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abyss eye

Sep 9th, 2020 (edited)
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  1.  
  2. HumanDied = false
  3. local CountSCIFIMOVIELOL = 1
  4. function SCIFIMOVIELOL(Part0,Part1,Position,Angle)
  5. local AlignPos = Instance.new('AlignPosition', Part1); AlignPos.Name = "AliP_"..CountSCIFIMOVIELOL
  6. AlignPos.ApplyAtCenterOfMass = true;
  7. AlignPos.MaxForce = 5772000--67752;
  8. AlignPos.MaxVelocity = math.huge/9e110;
  9. AlignPos.ReactionForceEnabled = false;
  10. AlignPos.Responsiveness = 200;
  11. AlignPos.RigidityEnabled = false;
  12. local AlignOri = Instance.new('AlignOrientation', Part1); AlignOri.Name = "AliO_"..CountSCIFIMOVIELOL
  13. AlignOri.MaxAngularVelocity = math.huge/9e110;
  14. AlignOri.MaxTorque = 5772000
  15. AlignOri.PrimaryAxisOnly = false;
  16. AlignOri.ReactionTorqueEnabled = false;
  17. AlignOri.Responsiveness = 200;
  18. AlignOri.RigidityEnabled = false;
  19. local AttachmentA=Instance.new('Attachment',Part1); AttachmentA.Name = "Ath_"..CountSCIFIMOVIELOL
  20. local AttachmentB=Instance.new('Attachment',Part0); AttachmentB.Name = "Ath_"..CountSCIFIMOVIELOL
  21. AttachmentA.Orientation = Angle or Vector3.new(0,0,0)
  22. AttachmentA.Position = Position or Vector3.new(0,0,0)
  23. AlignPos.Attachment1 = AttachmentA;
  24. AlignPos.Attachment0 = AttachmentB;
  25. AlignOri.Attachment1 = AttachmentA;
  26. AlignOri.Attachment0 = AttachmentB;
  27. CountSCIFIMOVIELOL = CountSCIFIMOVIELOL + 1
  28. return {AlignPos,AlignOri,AttachmentA,AttachmentB}
  29. end
  30.  
  31. if _G.netted ~= true then
  32. _G.netted = true
  33. coroutine.wrap(function()
  34. settings().Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.Disabled
  35. settings().Physics.AllowSleep = false
  36. game:GetService("RunService").RenderStepped:Connect(function()
  37. game:FindFirstChildOfClass("Players").LocalPlayer.MaximumSimulationRadius=math.pow(math.huge,math.huge)
  38. sethiddenproperty(game:FindFirstChildOfClass("Players").LocalPlayer,"SimulationRadius",math.huge*math.huge)
  39. end)
  40. end)()
  41. end
  42.  
  43. game:FindFirstChildOfClass("Players").LocalPlayer["Character"].Archivable = true
  44. local hatnameclone = {}
  45. for _,v in next, game:FindFirstChildOfClass("Players").LocalPlayer["Character"]:GetChildren() do
  46. if v:IsA("Accessory") then
  47. if hatnameclone[v.Name] then
  48. if hatnameclone[v.Name] == "s" then
  49. hatnameclone[v.Name] = {}
  50. end
  51. table.insert(hatnameclone[v.Name],v)
  52. else
  53. hatnameclone[v.Name] = "s"
  54. end
  55. end
  56. end
  57. for _,v in pairs(hatnameclone) do
  58. if type(v) == "table" then
  59. local num = 1
  60. for _,w in pairs(v) do
  61. w.Name = w.Name..num
  62. num = num + 1
  63. end
  64. end
  65. end
  66. hatnameclone = nil
  67.  
  68. local DeadChar = game:FindFirstChildOfClass("Players").LocalPlayer.Character
  69.  
  70. local fldr = Instance.new("Folder",game:FindFirstChildOfClass("Players").LocalPlayer["Character"])
  71. fldr.Name = "DMYF"
  72. local CloneChar = DeadChar:Clone()
  73. local ANIMATIONHERE
  74. if CloneChar:FindFirstChild("Animate") then
  75. ANIMATIONHERE = CloneChar:FindFirstChild("Animate"):Clone()
  76. CloneChar:FindFirstChild("Animate"):Destroy()
  77. end
  78. if CloneChar:FindFirstChildOfClass("Folder") then CloneChar:FindFirstChildOfClass("Folder"):Destroy() end
  79. if CloneChar.Torso:FindFirstChild("Neck") then
  80. local Clonessss = CloneChar.Torso:FindFirstChild("Neck"):Clone()
  81. Clonessss.Part0 = nil
  82. Clonessss.Part1 = DeadChar.Head
  83. Clonessss.Parent = DeadChar.Torso
  84. end
  85. CloneChar.Parent = fldr
  86. CloneChar.HumanoidRootPart.CFrame = DeadChar.HumanoidRootPart.CFrame
  87. CloneChar.Humanoid.BreakJointsOnDeath = false
  88. CloneChar.Name = "non"
  89. CloneChar.Humanoid.DisplayDistanceType = "None"
  90.  
  91. for _,v in next, DeadChar:GetChildren() do
  92. if v:IsA("Accessory") then
  93. local topacc = false
  94. if v.Handle:FindFirstChildOfClass("Weld") then v.Handle:FindFirstChildOfClass("Weld"):Destroy() end
  95. v.Handle.Massless = true
  96. v.Handle.CanCollide = false
  97. if v.Handle:FindFirstChildOfClass("Attachment") then
  98. local ath__ = v.Handle:FindFirstChildOfClass("Attachment")
  99. if ath__.Name == "HatAttachment" or ath__.Name == "HairAttachment" or ath__.Name == "FaceFrontAttachment" or ath__.Name == "FaceCenterAttachment" then
  100. topacc = ath__.Name
  101. end
  102. end
  103. local bv = Instance.new("BodyVelocity",v.Handle)
  104. bv.Velocity = Vector3.new(0,0,0)
  105. coroutine.wrap(function()
  106. if topacc then
  107. local allthings = SCIFIMOVIELOL(v.Handle,DeadChar.Torso,Vector3.new(0,1.5,0)+ (DeadChar.Head[topacc].Position + (v.Handle[topacc].Position*-1)),Vector3.new(0,0,0))
  108. local normaltop = allthings[1].Attachment1
  109. local alipos = allthings[1]
  110. local alirot = allthings[2]
  111. local p0 = v.Handle
  112. local p1 = DeadChar.Head
  113. alipos.Parent = CloneChar:FindFirstChild(v.Name).Handle
  114. alirot.Parent = CloneChar:FindFirstChild(v.Name).Handle
  115. while true do
  116. game:GetService("RunService").RenderStepped:wait()
  117. if HumanDied then break end
  118. coroutine.wrap(function()
  119. if alipos.Attachment1 == normaltop then
  120. p0.CFrame = p0.CFrame:lerp((((DeadChar.Torso.CFrame * CFrame.new(0,1.5,0)) * p1[topacc].CFrame) * p0[topacc].CFrame:inverse()),1)
  121. else
  122. v.Handle.CFrame = v.Handle.CFrame:lerp(alipos.Attachment1.Parent.CFrame * CFrame.new(alipos.Attachment1.Position) * CFrame.Angles(math.rad(alipos.Attachment1.Rotation.X),math.rad(alipos.Attachment1.Rotation.Y),math.rad(alipos.Attachment1.Rotation.Z)),1)
  123. end
  124. end)()
  125. end
  126. else
  127. SCIFIMOVIELOL(v.Handle,CloneChar[v.Name].Handle,Vector3.new(0,0,0),Vector3.new(0,0,0))
  128. end
  129. end)()
  130. end
  131. end
  132.  
  133. local a = DeadChar.Torso
  134. local b = DeadChar.HumanoidRootPart
  135. local c = DeadChar.Humanoid
  136. a.Parent = game:FindFirstChildOfClass("Workspace")
  137. c.Parent = game:FindFirstChildOfClass("Workspace")
  138. local told = a:Clone()
  139. local told1 = c:Clone()
  140. b["RootJoint"].Part0 = told
  141. b["RootJoint"].Part1 = DeadChar.Head
  142. a.Name = "torso"
  143. a.Neck:Destroy()
  144. c.Name = "Mizt Hub Best"
  145. told.Parent = DeadChar
  146. told1.Parent = DeadChar
  147. DeadChar.PrimaryPart = told
  148. told1.Health = 0
  149. b:Destroy()
  150. a.Parent = DeadChar
  151. c.Parent = DeadChar
  152. told:Destroy()
  153. told1:Destroy()
  154. a.Name = "Torso"
  155.  
