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Silver_cole

chaos chaos!

Jul 31st, 2019
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  1. --Jevil Done (I think)--
  2. ----------------------------------------------------------------
  3. print([[
  4. --made by Makhail07
  5. --FE code by Mokiros
  6. --Edited by ozzak1003 and then by 1nd1k --
  7. --YT: https://www.youtube.com/channel/UC38cAdtSgPWJVEHV8zgZi6A--
  8. --Discord: ozzak1003#3275
  9. --------------------------------
  10. hello good sir
  11. Don't leak pls
  12. Enjoy ;)
  13. T - Taunt
  14. F = enable jevilmode
  15. Jevilmode Enabled >
  16. Z - Choas Chaos
  17. X - Spade Ring
  18. C - Devilsknife
  19. V - I can do anything
  20. B - final chaos chaos
  21. --------------------------------
  22. ]])
  23.  
  24. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  25. local Player,game,owner = owner,game
  26. local RealPlayer = Player
  27. do
  28. local rp = RealPlayer
  29. script.Parent = rp.Character
  30.  
  31. --RemoteEvent for communicating
  32. local Event = Instance.new("RemoteEvent")
  33. Event.Name = "UserInput_Event"
  34.  
  35. --Fake event to make stuff like Mouse.KeyDown work
  36. local function fakeEvent()
  37. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  38. t.connect = t.Connect
  39. return t
  40. end
  41.  
  42. --Creating fake input objects with fake variables
  43. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  44. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  45. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  46. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  47. end}
  48. --Merged 2 functions into one by checking amount of arguments
  49. CAS.UnbindAction = CAS.BindAction
  50.  
  51. --This function will trigger the events that have been :Connect()'ed
  52. local function te(self,ev,...)
  53. local t = m[ev]
  54. if t and t._fakeEvent then
  55. for _,f in pairs(t.Functions) do
  56. f(...)
  57. end
  58. end
  59. end
  60. m.TrigEvent = te
  61. UIS.TrigEvent = te
  62.  
  63. Event.OnServerEvent:Connect(function(plr,io)
  64. if plr~=rp then return end
  65. m.Target = io.Target
  66. m.Hit = io.Hit
  67. if not io.isMouse then
  68. local b = io.UserInputState == Enum.UserInputState.Begin
  69. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  70. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  71. end
  72. for _,t in pairs(CAS.Actions) do
  73. for _,k in pairs(t.Keys) do
  74. if k==io.KeyCode then
  75. t.Function(t.Name,io.UserInputState,io)
  76. end
  77. end
  78. end
  79. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  80. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  81. end
  82. end)
  83. Event.Parent = NLS([==[
  84. local Player = game:GetService("Players").LocalPlayer
  85. local Event = script:WaitForChild("UserInput_Event")
  86.  
  87. local Mouse = Player:GetMouse()
  88. local UIS = game:GetService("UserInputService")
  89. local input = function(io,a)
  90. if a then return end
  91. --Since InputObject is a client-side instance, we create and pass table instead
  92. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  93. end
  94. UIS.InputBegan:Connect(input)
  95. UIS.InputEnded:Connect(input)
  96.  
  97. local h,t
  98. --Give the server mouse data 30 times every second, but only if the values changed
  99. --If player is not moving their mouse, client won't fire events
  100. while wait(1/30) do
  101. if h~=Mouse.Hit or t~=Mouse.Target then
  102. h,t=Mouse.Hit,Mouse.Target
  103. Event:FireServer({isMouse=true,Target=t,Hit=h})
  104. end
  105. end]==],Player.Character)
  106.  
  107. ----Sandboxed game object that allows the usage of client-side methods and services
  108. --Real game object
  109. local _rg = game
  110.  
  111. --Metatable for fake service
  112. local fsmt = {
  113. __index = function(self,k)
  114. local s = rawget(self,"_RealService")
  115. if s then return s[k] end
  116. end,
  117. __newindex = function(self,k,v)
  118. local s = rawget(self,"_RealService")
  119. if s then s[k]=v end
  120. end,
  121. __call = function(self,...)
  122. local s = rawget(self,"_RealService")
  123. if s then return s(...) end
  124. end
  125. }
  126. local function FakeService(t,RealService)
  127. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  128. return setmetatable(t,fsmt)
  129. end
  130.  
  131. --Fake game object
  132. local g = {
  133. GetService = function(self,s)
  134. return self[s]
  135. end,
  136. Players = FakeService({
  137. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  138. },"Players"),
  139. UserInputService = FakeService(UIS,"UserInputService"),
  140. ContextActionService = FakeService(CAS,"ContextActionService"),
  141. }
  142. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  143. g.service = g.GetService
  144.  
  145. g.RunService = FakeService({
  146. RenderStepped = _rg:GetService("RunService").Heartbeat,
  147. BindToRenderStep = function(self,name,_,fun)
  148. self._btrs[name] = self.Heartbeat:Connect(fun)
  149. end,
  150. UnbindFromRenderStep = function(self,name)
  151. self._btrs[name]:Disconnect()
  152. end,
  153. },"RunService")
  154.  
  155. setmetatable(g,{
  156. __index=function(self,s)
  157. return _rg:GetService(s) or typeof(_rg[s])=="function"
  158. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  159. end,
  160. __newindex = fsmt.__newindex,
  161. __call = fsmt.__call
  162. })
  163. --Changing owner to fake player object to support owner:GetMouse()
  164. game,owner = g,g.Players.LocalPlayer
  165. end
  166.  
  167. Player = owner
  168. PlayerGui = Player.PlayerGui
  169. Cam = workspace.CurrentCamera
  170. Backpack = Player.Backpack
  171. Character = Player.Character
  172. Humanoid = Character.Humanoid
  173. Mouse = Player:GetMouse()
  174. RootPart = Character["HumanoidRootPart"]
  175. Torso = Character["Torso"]
  176. Head = Character["Head"]
  177. RightArm = Character["Right Arm"]
  178. LeftArm = Character["Left Arm"]
  179. RightLeg = Character["Right Leg"]
  180. LeftLeg = Character["Left Leg"]
  181. RootJoint = RootPart["RootJoint"]
  182. Neck = Torso["Neck"]
  183. RightShoulder = Torso["Right Shoulder"]
  184. LeftShoulder = Torso["Left Shoulder"]
  185. RightHip = Torso["Right Hip"]
  186. LeftHip = Torso["Left Hip"]
  187.  
  188. Character = Player.Character
  189. Humanoid = Character.Humanoid
  190.  
  191. ---------
  192. plr = game.Players.LocalPlayer
  193. chara = plr.Character
  194. mouse = plr:GetMouse()
  195. Create = Instance.new
  196. Huge = math.huge
  197.  
  198.  
  199. local shadowhead = Create("Part",chara.Head)
  200. shadowhead.BrickColor = BrickColor.new("Black")
  201. shadowhead.Size = Vector3.new(1.2, 0.6, 1)
  202. shadowhead.CanCollide = false
  203. local shadowheadmesh = Create("SpecialMesh",shadowhead)
  204. shadowheadmesh.MeshType = "Head"
  205. shadowheadmesh.Scale = Vector3.new(1.26, 1.5, 1.26)
  206. local weld2 = Create("Weld",shadowhead)
  207. weld2.Part0 = shadowhead
  208. weld2.Part1 = chara.Head
  209. weld2.C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  210.  
  211. Player = game:GetService("Players").LocalPlayer
  212. PlayerGui = Player.PlayerGui
  213. Cam = workspace.CurrentCamera
  214. Backpack = Player.Backpack
  215. Character = Player.Character
  216. char = Player.Character
  217. Humanoid = Character.Humanoid
  218. Mouse = Player:GetMouse()
  219. RootPart = Character["HumanoidRootPart"]
  220. Torso = Character["Torso"]
  221. Head = Character["Head"]
  222. RightArm = Character["Right Arm"]
  223. LeftArm = Character["Left Arm"]
  224. RightLeg = Character["Right Leg"]
  225. LeftLeg = Character["Left Leg"]
  226. RootJoint = RootPart["RootJoint"]
  227. Neck = Torso["Neck"]
  228. RightShoulder = Torso["Right Shoulder"]
  229. LeftShoulder = Torso["Left Shoulder"]
  230. RightHip = Torso["Right Hip"]
  231. LeftHip = Torso["Left Hip"]
  232.  
  233. local Orin = "http://www.roblox.com/asset/?id=7074786"
  234. Head.face.Texture = Orin
  235. function weld(a, b, acf)
  236. local w = Instance.new("Weld", a)
  237. w.Part0 = a
  238. w.Part1 = b
  239. w.C0 = acf
  240. end
  241.  
  242. local righteyebrickcolor = "Institutional white"
  243. local reye = Instance.new("Part", char)
  244. reye.CanCollide = false
  245. reye.BrickColor = BrickColor.new(righteyebrickcolor)
  246. reye.Material = "Neon"
  247. reye.Size = Vector3.new(.25,.35,.25)
  248. weld(reye, char.Head, CFrame.new(-0.12,-0.2,0.55), CFrame.new(1,0,0))
  249. m1 = Instance.new("SpecialMesh", reye)
  250. m1.MeshType = "Sphere"
  251. m1.Scale = Vector3.new(0.9,0.9,0.9)
  252. reye.Locked = true
  253. reye.Name = "re"
  254.  
