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- [XComGame.X2BodyPartTemplateManager]
- ;KevlarArmor
- ; Head Props
- +BodyPartTemplateConfig=(PartType="Helmets", DLCName="MW2R RUS", TemplateName="MW2R_Rus_Helmet_1_M", ArchetypeName="MW2R_Rus.ARC_Helmet_1_M", Gender=eGender_Male, bCanUseOnCivilian=false, bVeteran=false)
- +BodyPartTemplateConfig=(PartType="Helmets", DLCName="MW2R RUS", TemplateName="MW2R_Rus_Helmet_2_M", ArchetypeName="MW2R_Rus_Add.ARC_Helmet_2_M", Gender=eGender_Male, bCanUseOnCivilian=false, bVeteran=false)
- +BodyPartTemplateConfig=(PartType="Helmets", DLCName="MW2R RUS", TemplateName="MW2R_Rus_Helmet_3_M", ArchetypeName="MW2R_Rus_Add.ARC_Helmet_3_M", Gender=eGender_Male, bCanUseOnCivilian=false, bVeteran=false)
- +BodyPartTemplateConfig=(PartType="Helmets", DLCName="MW2R RUS", TemplateName="MW2R_2033_Altyn_Up", ArchetypeName="MW2R_Rus_Add.ARC_2033_Up", Gender=eGender_Male, bCanUseOnCivilian=false, bVeteran=false)
- +BodyPartTemplateConfig=(PartType="Helmets", DLCName="MW2R RUS", TemplateName="MW2R_2033_Altyn_Down", ArchetypeName="MW2R_Rus_Add.ARC_2033_Down", Gender=eGender_Male, bCanUseOnCivilian=false, bVeteran=false)
- +BodyPartTemplateConfig=(PartType="Helmets", DLCName="MW2R RUS", TemplateName="MW2R_2033_Altyn_Up_Alt", ArchetypeName="MW2R_Rus_Add.ARC_2033_Up_Alt", Gender=eGender_Male, bCanUseOnCivilian=false, bVeteran=false)
- +BodyPartTemplateConfig=(PartType="Helmets", DLCName="MW2R RUS", TemplateName="MW2R_2033_Altyn_Down_Alt", ArchetypeName="MW2R_Rus_Add.ARC_2033_Down_Alt", Gender=eGender_Male, bCanUseOnCivilian=false, bVeteran=false)
- +BodyPartTemplateConfig=(PartType="Helmets", DLCName="MW2R RUS", TemplateName="MW2R_Rus_Balac_1_M_Helmet", ArchetypeName="MW2R_Rus.ARC_Balac_1_M", Gender=eGender_Male, bCanUseOnCivilian=false, bVeteran=false)
- +BodyPartTemplateConfig=(PartType="Helmets", DLCName="MW2R RUS", TemplateName="MW2R_Rus_Balac_2_M_Helmet", ArchetypeName="MW2R_Rus_Add.ARC_Balac_2_M", Gender=eGender_Male, bCanUseOnCivilian=false, bVeteran=false)
- +BodyPartTemplateConfig=(PartType="Helmets", DLCName="MW2R RUS", TemplateName="MW2R_Rus_Assmask_2_M_Helmet", ArchetypeName="MW2R_Rus_Add.ARC_Assmask_2_M", Gender=eGender_Male, bCanUseOnCivilian=false, bVeteran=false)
- ;UpperFaceProps
- +BodyPartTemplateConfig=(PartType="FacePropsUpper", DLCName="MW2R RUS", TemplateName="MW2R_Rus_Balac_1_M_UPFACE", ArchetypeName="MW2R_Rus.ARC_Balac_1_M", Gender=eGender_Male, bCanUseOnCivilian=false, bVeteran=false)
- +BodyPartTemplateConfig=(PartType="FacePropsUpper", DLCName="MW2R RUS", TemplateName="MW2R_Rus_Balac_2_M_UPFACE", ArchetypeName="MW2R_Rus_Add.ARC_Balac_2_M", Gender=eGender_Male, bCanUseOnCivilian=false, bVeteran=false)
- +BodyPartTemplateConfig=(PartType="FacePropsUpper", DLCName="MW2R RUS", TemplateName="MW2R_Rus_Assmask_2_M_UPFACE", ArchetypeName="MW2R_Rus_Add.ARC_Assmask_2_M", Gender=eGender_Male, bCanUseOnCivilian=false, bVeteran=false)