  156. if CloneChar.Head:FindFirstChildOfClass("Decal") then CloneChar.Head:FindFirstChildOfClass("Decal").Transparency = 1 end
  157. if DeadChar:FindFirstChild("Animate") then DeadChar:FindFirstChild("Animate"):Destroy() end
  158.  
  159. local Collider
  160. function UnCollide()
  161. if HumanDied then Collider:Disconnect(); return end
  162. --[[for _,Parts in next, CloneChar:GetChildren() do
  163. if Parts:IsA("BasePart") then
  164. Parts.CanCollide = false
  165. end
  166. end]]
  167. for _,Parts in next, DeadChar:GetChildren() do
  168. if Parts:IsA("BasePart") then
  169. Parts.CanCollide = false
  170. end
  171. end
  172. end
  173. Collider = game:GetService("RunService").Stepped:Connect(UnCollide)
  174.  
  175. local resetBindable = Instance.new("BindableEvent")
  176. resetBindable.Event:connect(function()
  177. game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)
  178. resetBindable:Destroy()
  179. HumanDied = true
  180. pcall(function()
  181. game:FindFirstChildOfClass("Players").LocalPlayer.Character = DeadChar
  182. DeadChar.Head:Destroy()
  183. DeadChar:FindFirstChildOfClass("Humanoid"):Destroy()
  184. game:FindFirstChildOfClass("Players").LocalPlayer.Character = CloneChar
  185. if DeadChar:FindFirstChildOfClass("Folder") then DeadChar:FindFirstChildOfClass("Folder"):Destroy() end
  186. end)
  187. end)
  188. game:GetService("StarterGui"):SetCore("ResetButtonCallback", resetBindable)
  189.  
  190. coroutine.wrap(function()
  191. while true do
  192. game:GetService("RunService").RenderStepped:wait()
  193. if not CloneChar or not CloneChar:FindFirstChild("Head") or not CloneChar:FindFirstChildOfClass("Humanoid") or CloneChar:FindFirstChildOfClass("Humanoid").Health <= 0 and not DeadChar or not DeadChar:FindFirstChild("Head") or not DeadChar:FindFirstChildOfClass("Humanoid") or DeadChar:FindFirstChildOfClass("Humanoid").Health <= 0 then
  194. HumanDied = true
  195. pcall(function()
  196. game:FindFirstChildOfClass("Players").LocalPlayer.Character = DeadChar
  197. DeadChar.Head:Destroy()
  198. DeadChar:FindFirstChildOfClass("Humanoid"):Destroy()
  199. game:FindFirstChildOfClass("Players").LocalPlayer.Character = CloneChar
  200. if DeadChar:FindFirstChildOfClass("Folder") then DeadChar:FindFirstChildOfClass("Folder"):Destroy() end
  201. end)
  202. if resetBindable then
  203. game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)
  204. resetBindable:Destroy()
  205. end
  206. break
  207. end
  208. end
  209. end)()
  210.  
  211.  
  212. SCIFIMOVIELOL(DeadChar["Head"],CloneChar["Head"])
  213. SCIFIMOVIELOL(DeadChar["Torso"],CloneChar["Torso"])
  214. SCIFIMOVIELOL(DeadChar["Left Arm"],CloneChar["Left Arm"])
  215. SCIFIMOVIELOL(DeadChar["Right Arm"],CloneChar["Right Arm"])
  216. SCIFIMOVIELOL(DeadChar["Left Leg"],CloneChar["Left Leg"])
  217. SCIFIMOVIELOL(DeadChar["Right Leg"],CloneChar["Right Leg"])
  218.  
  219. for _,v in pairs(DeadChar:GetChildren()) do
  220. if v:IsA("BasePart") and v.Name ~= "Head" then
  221. --[[local bv = Instance.new("BodyVelocity",v)
  222. bv.Velocity = Vector3.new(0,0,0)
  223. coroutine.wrap(function()
  224. while true do
  225. game:GetService("RunService").RenderStepped:wait()
  226. if HumanDied then break end
  227. v.CFrame = CloneChar[v.Name].CFrame
  228. end
  229. end)()]]
  230. elseif v:IsA("BasePart") and v.Name == "Head" then
  231. local bv = Instance.new("BodyVelocity",v)
  232. bv.Velocity = Vector3.new(0,0,0)
  233. coroutine.wrap(function()
  234. while true do
  235. game:GetService("RunService").RenderStepped:wait()
  236. if HumanDied then break end
  237. v.CFrame = DeadChar.Torso.CFrame * CFrame.new(0,1.5,0)
  238. end
  239. end)()
  240. end
  241. end
  242.  
  243. for _,BodyParts in next, CloneChar:GetDescendants() do
  244. if BodyParts:IsA("BasePart") or BodyParts:IsA("Part") then
  245. BodyParts.Transparency = 1 end end
  246. game:GetService("RunService").RenderStepped:wait()
  247. game:FindFirstChildOfClass("Players").LocalPlayer.Character = CloneChar
  248. game:FindFirstChildOfClass("Workspace"):FindFirstChildOfClass("Camera").CameraSubject = CloneChar.Humanoid
  249.  
  250. for _,v in next, DeadChar:GetChildren() do
  251. if v:IsA("Accessory") then
  252. if v.Handle:FindFirstChildOfClass("Weld") then v.Handle:FindFirstChildOfClass("Weld"):Destroy() end
  253. end
  254. end
  255.  
  256. if ANIMATIONHERE then ANIMATIONHERE.Parent = CloneChar end
  257.  
  258. --//====================================================\\--
  259. --|| ONLY 90s KIDS REMEMBER
  260. --|| ABYSS EYE BY SHACKLUSTER
  261. --\\====================================================//--
  262.  
  263. local ToolName = "MeshPartAccessory"
  264.  
  265. Player = game:GetService("Players").LocalPlayer
  266. PlayerGui = Player.PlayerGui
  267. Cam = workspace.CurrentCamera
  268. Backpack = Player.Backpack
  269. Character = Player.Character
  270. Humanoid = Character.Humanoid
  271. Mouse = Player:GetMouse()
  272. RootPart = Character["HumanoidRootPart"]
  273. Torso = Character["Torso"]
  274. Head = Character["Head"]
  275. RightArm = Character["Right Arm"]
  276. LeftArm = Character["Left Arm"]
  277. RightLeg = Character["Right Leg"]
  278. LeftLeg = Character["Left Leg"]
  279. RootJoint = RootPart["RootJoint"]
  280. Neck = Torso["Neck"]
  281. RightShoulder = Torso["Right Shoulder"]
  282. LeftShoulder = Torso["Left Shoulder"]
  283. RightHip = Torso["Right Hip"]
  284. LeftHip = Torso["Left Hip"]
  285.  
  286. IT = Instance.new
  287. CF = CFrame.new
  288. VT = Vector3.new
  289. RAD = math.rad
  290. C3 = Color3.new
  291. UD2 = UDim2.new
  292. BRICKC = BrickColor.new
  293. ANGLES = CFrame.Angles
  294. EULER = CFrame.fromEulerAnglesXYZ
  295. COS = math.cos
  296. ACOS = math.acos
  297. SIN = math.sin
  298. ASIN = math.asin
  299. ABS = math.abs
  300. MRANDOM = math.random
  301. FLOOR = math.floor
  302.  
  303. for _,v in pairs(Character:GetChildren()) do
  304. if v:IsA("BasePart") then
  305. v.Anchored = true
  306. end
  307. end
  308. --//=================================\\
  309. --|| USEFUL VALUES
  310. --\\=================================//
  311.  
  312. Animation_Speed = 3
  313. local Speed = 25
  314. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  315. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  316. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  317. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  318. local DAMAGEMULTIPLIER = 1
  319. local ANIM = "Idle"
  320. local ATTACK = false
  321. local EQUIPPED = false
  322. local HOLD = false
  323. local COMBO = 1
  324. local Rooted = false
  325. local SINE = 0
  326. local KEYHOLD = false
  327. local CHANGE = 2 / Animation_Speed
  328. local WALKINGANIM = false
  329. local VALUE1 = false
  330. local VALUE2 = false
  331. local ROBLOXIDLEANIMATION = IT("Animation")
  332. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  333. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  334. --ROBLOXIDLEANIMATION.Parent = Humanoid
  335. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  336. WEAPONGUI.Name = "Weapon GUI"
  337. local Effects = IT("Folder", Character)
  338. Effects.Name = "Effects"
  339. local ANIMATOR = Humanoid.Animator
  340. local ANIMATE = Character.Animate
  341. local UNANCHOR = true
  342. local FADERS = true
  343.  