  255.  
  256. local righteyebrickcolor = "Institutional white"
  257. local reye = Instance.new("Part", char)
  258. reye.CanCollide = false
  259. reye.BrickColor = BrickColor.new(righteyebrickcolor)
  260. reye.Material = "Neon"
  261. reye.Size = Vector3.new(.25,.35,.15)
  262. weld(reye, char.Head, CFrame.new(0.15,-0.2,0.55), CFrame.new(1,0,0))
  263. m1 = Instance.new("SpecialMesh", reye)
  264. m1.MeshType = "Sphere"
  265. m1.Scale = Vector3.new(0.9,0.9,0.9)
  266. reye.Locked = true
  267. reye.Name = "re"
  268. --------------------------------
  269. char.Head.face.Texture = "rbxassetid://241553801"
  270. --------------------------------
  271.  
  272. -------------------------------------------------------
  273.  
  274. local FavIDs = {
  275. 340106355, --Nefl Crystals
  276. 927529620, --Dimension
  277. 876981900, --Fantasy
  278. 398987889, --Ordinary Days
  279. 1117396305, --Oh wait, it's you.
  280. 885996042, --Action Winter Journey
  281. 919231299, --Sprawling Idiot Effigy
  282. 743466274, --Good Day Sunshine
  283. 727411183, --Knife Fight
  284. 1402748531, --The Earth Is Counting On You!
  285. 595230126 --Robot Language
  286. }
  287.  
  288.  
  289.  
  290. --The reality of my life isn't real but a Universe -makhail07
  291. wait(0.2)
  292. local plr = game:service'Players'.LocalPlayer
  293. print('Local User is '..plr.Name)
  294. print('SCRIPTNAME Loaded')
  295. print('SCRIPT DESCRIPTION')
  296. local char = plr.Character
  297. local hum = char.Humanoid
  298. local hed = char.Head
  299. local root = char.HumanoidRootPart
  300. local rootj = root.RootJoint
  301. local tors = char.Torso
  302. local ra = char["Right Arm"]
  303. local la = char["Left Arm"]
  304. local rl = char["Right Leg"]
  305. local ll = char["Left Leg"]
  306. local neck = tors["Neck"]
  307. local mouse = plr:GetMouse()
  308. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  309. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  310. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  311. local maincolor = BrickColor.new("Storm blue")
  312.  
  313. -------------------------------------------------------
  314. --Start Good Stuff--
  315. -------------------------------------------------------
  316. cam = game.Workspace.CurrentCamera
  317. CF = CFrame.new
  318. angles = CFrame.Angles
  319. attack = false
  320. Euler = CFrame.fromEulerAnglesXYZ
  321. Rad = math.rad
  322. IT = Instance.new
  323. BrickC = BrickColor.new
  324. Cos = math.cos
  325. Acos = math.acos
  326. Sin = math.sin
  327. Asin = math.asin
  328. Abs = math.abs
  329. Mrandom = math.random
  330. Floor = math.floor
  331. -------------------------------------------------------
  332. --End Good Stuff--
  333. -------------------------------------------------------
  334. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  335. RSH, LSH = nil, nil
  336. RW = Instance.new("Weld")
  337. LW = Instance.new("Weld")
  338. RH = tors["Right Hip"]
  339. LH = tors["Left Hip"]
  340. RSH = tors["Right Shoulder"]
  341. LSH = tors["Left Shoulder"]
  342. RSH.Parent = nil
  343. LSH.Parent = nil
  344. RW.Name = "RW"
  345. RW.Part0 = tors
  346. RW.C0 = CF(1.5, 0.5, 0)
  347. RW.C1 = CF(0, 0.5, 0)
  348. RW.Part1 = ra
  349. RW.Parent = tors
  350. LW.Name = "LW"
  351. LW.Part0 = tors
  352. LW.C0 = CF(-1.5, 0.5, 0)
  353. LW.C1 = CF(0, 0.5, 0)
  354. LW.Part1 = la
  355. LW.Parent = tors
  356. Effects = {}
  357. -------------------------------------------------------
  358. --Start HeartBeat--
  359. -------------------------------------------------------
  360. ArtificialHB = Instance.new("BindableEvent", script)
  361. ArtificialHB.Name = "Heartbeat"
  362. script:WaitForChild("Heartbeat")
  363.  
  364. frame = 1 / 60
  365. tf = 0
  366. allowframeloss = false
  367. tossremainder = false
  368.  
  369.  
  370. lastframe = tick()
  371. script.Heartbeat:Fire()
  372.  
  373.  
  374. game:GetService("RunService").Heartbeat:connect(function(s, p)
  375. tf = tf + s
  376. if tf >= frame then
  377. if allowframeloss then
  378. script.Heartbeat:Fire()
  379. lastframe = tick()
  380. else
  381. for i = 1, math.floor(tf / frame) do
  382. script.Heartbeat:Fire()
  383. end
  384. lastframe = tick()
  385. end
  386. if tossremainder then
  387. tf = 0
  388. else
  389. tf = tf - frame * math.floor(tf / frame)
  390. end
  391. end
  392. end)
  393. -------------------------------------------------------
  394. --End HeartBeat--
  395. -------------------------------------------------------
  396.  
  397. -------------------------------------------------------
  398. --Start Important Functions--
  399. -------------------------------------------------------
  400. function swait(num)
  401. if num == 0 or num == nil then
  402. game:service("RunService").Stepped:wait(0)
  403. else
  404. for i = 0, num do
  405. game:service("RunService").Stepped:wait(0)
  406. end
  407. end
  408. end
  409. function thread(f)
  410. coroutine.resume(coroutine.create(f))
  411. end
  412. function clerp(a, b, t)
  413. local qa = {
  414. QuaternionFromCFrame(a)
  415. }
  416. local qb = {
  417. QuaternionFromCFrame(b)
  418. }
  419. local ax, ay, az = a.x, a.y, a.z
  420. local bx, by, bz = b.x, b.y, b.z
  421. local _t = 1 - t
  422. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  423. end
  424. function QuaternionFromCFrame(cf)
  425. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  426. local trace = m00 + m11 + m22
  427. if trace > 0 then
  428. local s = math.sqrt(1 + trace)
  429. local recip = 0.5 / s
  430. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  431. else
  432. local i = 0
  433. if m00 < m11 then
  434. i = 1
  435. end
  436. if m22 > (i == 0 and m00 or m11) then
  437. i = 2
  438. end
  439. if i == 0 then
  440. local s = math.sqrt(m00 - m11 - m22 + 1)
  441. local recip = 0.5 / s
  442. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  443. elseif i == 1 then
  444. local s = math.sqrt(m11 - m22 - m00 + 1)
  445. local recip = 0.5 / s
  446. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  447. elseif i == 2 then
  448. local s = math.sqrt(m22 - m00 - m11 + 1)
  449. local recip = 0.5 / s
  450. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  451. end
  452. end
  453. end
  454. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  455. local xs, ys, zs = x + x, y + y, z + z
  456. local wx, wy, wz = w * xs, w * ys, w * zs
  457. local xx = x * xs
  458. local xy = x * ys
  459. local xz = x * zs
  460. local yy = y * ys
  461. local yz = y * zs
  462. local zz = z * zs
  463. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  464. end
  465. function QuaternionSlerp(a, b, t)
  466. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  467. local startInterp, finishInterp
  468. if cosTheta >= 1.0E-4 then
  469. if 1 - cosTheta > 1.0E-4 then
  470. local theta = math.acos(cosTheta)
  471. local invSinTheta = 1 / Sin(theta)
  472. startInterp = Sin((1 - t) * theta) * invSinTheta
  473. finishInterp = Sin(t * theta) * invSinTheta
  474. else
  475. startInterp = 1 - t
  476. finishInterp = t
  477. end
  478. elseif 1 + cosTheta > 1.0E-4 then
  479. local theta = math.acos(-cosTheta)
  480. local invSinTheta = 1 / Sin(theta)
  481. startInterp = Sin((t - 1) * theta) * invSinTheta
  482. finishInterp = Sin(t * theta) * invSinTheta
  483. else
  484. startInterp = t - 1
  485. finishInterp = t
  486. end
  487. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  488. end
  489. function rayCast(Position, Direction, Range, Ignore)
  490. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  491. end
  492. local RbxUtility = LoadLibrary("RbxUtility")
  493. local Create = RbxUtility.Create
  494.  
  495. -------------------------------------------------------
  496. --Start Damage Function--
  497. -------------------------------------------------------
  498. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  499. if hit.Parent == nil then
  500. return
  501. end
  502. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  503. for _, v in pairs(hit.Parent:children()) do
  504. if v:IsA("Humanoid") then
  505. h = v
  506. end
  507. end
  508. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  509.  
  510. hit.Parent:FindFirstChild("Head"):BreakJoints()
  511. end
  512.  
