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- Download
- First thing you need is this file.
- http://pan.baidu.com/share/link?shareid=127289&uk=3507358410
- Once you download this you can extract it anywhere.
- To see what people have done with it check this out.
- http://tieba.baidu.com/p/2005045765
- How to use it
- First run the file +¦+=Package¦ß+í¦˜v1.4
- Hey if you don't have asian languages installed this looks funny. If your system has Chinese language support, you can use AppLocale or change System Locale/Language for non unicode programs to start the program with the menus with the correct characters (the program is in Chinese Simplified).
- File.png
- Click on the (C)
- Open.PNG
- Browse to your program files/snail games usa/age of wushu folder
- Go to the res folder and find text.package and select open.
- Now you can chose where to save it. I recommend a new fold for this. The program will make a subfolder where ever you point it at.
- How this game is built
- This game is built using html and LUA scripting it looks like. Hell most of this stuff is client side when it shouldn't be. If you understand LUA I would go open those packages.
- Inside of package files are few different file types.
- .idres files which you can open with notepad. I recomend notepad++. These are text files with a pointer ID in them.
- config files are simple config tools pulled up in LUA files.
- .dds files are direct draw surface files. These are item skins.
- .xmod are the actual model files.
- For some of these packages, such as text.package, ini.package, skin.package, fonts.package etc you can use them by putting them in a folder within res and editing the file location in Age of Wushu/bin/packages.ini. Some files must be recompiled to be used, such as any model package and the lua package.
- e.g. for text.package:
- File=res\text
- Files
- text.package
- In here there are a few things. Exploring the subfolders you will fine chineses, chineset, and english. No shit the language config file here lets you just switch everything to chinese.
- Open the english folder and you will see a lot of files.
- desc.idres is a 63270 line file with most descriptions in the game. This is the tool tip data for items and some task information. If you are ever told a line in the game it exists here.
- string_npctalk.idres is 20323 line file with a lot of chat npcs give you. These are speech bubbles and menus.
- Look around 1900-2000 and you will see they made guild descriptions for every building for every guild base. That means you have a description for the main hall x the number of main halls in the game and they are all the same.
- string_player_name folder has the name database for the disabled 'real character name' system.
- stringtask_normal folder has quest dialogue for normal quests and life skill dailies.
- stringtask_special folder has the dialogues for the main questlines. stringtask_special_qy_*.idres are dialogue and quest tracker info for the third inner quests and some random encounters.
- lua.package
- The game will not let you start with an old version of the lua, or will boot you after you login, but you can selectively replace some non-critical files only and it will still let you start. You must recompile this file to be able to use it.
- form_* folders have the lua side of the interface window sizes and layouts. If you replace these and use equivalent versions of the form files in the skin.package you can revert the interface changes made in the recent patches as desired.
- skin.package
- This has the xml files for the interface. Editing the form files in here without also editing the lua form files for the same element may give you a ton of lua errors.
- res_font.xml controls what fonts are used, for what, and how they are formatted.
- fonts.package
- The game fonts are in here. The font xml is however not in this package (it's in skin.package). You can add extra fonts to this and edit res_font.xml in skin.package to edit the fonts used and their properties.
- gui.package
- The interface image libraries are in here, in .png format.
- ini.package
- filter.ini - This is exactly what you would expect it to be.
- func_btns.ini - This seems to let you rearrange the locations of the buttons on the bottom right bar. If you change this, delete the general_info_filter.ini in the folder that holds the ini files for your character's acct or it may render some buttons invisible.
- func_info.ini - This looks neat but I don't know what this is yet.
- http://dl.dropbox.com/u/114685/ini.package
- THIS REMOVES THE CHAT FILTER WHICH IS ENTIRELY CLIENT-SIDE AND CONTAINED IN filter.ini WHICH IS FUCKING RETARDED
- mus.package
- Contains all the game music in ogg format. Presumably you could replace these with your own music if desired.
- obj.*.package
- Most of these are self explanatory from the name.
- obj_char.package: character, clothing, equipment models and skins. If it can be worn by a player character it's in here.
- obj_npc.package npc: NPC models and skins. I don't think these are compatible with character models.
- obj_weapon.package: weapon models and skins. Includes lore weapons.
- To change a model and skin, copy the xmod and relevant dds files you want to use to the folder where you want to replace skins and models. Backup the original files if desired. Once those files are there, rename the xmod file(s) you just copied to here to the name of the models in that folder you want them to replace (delete or rename the original xmod).
- Do NOT rename the dds files, for the model files reference specific skin files and if you renamed them the game can't find them. You must recompile the obj package the files are in to use these ingame.
- However, any change you make to these will appear on every character with that equipment, so if eg you change your sword model to the flute model, every character using that sword will appear to have the flute, or possibly even dual flutes if that model is also used for dual swords. This would work better if you have equipment or costume combinations that are not commonly used.
- share.package
- This has all sorts of very interesting ini files...
- rule/condition.ini - This has a bunch of formulas in here that have parameters. Some of these will reference other functions in the parameters.
- rule/condition.xml - This may have some good info.
- task/scene_random_adventure.ini - This is all the random adventures and their requirements. Check the function number here against the condition.ini file.
- Name of npc, refresh timer, number of people in the zone required, function, number of times you can fail before you can skip it, number of minimum level (this may be friendly meter)
- npc/npcconfig/worldnpc/funnpc/boxnpc.txt - This information is about the npc boxes that appears after they are destroyed. I think. They have a DropID such as NormalBox01000
- npc/npcconfig/clonenpc/funnpc/boxnpc.txt - This might be the same thing. They have DropIDs like Boxnpc00001
- item/life_formula.ini - this lists all formulas you can have. Has a DropID like hd_0900139. BEEF
- Miscellaneous Notes
- gaibang / gb = Beggars
- jilegu / jile / jl = Wanderers Valley
- jinyiwei / jinyi / jy = Royal Guard
- junzitang / junzi / jz = Scholars
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