  344. --//=================================\\
  345. --\\=================================//
  346.  
  347. --//=================================\\
  348. --|| SOME FUNCTIONS
  349. --\\=================================//
  350.  
  351. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  352. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  353. end
  354.  
  355. function PositiveAngle(NUMBER)
  356. if NUMBER >= 0 then
  357. NUMBER = 0
  358. end
  359. return NUMBER
  360. end
  361.  
  362. function NegativeAngle(NUMBER)
  363. if NUMBER <= 0 then
  364. NUMBER = 0
  365. end
  366. return NUMBER
  367. end
  368.  
  369. function Swait(NUMBER)
  370. if NUMBER == 0 or NUMBER == nil then
  371. game:GetService("RunService").RenderStepped:wait()
  372. else
  373. for i = 1, NUMBER do
  374. game:GetService("RunService").RenderStepped:wait()
  375. end
  376. end
  377. end
  378.  
  379. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  380. local NEWMESH = IT(MESH)
  381. if MESH == "SpecialMesh" then
  382. NEWMESH.MeshType = MESHTYPE
  383. if MESHID ~= "nil" and MESHID ~= "" then
  384. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  385. end
  386. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  387. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  388. end
  389. end
  390. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  391. NEWMESH.Scale = SCALE
  392. NEWMESH.Parent = PARENT
  393. return NEWMESH
  394. end
  395.  
  396. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  397. local NEWPART = IT("Part")
  398. NEWPART.formFactor = FORMFACTOR
  399. NEWPART.Reflectance = REFLECTANCE
  400. NEWPART.Transparency = TRANSPARENCY
  401. NEWPART.CanCollide = false
  402. NEWPART.Locked = true
  403. NEWPART.Anchored = true
  404. if ANCHOR == false then
  405. NEWPART.Anchored = false
  406. end
  407. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  408. NEWPART.Name = NAME
  409. NEWPART.Size = SIZE
  410. NEWPART.Position = Torso.Position
  411. NEWPART.Material = MATERIAL
  412. NEWPART:BreakJoints()
  413. NEWPART.Parent = PARENT
  414. return NEWPART
  415. end
  416.  
  417. local function weldBetween(a, b)
  418. local weldd = Instance.new("ManualWeld")
  419. weldd.Part0 = a
  420. weldd.Part1 = b
  421. weldd.C0 = CFrame.new()
  422. weldd.C1 = b.CFrame:inverse() * a.CFrame
  423. weldd.Parent = a
  424. return weldd
  425. end
  426.  
  427.  
  428. function QuaternionFromCFrame(cf)
  429. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  430. local trace = m00 + m11 + m22
  431. if trace > 0 then
  432. local s = math.sqrt(1 + trace)
  433. local recip = 0.5 / s
  434. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  435. else
  436. local i = 0
  437. if m11 > m00 then
  438. i = 1
  439. end
  440. if m22 > (i == 0 and m00 or m11) then
  441. i = 2
  442. end
  443. if i == 0 then
  444. local s = math.sqrt(m00 - m11 - m22 + 1)
  445. local recip = 0.5 / s
  446. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  447. elseif i == 1 then
  448. local s = math.sqrt(m11 - m22 - m00 + 1)
  449. local recip = 0.5 / s
  450. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  451. elseif i == 2 then
  452. local s = math.sqrt(m22 - m00 - m11 + 1)
  453. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  454. end
  455. end
  456. end
  457.  
  458. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  459. local xs, ys, zs = x + x, y + y, z + z
  460. local wx, wy, wz = w * xs, w * ys, w * zs
  461. local xx = x * xs
  462. local xy = x * ys
  463. local xz = x * zs
  464. local yy = y * ys
  465. local yz = y * zs
  466. local zz = z * zs
  467. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  468. end
  469.  
  470. function QuaternionSlerp(a, b, t)
  471. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  472. local startInterp, finishInterp;
  473. if cosTheta >= 0.0001 then
  474. if (1 - cosTheta) > 0.0001 then
  475. local theta = ACOS(cosTheta)
  476. local invSinTheta = 1 / SIN(theta)
  477. startInterp = SIN((1 - t) * theta) * invSinTheta
  478. finishInterp = SIN(t * theta) * invSinTheta
  479. else
  480. startInterp = 1 - t
  481. finishInterp = t
  482. end
  483. else
  484. if (1 + cosTheta) > 0.0001 then
  485. local theta = ACOS(-cosTheta)
  486. local invSinTheta = 1 / SIN(theta)
  487. startInterp = SIN((t - 1) * theta) * invSinTheta
  488. finishInterp = SIN(t * theta) * invSinTheta
  489. else
  490. startInterp = t - 1
  491. finishInterp = t
  492. end
  493. end
  494. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  495. end
  496.  
  497. function Clerp(a, b, t)
  498. local qa = {QuaternionFromCFrame(a)}
  499. local qb = {QuaternionFromCFrame(b)}
  500. local ax, ay, az = a.x, a.y, a.z
  501. local bx, by, bz = b.x, b.y, b.z
  502. local _t = 1 - t
  503. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  504. end
  505.  
  506. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  507. local frame = IT("Frame")
  508. frame.BackgroundTransparency = TRANSPARENCY
  509. frame.BorderSizePixel = BORDERSIZEPIXEL
  510. frame.Position = POSITION
  511. frame.Size = SIZE
  512. frame.BackgroundColor3 = COLOR
  513. frame.BorderColor3 = BORDERCOLOR
  514. frame.Name = NAME
  515. frame.Parent = PARENT
  516. return frame
  517. end
  518.  
  519. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  520. local label = IT("TextLabel")
  521. label.BackgroundTransparency = 1
  522. label.Size = UD2(1, 0, 1, 0)
  523. label.Position = UD2(0, 0, 0, 0)
  524. label.TextColor3 = TEXTCOLOR
  525. label.TextStrokeTransparency = STROKETRANSPARENCY
  526. label.TextTransparency = TRANSPARENCY
  527. label.FontSize = TEXTFONTSIZE
  528. label.Font = TEXTFONT
  529. label.BorderSizePixel = BORDERSIZEPIXEL
  530. label.TextScaled = false
  531. label.Text = TEXT
  532. label.Name = NAME
  533. label.Parent = PARENT
  534. return label
  535. end
  536.  
  537. function NoOutlines(PART)
  538. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  539. end
  540.  
  541. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  542. local NEWWELD = IT(TYPE)
  543. NEWWELD.Part0 = PART0
  544. NEWWELD.Part1 = PART1
  545. NEWWELD.C0 = C0
  546. NEWWELD.C1 = C1
  547. NEWWELD.Parent = PARENT
  548. return NEWWELD
  549. end
  550.  
  551. local S = IT("Sound")
  552. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  553. local NEWSOUND = nil
  554. coroutine.resume(coroutine.create(function()
  555. NEWSOUND = S:Clone()
  556. NEWSOUND.Parent = PARENT
  557. NEWSOUND.Volume = VOLUME
  558. NEWSOUND.Pitch = PITCH
  559. NEWSOUND.SoundId = "rbxassetid://"..ID
  560. NEWSOUND:play()
  561. if DOESLOOP == true then
  562. NEWSOUND.Looped = true
  563. else
  564. repeat wait(1) until NEWSOUND.Playing == false
  565. NEWSOUND:remove()
  566. end
  567. end))
  568. return NEWSOUND
  569. end
  570.  
  571. function CFrameFromTopBack(at, top, back)
  572. local right = top:Cross(back)
  573. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  574. end
  575.  
  576. function R_RANDOM(CFRAME,DIST)
  577. return CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-DIST)
  578. end
  579.  