  513. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  514. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  515. if hit.Parent.DebounceHit.Value == true then
  516. return
  517. end
  518. end
  519. if insta == true then
  520. hit.Parent:FindFirstChild("Head"):BreakJoints()
  521. end
  522. local c = Create("ObjectValue"){
  523. Name = "creator",
  524. Value = game:service("Players").LocalPlayer,
  525. Parent = h,
  526. }
  527. game:GetService("Debris"):AddItem(c, .5)
  528. if HitSound ~= nil and HitPitch ~= nil then
  529. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  530. end
  531. local Damage = math.random(minim, maxim)
  532. local blocked = false
  533. local block = hit.Parent:findFirstChild("Block")
  534. if block ~= nil then
  535. if block.className == "IntValue" then
  536. if block.Value > 0 then
  537. blocked = true
  538. block.Value = block.Value - 1
  539. print(block.Value)
  540. end
  541. end
  542. end
  543. if blocked == false then
  544. h.Health = h.Health - Damage
  545. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  546. else
  547. h.Health = h.Health - (Damage / 2)
  548. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  549. end
  550. if Type == "Knockdown" then
  551. local hum = hit.Parent.Humanoid
  552. hum.PlatformStand = true
  553. coroutine.resume(coroutine.create(function(HHumanoid)
  554. swait(1)
  555. HHumanoid.PlatformStand = false
  556. end), hum)
  557. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  558. local bodvol = Create("BodyVelocity"){
  559. velocity = angle * knockback,
  560. P = 5000,
  561. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  562. Parent = hit,
  563. }
  564. local rl = Create("BodyAngularVelocity"){
  565. P = 3000,
  566. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  567. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  568. Parent = hit,
  569. }
  570. game:GetService("Debris"):AddItem(bodvol, .5)
  571. game:GetService("Debris"):AddItem(rl, .5)
  572. elseif Type == "Normal" then
  573. local vp = Create("BodyVelocity"){
  574. P = 500,
  575. maxForce = Vector3.new(math.huge, 0, math.huge),
  576. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  577. }
  578. if knockback > 0 then
  579. vp.Parent = hit.Parent.Torso
  580. end
  581. game:GetService("Debris"):AddItem(vp, .5)
  582. elseif Type == "Up" then
  583. local bodyVelocity = Create("BodyVelocity"){
  584. velocity = Vector3.new(0, 20, 0),
  585. P = 5000,
  586. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  587. Parent = hit,
  588. }
  589. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  590. elseif Type == "DarkUp" then
  591. coroutine.resume(coroutine.create(function()
  592. for i = 0, 1, 0.1 do
  593. swait()
  594. Effects.Block.Create(BrickColor.new("Really red"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  595. end
  596. end))
  597. local bodyVelocity = Create("BodyVelocity"){
  598. velocity = Vector3.new(0, 20, 0),
  599. P = 5000,
  600. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  601. Parent = hit,
  602. }
  603. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  604. elseif Type == "Snare" then
  605. local bp = Create("BodyPosition"){
  606. P = 2000,
  607. D = 100,
  608. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  609. position = hit.Parent.Torso.Position,
  610. Parent = hit.Parent.Torso,
  611. }
  612. game:GetService("Debris"):AddItem(bp, 1)
  613. elseif Type == "Freeze" then
  614. local BodPos = Create("BodyPosition"){
  615. P = 50000,
  616. D = 1000,
  617. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  618. position = hit.Parent.Torso.Position,
  619. Parent = hit.Parent.Torso,
  620. }
  621. local BodGy = Create("BodyGyro") {
  622. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  623. P = 20e+003,
  624. Parent = hit.Parent.Torso,
  625. cframe = hit.Parent.Torso.CFrame,
  626. }
  627. hit.Parent.Torso.Anchored = true
  628. coroutine.resume(coroutine.create(function(Part)
  629. swait(1.5)
  630. Part.Anchored = false
  631. end), hit.Parent.Torso)
  632. game:GetService("Debris"):AddItem(BodPos, 3)
  633. game:GetService("Debris"):AddItem(BodGy, 3)
  634. end
  635. local debounce = Create("BoolValue"){
  636. Name = "DebounceHit",
  637. Parent = hit.Parent,
  638. Value = true,
  639. }
  640. game:GetService("Debris"):AddItem(debounce, Delay)
  641. c = Create("ObjectValue"){
  642. Name = "creator",
  643. Value = Player,
  644. Parent = h,
  645. }
  646. game:GetService("Debris"):AddItem(c, .5)
  647. end
  648. end
  649. -------------------------------------------------------
  650. --End Damage Function--
  651. -------------------------------------------------------
  652.  
  653. -------------------------------------------------------
  654. --Start Damage Function Customization--
  655. -------------------------------------------------------
  656. function ShowDamage(Pos, Text, Time, Color)
  657. local Rate = (1 / 30)
  658. local Pos = (Pos or Vector3.new(0, 0, 0))
  659. local Text = (Text or "")
  660. local Time = (Time or 2)
  661. local Color = (Color or Color3.new(1, 0, 1))
  662. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  663. EffectPart.Anchored = true
  664. local BillboardGui = Create("BillboardGui"){
  665. Size = UDim2.new(3, 0, 3, 0),
  666. Adornee = EffectPart,
  667. Parent = EffectPart,
  668. }
  669. local TextLabel = Create("TextLabel"){
  670. BackgroundTransparency = 1,
  671. Size = UDim2.new(1, 0, 1, 0),
  672. Text = Text,
  673. Font = "Bodoni",
  674. TextColor3 = Color,
  675. TextScaled = true,
  676. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  677. Parent = BillboardGui,
  678. }
  679. game.Debris:AddItem(EffectPart, (Time))
  680. EffectPart.Parent = game:GetService("Workspace")
  681. delay(0, function()
  682. local Frames = (Time / Rate)
  683. for Frame = 1, Frames do
  684. wait(Rate)
  685. local Percent = (Frame / Frames)
  686. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  687. TextLabel.TextTransparency = Percent
  688. end
  689. if EffectPart and EffectPart.Parent then
  690. EffectPart:Destroy()
  691. end
  692. end)
  693. end
  694. -------------------------------------------------------
  695. --End Damage Function Customization--
  696. -------------------------------------------------------
  697.  
  698. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  699. for _, c in pairs(workspace:children()) do
  700. local hum = c:findFirstChild("Humanoid")
  701. if hum ~= nil then
  702. local head = c:findFirstChild("Head")
  703. if head ~= nil then
  704. local targ = head.Position - Part.Position
  705. local mag = targ.magnitude
  706. if magni >= mag and c.Name ~= plr.Name then
  707. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  708. end
  709. end
  710. end
  711. end
  712. end
  713.  
  714.  
  715. CFuncs = {
  716. Part = {
  717. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  718. local Part = Create("Part")({
  719. Parent = Parent,
  720. Reflectance = Reflectance,
  721. Transparency = Transparency,
  722. CanCollide = false,
  723. Locked = true,
  724. BrickColor = BrickColor.new(tostring(BColor)),
  725. Name = Name,
  726. Size = Size,
  727. Material = Material
  728. })
  729. RemoveOutlines(Part)
  730. return Part
  731. end
  732. },
  733. Mesh = {
  734. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  735. local Msh = Create(Mesh)({
  736. Parent = Part,
  737. Offset = OffSet,
  738. Scale = Scale
  739. })
  740. if Mesh == "SpecialMesh" then
  741. Msh.MeshType = MeshType
  742. Msh.MeshId = MeshId
  743. end
  744. return Msh
  745. end
  746. },
  747. Mesh = {
  748. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  749. local Msh = Create(Mesh)({
  750. Parent = Part,
  751. Offset = OffSet,
  752. Scale = Scale
  753. })
  754. if Mesh == "SpecialMesh" then
  755. Msh.MeshType = MeshType
  756. Msh.MeshId = MeshId
  757. end
  758. return Msh
  759. end
  760. },
  761. Weld = {
  762. Create = function(Parent, Part0, Part1, C0, C1)
  763. local Weld = Create("Weld")({
  764. Parent = Parent,
  765. Part0 = Part0,
  766. Part1 = Part1,
  767. C0 = C0,
  768. C1 = C1
  769. })
  770. return Weld
  771. end
  772. },
  773. Sound = {
  774. Create = function(id, par, vol, pit)
  775. coroutine.resume(coroutine.create(function()
  776. local S = Create("Sound")({
  777. Volume = vol,
  778. Pitch = pit or 1,
  779. SoundId = id,
  780. Parent = par or workspace
  781. })
  782. wait()
  783. S:play()
  784. game:GetService("Debris"):AddItem(S, 6)
  785. end))
  786. end
  787. },
  788. ParticleEmitter = {
  789. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  790. local fp = Create("ParticleEmitter")({
  791. Parent = Parent,
  792. Color = ColorSequence.new(Color1, Color2),
  793. LightEmission = LightEmission,
  794. Size = Size,
  795. Texture = Texture,
  796. Transparency = Transparency,
  797. ZOffset = ZOffset,
  798. Acceleration = Accel,
  799. Drag = Drag,
  800. LockedToPart = LockedToPart,
  801. VelocityInheritance = VelocityInheritance,
  802. EmissionDirection = EmissionDirection,
  803. Enabled = Enabled,
  804. Lifetime = LifeTime,
  805. Rate = Rate,
  806. Rotation = Rotation,
  807. RotSpeed = RotSpeed,
  808. Speed = Speed,
  809. VelocitySpread = VelocitySpread
  810. })
  811. return fp
  812. end
  813. }
  814. }
  815. function RemoveOutlines(part)
  816. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  817. end
  818. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  819. local Part = Create("Part")({
  820. formFactor = FormFactor,
  821. Parent = Parent,
  822. Reflectance = Reflectance,
  823. Transparency = Transparency,
  824. CanCollide = false,
  825. Locked = true,
  826. BrickColor = BrickColor.new(tostring(BColor)),
  827. Name = Name,
  828. Size = Size,
  829. Material = Material
  830. })
  831. RemoveOutlines(Part)
  832. return Part
  833. end
  834. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  835. local Msh = Create(Mesh)({
  836. Parent = Part,
  837. Offset = OffSet,
  838. Scale = Scale
  839. })
  840. if Mesh == "SpecialMesh" then
  841. Msh.MeshType = MeshType
  842. Msh.MeshId = MeshId
  843. end
  844. return Msh
  845. end
  846. function CreateWeld(Parent, Part0, Part1, C0, C1)
  847. local Weld = Create("Weld")({
  848. Parent = Parent,
  849. Part0 = Part0,
  850. Part1 = Part1,
  851. C0 = C0,
  852. C1 = C1
  853. })
  854. return Weld
  855. end
  856.  
