downloadurl "FASTDOWNLOAD" // Download of maps, sounds and others of your Webspace. (If you want to activate, please remove the // at the beginning of this line.
- // ______________________
- // --=::[ Serversided-Settings ]::=--
- // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- // --=::[ Surf-Settings ]::=--
- // --=::[ MODIFICATE! ]::=--
- //
- sv_accelerate 5 // Acceleration of the players.
- sv_airaccelerate 150 // Acceleration of the players in the air.
- sv_wateraccelerate 100 // Acceleration of the players in the water.
- sv_waterfriction 1 //
- sv_friction 4 //
- sv_maxspeed 320 // Maximum speed of the players on the Server. (320=default)
- sv_stepsize 18 // Size & Distance of each step to each other.
- sv_cheats 1 // Allows the usage of certain commands seen as cheating. (1=on, 2=off)
- sv_noclipspeed 11 // Defines the speed you have in noclip mode. (default=5)
- sv_enablebunnyhopping 1 // Makes you able to bunny hop on your server. (0=off, 1=on)
- sv_enableboost 1 // Allows that you get faster by boosts / bunnyhops. (0=off, 1=on)
- // ______________________
- // --=::[ Serversided-Settings ]::=--
- // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- // --=::[!! WARNING !!]::=--
- // --=::[!! DONT MODIFICATE !!]::=--
- //
- sv_client_cmdrate_difference 1
- sv_client_predict 1
- sv_maxrate 75000
- sv_minrate 30000
- sv_minupdaterate 67
- sv_maxupdaterate 101
- sv_mincmdrate 67
- sv_maxcmdrate 101
- fps_max 1000
- host_framerate 0
- sv_pausable 0
- // ______________________
- // --=::[ Physics ]::=--
- // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- // --=::[!! WARNING !!]::=--
- // --=::[!! DONT MODIFICATE !!]::=--
- //
- sv_gravity 800 // Changes the physics. (800=default)
- phys_pushscale 1 // Changes the strength of all physical actions. Such as the flying away of certain objects and dead bodies. (1=default)
- phys_timescale 1 // Speed of all physical actions. Such as the flying away of certain objects and dead bodies. (1=default)
- phys_impactforcescale 1 // Impact force of the projectiles.
- sv_pushaway_clientside 0 // Playersided push-away of objects. (0=Off, 1=only local players, 2=all players)
- sv_pushaway_clientside_size 15 // Minimum size of the objects, which should be rejected. (15=default)
- sv_pushaway_force 30000 // Defines the strength, how tightly the objects are to be repelled by the player. (30000=default)
- sv_pushaway_max_force 1000 // Maximum force exerted by a player to objects. (1000=default)
- sv_pushaway_min_player_speed 75 // Minimum speed that a player must have, that an object is repelled by him. (Allows ducking behind objects.) (75=default)
- sv_turbophysics 0 // By that player can stay on barrels and other physical objects. (1=on, 0=off/default)
- // ______________________
- // --=::[ Additional Configs ]::=--
- // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- // --=::[ Execute your configs ]::=--
- // --=::[ MODIFICATE! ]::=--
- //
- exec banned_user.cfg
- exec banned_ip.cfg
- // ______________________
- // --=::[ Logs ]::=--
- // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- // --=::[!! WARNING !!]::=--
- // --=::[!! DONT MODIFICATE !!]::=--
- //
- writeid // Writes a list of all perm. banned player IDs in the file "banned_user.cfg".
- writeip // Saves a banned-list in the file "banned_ip.cfg".
- log on // Logs every action on the server in a logfile. (on=on, off=off)
- // ______________________
- // --=::[ Source TV ]::=--
- // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- // --=::[ Record ScrTV-Demos ]::=--
- // --=::[ MODIFICATE! ]::=--
- //
- tv_enable 1 // Source TV. (1=enabled 0=disabled)
- tv_port 27020 // Port of your SrcTV Client.
- tv_autorecord 0 // Records automatically EVERY gameplay as SrcTV-Demo.
- tv_debug 0 // SrcTV debug info.
- tv_delay 10 // SrcTV delay to the livegame in seconds.
- tv_dispatchmode 1 // Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always.
- tv_maxclients 5 // Maximum of players allowed on your SrvTV-Server.
- tv_maxrate 3500 // Maximum bandwidth that is allowed for SrcTV. 0=unlimited
- tv_name "Nightmare TV" // Name of your SrcTV Server.
- tv_password "" // SrcTV password for all spectators. ( "" = Disabled)
- tv_relaypassword "" // SrcTV relaypassword for all spectators. ( "" = Disabled)
- tv_snapshotrate 20 // Writes every "xx" servertick a step into the demo. (Only works while recording with SrcTV)
- // RCON-Commands to use SrcTV
- // tv_record "Demoname" => records a SrcTV Demo. (Demos are saved in your "cstrike" folder on your server)
- // tv_stoprecord => Stops the current demo. !! ATTENTION !! Demos are automatically saved after a successful mapchange.
- // tv_stop => Stops SrcTV / "Kicks" the SrcTV Client of your Server.
- // => HINT: Don't forget that the SourceTV-Client needs one Slot on your Server.
- // _______________________________________
- // --=::[ ]::=--
- // --=::[ CS:S-Server Config ]::=--
- // --=::[ ]::=--
- // --=::[ Version 1.0 ]::=--
- // --=::[ -> by Razor ]::=--
- // --=::[ ]::=--
- // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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