  580. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  581. function WACKYEFFECT(Table)
  582. local TYPE = (Table.EffectType or "Sphere")
  583. local SIZE = (Table.Size or VT(1,1,1))
  584. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  585. local TRANSPARENCY = (Table.Transparency or 0)
  586. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  587. local CFRAME = (Table.CFrame or Torso.CFrame)
  588. local MOVEDIRECTION = (Table.MoveToPos or nil)
  589. local ROTATION1 = (Table.RotationX or 0)
  590. local ROTATION2 = (Table.RotationY or 0)
  591. local ROTATION3 = (Table.RotationZ or 0)
  592. local MATERIAL = (Table.Material or "Neon")
  593. local COLOR = (Table.Color or C3(1,1,1))
  594. local TIME = (Table.Time or 45)
  595. local SOUNDID = (Table.SoundID or nil)
  596. local SOUNDPITCH = (Table.SoundPitch or nil)
  597. local SOUNDVOLUME = (Table.SoundVolume or nil)
  598. local USEBOOMERANGMATH = (Table.UseBoomerangMath or false)
  599. local BOOMERANG = (Table.Boomerang or 0)
  600. local SIZEBOOMERANG = (Table.SizeBoomerang or 0)
  601. coroutine.resume(coroutine.create(function()
  602. local PLAYSSOUND = false
  603. local SOUND = nil
  604. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  605. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  606. PLAYSSOUND = true
  607. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  608. end
  609. EFFECT.Color = COLOR
  610. local MSH = nil
  611. if TYPE == "Sphere" then
  612. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  613. elseif TYPE == "Block" or TYPE == "Box" then
  614. MSH = IT("BlockMesh",EFFECT)
  615. MSH.Scale = SIZE
  616. elseif TYPE == "Wave" then
  617. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  618. elseif TYPE == "Ring" then
  619. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  620. elseif TYPE == "Slash" then
  621. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  622. elseif TYPE == "Round Slash" then
  623. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  624. elseif TYPE == "Swirl" then
  625. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0))
  626. elseif TYPE == "Skull" then
  627. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  628. elseif TYPE == "Crystal" then
  629. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  630. end
  631. if MSH ~= nil then
  632. local BOOMR1 = 1+BOOMERANG/50
  633. local BOOMR2 = 1+SIZEBOOMERANG/50
  634. local MOVESPEED = nil
  635. if MOVEDIRECTION ~= nil then
  636. if USEBOOMERANGMATH == true then
  637. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1
  638. else
  639. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)
  640. end
  641. end
  642. local GROWTH = nil
  643. if USEBOOMERANGMATH == true then
  644. GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1)
  645. else
  646. GROWTH = (SIZE - ENDSIZE)
  647. end
  648. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  649. if TYPE == "Block" then
  650. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  651. else
  652. EFFECT.CFrame = CFRAME
  653. end
  654. if USEBOOMERANGMATH == true then
  655. for LOOP = 1, TIME+1 do
  656. Swait()
  657. MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME
  658. if TYPE == "Wave" then
  659. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  660. end
  661. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  662. if TYPE == "Block" then
  663. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  664. else
  665. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  666. end
  667. if MOVEDIRECTION ~= nil then
  668. local ORI = EFFECT.Orientation
  669. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1)))
  670. EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  671. end
  672. end
  673. else
  674. for LOOP = 1, TIME+1 do
  675. Swait()
  676. MSH.Scale = MSH.Scale - GROWTH/TIME
  677. if TYPE == "Wave" then
  678. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  679. end
  680. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  681. if TYPE == "Block" then
  682. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  683. else
  684. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  685. end
  686. if MOVEDIRECTION ~= nil then
  687. local ORI = EFFECT.Orientation
  688. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  689. EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  690. end
  691. end
  692. end
  693. EFFECT.Transparency = 1
  694. if PLAYSSOUND == false then
  695. EFFECT:remove()
  696. else
  697. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  698. EFFECT:remove()
  699. end
  700. else
  701. if PLAYSSOUND == false then
  702. EFFECT:remove()
  703. else
  704. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  705. EFFECT:remove()
  706. end
  707. end
  708. end))
  709. end
  710.  
  711. function MakeForm(PART,TYPE)
  712. if TYPE == "Cyl" then
  713. local MSH = IT("CylinderMesh",PART)
  714. elseif TYPE == "Ball" then
  715. local MSH = IT("SpecialMesh",PART)
  716. MSH.MeshType = "Sphere"
  717. elseif TYPE == "Wedge" then
  718. local MSH = IT("SpecialMesh",PART)
  719. MSH.MeshType = "Wedge"
  720. end
  721. end
  722.  
  723. Debris = game:GetService("Debris")
  724.  
  725. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  726. local DIRECTION = CF(StartPos,EndPos).lookVector
  727. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  728. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
  729. end
  730.  
  731. local DECAL = IT("Decal")
  732. function MagicRing()
  733. local RING = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "MagicRing", VT(0,0,0),true)
  734. local MESH = IT("BlockMesh",RING)
  735. local BOTTOMTEXTURE = DECAL:Clone()
  736. BOTTOMTEXTURE.Parent = RING
  737. BOTTOMTEXTURE.Face = "Bottom"
  738. BOTTOMTEXTURE.Name = "BottomTexture"
  739. local TOPTEXTURE = DECAL:Clone()
  740. TOPTEXTURE.Parent = RING
  741. TOPTEXTURE.Face = "Top"
  742. TOPTEXTURE.Name = "TopTexture"
  743. BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1208118228"
  744. TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1208118228"
  745. BOTTOMTEXTURE.Color3 = C3(0,0,0)
  746. TOPTEXTURE.Color3 = C3(0,0,0)
  747. return RING,MESH,TOPTEXTURE,BOTTOMTEXTURE
  748. end
  749.  
  750. function CharacterFade(COLOR,TIMER,MOVEDIRECTION,PARENT)
  751. coroutine.resume(coroutine.create(function()
  752. local FADE = IT("Model",Effects)
  753. if PARENT ~= nil then
  754. FADE.Parent = PARENT
  755. end
  756. FADE.Name = "FadingEffect"
  757. for _, c in pairs(Character:GetChildren()) do
  758. if c.ClassName == "Part" then
  759. c.CanCollide = false
  760. local FADER = CreatePart(3, FADE, "Neon", 0, 0.75, BRICKC("Pearl"), c.Name, c.Size, true)
  761. FADER.CFrame = c.CFrame
  762. FADER.Color = COLOR
  763. if FADER.Name == "Head" then
  764. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FADER
  765. elseif FADER.Name == "HumanoidRootPart" then
  766. FADE.PrimaryPart = FADER
  767. FADER.Transparency = 1
  768. end
  769. end
  770. end
  771. local TRANS = 0.25/TIMER
  772. local DIST = nil
  773. if MOVEDIRECTION ~= nil then
  774. DIST = (FADE.PrimaryPart.Position - MOVEDIRECTION).Magnitude
  775. end
  776. for i = 1, TIMER do
  777. Swait()
  778. for _, c in pairs(FADE:GetChildren()) do
  779. if c.ClassName == "Part" then
  780. c.Transparency = c.Transparency + TRANS
  781. end
  782. end
  783. if MOVEDIRECTION ~= nil then
  784. local ORI = FADE.PrimaryPart.Orientation
  785. FADE:SetPrimaryPartCFrame(CF(CF(FADE.PrimaryPart.Position,MOVEDIRECTION)*CF(0,0,-DIST/TIMER).p) * ANGLES(RAD(ORI.X), RAD(ORI.Y), RAD(ORI.Z)))
  786. end
  787. end
  788. FADE:remove()
  789. end))
  790. end
  791.  
  792. --//=================================\\
  793. --|| GUIS AND MISC
  794. --\\=================================//
  795.  
  796. local EYE = CreatePart(3, Character, "Neon", 0, 0, BRICKC("Really black"), "TheEye", VT(0.16,0.16,0.16), true)
  797. MakeForm(EYE,"Ball")
  798. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(-0.15, 0.2, -0.57) * ANGLES(RAD(0), RAD(15), RAD(0)) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  799. local BLADE = CreatePart(3, Effects, "Fabric", 0, 0, BRICKC("Really black"), "Abyssal_Sword", VT(1, 7.6, 1), true)
  800. CreateMesh("SpecialMesh", BLADE, "FileMesh", "93117521", "1015990846", VT(1,1,1), VT(0,0,0))
  801. BLADE.CFrame = RootPart.CFrame * CF(0.4,1,4) * ANGLES(RAD(195), RAD(15), RAD(15))
  802.  
  803. BLADE.Transparency = 1
  804. local athp = Instance.new("Attachment",BLADE)
  805. local atho = Instance.new("Attachment",BLADE)
  806.  
