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TheGamingChief

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Jun 30th, 2017
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  1. _TrainingCars = nearestObjects [player, ["olrpg_pdcv_pb","tcg_bmw_m3","FORD_MUSTANG_SHELBY_COBRA"], 20];
  2.  
  3. switch (_this select 0) do
  4. {
  5. case "TrafficStop": {
  6. titleText ["LOADING...","BLACK"];
  7. playSound "motorolaradiobeep";
  8. uiSleep 3;
  9. {deleteVehicle _x} forEach _TrainingCars;
  10. titleText ["Traffic Stop Situation Enabled...","BLACK"];
  11. uiSleep 5;
  12. FTOcar1 = "olrpg_pdcv_pb" createVehicle getMarkerPos "tsspawn1";
  13. FTOcar1 setDir (getdir FTOcar1) + 345;
  14. FTOcar1 animate ['ani_lights', 0.5];
  15. FTOcar2 = "tcg_bmw_m3" createVehicle getMarkerPos "tsspawn2";
  16. titleText["","PLAIN"];
  17. };
  18. case "FelonyStop": {
  19. titleText ["LOADING...","BLACK"];
  20. playSound "motorolaradiobeep";
  21. uiSleep 3;
  22. {deleteVehicle _x} forEach _TrainingCars;
  23. titleText ["Felony Stop Situation Enabled...","BLACK"];
  24. uiSleep 5;
  25. FTOcar1 = "olrpg_pdcv_pb" createVehicle getMarkerPos "fsspawn1";
  26. FTOcar1 setDir (getdir FTOcar1) + 345;
  27. FTOcar1 animate ['ani_lights', 0.5];
  28. FTOcar2 = "olrpg_pdcv_pb" createVehicle getMarkerPos "fsspawn2";
  29. FTOcar2 setDir (getdir FTOcar2) + 345;
  30. FTOcar2 animate ['ani_lights', 0.5];
  31. FTOcar3 = "FORD_MUSTANG_SHELBY_COBRA" createVehicle getMarkerPos "fsspawn3";
  32. titleText["","PLAIN"];
  33. };
  34. case "Trainingsweep": {
  35. titleText ["Clearing Training Pad...","BLACK"];
  36. playSound "motorolaradiobeep";
  37. uiSleep 8;
  38. {deleteVehicle _x} forEach _TrainingCars;
  39. titleText["","PLAIN"];
  40. };
  41. };
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