- ;LowerFaceProps
- +BodyPartTemplateConfig=(PartType="FacePropsLower", DLCName="MW2R RUS", TemplateName="MW2R_Rus_Balac_1_M_LOWFACE", ArchetypeName="MW2R_Rus.ARC_Balac_1_M", Gender=eGender_Male, bCanUseOnCivilian=false, bVeteran=false)
- +BodyPartTemplateConfig=(PartType="FacePropsLower", DLCName="MW2R RUS", TemplateName="MW2R_Rus_Balac_2_M_LOWFACE", ArchetypeName="MW2R_Rus_Add.ARC_Balac_2_M", Gender=eGender_Male, bCanUseOnCivilian=false, bVeteran=false)
- +BodyPartTemplateConfig=(PartType="FacePropsLower", DLCName="MW2R RUS", TemplateName="MW2R_Rus_Assmask_2_M_LOWFACE", ArchetypeName="MW2R_Rus_Add.ARC_Assmask_2_M", Gender=eGender_Male, bCanUseOnCivilian=false, bVeteran=false)
- ; Torso
- +BodyPartTemplateConfig=(PartType="Torso", DLCName="MW2R RUS", TemplateName="MW2R_Rus_Torso_M", ArchetypeName="MW2R_Rus.ARC_Torso_M", Gender=eGender_Male, bVeteran=false, bAnyArmor=true, CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="Torso", DLCName="MW2R RUS", TemplateName="MW2R_Rus_Torso_Alt_M", ArchetypeName="MW2R_Rus_Add.ARC_Torso_M_C", Gender=eGender_Male, bVeteran=false, bAnyArmor=true, CharacterTemplate="Soldier")
- ;Arms
- +BodyPartTemplateConfig=(PartType="Arms", DLCName="MW2R RUS", TemplateName="MW2R_Rus_Gloves_M", ArchetypeName="MW2R_Rus.ARC_Gloves_M", Gender=eGender_Male, bVeteran=false, bAnyArmor=true, CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="Arms", DLCName="MW2R RUS", TemplateName="MW2R_Rus_Hands_M", ArchetypeName="MW2R_Rus.ARC_Hands_M", Gender=eGender_Male, bVeteran=false, bAnyArmor=true, CharacterTemplate="Soldier")
- ; Arms R
- +BodyPartTemplateConfig=(PartType="RightArm", DLCName="MW2R RUS", TemplateName="MW2R_Rus_Glove_R", ArchetypeName="MW2R_Rus.ARC_Glove_R_M", Gender=eGender_Male, bVeteran=false, bAnyArmor=true, CharacterTemplate="Soldier")
- ;+BodyPartTemplateConfig=(PartType="RightArm", DLCName="MW2R RUS", TemplateName="MW2R_Rus_Hand_R", ArchetypeName="MW2R_Rus.ARC_Hand_R_M", Gender=eGender_Male, bVeteran=false, bAnyArmor=true, CharacterTemplate="Soldier")
- ; Arms L
- +BodyPartTemplateConfig=(PartType="LeftArm", DLCName="MW2R RUS", TemplateName="MW2R_Rus_Glove_L", ArchetypeName="MW2R_Rus.ARC_Glove_M_L", Gender=eGender_Male, bVeteran=false, bAnyArmor=true, CharacterTemplate="Soldier")
- ;+BodyPartTemplateConfig=(PartType="LeftArm", DLCName="MW2R RUS", TemplateName="MW2R_Rus_Hand_L", ArchetypeName="MW2R_Rus.ARC_Hand_M_L", Gender=eGender_Male, bVeteran=false, bAnyArmor=true, CharacterTemplate="Soldier")
- ; Legs
- +BodyPartTemplateConfig=(PartType="Legs", DLCName="MW2R RUS", TemplateName="MW2R_Rus_Legs_M", ArchetypeName="MW2R_Rus.ARC_Legs_M", Gender=eGender_Male, bVeteran=false, bAnyArmor=true, CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="Legs", DLCName="MW2R RUS", TemplateName="MW2R_Rus_Legs_Alt_M", ArchetypeName="MW2R_Rus_Add.ARC_Legs_M_C", Gender=eGender_Male, bVeteran=false, bAnyArmor=true, CharacterTemplate="Soldier")