  807. if ToolName then
  808. Character[ToolName].Handle:FindFirstChildOfClass("AlignPosition").Attachment1 = athp
  809. Character[ToolName].Handle:FindFirstChildOfClass("AlignOrientation").Attachment1 = atho
  810. atho.Rotation = Vector3.new(0,0,-135)
  811. end
  812.  
  813. local SKILLTEXTCOLOR = C3(0,0,0)
  814. local SKILLFONT = "Fantasy"
  815. local SKILLTEXTSIZE = 4
  816. local SKILLTEXTSIZE2 = 12
  817.  
  818. local ATTACKS = {"Abyssal Shriek - Z","Abyssal Dash - X","Shadow Cloak - C","Black Blast - V","Nightmare Fall - Q"}
  819.  
  820. for i = 1, #ATTACKS do
  821. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  822. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Skill text")
  823. SKILLTEXT.TextXAlignment = "Right"
  824. SKILLTEXT.Rotation = i*3
  825. end
  826.  
  827. local BMUSIC = IT("Sound",RootPart)
  828. local VOLUME = 5
  829. local PITCH = 1
  830. local SONGID = 1074563286
  831. local A = IT("Attachment",Torso)
  832.  
  833. coroutine.resume(coroutine.create(function()
  834. while wait(1) do
  835. if FADERS == true then
  836. coroutine.resume(coroutine.create(function()
  837. local R,M,T,B = MagicRing()
  838. R.Anchored = false
  839. CreateWeldOrSnapOrMotor("Weld", EYE, EYE, R, CF(0,0,0), CF(0, 0, 0))
  840. local R2,M2,T2,B2 = MagicRing()
  841. R2.Anchored = false
  842. CreateWeldOrSnapOrMotor("Weld", EYE, EYE, R2, CF(0,0,0), CF(0, 0, 0))
  843. for i = 1, 35 do
  844. Swait()
  845. M.Scale = M.Scale + VT(1,0,1)*1.2
  846. T.Transparency = i/35
  847. B.Transparency = i/35
  848. M2.Scale = M2.Scale + VT(1,0,1)*0.6
  849. T2.Transparency = i/35
  850. B2.Transparency = i/35
  851. end
  852. R:Remove()
  853. R2:Remove()
  854. end))
  855. end
  856. end
  857. end))
  858.  
  859. --//=================================\\
  860. --|| DAMAGING
  861. --\\=================================//
  862.  
  863. function ApplyDamage(Humanoid,Damage)
  864. return true
  865. end
  866.  
  867. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  868. for index, CHILD in pairs(workspace:GetDescendants()) do
  869. if CHILD.ClassName == "Model" and CHILD ~= Character then
  870. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  871. if HUM then
  872. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  873. if TORSO then
  874. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  875. if FLING > 0 then
  876. for _, c in pairs(CHILD:GetChildren()) do
  877. if c:IsA("BasePart") then
  878. local bv = Instance.new("BodyVelocity")
  879. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  880. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  881. bv.Parent = c
  882. Debris:AddItem(bv,0.05)
  883. end
  884. end
  885. end
  886. end
  887. end
  888. end
  889. end
  890. end
  891. end
  892.  
  893. --//=================================\\
  894. --|| ATTACK FUNCTIONS AND STUFF
  895. --\\=================================//
  896.  
  897. function Melee()
  898. ATTACK = true
  899. BLADE.CanCollide = true
  900. Rooted = false
  901. EQUIPPED = true
  902. local HIT = function()
  903. local HITS = {}
  904. local TOUCH = BLADE.Touched:Connect(function(hit)
  905. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  906. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  907. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  908. if TORSO and HUM.Health > 0 then
  909. local PASS = true
  910. for i = 1, #HITS do
  911. if HITS[i] == hit.Parent then
  912. PASS = false
  913. end
  914. end
  915. table.insert(HITS,hit.Parent)
  916. if PASS == true then
  917. ApplyDamage(HUM,MRANDOM(15,25))
  918. end
  919. end
  920. end
  921. end)
  922. return TOUCH
  923. end
  924. if COMBO == 1 then
  925. for i=0, 0.35, 0.1 / Animation_Speed do
  926. Swait()
  927. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  928. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  929. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  930. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  931. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  932. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  933. BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4)
  934. end
  935. CreateSound(1489705211,BLADE,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  936. local TOUCHED = HIT()
  937. for i=0, 0.5, 0.1 / Animation_Speed do
  938. Swait()
  939. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  940. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 0.9 / Animation_Speed)
  941. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  942. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  943. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  944. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  945. BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4)
  946. end
  947. TOUCHED:Disconnect()
  948. COMBO = 2
  949. elseif COMBO == 2 then
  950. for i=0, 0.35, 0.1 / Animation_Speed do
  951. Swait()
  952. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  953. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  954. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(160), RAD(0), RAD(-5)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  955. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  956. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  957. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  958. BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4)
  959. end
  960. CreateSound(1489705211,BLADE,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  961. local TOUCHED = HIT()
  962. for i=0, 0.35, 0.1 / Animation_Speed do
  963. Swait()
  964. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  965. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.8 / Animation_Speed)
  966. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.25, -0.5) * ANGLES(RAD(85), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  967. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  968. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  969. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  970. BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4)
  971. end
  972. TOUCHED:Disconnect()
  973. for i=0, 0.2, 0.1 / Animation_Speed do
  974. Swait()
  975. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  976. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.8 / Animation_Speed)
  977. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.25, -0.5) * ANGLES(RAD(85), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  978. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  979. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  980. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  981. BLADE.CFrame = Clerp(BLADE.CFrame,RootPart.CFrame*CF(4,0.3,0) * ANGLES(RAD(195), RAD(-25), RAD(15)),0.4)
  982. end
  983. COMBO = 1
  984. end
  985. coroutine.resume(coroutine.create(function()
  986. for i = 1, 50 do
  987. Swait()
  988. if ATTACK == true then
  989. break
  990. end
  991. end
  992. if ATTACK == false then
  993. COMBO = 1
  994. end
  995. end))
  996. BLADE.CanCollide = false
  997. ATTACK = false
  998. Rooted = false
  999. EQUIPPED = false
  1000. end
  1001. function AbyssalShriek()
  1002. if ANIM ~= "Fall" and ANIM ~= "Jump" then
  1003. ATTACK = true
  1004. Rooted = true
  1005. for i=0, 0.2, 0.1 / Animation_Speed do
  1006. Swait()
  1007. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1008. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1009. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1010. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1011. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1012. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(15)), 1 / Animation_Speed)
  1013. end
  1014. coroutine.resume(coroutine.create(function()
  1015. repeat
  1016. Swait()
  1017. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1018. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1 / Animation_Speed)
  1019. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(-15+MRANDOM(-5,5)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1020. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(15+MRANDOM(-5,5)), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1021. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.1) * ANGLES(RAD(0), RAD(85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(-12)), 1 / Animation_Speed)
  1022. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.1) * ANGLES(RAD(0), RAD(-85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(12)), 1 / Animation_Speed)
  1023. until ATTACK == false
  1024. end))
  1025. WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position+VT(0,1.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 15})
  1026. CreateSound(199978176,Head,5,1,false)
  1027. for i = 1, 60 do
  1028. Swait()
  1029. ApplyAoE(RootPart.Position,17,1,1,0,false)
  1030. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4+Humanoid.HipHeight, Character)
  1031. if HITFLOOR then
  1032. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(20,1,20), Size2 = VT(25+MRANDOM(0,8),7,25+MRANDOM(0,8)), Transparency = 0.95, Transparency2 = 1, CFrame = CF(HITPOS)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1033. end
