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- ap_ratio = (0:0.1:6);
- max_hp = (0:0.5:4000);
- [x,y] = meshgrid(ap_ratio,max_hp);
- dcap_AP = 252;
- dcap_dmg = dcap_AP .* x;
- blasting_AP = 40;
- dfg_AP = 114;
- active = (0.3+0.00035*dfg_AP).*y;
- dfg_APdmg = dfg_AP.*x;
- dfg_dmg = dfg_APdmg + active;
- difference = dfg_dmg - dcap_dmg;
- figure;
- contour(ap_ratio,max_hp,difference,1000);
- xlabel('Total AP Ratio');
- ylabel('Maximum HP');
- title('Deathfire Grasp vs. Rabadon’s Deathcap');
- colorbar;
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