- ; TorsoDeco
- +BodyPartTemplateConfig=(PartType="TorsoDeco", DLCName="MW2R RUS", TemplateName="MW2R_Rus_Loadout_Assault_M", ArchetypeName="MW2R_Rus.ARC_Loadout_Assault_M", Gender=eGender_Male, bVeteran=false, bAnyArmor=true, CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="TorsoDeco", DLCName="MW2R RUS", TemplateName="MW2R_Rus_Loadout_LMG_M", ArchetypeName="MW2R_Rus.ARC_Loadout_LMG_M", Gender=eGender_Male, bVeteran=false, bAnyArmor=true, CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="TorsoDeco", DLCName="MW2R RUS", TemplateName="MW2R_Rus_Loadout_SMG_M", ArchetypeName="MW2R_Rus.ARC_Loadout_SMG_M", Gender=eGender_Male, bVeteran=false, bAnyArmor=true, CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="TorsoDeco", DLCName="MW2R RUS", TemplateName="MW2R_Rus_Loadout_Shotgun_M", ArchetypeName="MW2R_Rus_Add.ARC_Loadout_SHOT_M", Gender=eGender_Male, bVeteran=false, bAnyArmor=true, CharacterTemplate="Soldier")
- ; Thighs
- ;+BodyPartTemplateConfig=(PartType="Thighs", DLCName="MW2R RUS", TemplateName="CTSFO_Leg_Gear_M", ArchetypeName="MW2R_Rus.ARC_Pants_Gear_M", Gender=eGender_Male, bCanUseOnCivilian=false, bVeteran=false)
- ; Shins
- ;+BodyPartTemplateConfig=(PartType="Shins", DLCName="MW2R RUS", TemplateName="Grunt_Cigarette", ArchetypeName="MW2R_Rus.Arc_Grunt_Cigarette", Gender=eGender_Male, bCanUseOnCivilian=false, bVeteran=false)
- ; RightArmDeco
- ;+BodyPartTemplateConfig=(PartType="RightArmDeco", DLCName="MW2R RUS", TemplateName="CTSFO_Patch_M_R", ArchetypeName="MW2R_Rus.Arc_Patch_R_M", Gender=eGender_Male, bVeteran=false, ArmorTemplate="KevlarArmor", CharacterTemplate="Soldier")
- ; LeftArmDeco
- ;+BodyPartTemplateConfig=(PartType="LeftArmDeco", DLCName="MW2R RUS", TemplateName="CTSFO_Patch_L_M", ArchetypeName="MW2R_Rus.Arc_Patch_L_M", Gender=eGender_Male, bVeteran=false, ArmorTemplate="KevlarArmor", CharacterTemplate="Soldier")
- ;Female
- +BodyPartTemplateConfig=(PartType="Helmets", DLCName="MW2R RUS", TemplateName="MW2R_Rus_Helmet_1_F", ArchetypeName="MW2R_Rus.ARC_Helmet_1_F", Gender=eGender_FeMale, bCanUseOnCivilian=false, bVeteran=false)
- +BodyPartTemplateConfig=(PartType="Helmets", DLCName="MW2R RUS", TemplateName="MW2R_Rus_Helmet_2_F", ArchetypeName="MW2R_Rus_Add.ARC_Helmet_2_F", Gender=eGender_FeMale, bCanUseOnCivilian=false, bVeteran=false)
- +BodyPartTemplateConfig=(PartType="Helmets", DLCName="MW2R RUS", TemplateName="MW2R_Rus_Helmet_3_F", ArchetypeName="MW2R_Rus_Add.ARC_Helmet_3_F", Gender=eGender_FeMale, bCanUseOnCivilian=false, bVeteran=false)
- +BodyPartTemplateConfig=(PartType="Helmets", DLCName="MW2R RUS", TemplateName="MW2R_2033_Altyn_Up_F", ArchetypeName="MW2R_Rus_Add.ARC_2033_Up_F", Gender=eGender_Female, bCanUseOnCivilian=false, bVeteran=false)
- +BodyPartTemplateConfig=(PartType="Helmets", DLCName="MW2R RUS", TemplateName="MW2R_2033_Altyn_Down_F", ArchetypeName="MW2R_Rus_Add.ARC_2033_Down_F", Gender=eGender_Female, bCanUseOnCivilian=false, bVeteran=false)