  1034. local SIZE = VT(1,3,1)
  1035. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,0,0), Size2 = SIZE*MRANDOM(10,65)/10, Transparency = 0.5, Transparency2 = 1, CFrame = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(1,17),MRANDOM(0,12)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 5})
  1036. end
  1037. wait(0.2)
  1038. ATTACK = false
  1039. Rooted = false
  1040. end
  1041. end
  1042. function AbyssalDash()
  1043. ATTACK = true
  1044. Rooted = true
  1045. UNANCHOR = false
  1046. for i=0, 0.4, 0.1 / Animation_Speed do
  1047. Swait()
  1048. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1049. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1050. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1051. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1052. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1053. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(15)), 1 / Animation_Speed)
  1054. end
  1055. CreateSound(1177785010,Torso,2,1,false)
  1056. CreateSound(971125740,Torso,5,1,false)
  1057. WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 331666014, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1058. for index, CHILD in pairs(Character:GetChildren()) do
  1059. if CHILD:IsA("BasePart") then
  1060. CHILD.Transparency = CHILD.Transparency + 1
  1061. elseif CHILD:IsA("Accessory") then
  1062. CHILD.Handle.Transparency = CHILD.Handle.Transparency + 1
  1063. end
  1064. end
  1065. local HITS = {}
  1066. for i=0, 1, 0.1 / Animation_Speed do
  1067. Swait()
  1068. for index, CHILD in pairs(workspace:GetDescendants()) do
  1069. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1070. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1071. if HUM then
  1072. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1073. if TORSO then
  1074. if (TORSO.Position - RootPart.Position).Magnitude <= 25 then
  1075. local PASS = true
  1076. for E = 1, #HITS do
  1077. if HITS[E] == CHILD then
  1078. PASS = false
  1079. end
  1080. end
  1081. if PASS == true then
  1082. local DMG = MRANDOM(25,45)
  1083. ApplyDamage(HUM,DMG)
  1084. table.insert(HITS,CHILD)
  1085. end
  1086. end
  1087. end
  1088. end
  1089. end
  1090. end
  1091. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(25,0,25), Transparency = 0.8, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-6) * ANGLES(RAD(-90), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 50})
  1092. for i = 1, 2 do
  1093. RootPart.CFrame = RootPart.CFrame*CF(0,0,-1)
  1094. CharacterFade(C3(0,0,0),25,R_RANDOM(Torso.CFrame,1.25).p)
  1095. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(65), RAD(0), RAD(0)), 1 / Animation_Speed)
  1096. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1097. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(-25), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1098. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(-25), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1099. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1100. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1101. end
  1102. end
  1103. for index, CHILD in pairs(Character:GetChildren()) do
  1104. if CHILD:IsA("BasePart") then
  1105. CHILD.Transparency = CHILD.Transparency - 1
  1106. elseif CHILD:IsA("Accessory") then
  1107. CHILD.Handle.Transparency = CHILD.Handle.Transparency - 1
  1108. end
  1109. end
  1110. for i=1, 25 do
  1111. Swait()
  1112. RootPart.CFrame = RootPart.CFrame*CF(0,0,-((25-i)/25))
  1113. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1114. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1115. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-35), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1116. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-35), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1117. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1118. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1119. end
  1120. UNANCHOR = true
  1121. ATTACK = false
  1122. Rooted = false
  1123. end
  1124. function ShadowCloak()
  1125. if ANIM ~= "Fall" and ANIM ~= "Jump" then
  1126. ATTACK = true
  1127. Rooted = false
  1128. UNANCHOR = false
  1129. FADERS = false
  1130. coroutine.resume(coroutine.create(function()
  1131. coroutine.resume(coroutine.create(function()
  1132. for i=1, 25 do
  1133. Swait()
  1134. RootPart.CFrame = RootPart.CFrame*CF(0,(25-i)/25,0)
  1135. end
  1136. end))
  1137. repeat
  1138. Swait()
  1139. BLADE.Transparency = Torso.Transparency
  1140. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1141. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1 / Animation_Speed)
  1142. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(-15+MRANDOM(-5,5)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1143. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(15+MRANDOM(-5,5)), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1144. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.1) * ANGLES(RAD(0), RAD(85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(-12)), 1 / Animation_Speed)
  1145. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.1) * ANGLES(RAD(0), RAD(-85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(12)), 1 / Animation_Speed)
  1146. until ATTACK == false
  1147. end))
  1148. WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 814168787, SoundPitch = 0.6, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 12})
  1149. WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 814168787, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1150. for i = 1, 50 do
  1151. Swait()
  1152. CharacterFade(C3(0,0,0),12,R_RANDOM(Torso.CFrame,1.25).p)
  1153. for index, CHILD in pairs(Character:GetChildren()) do
  1154. if CHILD:IsA("BasePart") then
  1155. CHILD.Transparency = CHILD.Transparency + 1/50
  1156. elseif CHILD:IsA("Accessory") then
  1157. CHILD.Handle.Transparency = CHILD.Handle.Transparency + 1/50
  1158. end
  1159. end
  1160. end
  1161. for i = 1, 25 do
  1162. Swait()
  1163. CharacterFade(C3(0,0,0),12,R_RANDOM(Torso.CFrame,1.25).p)
  1164. end
  1165. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,12,0)) * ANGLES(RAD(0), RAD(RootPart.Orientation.Y), RAD(0))
  1166. for i = 1, 5 do
  1167. WACKYEFFECT({Time = 50, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(0.3,0,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
  1168. end
  1169. ApplyAoE(Torso.Position,15,12,22,150,false)
  1170. CreateSound(331666014,Torso,5,1,false)
  1171. for i = 1, 12 do
  1172. Swait()
  1173. CharacterFade(C3(0,0,0),12,R_RANDOM(Torso.CFrame,1.25).p)
  1174. end
  1175. for i = 1, 50 do
  1176. Swait()
  1177. CharacterFade(C3(0,0,0),12,R_RANDOM(Torso.CFrame,1.25).p)
  1178. for index, CHILD in pairs(Character:GetChildren()) do
  1179. if CHILD:IsA("BasePart") then
  1180. CHILD.Transparency = CHILD.Transparency - 1/50
  1181. elseif CHILD:IsA("Accessory") then
  1182. CHILD.Handle.Transparency = CHILD.Handle.Transparency - 1/50
  1183. end
  1184. end
  1185. end
  1186. UNANCHOR = true
  1187. ATTACK = false
  1188. Rooted = false
  1189. FADERS = true
  1190. end
  1191. end
  1192. function BlackBlast()
  1193. if ANIM ~= "Fall" and ANIM ~= "Jump" then
  1194. ATTACK = true
  1195. Rooted = true
  1196. local GYRO = IT("BodyGyro",RootPart)
  1197. GYRO.D = 25
  1198. GYRO.P = 20000
  1199. GYRO.MaxTorque = VT(0,4000000,0)
  1200. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1201. CreateSound(429459101,Torso,5,1.5,false)
  1202. local GYROING = true
  1203. coroutine.resume(coroutine.create(function()
  1204. repeat
  1205. Swait()
  1206. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1207. until GYROING == false
  1208. GYRO:Remove()
  1209. end))
  1210. for i=0, 1, 0.1 / Animation_Speed do
  1211. Swait()
  1212. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1213. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1214. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1215. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1216. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1217. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(15)), 1 / Animation_Speed)
  1218. end
  1219. for i = 1, 13 do
  1220. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(i,0,i)*2, Transparency = 0.8, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,7.5-i) * ANGLES(RAD(-90), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 50})
  1221. end
  1222. CreateSound(1368637781,Torso,5,1.5,false)
  1223. WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(12,12,12), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 331666014, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1224. for index, CHILD in pairs(Character:GetChildren()) do
  1225. if CHILD:IsA("BasePart") then
  1226. CHILD.Transparency = CHILD.Transparency + 1
  1227. elseif CHILD:IsA("Accessory") then
  1228. CHILD.Handle.Transparency = CHILD.Handle.Transparency + 1
  1229. end
  1230. end
  1231. GYROING = false
  1232. coroutine.resume(coroutine.create(function()
  1233. coroutine.resume(coroutine.create(function()
  1234. for i=1, 25 do
  1235. Swait()
  1236. RootPart.CFrame = RootPart.CFrame*CF(0,0,(25-i)/25)
  1237. end
  1238. end))
  1239. repeat
  1240. Swait()