  857.  
  858. -------------------------------------------------------
  859. --Start Effect Function--
  860. -------------------------------------------------------
  861. EffectModel = Instance.new("Model", char)
  862. Effects = {
  863. Block = {
  864. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  865. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  866. prt.Anchored = true
  867. prt.CFrame = cframe
  868. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  869. game:GetService("Debris"):AddItem(prt, 10)
  870. if Type == 1 or Type == nil then
  871. table.insert(Effects, {
  872. prt,
  873. "Block1",
  874. delay,
  875. x3,
  876. y3,
  877. z3,
  878. msh
  879. })
  880. elseif Type == 2 then
  881. table.insert(Effects, {
  882. prt,
  883. "Block2",
  884. delay,
  885. x3,
  886. y3,
  887. z3,
  888. msh
  889. })
  890. else
  891. table.insert(Effects, {
  892. prt,
  893. "Block3",
  894. delay,
  895. x3,
  896. y3,
  897. z3,
  898. msh
  899. })
  900. end
  901. end
  902. },
  903. Sphere = {
  904. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  905. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  906. prt.Anchored = true
  907. prt.CFrame = cframe
  908. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  909. game:GetService("Debris"):AddItem(prt, 10)
  910. table.insert(Effects, {
  911. prt,
  912. "Cylinder",
  913. delay,
  914. x3,
  915. y3,
  916. z3,
  917. msh
  918. })
  919. end
  920. },
  921. Cylinder = {
  922. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  923. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  924. prt.Anchored = true
  925. prt.CFrame = cframe
  926. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  927. game:GetService("Debris"):AddItem(prt, 10)
  928. table.insert(Effects, {
  929. prt,
  930. "Cylinder",
  931. delay,
  932. x3,
  933. y3,
  934. z3,
  935. msh
  936. })
  937. end
  938. },
  939. Wave = {
  940. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  941. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  942. prt.Anchored = true
  943. prt.CFrame = cframe
  944. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  945. game:GetService("Debris"):AddItem(prt, 10)
  946. table.insert(Effects, {
  947. prt,
  948. "Cylinder",
  949. delay,
  950. x3 / 60,
  951. y3 / 60,
  952. z3 / 60,
  953. msh
  954. })
  955. end
  956. },
  957. Ring = {
  958. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  959. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  960. prt.Anchored = true
  961. prt.CFrame = cframe
  962. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  963. game:GetService("Debris"):AddItem(prt, 10)
  964. table.insert(Effects, {
  965. prt,
  966. "Cylinder",
  967. delay,
  968. x3,
  969. y3,
  970. z3,
  971. msh
  972. })
  973. end
  974. },
  975. Break = {
  976. Create = function(brickcolor, cframe, x1, y1, z1)
  977. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  978. prt.Anchored = true
  979. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  980. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  981. local num = math.random(10, 50) / 1000
  982. game:GetService("Debris"):AddItem(prt, 10)
  983. table.insert(Effects, {
  984. prt,
  985. "Shatter",
  986. num,
  987. prt.CFrame,
  988. math.random() - math.random(),
  989. 0,
  990. math.random(50, 100) / 100
  991. })
  992. end
  993. },
  994. Spiral = {
  995. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  996. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  997. prt.Anchored = true
  998. prt.CFrame = cframe
  999. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1000. game:GetService("Debris"):AddItem(prt, 10)
  1001. table.insert(Effects, {
  1002. prt,
  1003. "Cylinder",
  1004. delay,
  1005. x3,
  1006. y3,
  1007. z3,
  1008. msh
  1009. })
  1010. end
  1011. },
  1012. Push = {
  1013. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1014. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1015. prt.Anchored = true
  1016. prt.CFrame = cframe
  1017. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1018. game:GetService("Debris"):AddItem(prt, 10)
  1019. table.insert(Effects, {
  1020. prt,
  1021. "Cylinder",
  1022. delay,
  1023. x3,
  1024. y3,
  1025. z3,
  1026. msh
  1027. })
  1028. end
  1029. }
  1030. }
  1031. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  1032. local fp = IT("Part")
  1033. fp.formFactor = formfactor
  1034. fp.Parent = parent
  1035. fp.Reflectance = reflectance
  1036. fp.Transparency = transparency
  1037. fp.CanCollide = false
  1038. fp.Locked = true
  1039. fp.BrickColor = brickcolor
  1040. fp.Name = name
  1041. fp.Size = size
  1042. fp.Position = tors.Position
  1043. RemoveOutlines(fp)
  1044. fp.Material = "SmoothPlastic"
  1045. fp:BreakJoints()
  1046. return fp
  1047. end
  1048.  
  1049. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1050. local mesh = IT(Mesh)
  1051. mesh.Parent = part
  1052. if Mesh == "SpecialMesh" then
  1053. mesh.MeshType = meshtype
  1054. if meshid ~= "nil" then
  1055. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  1056. end
  1057. end
  1058. mesh.Offset = offset
  1059. mesh.Scale = scale
  1060. return mesh
  1061. end
  1062.  
  1063. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  1064. local type = type
  1065. local rng = Instance.new("Part", char)
  1066. rng.Anchored = true
  1067. rng.BrickColor = color
  1068. rng.CanCollide = false
  1069. rng.FormFactor = 3
  1070. rng.Name = "Ring"
  1071. rng.Material = "Neon"
  1072. rng.Size = Vector3.new(1, 1, 1)
  1073. rng.Transparency = 0
  1074. rng.TopSurface = 0
  1075. rng.BottomSurface = 0
  1076. rng.CFrame = pos
  1077. local rngm = Instance.new("SpecialMesh", rng)
  1078. rngm.MeshType = MType
  1079. rngm.Scale = scale
  1080. local scaler2 = 1
  1081. if type == "Add" then
  1082. scaler2 = 1 * value
  1083. elseif type == "Divide" then
  1084. scaler2 = 1 / value
  1085. end
  1086. coroutine.resume(coroutine.create(function()
  1087. for i = 0, 10 / bonuspeed, 0.1 do
  1088. swait()
  1089. if type == "Add" then
  1090. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1091. elseif type == "Divide" then
  1092. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1093. end
  1094. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1095. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1096. end
  1097. rng:Destroy()
  1098. end))
  1099. end
  1100.  
  1101. function Eviscerate(dude)
  1102. if dude.Name ~= char then
  1103. local bgf = IT("BodyGyro", dude.Head)
  1104. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1105. local val = IT("BoolValue", dude)
  1106. val.Name = "IsHit"
  1107. local ds = coroutine.wrap(function()
  1108. dude:WaitForChild("Head"):BreakJoints()
  1109. wait(0.5)
  1110. target = nil
  1111. coroutine.resume(coroutine.create(function()
  1112. for i, v in pairs(dude:GetChildren()) do
  1113. if v:IsA("Accessory") then
  1114. v:Destroy()
  1115. end
  1116. if v:IsA("Humanoid") then
  1117. v:Destroy()
  1118. end
  1119. if v:IsA("CharacterMesh") then
  1120. v:Destroy()
  1121. end
  1122. if v:IsA("Model") then
  1123. v:Destroy()
  1124. end
  1125. if v:IsA("Part") or v:IsA("MeshPart") then
  1126. for x, o in pairs(v:GetChildren()) do
  1127. if o:IsA("Decal") then
  1128. o:Destroy()
  1129. end
  1130. end
  1131. coroutine.resume(coroutine.create(function()
  1132. v.Material = "Neon"
  1133. v.CanCollide = false
  1134. local PartEmmit1 = IT("ParticleEmitter", v)
  1135. PartEmmit1.LightEmission = 1
  1136. PartEmmit1.Texture = "rbxassetid://284205403"
  1137. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1138. PartEmmit1.Rate = 150
  1139. PartEmmit1.Lifetime = NumberRange.new(1)
  1140. PartEmmit1.Size = NumberSequence.new({
  1141. NumberSequenceKeypoint.new(0, 0.75, 0),
  1142. NumberSequenceKeypoint.new(1, 0, 0)
  1143. })
  1144. PartEmmit1.Transparency = NumberSequence.new({
  1145. NumberSequenceKeypoint.new(0, 0, 0),
  1146. NumberSequenceKeypoint.new(1, 1, 0)
  1147. })
  1148. PartEmmit1.Speed = NumberRange.new(0, 0)
  1149. PartEmmit1.VelocitySpread = 30000
  1150. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1151. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1152. local BodPoss = IT("BodyPosition", v)
  1153. BodPoss.P = 3000
  1154. BodPoss.D = 1000
  1155. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1156. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1157. v.Color = maincolor.Color
  1158. coroutine.resume(coroutine.create(function()
  1159. for i = 0, 49 do
  1160. swait(1)
  1161. v.Transparency = v.Transparency + 0.08
  1162. end
  1163. wait(0.5)
  1164. PartEmmit1.Enabled = false
  1165. wait(3)
  1166. v:Destroy()
  1167. dude:Destroy()
  1168. end))
  1169. end))
  1170. end
  1171. end
  1172. end))
  1173. end)
  1174. ds()
  1175. end
  1176. end
  1177.  
