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- on skript load:
- create a gui with id "LobbySelector" with virtual chest with 4 rows named "&4Lobby Selector":
- make gui slot 2 with diamond sword named "PVP":
- execute player command "/me PVP" #'on skript load' event doesn't have a 'player', but it will recognize it as it does have.
- make gui slot 4 with grass named "SkyBlock":
- execute player command "/me SkyBlock"
- command /lobby:
- trigger:
- open gui "LobbySelector" to player
- command /shop [<integer>] [<text>]:
- trigger:
- if arg-2 is "open":
- broadcast "open %arg-1%"
- else if arg-2 is "set":
- broadcast "set %arg-1%"
- broadcast "%arg-1%, %arg-2%"
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