  1241. CharacterFade(C3(0,0,0),12,R_RANDOM(Torso.CFrame,1.25).p)
  1242. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1243. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1 / Animation_Speed)
  1244. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(-15+MRANDOM(-5,5)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1245. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(15+MRANDOM(-5,5)), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1246. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.1) * ANGLES(RAD(0), RAD(85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(-12)), 1 / Animation_Speed)
  1247. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.1) * ANGLES(RAD(0), RAD(-85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(12)), 1 / Animation_Speed)
  1248. until ATTACK == false
  1249. end))
  1250. coroutine.resume(coroutine.create(function()
  1251. local BULLETCFRAME = RootPart.CFrame
  1252. local EXPLODED = false
  1253. coroutine.resume(coroutine.create(function()
  1254. repeat
  1255. Swait()
  1256. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(10,10,10), Transparency = 0.3, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1257. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(25,25,25), Transparency = 0.8, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1258. until EXPLODED == true
  1259. end))
  1260. for i=1, 50 do
  1261. Swait()
  1262. BULLETCFRAME = BULLETCFRAME*CF(0,0,-((50-i)/15))
  1263. local RAY,HIT,NORM = Raycast(BULLETCFRAME.p,BULLETCFRAME.lookVector,7,Character)
  1264. if RAY then
  1265. ApplyAoE(BULLETCFRAME.p,25,12,54,350,false)
  1266. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,0,160), Transparency = 0.6, Transparency2 = 1, CFrame = CF(HIT,HIT+NORM) * ANGLES(RAD(-90), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 765590102, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 10})
  1267. break
  1268. end
  1269. end
  1270. wait(0.5)
  1271. WACKYEFFECT({Time = 85, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 401056199, SoundPitch = 0.7, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1272. WACKYEFFECT({Time = 85, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(50,50,50), Transparency = 0, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 401056199, SoundPitch = 1, SoundVolume = 10, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1273. for E = 1, 3 do
  1274. for i = 1, 5 do
  1275. WACKYEFFECT({Time = 50, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(E,0,E)/2, Transparency = 0, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
  1276. end
  1277. end
  1278. ApplyAoE(BULLETCFRAME.p,125,25,75,250,false)
  1279. EXPLODED = true
  1280. for i = 1, 15 do
  1281. Swait()
  1282. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,0,160), Transparency = 0.6, Transparency2 = 1, CFrame = BULLETCFRAME * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1283. end
  1284. end))
  1285. wait(0.5)
  1286. for index, CHILD in pairs(Character:GetChildren()) do
  1287. if CHILD:IsA("BasePart") then
  1288. CHILD.Transparency = CHILD.Transparency - 1
  1289. elseif CHILD:IsA("Accessory") then
  1290. CHILD.Handle.Transparency = CHILD.Handle.Transparency - 1
  1291. end
  1292. end
  1293. ATTACK = false
  1294. Rooted = false
  1295. end
  1296. end
  1297. function NightmareFall()
  1298. if ANIM ~= "Fall" and ANIM ~= "Jump" and DAMAGEMULTIPLIER == 1 then
  1299. ATTACK = true
  1300. Rooted = true
  1301. EQUIPPED = true
  1302. CreateSound(160740121,Head,10,1,false)
  1303. for i=0, 2, 0.1 / Animation_Speed do
  1304. Swait()
  1305. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1306. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1307. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(120), RAD(0), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1308. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1309. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1310. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1311. BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4)
  1312. end
  1313. for i=0, 2, 0.1 / Animation_Speed do
  1314. Swait()
  1315. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1316. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1317. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.15 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(140), RAD(0), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1318. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1319. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1320. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1321. BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4)
  1322. end
  1323. local SIZE = 0
  1324. local POS = RootPart.Position+VT(0,150,0)
  1325. local BLOWN = false
  1326. coroutine.resume(coroutine.create(function()
  1327. coroutine.resume(coroutine.create(function()
  1328. repeat
  1329. Swait()
  1330. if SIZE > 0 then
  1331. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(SIZE,SIZE,SIZE)*2.5, Transparency = 0.3, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1332. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(SIZE,SIZE,SIZE)*3, Transparency = 0.8, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1333. end
  1334. until BLOWN == true
  1335. end))
  1336. repeat
  1337. Swait()
  1338. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(12), RAD(25)), 1 / Animation_Speed)
  1339. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1340. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(180), RAD(15), RAD(17)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1341. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1342. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1343. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1344. BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4)
  1345. until ATTACK == false
  1346. end))
  1347. wait(0.2)
  1348. for i = 1, 15 do
  1349. wait(MRANDOM(2,6)/45)
  1350. coroutine.resume(coroutine.create(function()
  1351. local CFRAME = CF(BLADE.Position,POS) * ANGLES(RAD(0), RAD(0), RAD(MRANDOM(-90,90)))
  1352. local HEIGHT = 45/5
  1353. local DISTANCE = (BLADE.Position - POS).Magnitude
  1354. for i = 1, 45 do
  1355. Swait()
  1356. CFRAME = CFRAME * CF(0,(HEIGHT-(i/2.575))/45,-DISTANCE/45)
  1357. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(3,3,3), Size2 = VT(0,0,0), Transparency = 0.3, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 0})
  1358. end
  1359. SIZE = SIZE + 1
  1360. end))
  1361. end
  1362. wait(2.5)
  1363. BLOWN = true
  1364. WACKYEFFECT({Time = 85, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(150,50,150), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 401056199, SoundPitch = 0.4, SoundVolume = 10, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1365. for E = 1, 5 do
  1366. for i = 1, 5 do
  1367. WACKYEFFECT({Time = 50+(E*4), EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(E,0,E)/2, Transparency = 0, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
  1368. end
  1369. end
  1370. CreateSound(288641686,Effects,5,1,false)
  1371. CreateSound(592877506,Effects,5,1,false)
  1372. local HITS = {}
  1373. for index, CHILD in pairs(workspace:GetDescendants()) do
  1374. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1375. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1376. if HUM then
  1377. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1378. if TORSO then
  1379. if (TORSO.Position - RootPart.Position).Magnitude <= 175 then
  1380. local PASS = true
  1381. for E = 1, #HITS do
  1382. if HITS[E] == CHILD then
  1383. PASS = false
  1384. end
  1385. end
  1386. if PASS == true then
  1387. table.insert(HITS,CHILD)
  1388. end
  1389. end
  1390. end
  1391. end
  1392. end
  1393. end
  1394. if #HITS > 0 then
  1395. local DONE = false
  1396. local HUMS = {}
  1397. coroutine.resume(coroutine.create(function()
  1398. for E = 1, #HITS do
  1399. local HUM = HITS[E]:FindFirstChildOfClass("Humanoid")
  1400. table.insert(HUMS,HUM)
  1401. local TORSO = HITS[E]:FindFirstChild("Torso") or HITS[E]:FindFirstChild("UpperTorso")
  1402. local grav = Instance.new("BodyPosition",TORSO)
  1403. grav.D = 850
  1404. grav.P = 4000
  1405. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1406. grav.Position = TORSO.Position+VT(0,35,0)
  1407. CreateSound(592877506,TORSO,5,0.5,false)
  1408. if TORSO then
  1409. coroutine.resume(coroutine.create(function()
  1410. local B = IT("Attachment",TORSO)
  1411. local ChainLink = IT("Beam",Torso)
  1412. ChainLink.Texture = "rbxassetid://73042633"
  1413. ChainLink.Color = ColorSequence.new(C3(0,0,0))
  1414. ChainLink.TextureSpeed = -1
  1415. ChainLink.FaceCamera = true
  1416. ChainLink.Width0 = 3
  1417. ChainLink.Width1 = 3
  1418. ChainLink.TextureLength = 3
  1419. ChainLink.Attachment0 = A
  1420. ChainLink.Attachment1 = B
  1421. ChainLink.CurveSize0 = 0
  1422. ChainLink.CurveSize1 = 0
  1423. ChainLink.FaceCamera = true
  1424. ChainLink.TextureMode = "Static"
  1425. ChainLink.Transparency = NumberSequence.new(0)
  1426. repeat
  1427. Swait()
  1428. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(2,2,2)*TORSO.Size.Z, Size2 = VT(0,0,0), Transparency = 0.6, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 35})