  1178. function FindNearestHead(Position, Distance, SinglePlayer)
  1179. if SinglePlayer then
  1180. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1181. end
  1182. local List = {}
  1183. for i, v in pairs(workspace:GetChildren()) do
  1184. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1185. table.insert(List, v)
  1186. end
  1187. end
  1188. return List
  1189. end
  1190.  
  1191. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1192. local type = type
  1193. local rng = Instance.new("Part", char)
  1194. rng.Anchored = true
  1195. rng.BrickColor = color
  1196. rng.CanCollide = false
  1197. rng.FormFactor = 3
  1198. rng.Name = "Ring"
  1199. rng.Material = "Neon"
  1200. rng.Size = Vector3.new(1, 1, 1)
  1201. rng.Transparency = 0
  1202. rng.TopSurface = 0
  1203. rng.BottomSurface = 0
  1204. rng.CFrame = pos
  1205. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1206. local rngm = Instance.new("SpecialMesh", rng)
  1207. rngm.MeshType = MType
  1208. rngm.Scale = Vector3.new(x1, y1, z1)
  1209. local scaler2 = 1
  1210. local speeder = FastSpeed
  1211. if type == "Add" then
  1212. scaler2 = 1 * value
  1213. elseif type == "Divide" then
  1214. scaler2 = 1 / value
  1215. end
  1216. coroutine.resume(coroutine.create(function()
  1217. for i = 0, 10 / bonuspeed, 0.1 do
  1218. swait()
  1219. if type == "Add" then
  1220. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1221. elseif type == "Divide" then
  1222. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1223. end
  1224. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1225. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1226. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1227. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1228. end
  1229. rng:Destroy()
  1230. end))
  1231. end
  1232.  
  1233. function SoulSteal(dude)
  1234. if dude.Name ~= char then
  1235. local bgf = IT("BodyGyro", dude.Head)
  1236. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1237. local val = IT("BoolValue", dude)
  1238. val.Name = "IsHit"
  1239. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1240. local soulst = coroutine.wrap(function()
  1241. local soul = Instance.new("Part",dude)
  1242. soul.Size = Vector3.new(1,1,1)
  1243. soul.CanCollide = false
  1244. soul.Anchored = false
  1245. soul.Position = torso.Position
  1246. soul.Transparency = 1
  1247. local PartEmmit1 = IT("ParticleEmitter", soul)
  1248. PartEmmit1.LightEmission = 1
  1249. PartEmmit1.Texture = "rbxassetid://569507414"
  1250. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1251. PartEmmit1.Rate = 250
  1252. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1253. PartEmmit1.Size = NumberSequence.new({
  1254. NumberSequenceKeypoint.new(0, 1, 0),
  1255. NumberSequenceKeypoint.new(1, 0, 0)
  1256. })
  1257. PartEmmit1.Transparency = NumberSequence.new({
  1258. NumberSequenceKeypoint.new(0, 0, 0),
  1259. NumberSequenceKeypoint.new(1, 1, 0)
  1260. })
  1261. PartEmmit1.Speed = NumberRange.new(0, 0)
  1262. PartEmmit1.VelocitySpread = 30000
  1263. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1264. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1265. local BodPoss = IT("BodyPosition", soul)
  1266. BodPoss.P = 3000
  1267. BodPoss.D = 1000
  1268. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1269. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1270. wait(1.6)
  1271. soul.Touched:connect(function(hit)
  1272. if hit.Parent == char then
  1273. soul:Destroy()
  1274. end
  1275. end)
  1276. wait(1.2)
  1277. while soul do
  1278. swait()
  1279. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1280. BodPoss.Position = tors.Position
  1281. end
  1282. end)
  1283. soulst()
  1284. end
  1285. end
  1286. function FaceMouse()
  1287. local Cam = workspace.CurrentCamera
  1288. return {
  1289. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1290. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1291. }
  1292. end
  1293.  
  1294. BTAUNT = Instance.new("Sound", tors)
  1295. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2533880583"
  1296. BTAUNT.Volume = 3
  1297. BTAUNT.Pitch = 1
  1298. BTAUNT.Looped = true
  1299. BTAUNT.TimePosition = 0
  1300.  
  1301. BTAUNT3 = Instance.new("Sound", tors)
  1302. BTAUNT3.SoundId = "http://www.roblox.com/asset/?id=157016540"
  1303. BTAUNT3.Volume = 10
  1304. BTAUNT3.Pitch = 1
  1305. BTAUNT3.Looped = false
  1306. BTAUNT3.TimePosition = 0
  1307.  
  1308. TEST = Instance.new("Sound", tors)
  1309. TEST.SoundId = "http://www.roblox.com/asset/?id=2544975373"
  1310. TEST.Volume = 25
  1311. TEST.Pitch = 1
  1312. TEST.Looped = false
  1313. TEST.TimePosition = 0
  1314. -------------------------------------------------------
  1315. --End Effect Function--
  1316. -------------------------------------------------------
  1317. function Cso(ID, PARENT, VOLUME, PITCH)
  1318. local NSound = nil
  1319. coroutine.resume(coroutine.create(function()
  1320. NSound = IT("Sound", PARENT)
  1321. NSound.Volume = VOLUME
  1322. NSound.Pitch = PITCH
  1323. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1324. swait()
  1325. NSound:play()
  1326. game:GetService("Debris"):AddItem(NSound, 50)
  1327. end))
  1328. return NSound
  1329. end
  1330. function CameraEnshaking(Length, Intensity)
  1331. coroutine.resume(coroutine.create(function()
  1332. local intensity = 1 * Intensity
  1333. local rotM = 0.01 * Intensity
  1334. for i = 0, Length, 0.1 do
  1335. swait()
  1336. intensity = intensity - 0.05 * Intensity / Length
  1337. rotM = rotM - 5.0E-4 * Intensity / Length
  1338. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1339. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1340. end
  1341. hum.CameraOffset = Vector3.new(0, 0, 0)
  1342. end))
  1343. end
  1344. -------------------------------------------------------
  1345. --End Important Functions--
  1346. -------------------------------------------------------
  1347.  
  1348.  
  1349. -------------------------------------------------------
  1350. --Start Customization--
  1351. -------------------------------------------------------
  1352. local Player_Size = 1
  1353. if Player_Size ~= 1 then
  1354. root.Size = root.Size * Player_Size
  1355. tors.Size = tors.Size * Player_Size
  1356. hed.Size = hed.Size * Player_Size
  1357. ra.Size = ra.Size * Player_Size
  1358. la.Size = la.Size * Player_Size
  1359. rl.Size = rl.Size * Player_Size
  1360. ll.Size = ll.Size * Player_Size
  1361. ----------------------------------------------------------------------------------
  1362. rootj.Parent = root
  1363. neck.Parent = tors
  1364. RW.Parent = tors
  1365. LW.Parent = tors
  1366. RH.Parent = tors
  1367. LH.Parent = tors
  1368. ----------------------------------------------------------------------------------
  1369. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1370. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1371. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1372. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1373. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1374. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1375. ----------------------------------------------------------------------------------
  1376. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1377. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1378. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1379. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1380. --hat.Parent = Character
  1381. end
  1382. ----------------------------------------------------------------------------------
  1383. ----------------------------------------------------------------------------------
  1384. local equipped = false
  1385. local idle = 0
  1386. local change = 1
  1387. local val = 0
  1388. local toim = 0
  1389. local idleanim = 0.4
  1390. local sine = 0
  1391. local Sit = 1
  1392. ----------------------------------------------------------------------------------
  1393. hum.WalkSpeed = 8
  1394. hum.JumpPower = 57
  1395. hum.Animator.Parent = nil
  1396. ----------------------------------------------------------------------------------
  1397. wait(1)
  1398. player = game.Players.LocalPlayer
  1399. torso = player.Character:WaitForChild("Torso")
  1400. mouse = player:GetMouse()
  1401.  
  1402. mouse.KeyDown:connect(function(key)
  1403. if key == "t" then
  1404. Cso("2545012765", hed, 3.5, 1)
  1405. dist = (torso.Position - mouse.Hit.p).magnitude
  1406. if dist <= 10000 then
  1407. torso.CFrame = CFrame.new(mouse.Hit.p) + Vector3.new(0,3,0)
  1408. end
  1409. end
  1410. end)
  1411. -------------------------------------------------------
  1412. --End Customization--
  1413. -------------------------------------------------------
  1414. local Blobby = Instance.new("Part", char)
  1415. Blobby.Name = "Blob"
  1416. Blobby.CanCollide = false
  1417. Blobby.BrickColor = BrickColor.new("Really black")
  1418. Blobby.Transparency = 0
  1419. Blobby.Material = "Plastic"
  1420. Blobby.Size = Vector3.new(1, 1, 2)
  1421. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1422. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1423.  
