Advertisement
ReshiStar

Untitled

Jan 16th, 2020
129
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.34 KB | None | 0 0
  1. layertwo:
  2. type: task
  3. script:
  4.  
  5. - if <location[0,3,1,newworld].material> == m@green_wool && <location[-1,3,0,newworld].material> == m@green_wool:
  6. - define randomnumber <util.random.int[1].to[2]>
  7. - if <def[randomnumber]> == 1:
  8. - modifyblock <location[-1,3,1,newworld]> green_wool
  9. - if <def[randomnumber]> == 2:
  10. - modifyblock <location[-1,3,1,newworld]> yellow_wool
  11. - else if <location[0,3,1,newworld].material> == m@green_wool && <location[-1,3,0,newworld].material> == m@yellow_wool || <location[0,3,1,newworld].material> == m@yellow_wool && <location[-1,3,0,newworld].material> == m@green_wool:
  12. - define randomnumber <util.random.int[1].to[3]>
  13. - if <def[randomnumber]> == 1:
  14. - modifyblock <location[-1,3,1,newworld]> green_wool
  15. - if <def[randomnumber]> == 2:
  16. - modifyblock <location[-1,3,1,newworld]> yellow_wool
  17. - if <def[randomnumber]> == 3:
  18. - modifyblock <location[-1,3,1,newworld]> red_wool
  19. - else if <location[0,3,1,newworld].material> == m@green_wool && <location[-1,3,0,newworld].material> == m@red_wool || <location[0,3,1,newworld].material> == m@red_wool && <location[-1,3,0,newworld].material> == m@green_wool:
  20. - define randomnumber <util.random.int[1].to[3]>
  21. - if <def[randomnumber]> == 1:
  22. - modifyblock <location[-1,3,1,newworld]> yellow_wool
  23. - if <def[randomnumber]> == 2:
  24. - modifyblock <location[-1,3,1,newworld]> red_wool
  25. - if <def[randomnumber]> == 3:
  26. - modifyblock <location[-1,3,1,newworld]> black_wool
  27. - else if <location[0,3,1,newworld].material> == m@yellow_wool && <location[-1,3,0,newworld].material> == m@yellow_wool:
  28. - define randomnumber <util.random.int[1].to[2]>
  29. - if <def[randomnumber]> == 1:
  30. - modifyblock <location[-1,3,1,newworld]> yellow_wool
  31. - if <def[randomnumber]> == 2:
  32. - modifyblock <location[-1,3,1,newworld]> red_wool
  33. - else if <location[0,3,1,newworld].material> == m@yellow_wool && <location[-1,3,0,newworld].material> == m@red_wool || <location[0,3,1,newworld].material> == m@red_wool && <location[-1,3,0,newworld].material> == m@yellow_wool:
  34. - define randomnumber <util.random.int[1].to[3]>
  35. - if <def[randomnumber]> == 1:
  36. - modifyblock <location[-1,3,1,newworld]> yellow_wool
  37. - if <def[randomnumber]> == 2:
  38. - modifyblock <location[-1,3,1,newworld]> red_wool
  39. - if <def[randomnumber]> == 3:
  40. - modifyblock <location[-1,3,1,newworld]> black_wool
  41. - else if <location[0,3,1,newworld].material> == m@red_wool && <location[-1,3,0,newworld].material> == m@red_wool:
  42. - define randomnumber <util.random.int[1].to[2]>
  43. - if <def[randomnumber]> == 1:
  44. - modifyblock <location[-1,3,1,newworld]> red_wool
  45. - if <def[randomnumber]> == 2:
  46. - modifyblock <location[-1,3,1,newworld]> black_wool
  47. - else if <location[0,3,1,newworld].material> == m@green_wool && <location[-1,3,0,newworld].material> == m@black_wool || <location[0,3,1,newworld].material> == m@black_wool && <location[-1,3,0,newworld].material> == m@green_wool:
  48. - define randomnumber <util.random.int[1].to[4]>
  49. - if <def[randomnumber]> == 1:
  50. - modifyblock <location[-1,3,1,newworld]> green_wool
  51. - if <def[randomnumber]> == 2:
  52. - modifyblock <location[-1,3,1,newworld]> yellow_wool
  53. - if <def[randomnumber]> == 3:
  54. - modifyblock <location[-1,3,1,newworld]> red_wool
  55. - if <def[randomnumber]> == 4:
  56. - modifyblock <location[-1,3,1,newworld]> black_wool
  57. - else if <location[0,3,1,newworld].material> == m@yellow_wool && <location[-1,3,0,newworld].material> == m@black_wool || <location[0,3,1,newworld].material> == m@black_wool && <location[-1,3,0,newworld].material> == m@yellow_wool:
  58. - define randomnumber <util.random.int[1].to[3]>
  59. - if <def[randomnumber]> == 1:
  60. - modifyblock <location[-1,3,1,newworld]> yellow_wool
  61. - if <def[randomnumber]> == 2:
  62. - modifyblock <location[-1,3,1,newworld]> red_wool
  63. - if <def[randomnumber]> == 3:
  64. - modifyblock <location[-1,3,1,newworld]> black_wool
  65. - else if <location[0,3,1,newworld].material> == m@red_wool && <location[-1,3,0,newworld].material> == m@black_wool || <location[0,3,1,newworld].material> == m@black_wool && <location[-1,3,0,newworld].material> == m@red_wool:
  66. - define randomnumber <util.random.int[1].to[2]>
  67. - if <def[randomnumber]> == 1:
  68. - modifyblock <location[-1,3,1,newworld]> red_wool
  69. - if <def[randomnumber]> == 2:
  70. - modifyblock <location[-1,3,1,newworld]> black_wool
  71. - else if <location[0,3,1,newworld].material> == m@black_wool && <location[-1,3,0,newworld].material> == m@black_wool:
  72. - define randomnumber <util.random.int[1].to[1]>
  73. - if <def[randomnumber]> == 1:
  74. - modifyblock <location[-1,3,1,newworld]> black_wool
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement