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Jun 19th, 2018
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  1. [SystemSettings]
  2. StaticDecals=False
  3. DynamicDecals=False
  4. DynamicShadows=False
  5. LightEnvironmentShadows=False
  6. CompositeDynamicLights=False
  7. DirectionalLightmaps=False
  8. MotionBlur=False
  9. DepthOfField=True
  10. AmbientOcclusion=False
  11. Bloom=False
  12. Distortion=False
  13. DropParticleDistortion=False
  14. SpeedTreeLeaves=False
  15. SpeedTreeFronds=False
  16. LensFlares=False
  17. UseVsync=False
  18. Fullscreen=True
  19. AllowD3D10=False
  20. AllowD3D11=False
  21. SkeletalMeshLODBias=1
  22. ParticleLODBias=2147483647
  23. ShadowFilterQualityBias=-1
  24. MaxAnisotropy=0
  25. MaxMultisamples=0
  26. ResX=800
  27. ResY=600
  28. TEXTUREGROUP_World=(MinLODSize=128,MaxLODSize=128,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  29. TEXTUREGROUP_WorldNormalMap=(MinLODSize=128,MaxLODSize=128,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  30. TEXTUREGROUP_WorldSpecular=(MinLODSize=128,MaxLODSize=128,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  31. TEXTUREGROUP_Character=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  32. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  33. TEXTUREGROUP_CharacterSpecular=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  34. TEXTUREGROUP_Weapon=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  35. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  36. TEXTUREGROUP_WeaponSpecular=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  37. TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  38. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  39. TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  40. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  41. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=128,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  42. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=128,MaxLODSize=128,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  43. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  44. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=512,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  45. TEXTUREGROUP_LightAndShadowMap=(MinLODSize=4,MaxLODSize=4,LODBias=3,MinMagFilter=Linear,MipFilter=Point)
  46. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  47. TEXTUREGROUP_Helmet=(MinLODSize=4,MaxLODSize=16,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
  48. TEXTUREGROUP_HelmetNormalMap=(MinLODSize=4,MaxLODSize=16,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
  49. TEXTUREGROUP_HelmetSpecular=(MinLODSize=4,MaxLODSize=16,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
  50. TEXTUREGROUP_Hair=(MinLODSize=4,MaxLODSize=4,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
  51. TEXTUREGROUP_HairNormalMap=(MinLODSize=4,MaxLODSize=4,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
  52. TEXTUREGROUP_HairSpecular=(MinLODSize=4,MaxLODSize=4,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
  53. TEXTUREGROUP_UI_Large=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Linear,MipFilter=Point)
  54. m_TrShadowLODGroup=1
  55. m_TrTextureLODGroup=1
  56. bAllowLightShafts=False
  57. bAllowWholeSceneDominantShadows=False
  58. Borderless=False
  59. TEXTUREGROUP_Lightmap=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  60. TEXTUREGROUP_Shadowmap=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  61. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  62. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  63. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  64. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  65. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  66. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  67. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  68. DetailMode=1
  69. UnbatchedDecals=True
  70. DecalCullDistanceScale=1.000000
  71. DynamicLights=False
  72. SHSecondaryLighting=False
  73. MotionBlurPause=False
  74. MotionBlurSkinning=0
  75. FilteredDistortion=False
  76. bAllowDownsampledTranslucency=False
  77. FogVolumes=False
  78. FloatingPointRenderTargets=False
  79. AllowRadialBlur=False
  80. AllowSubsurfaceScattering=False
  81. MinShadowResolution=8
  82. MinPreShadowResolution=8
  83. MaxShadowResolution=8
  84. MaxWholeSceneDominantShadowResolution=8
  85. ShadowFadeResolution=8
  86. PreShadowFadeResolution=8
  87. ShadowFadeExponent=0.250000
  88. SceneCaptureStreamingMultiplier=1.000000
  89. ShadowTexelsPerPixel=1.273240
  90. PreShadowResolutionFactor=0.500000
  91. bAllowBetterModulatedShadows=False
  92.  
  93. [TribesGame.TrAudioSettings]
  94. m_nVolumeMaster=65
  95. m_nVolumeEffects=84
  96. m_nVolumeMusic=49
  97. m_nVolumeVoice=57
  98.  
  99. [Engine.GameEngine]
  100. bSmoothFrameRate=True
  101.  
  102. [PlatformCommon.TgGameEngine]
  103. bSmoothFrameRate=True
  104.  
  105. [WinDrv.WindowsClient]
  106. DisplayGamma=2.9
  107.  
  108. [Engine.GameViewportClient]
  109. bUseHardwareCursorWhenWindowed=FALSE
  110.  
  111. [TribesGame.TrDevice]
  112. m_bTinyWeaponsEnabled=True
  113.  
  114. [TribesGame.TrGameEngine]
  115. bSmoothFrameRate=True
  116. MaxSmoothedFrameRate=120
  117. AllowScreenDoorFade=False
  118. AllowNvidiaStereo3d=False
  119.  
  120. [Engine.ISVHacks]
  121. bInitializeShadersOnDemand=True
  122. DisableATITextureFilterOptimizationChecks=False
  123. UseMinimalNVIDIADriverShaderOptimization=False
  124. PumpWindowMessagesWhenRenderThreadStalled=False
  125.  
  126. [TextureStreaming]
  127. PoolSize=158
  128. MemoryMargin=20
  129. MemoryLoss=0
  130. HysteresisLimit=20
  131. DropMipLevelsLimit=16
  132. StopIncreasingLimit=12
  133. StopStreamingLimit=8
  134. MinEvictSize=10
  135. MinFudgeFactor=1
  136. FudgeFactorIncreaseRateOfChange=0.5
  137. FudgeFactorDecreaseRateOfChange=-0.4
  138. MinRequestedMipsToConsider=11
  139. MinTimeToGuaranteeMinMipCount=2
  140. MaxTimeToGuaranteeMinMipCount=12
  141. UseTextureFileCache=TRUE
  142. LoadMapTimeLimit=5.0
  143. LightmapStreamingFactor=0.02
  144. ShadowmapStreamingFactor=0.02
  145. MaxLightmapRadius=40000.0
  146. AllowStreamingLightmaps=True
  147. TextureFileCacheBulkDataAlignment=1
  148. UsePriorityStreaming=True
  149. bAllowSwitchingStreamingSystem=False
  150. UseDynamicStreaming=True
  151. bEnableAsyncDefrag=False
  152. bEnableAsyncReallocation=False
  153. MaxDefragRelocations=256
  154. MaxDefragDownShift=128
  155.  
  156. [XAudio2.XAudio2Device]
  157. MaxChannels=32
  158. m_bEnableBassBoost=false
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