  1424. local Weld = Instance.new("Weld", Blobby)
  1425. Weld.Part0 = ra
  1426. Weld.Part1 = Blobby
  1427. Weld.C1 = CFrame.new(0, 0.8, 0)
  1428. Weld.C0 = CFrame.Angles(Rad(-180),0,135)
  1429.  
  1430. local M2 = Instance.new("SpecialMesh")
  1431. M2.Parent = Blobby
  1432. M2.MeshId = "rbxassetid://28140935"
  1433. M2.TextureId = "rbxassetid://26884682"
  1434. M2.Scale = Vector3.new(1, 0.8, 1)
  1435.  
  1436. --[[local naeeym2 = Instance.new("BillboardGui",char)
  1437. naeeym2.AlwaysOnTop = true
  1438. naeeym2.Size = UDim2.new(5,35,2,15)
  1439. naeeym2.StudsOffset = Vector3.new(0, 3.5, 0)
  1440. naeeym2.Adornee = hed
  1441. naeeym2.Name = "Name"
  1442. --naeeym2.PlayerToHideFrom = Player
  1443. local tecks2 = Instance.new("TextLabel",naeeym2)
  1444. tecks2.BackgroundTransparency = 1
  1445. tecks2.TextScaled = true
  1446. tecks2.BorderSizePixel = 0
  1447. tecks2.Text = "Fight Me"
  1448. tecks2.Font = Enum.Font.Bodoni
  1449. tecks2.TextSize = 30
  1450. tecks2.TextStrokeTransparency = 0
  1451. tecks2.TextColor3 = Color3.new(0, 0, 0)
  1452. tecks2.TextStrokeColor3 = Color3.new(1, 1, 1)
  1453. tecks2.Size = UDim2.new(1,0,0.5,0)
  1454. tecks2.Parent = naeeym2]]
  1455. ----------------------------------------------------------------------------------
  1456. local AddInstance = function(Object, ...)
  1457. local Obj = Instance.new(Object)
  1458. for i,v in next,(...) do
  1459. Obj[i] = v
  1460. end
  1461. return Obj
  1462. end
  1463. ----------------------------------------------------
  1464. local Reaper = AddInstance("Part",{
  1465. Parent = hed,
  1466. CFrame = hed.CFrame,
  1467. formFactor = "Symmetric",
  1468. Size = Vector3.new(1, 1, 1),
  1469. CanCollide = false,
  1470. TopSurface = "Smooth",
  1471. BottomSurface = "Smooth",
  1472. Locked = true,
  1473. })
  1474. local Weld = AddInstance("Weld",{
  1475. Parent = Reaper,
  1476. Part0 = hed,
  1477. C0 = CFrame.new(0, 0.8, 0.4)*CFrame.Angles(0, 0, 0),
  1478. Part1 = Reaper,
  1479. })
  1480. local Mesh = AddInstance("SpecialMesh",{
  1481. Parent = Reaper,
  1482. MeshId = "rbxassetid://193760002",
  1483. TextureId = "rbxassetid://89867215",
  1484. Scale = Vector3.new(1.1, 1.1, 1.1),
  1485. VertexColor = Vector3.new(0.5, 0.5, 0.5),
  1486. })
  1487. -------------------------------------------------------
  1488. wait(1)
  1489. plr = game.Players.LocalPlayer
  1490. char = plr.Character
  1491. mouse = plr:GetMouse()
  1492. whitecolor = Color3.new(1,1,1)
  1493. epicmode = false
  1494. normal = true
  1495. for i,v in pairs(char:GetChildren()) do
  1496. if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
  1497. v:Destroy()
  1498. end
  1499. end
  1500. local shirt = Instance.new("Shirt",char)
  1501. shirt.ShirtTemplate = "rbxassetid://2544612637"
  1502. local pants = Instance.new("Pants",char)
  1503. pants.PantsTemplate = "rbxassetid://2544611861"
  1504. local bdycolors = char["Body Colors"]
  1505. bdycolors.HeadColor3 = whitecolor
  1506. bdycolors.LeftArmColor3 = whitecolor
  1507. bdycolors.LeftLegColor3 = whitecolor
  1508. bdycolors.RightArmColor3 = whitecolor
  1509. bdycolors.RightLegColor3 = whitecolor
  1510. bdycolors.TorsoColor3 = whitecolor
  1511. for i,v in pairs(char:GetChildren()) do
  1512. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  1513. v:Destroy()
  1514. end
  1515. end
  1516.  
  1517. -------------------------------------------------------
  1518. --Start Attacks N Stuff--
  1519. -------------------------------------------------------
  1520. local naeeym2 = Instance.new("BillboardGui",char)
  1521. naeeym2.AlwaysOnTop = true
  1522. naeeym2.Size = UDim2.new(5,35,2,35)
  1523. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1524. naeeym2.Adornee = hed
  1525. naeeym2.Name = "Name"
  1526.  
  1527. local tecks2 = Instance.new("TextLabel",naeeym2)
  1528. tecks2.BackgroundTransparency = 1
  1529. tecks2.TextScaled = true
  1530. tecks2.BorderSizePixel = 0
  1531. tecks2.Text = "??? Wha boi"
  1532. tecks2.Font = "Fantasy"
  1533. tecks2.TextSize = 50
  1534. tecks2.TextStrokeTransparency = 0
  1535. tecks2.TextColor3 = BrickColor.new('Really black').Color
  1536. tecks2.TextStrokeColor3 = BrickColor.new('Bright blue').Color
  1537. tecks2.Size = UDim2.new(1,0,0.5,0)
  1538. tecks2.Parent = naeeym2
  1539. textfag = tecks2
  1540. tecks2.Text = "yeah im still bein a skid"
  1541. BTAUNT:Play()
  1542. coroutine.resume(coroutine.create(function()
  1543. while textfag ~= nil do
  1544. swait()
  1545. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  1546. textfag.Rotation = math.random(-3,3)
  1547. end
  1548. end))
  1549.  
  1550. function get_out()
  1551. BTAUNT:Stop()
  1552. attack = true
  1553. BTAUNT3:Remove()
  1554. BTAUNT3:Play()
  1555. repeat
  1556. hum.WalkSpeed = 10
  1557. for i = 0,0.37,0.03 do
  1558. swait()
  1559. BTAUNT3.Parent = tors
  1560. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1561. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1562. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  1563. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1564. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.2 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  1565. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  1566. end
  1567. for i = 0,0.37,0.03 do
  1568. swait()
  1569. BTAUNT3.Parent = tors
  1570. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1571. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1572. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  1573. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1574. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.2 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  1575. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  1576. end
  1577. until BTAUNT3.Playing == false
  1578. BTAUNT3:Stop()
  1579. BTAUNT3:Play()
  1580. BTAUNT3:Remove()
  1581. BTAUNT:Play()
  1582. attack = false
  1583. hum.WalkSpeed = 20
  1584. BTAUNT:Play()
  1585. end
  1586. function Taunt2()
  1587. attack = true
  1588. hum.WalkSpeed = 0
  1589. CFuncs.Sound.Create("rbxassetid://2545008459", head, 100, 1)
  1590. for i = 0, 2, 0.1 do
  1591. swait()
  1592. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  1593. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1594. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1595. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1596. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1597. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1598. end
  1599. for i = 0, 6, 0.1 do
  1600. swait()
  1601. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .2 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  1602. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 2) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.15)
  1603. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1604. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1605. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1606. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1607. end
  1608. for i = 0, 2, 0.1 do
  1609. swait()
  1610. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  1611. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1612. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1613. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1614. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1615. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1616. end
  1617. attack = false
  1618. hum.WalkSpeed = 20
  1619. end
  1620. function icando()
  1621. print('>:3')
  1622. attack = true
  1623. hum.WalkSpeed = 0
  1624. TEST:Remove()
  1625. TEST:Play()
  1626. repeat
  1627. for i = 0,4,0.1 do
  1628. swait()
  1629. TEST.Parent = tors
  1630. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  1631. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  1632. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1633. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1634. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-76)), 0.1)
  1635. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(56)), 0.1)
  1636. end
  1637. until TEST.Playing == false
  1638. TEST:Stop()
  1639. TEST:Play()
  1640. TEST:Remove()
  1641. print('I CAN DO ANYTHING')
  1642. attack = false
  1643. hum.WalkSpeed = 20
  1644. end
  1645. function Blood_ball()
  1646. local orb = Instance.new("Part", char)
  1647. orb.Anchored = true
  1648. orb.BrickColor = BrickC("Royal Purple")
  1649. orb.CanCollide = false
  1650. orb.FormFactor = 3
  1651. orb.Name = "Ring"
  1652. orb.Material = "Neon"
  1653. orb.Size = Vector3.new(1, 1, 1)
  1654. orb.Transparency = 0
  1655. orb.TopSurface = 0
  1656. orb.BottomSurface = 0
  1657. local orbm = Instance.new("SpecialMesh", orb)
  1658. orbm.MeshType = "Sphere"
  1659. orbm.Name = "SizeMesh"
  1660. orbm.Scale = Vector3.new(0, 0, 0)
  1661. local scaled = 0.1
  1662. local posid = 0
  1663. for i = 0, 109, 0.1 do
  1664. swait()
  1665. scaled = scaled + 0.001
  1666. posid = posid - scaled
  1667. orb.CFrame = ra.CFrame * CF(0, -0.1 + posid / 1.05, 0)
  1668. orbm.Scale = orbm.Scale + Vector3.new(scaled, scaled, scaled)