- +BodyPartTemplateConfig=(PartType="Helmets", DLCName="MW2R RUS", TemplateName="MW2R_2033_Altyn_Up_F_Alt", ArchetypeName="MW2R_Rus_Add.ARC_2033_Up_F_Alt", Gender=eGender_Female, bCanUseOnCivilian=false, bVeteran=false)
- +BodyPartTemplateConfig=(PartType="Helmets", DLCName="MW2R RUS", TemplateName="MW2R_2033_Altyn_Down_F_Alt", ArchetypeName="MW2R_Rus_Add.ARC_2033_Down_F_Alt", Gender=eGender_Female, bCanUseOnCivilian=false, bVeteran=false)
- +BodyPartTemplateConfig=(PartType="Helmets", DLCName="MW2R RUS", TemplateName="MW2R_Rus_Balac_1_F_Helmet", ArchetypeName="MW2R_Rus.ARC_Balac_1_F", Gender=eGender_FeMale, bCanUseOnCivilian=false, bVeteran=false)
- +BodyPartTemplateConfig=(PartType="Helmets", DLCName="MW2R RUS", TemplateName="MW2R_Rus_Balac_2_F_Helmet", ArchetypeName="MW2R_Rus_Add.ARC_Balac_2_F", Gender=eGender_FeMale, bCanUseOnCivilian=false, bVeteran=false)
- +BodyPartTemplateConfig=(PartType="Helmets", DLCName="MW2R RUS", TemplateName="MW2R_Rus_Assmask_2_F_Helmet", ArchetypeName="MW2R_Rus_Add.ARC_Assmask_2_F", Gender=eGender_FeMale, bCanUseOnCivilian=false, bVeteran=false)
- ;UpperFaceProps
- +BodyPartTemplateConfig=(PartType="FacePropsUpper", DLCName="MW2R RUS", TemplateName="MW2R_Rus_Balac_1_F_UPFACE", ArchetypeName="MW2R_Rus.ARC_Balac_1_F", Gender=eGender_FeMale, bCanUseOnCivilian=false, bVeteran=false)
- +BodyPartTemplateConfig=(PartType="FacePropsUpper", DLCName="MW2R RUS", TemplateName="MW2R_Rus_Balac_2_F_UPFACE", ArchetypeName="MW2R_Rus_Add.ARC_Balac_2_F", Gender=eGender_FeMale, bCanUseOnCivilian=false, bVeteran=false)
- +BodyPartTemplateConfig=(PartType="FacePropsUpper", DLCName="MW2R RUS", TemplateName="MW2R_Rus_Assmask_2_F_UPFACE", ArchetypeName="MW2R_Rus_Add.ARC_Assmask_2_F", Gender=eGender_FeMale, bCanUseOnCivilian=false, bVeteran=false)
- ;LowerFaceProps
- +BodyPartTemplateConfig=(PartType="FacePropsLower", DLCName="MW2R RUS", TemplateName="MW2R_Rus_Balac_1_F_LOWFACE", ArchetypeName="MW2R_Rus.ARC_Balac_1_F", Gender=eGender_FeMale, bCanUseOnCivilian=false, bVeteran=false)
- +BodyPartTemplateConfig=(PartType="FacePropsLower", DLCName="MW2R RUS", TemplateName="MW2R_Rus_Balac_2_F_LOWFACE", ArchetypeName="MW2R_Rus_Add.ARC_Balac_2_F", Gender=eGender_FeMale, bCanUseOnCivilian=false, bVeteran=false)
- +BodyPartTemplateConfig=(PartType="FacePropsLower", DLCName="MW2R RUS", TemplateName="MW2R_Rus_Assmask_2_F_LOWFACE", ArchetypeName="MW2R_Rus_Add.ARC_Assmask_2_F", Gender=eGender_FeMale, bCanUseOnCivilian=false, bVeteran=false)
- ; Torso
- +BodyPartTemplateConfig=(PartType="Torso", DLCName="MW2R RUS", TemplateName="MW2R_Rus_Torso_F", ArchetypeName="MW2R_Rus.ARC_Torso_F", Gender=eGender_FeMale, bVeteran=false, bAnyArmor=true, CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="Torso", DLCName="MW2R RUS", TemplateName="MW2R_Rus_Torso_Alt_F", ArchetypeName="MW2R_Rus_Add.ARC_Torso_F_C", Gender=eGender_FeMale, bVeteran=false, bAnyArmor=true, CharacterTemplate="Soldier")