  1669. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1670. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1671. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  1672. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  1673. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  1674. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  1675. end
  1676. coroutine.resume(coroutine.create(function()
  1677. orb.Anchored = false
  1678. --CFuncs.Sound.Create("rbxassetid://260433768", root, 1.25, 1)
  1679. mes("CALAMITY ORB COMING IN EVERYTHING WILL BE DESTROYED",0.05)
  1680. local a = Instance.new("Part", workspace)
  1681. a.Name = "Direction"
  1682. a.Anchored = true
  1683. a.BrickColor = BrickC("Crimson")
  1684. a.Material = "Neon"
  1685. a.Transparency = 1
  1686. a.CanCollide = false
  1687. local ray = Ray.new(orb.CFrame.p, (root.CFrame.lookVector - orb.CFrame.p).unit * 500)
  1688. local ignore = orb
  1689. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1690. a.BottomSurface = 10
  1691. a.TopSurface = 10
  1692. local distance = (orb.CFrame.p - position).magnitude
  1693. a.Size = Vector3.new(0.1, 0.1, 0.1)
  1694. a.CFrame = CF(orb.CFrame.p, position) * CF(0, 0, 0)
  1695. orb.CFrame = a.CFrame
  1696. a:Destroy()
  1697. local bv = Instance.new("BodyVelocity")
  1698. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1699. bv.velocity = orb.CFrame.lookVector * 125
  1700. bv.Parent = orb
  1701. local hitted = false
  1702. game:GetService("Debris"):AddItem(orb, 15)
  1703. wait()
  1704. local hit = orb.Touched:connect(function(hit)
  1705. if hitted == false then
  1706. hitted = true
  1707. coroutine.resume(coroutine.create(function()
  1708. for i = 0,1.8,0.1 do
  1709. swait()
  1710. hum.CameraOffset = Vector3.new(Mrandom(-1,1),0,Mrandom(-1,1))
  1711. end
  1712. for i = 0,1.8,0.1 do
  1713. swait()
  1714. hum.CameraOffset = Vector3.new(0,0,0)
  1715. end
  1716. end))
  1717. CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1)
  1718. for i, v in pairs(FindNearestHead(orb.CFrame.p, 50000)) do
  1719. if v:FindFirstChild("Head") then
  1720. Eviscerate(v)
  1721. end
  1722. end
  1723. Magic(1, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickC("Royal Purple"), "Sphere")
  1724. Magic(2, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickC("Royal Purple"), "Sphere")
  1725. for i = 0, 9 do
  1726. --Aura(1, 2.5, "Add", orb.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Royal purple"), 0, "Sphere")
  1727. --Aura(2, 5, "Add", orb.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Royal purple"), 0, "Sphere")
  1728. end
  1729. orb.Anchored = true
  1730. orb.Transparency = 1
  1731. wait(8)
  1732. orb:Destroy()
  1733. end
  1734. end)
  1735. end))
  1736. for i = 0, 2, 0.1 do
  1737. swait()
  1738. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1739. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1740. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  1741. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  1742. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  1743. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  1744. end
  1745. attack = false
  1746. end
  1747. function Blood_ball()
  1748. attack = true
  1749. local orb = Instance.new("Part", char)
  1750. orb.Anchored = true
  1751. orb.BrickColor = BrickC("Royal Purple")
  1752. orb.CanCollide = false
  1753. orb.FormFactor = 3
  1754. orb.Name = "Ring"
  1755. orb.Material = "Neon"
  1756. orb.Size = Vector3.new(1, 1, 1)
  1757. orb.Transparency = 0
  1758. orb.TopSurface = 0
  1759. orb.BottomSurface = 0
  1760. local orbm = Instance.new("SpecialMesh", orb)
  1761. orbm.MeshType = "Sphere"
  1762. orbm.Name = "SizeMesh"
  1763. orbm.Scale = Vector3.new(0, 0, 0)
  1764. local scaled = 0.1
  1765. local posid = 0
  1766. for i = 0, 12, 0.1 do
  1767. swait()
  1768. scaled = scaled + 0.001
  1769. posid = posid - scaled
  1770. orb.CFrame = ra.CFrame * CF(0, -0.1 + posid / 1.05, 0)
  1771. orbm.Scale = orbm.Scale + Vector3.new(scaled, scaled, scaled)
  1772. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1773. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1774. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  1775. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1776. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  1777. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1778. end
  1779. coroutine.resume(coroutine.create(function()
  1780. orb.Anchored = false
  1781. local a = Instance.new("Part", workspace)
  1782. a.Name = "Direction"
  1783. a.Anchored = true
  1784. a.BrickColor = BrickC("Royal purple")
  1785. a.Material = "Neon"
  1786. a.Transparency = 1
  1787. a.CanCollide = false
  1788. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500)
  1789. local ignore = orb
  1790. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1791. a.BottomSurface = 10
  1792. a.TopSurface = 10
  1793. local distance = (orb.CFrame.p - position).magnitude
  1794. a.Size = Vector3.new(0.1, 0.1, 0.1)
  1795. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
  1796. orb.CFrame = a.CFrame
  1797. a:Destroy()
  1798. local bv = Instance.new("BodyVelocity")
  1799. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1800. bv.velocity = orb.CFrame.lookVector * 125
  1801. bv.Parent = orb
  1802. local hitted = false
  1803. game:GetService("Debris"):AddItem(orb, 15)
  1804. swait()
  1805. local hit = orb.Touched:connect(function(hit)
  1806. if hitted == false then
  1807. hitted = true
  1808. CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1)
  1809. for i, v in pairs(FindNearestHead(orb.CFrame.p, 25)) do
  1810. if v:FindFirstChild("Head") then
  1811. Eviscerate(v)
  1812. end
  1813. end
  1814. Magic(1, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickC("Royal Purple"), "Sphere")
  1815. Magic(2, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickC("Royal Purple"), "Sphere")
  1816. for i = 0, 9 do
  1817. Aura(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Royal Purple"), 0, "Sphere")
  1818. Aura(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Royal Purple"), 0, "Sphere")
  1819. end
  1820. orb.Anchored = true
  1821. orb.Transparency = 1
  1822. wait(8)
  1823. orb:Destroy()
  1824. end
  1825. end)
  1826. end))
  1827. for i = 0, 1, 0.1 do
  1828. swait()
  1829. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(30)), 0.3)
  1830. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(-30)), 0.3)
  1831. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(6)), 0.3)
  1832. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-6)), 0.3)
  1833. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.3)
  1834. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(6), Rad(Mrandom(-15, 15)), Rad(-5 + 4.5 * Sin(sine / 20))), 0.3)
  1835. end
  1836. attack = false
  1837. end
  1838. function blast()
  1839. attack = true
  1840. hum.WalkSpeed = 0
  1841. for i = 0,1.2,0.1 do
  1842. swait()
  1843. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1844. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1845. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1846. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1847. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1848. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-15)), 0.1)
  1849. end
  1850. Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick")
  1851. Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick")
  1852. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 15.1, 15.1, 15.1, 0.01)
  1853. Effects.Sphere.Create(maincolor, root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 11.1, 11.1, 11.1, 0.01)
  1854. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Really blue"), "Sphere")
  1855. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Royal Purple"), "Sphere")
  1856. Magic(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(35, 0.1, 35), 0.01, BrickColor.new("Royal Purple"), "Sphere")
  1857.  
  1858. for i, v in pairs(FindNearestHead(tors.CFrame.p, 14.5)) do
  1859. if v:FindFirstChild("Head") then
  1860. Eviscerate(v)
  1861. end
  1862. end
  1863.  
  1864. for i = 1,4.7,0.1 do
  1865. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1866. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1867. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1868. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1869. RW.C0 = clerp(RW.C0, CF(1.2, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-34)), 0.1)
  1870. LW.C0 = clerp(LW.C0, CF(-1.5, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(-15)), 0.1)
  1871. end
  1872. wait(.6)
  1873. Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick")
  1874. Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick")
  1875. Effects.Sphere.Create(BrickColor.new("Royal purple"), root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 15.1, 15.1, 15.1, 0.01)
  1876. Effects.Sphere.Create(maincolor, root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 11.1, 11.1, 11.1, 0.01)
  1877. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Really blue"), "Sphere")
  1878. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Bright blue"), "Sphere")
  1879. Magic(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(35, 0.1, 35), 0.01,BrickColor.new("Royal Purple"), "Sphere")
  1880.  
  1881. for i, v in pairs(FindNearestHead(tors.CFrame.p, 14.5)) do
  1882. if v:FindFirstChild("Head") then
  1883. Eviscerate(v)
  1884. end
  1885. end
  1886.  
  1887. for i = 1,4.7,0.1 do
  1888. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1889. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1890. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1891. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1892. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(15)), 0.1)
  1893. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(34)), 0.1)
  1894. end
  1895. wait(.6)
  1896. Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick")
  1897. Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick")
  1898. Effects.Sphere.Create(BrickColor.new("Royal purple"), root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 15.1, 15.1, 15.1, 0.01)
  1899. Effects.Sphere.Create(maincolor, root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 11.1, 11.1, 11.1, 0.01)
  1900. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Really blue"), "Sphere")
  1901. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Royal purple"), "Sphere")
  1902. Magic(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(35, 0.1, 35), 0.01, BrickColor.new("Royal purple"), "Sphere")
  1903.  
  1904. for i, v in pairs(FindNearestHead(tors.CFrame.p, 14.5)) do
  1905. if v:FindFirstChild("Head") then
  1906. Eviscerate(v)
  1907. end
  1908. end
  1909.  
  1910. for i = 1,4.7,0.1 do
  1911. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1912. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1913. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1914. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1915. RW.C0 = clerp(RW.C0, CF(1.2, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-34)), 0.1)
  1916. LW.C0 = clerp(LW.C0, CF(-1.5, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(-15)), 0.1)
  1917. end
  1918. wait(.6)
  1919. Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick")
  1920. Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick")
  1921. Effects.Sphere.Create(BrickColor.new("Royal purple"), root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 15.1, 15.1, 15.1, 0.01)
  1922. Effects.Sphere.Create(maincolor, root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 11.1, 11.1, 11.1, 0.01)
  1923. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Really blue"), "Sphere")
  1924. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Bright blue"), "Sphere")
  1925. Magic(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(35, 0.1, 35), 0.01, BrickColor.new("Royal purple"), "Sphere")
  1926.  
  1927. for i, v in pairs(FindNearestHead(tors.CFrame.p, 14.5)) do
  1928. if v:FindFirstChild("Head") then
  1929. Eviscerate(v)
  1930. end
  1931. end
  1932.  
  1933. for i = 1,4.7,0.1 do
  1934. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1935. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1936. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1937. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1938. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(15)), 0.1)
  1939. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(34)), 0.1)
  1940. end
  1941. wait(.6)
  1942. attack = false
  1943. hum.WalkSpeed = 8
  1944. end
  1945. function dejzrXD()
  1946. attack = true
  1947. hum.WalkSpeed = 20
  1948. for i = 0, 4, 0.1 do
  1949. swait()
  1950. Cso("2545012765", char, 10, 1)
  1951. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  1952. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(40)), 0.2)
  1953. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  1954. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  1955. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  1956. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  1957. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  1958. end
  1959. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  1960. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  1961. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  1962. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  1963. CameraEnshaking(4, 5)
  1964. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  1965. if v:FindFirstChild("Head") then
  1966. Eviscerate(v)
  1967. end
  1968. end
  1969. for i = 0, 2, 0.1 do
  1970. swait()
  1971. hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  1972. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(40)), 0.2)
  1973. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  1974. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  1975. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  1976. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  1977. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  1978. end
  1979. attack = false
  1980. Speed = 20
  1981. end
  1982.  
  1983. function Attack()
  1984. attack = true
  1985. for i = 0, 2.6, 0.1 do
  1986. swait()
  1987. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-60)), 0.2)
  1988. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-7.5 * Sin(sine / 30)), Rad(0), Rad(60)), 0.2)
  1989. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.2)
  1990. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.2)
  1991. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2)
  1992. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.2)
  1993. end
  1994. Cso("2545012765", tors, 10, 1)
  1995. CameraEnshaking(2, 15)
  1996. Effects.Wave.Create(BrickColor.new("Royal purple"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1997. Effects.Wave.Create(BrickColor.new("Royal purple"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1998. Effects.Wave.Create(BrickColor.new("Royal purple"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1999. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  2000. if v:FindFirstChild("Head") then
  2001. Eviscerate(v)
  2002. end
  2003. end
  2004. for i = 0, 3, 0.1 do
  2005. swait()
  2006. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-15)), 0.3)
  2007. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 7.5 * Sin(sine / 30)), Rad(0), Rad(15)), 0.3)
  2008. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.3)
  2009. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.3)
  2010. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-25)), 0.3)
  2011. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.3)
  2012. end
  2013. attack = false
  2014. end
  2015. function Orb_Strike()
  2016. attack = true
  2017. Cso("2545012765", char, 7, 0.8)
  2018. for i = 0, 9 do
  2019. Aura(1, 1.5, "Add", mouse.Hit * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 45, -0.05, maincolor, 0, "Sphere")
  2020. Aura(2, 1.5, "Add", mouse.Hit * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 45, -0.05, maincolor, 0, "Sphere")
  2021. end
  2022. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2023. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2024. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  2025. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  2026. for i, v in pairs(FindNearestHead(Mouse.Hit.p, 14.5)) do
  2027. if v:FindFirstChild("Head") then
  2028. Eviscerate(v)
  2029. end
  2030. end
  2031. attack = false
  2032. hum.WalkSpeed = 20
  2033. end
  2034. -------------------------------------------------------
  2035. --End Attacks N Stuff--
  2036. -------------------------------------------------------
  2037. mouse.KeyDown:connect(function(key)
  2038. if attack == false then
  2039. if key == 'e' then
  2040. icando()
  2041. elseif key == 'c' then
  2042. Blood_ball()
  2043. elseif key == "x" then
  2044. blast()
  2045. elseif key == "y" then
  2046. Taunt2()
  2047. elseif key == 'h' then
  2048. Orb_Strike()
  2049. elseif key == "z" then
  2050. dejzrXD()
  2051. end
  2052. end
  2053. end)
  2054.  
  2055. mouse.Button1Down:connect(function(key)
  2056. if attack == false then
  2057. Attack()
  2058. end
  2059. end)
  2060.  
  2061.  
  2062.  
  2063. -------------------------------------------------------
  2064. --Start Animations--
  2065. -------------------------------------------------------
  2066. print("By Makhail07")
  2067. while true do
  2068. swait()
  2069. sine = sine + change
  2070. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2071. local velderp = root.Velocity.y
  2072. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  2073. if equipped == true or equipped == false then
  2074. if attack == false then
  2075. idle = idle + 1
  2076. else
  2077. idle = 0
  2078. end
  2079. if 1 < root.Velocity.y and hitfloor == nil then
  2080. Anim = "Jump"
  2081. if attack == false then
  2082. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15)
  2083. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2084. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2085. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2086. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  2087. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  2088. end
  2089. elseif -1 > root.Velocity.y and hitfloor == nil then
  2090. Anim = "Fall"
  2091. if attack == false then
  2092. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  2093. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2094. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  2095. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  2096. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  2097. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  2098. end
  2099. elseif torvel < 1 and hitfloor ~= nil then
  2100. Anim = "Idle"
  2101. change = 1
  2102. if attack == false then
  2103. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  2104. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2105. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2106. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2107. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  2108. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2109. end
  2110. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  2111. Anim = "Walk"
  2112. change = 1
  2113. if attack == false then
  2114. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
  2115. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2116. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2117. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2118. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  2119. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2120. end
  2121. elseif torvel >= 25 and hitfloor ~= nil then
  2122. Anim = "Sprint"
  2123. change = 1.35
  2124. if attack == false then
  2125. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  2126. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2127. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2128. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2129. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2130. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  2131. end
  2132. end
  2133. end
  2134. if 0 < #Effects then
  2135. for e = 1, #Effects do
  2136. if Effects[e] ~= nil then
  2137. local Thing = Effects[e]
  2138. if Thing ~= nil then
  2139. local Part = Thing[1]
  2140. local Mode = Thing[2]
  2141. local Delay = Thing[3]
  2142. local IncX = Thing[4]
  2143. local IncY = Thing[5]
  2144. local IncZ = Thing[6]
  2145. if 1 >= Thing[1].Transparency then
  2146. if Thing[2] == "Block1" then
  2147. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2148. local Mesh = Thing[1].Mesh
  2149. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2150. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2151. elseif Thing[2] == "Block2" then
  2152. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2153. local Mesh = Thing[7]
  2154. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2155. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2156. elseif Thing[2] == "Block3" then
  2157. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2158. local Mesh = Thing[7]
  2159. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2160. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2161. elseif Thing[2] == "Cylinder" then
  2162. local Mesh = Thing[1].Mesh
  2163. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2164. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2165. elseif Thing[2] == "Blood" then
  2166. local Mesh = Thing[7]
  2167. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2168. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2169. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2170. elseif Thing[2] == "Elec" then
  2171. local Mesh = Thing[1].Mesh
  2172. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2173. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2174. elseif Thing[2] == "Disappear" then
  2175. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2176. elseif Thing[2] == "Shatter" then
  2177. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2178. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2179. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2180. Thing[6] = Thing[6] + Thing[5]
  2181. end
  2182. else
  2183. Part.Parent = nil
  2184. table.remove(Effects, e)
  2185. end
  2186. end
  2187. end
  2188. end
  2189. end
  2190. end
  2191. -------------------------------------------------------
  2192. --End Animations And Script--
  2193. -------------------------------------------------------
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