- ;Arms
- +BodyPartTemplateConfig=(PartType="Arms", DLCName="MW2R RUS", TemplateName="MW2R_Rus_Gloves_F", ArchetypeName="MW2R_Rus.ARC_Gloves_F", Gender=eGender_Female, bVeteran=false, bAnyArmor=true, CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="Arms", DLCName="MW2R RUS", TemplateName="MW2R_Rus_Hands_F", ArchetypeName="MW2R_Rus.ARC_Hands_F", Gender=eGender_Female, bVeteran=false, bAnyArmor=true, CharacterTemplate="Soldier")
- ; Arms R
- +BodyPartTemplateConfig=(PartType="RightArm", DLCName="MW2R RUS", TemplateName="MW2R_Rus_Glove_R_F", ArchetypeName="MW2R_Rus.ARC_Glove_R_F", Gender=eGender_FeMale, bVeteran=false, bAnyArmor=true, CharacterTemplate="Soldier")
- ;+BodyPartTemplateConfig=(PartType="RightArm", DLCName="MW2R RUS", TemplateName="MW2R_Rus_Hand_R_F", ArchetypeName="MW2R_Rus.ARC_Hand_R_F", Gender=eGender_FeMale, bVeteran=false, bAnyArmor=true, CharacterTemplate="Soldier")
- ; Arms L
- +BodyPartTemplateConfig=(PartType="LeftArm", DLCName="MW2R RUS", TemplateName="MW2R_Rus_Glove_L_F", ArchetypeName="MW2R_Rus.ARC_Glove_F_L", Gender=eGender_FeMale, bVeteran=false, bAnyArmor=true, CharacterTemplate="Soldier")
- ;+BodyPartTemplateConfig=(PartType="LeftArm", DLCName="MW2R RUS", TemplateName="MW2R_Rus_Hand_L_F", ArchetypeName="MW2R_Rus.ARC_Hand_F_L", Gender=eGender_FeMale, bVeteran=false, bAnyArmor=true, CharacterTemplate="Soldier")
- ; Legs
- +BodyPartTemplateConfig=(PartType="Legs", DLCName="MW2R RUS", TemplateName="MW2R_Rus_Legs_F", ArchetypeName="MW2R_Rus.ARC_Legs_F", Gender=eGender_FeMale, bVeteran=false, bAnyArmor=true, CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="Legs", DLCName="MW2R RUS", TemplateName="MW2R_Rus_Legs_Alt_F", ArchetypeName="MW2R_Rus_Add.ARC_Legs_F_C", Gender=eGender_FeMale, bVeteran=false, bAnyArmor=true, CharacterTemplate="Soldier")
- ; TorsoDeco
- +BodyPartTemplateConfig=(PartType="TorsoDeco", DLCName="MW2R RUS", TemplateName="MW2R_Rus_Loadout_Assault_F", ArchetypeName="MW2R_Rus.ARC_Loadout_Assault_F", Gender=eGender_FeMale, bVeteran=false, bAnyArmor=true, CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="TorsoDeco", DLCName="MW2R RUS", TemplateName="MW2R_Rus_Loadout_LMG_F", ArchetypeName="MW2R_Rus.ARC_Loadout_LMG_F", Gender=eGender_FeMale, bVeteran=false, bAnyArmor=true, CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="TorsoDeco", DLCName="MW2R RUS", TemplateName="MW2R_Rus_Loadout_SMG_F", ArchetypeName="MW2R_Rus.ARC_Loadout_SMG_F", Gender=eGender_FeMale, bVeteran=false, bAnyArmor=true, CharacterTemplate="Soldier")
- +BodyPartTemplateConfig=(PartType="TorsoDeco", DLCName="MW2R RUS", TemplateName="MW2R_Rus_Loadout_Shotgun_F", ArchetypeName="MW2R_Rus_Add.ARC_Loadout_SHOT_F", Gender=eGender_FeMale, bVeteran=false, bAnyArmor=true, CharacterTemplate="Soldier")
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