  1429. until DONE == true or HUM.Health < 1
  1430. B:Remove()
  1431. ChainLink:Remove()
  1432. grav:Remove()
  1433. if HUM.Health < 1 then
  1434. for E = 1, 2 do
  1435. for i = 1, 3 do
  1436. WACKYEFFECT({Time = 15, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(E,0,E)/6, Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
  1437. end
  1438. end
  1439. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(2,2,2)*TORSO.Size.Z, Size2 = VT(6,6,6)*TORSO.Size.Z, Transparency = 0.6, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 160772554, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1440. for _, c in pairs(HITS[E]:GetChildren()) do
  1441. if c:IsA("BasePart") or c:IsA("Accessory") then
  1442. c:remove()
  1443. end
  1444. end
  1445. local BONES = {
  1446. Skull = {MeshId = 36869983,Size = VT(0.7,0.7,0.7)},
  1447. Ribs = {MeshId = 546760032,Size = VT(2.18, 1.884, 1.105)}
  1448. }
  1449. local SELECTABLEBONES = {
  1450. {MeshId = 546760045,Size = VT(0.468, 1.12, 0.346)},
  1451. {MeshId = 546760042,Size = VT(0.366, 0.991, 0.365)},
  1452. {MeshId = 546760029,Size = VT(0.441, 0.799, 0.347)},
  1453. {MeshId = 546760030,Size = VT(0.605, 0.843, 0.4)}
  1454. }
  1455. for i = 1, 9 do
  1456. local CHOSENPIECE = nil
  1457. if i == 1 then
  1458. CHOSENPIECE = BONES.Skull
  1459. elseif i == 2 then
  1460. CHOSENPIECE = BONES.Ribs
  1461. else
  1462. CHOSENPIECE = SELECTABLEBONES[MRANDOM(1,#SELECTABLEBONES)]
  1463. end
  1464. local BONE = CreatePart(3, HITS[E], "Neon", 0, 0, BRICKC("Salmon"), "RIP", CHOSENPIECE.Size, false)
  1465. BONE.CanCollide = true
  1466. BONE.CFrame = TORSO.CFrame*CF(MRANDOM(-10,10)/30,MRANDOM(-10,10)/30,MRANDOM(-10,10)/30)
  1467. if CHOSENPIECE.MeshId == 36869983 then
  1468. CreateMesh("SpecialMesh", BONE, "FileMesh", CHOSENPIECE.MeshId, "", VT(1,1,1)/1.5, VT(0,0,0))
  1469. else
  1470. CreateMesh("SpecialMesh", BONE, "FileMesh", CHOSENPIECE.MeshId, "", VT(1,1,1), VT(0,0,0))
  1471. end
  1472. end
  1473. end
  1474. end))
  1475. end
  1476. end
  1477. wait(1)
  1478. for i = 1, 250 do
  1479. Swait()
  1480. for E = 1, #HUMS do
  1481. if HUMS[E] then
  1482. if HUMS[E].Health > 0 then
  1483. DAMAGEMULTIPLIER = DAMAGEMULTIPLIER + 0.0025
  1484. WACKYEFFECT({Time = 10, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(1.5,0,1.5)/20, Transparency = 0.9, Transparency2 = 1, CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
  1485. end
  1486. end
  1487. end
  1488. end
  1489. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0, 0, 0, 0), UD2(1, 0, 1, 0), C3(0,0,0), C3(0, 0, 0), "OWEXTRADAMAGE")
  1490. local SKILLTEXT = CreateLabel(SKILLFRAME, "!You have increased damage!", SKILLTEXTCOLOR, SKILLTEXTSIZE2, SKILLFONT, 1, 2, 1, "AAAA")
  1491. coroutine.resume(coroutine.create(function()
  1492. CreateSound(743521450,Cam,5,0.6,false)
  1493. for E = 1, 75 do
  1494. Swait()
  1495. SKILLTEXT.TextTransparency = SKILLTEXT.TextTransparency - 1/75
  1496. end
  1497. wait(4)
  1498. for E = 1, 25 do
  1499. Swait()
  1500. SKILLTEXT.TextTransparency = SKILLTEXT.TextTransparency + 1/25
  1501. end
  1502. SKILLFRAME:Remove()
  1503. end))
  1504. DONE = true
  1505. for i = 1, 50 do
  1506. wait(0.5)
  1507. for i = 1, 3 do
  1508. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(DAMAGEMULTIPLIER-1,0.1,DAMAGEMULTIPLIER-1)*1.5, Transparency = 0.6, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-3.25,0).p) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
  1509. end
  1510. end
  1511. DAMAGEMULTIPLIER = 1
  1512. end))
  1513. wait(0.2)
  1514. end
  1515. wait(0.4)
  1516. EQUIPPED = false
  1517. ATTACK = false
  1518. Rooted = false
  1519. end
  1520. end
  1521. function Laugh()
  1522. ATTACK = true
  1523. Rooted = true
  1524. CreateSound(160740121,Head,10,1,false)
  1525. for i=0, 0.5, 0.1 / Animation_Speed do
  1526. Swait()
  1527. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1528. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  1529. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.6 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1530. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.45 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1531. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1532. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1533. end
  1534. for i=1, 185 do
  1535. Swait()
  1536. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1537. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1 + 0.05 * SIN(SINE/2)) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1538. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.55 + 0.15 * SIN(SINE/2), -0.7) * ANGLES(RAD(3 + 3 * SIN(SINE/2)), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1539. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.4 + 0.15 * SIN(SINE/2), -0.6) * ANGLES(RAD(3 + 3 * SIN(SINE/2)), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1540. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1541. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1542. end
  1543. ATTACK = false
  1544. Rooted = false
  1545. end
  1546.  
  1547. --//=================================\\
  1548. --|| ASSIGN THINGS TO KEYS
  1549. --\\=================================//
  1550.  
  1551. function MouseDown(Mouse)
  1552. if ATTACK == false then
  1553. Melee()
  1554. end
  1555. end
  1556.  
  1557. function MouseUp(Mouse)
  1558. HOLD = false
  1559. end
  1560.  
  1561. function KeyDown(Key)
  1562. KEYHOLD = true
  1563. if Key == "z" and ATTACK == false then
  1564. AbyssalShriek()
  1565. end
  1566.  
  1567. if Key == "x" and ATTACK == false then
  1568. AbyssalDash()
  1569. end
  1570.  
  1571. if Key == "c" and ATTACK == false then
  1572. ShadowCloak()
  1573. end
  1574.  
  1575. if Key == "v" and ATTACK == false then
  1576. BlackBlast()
  1577. end
  1578.  
  1579. if Key == "q" and ATTACK == false then
  1580. NightmareFall()
  1581. end
  1582.  
  1583. if Key == "t" and ATTACK == false then
  1584. Laugh()
  1585. end
  1586. end
  1587.  
  1588. function KeyUp(Key)
  1589. KEYHOLD = false
  1590. end
  1591.  
  1592. Mouse.Button1Down:connect(function(NEWKEY)
  1593. MouseDown(NEWKEY)
  1594. end)
  1595. Mouse.Button1Up:connect(function(NEWKEY)
  1596. MouseUp(NEWKEY)
  1597. end)
  1598. Mouse.KeyDown:connect(function(NEWKEY)
  1599. KeyDown(NEWKEY)
  1600. end)
  1601. Mouse.KeyUp:connect(function(NEWKEY)
  1602. KeyUp(NEWKEY)
  1603. end)
  1604.  
  1605. --//=================================\\
  1606. --\\=================================//
  1607.  
  1608. function unanchor()
  1609. for _, c in pairs(Character:GetChildren()) do
  1610. if c:IsA("BasePart") and c ~= RootPart then
  1611. c.Anchored = false
  1612. end
  1613. end
  1614. if UNANCHOR == true then
  1615. RootPart.Anchored = false
  1616. else
  1617. RootPart.Anchored = true
  1618. end
  1619. end
  1620.  
  1621. --//=================================\\
  1622. --|| WRAP THE WHOLE SCRIPT UP
  1623. --\\=================================//
  1624.  
  1625. Humanoid.Changed:connect(function(Jump)
  1626. if Jump == "Jump" and (Disable_Jump == true) then
  1627. Humanoid.Jump = false
  1628. end
  1629. end)
  1630.  
  1631. while true do
  1632. Swait()
  1633. ANIMATE.Parent = nil
  1634. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1635. v:Stop();
  1636. end
  1637. SINE = SINE + CHANGE
  1638. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1639. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1640. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4+Humanoid.HipHeight, Character)
  1641. local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16)
  1642. Humanoid.HipHeight = 1
  1643. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1644. ANIM = "Jump"
  1645. if ATTACK == false then
  1646. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1647. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1648. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1649. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1650. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1651. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1652. end
  1653. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1654. ANIM = "Fall"
  1655. if ATTACK == false then
  1656. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1657. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1658. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1659. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1660. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1661. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1662. end
  1663. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1664. ANIM = "Idle"
  1665. if ATTACK == false then
  1666. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1667. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1668. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1669. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1670. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1671. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1672. end
  1673. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1674. ANIM = "Walk"
  1675. if ATTACK == false then
  1676. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1677. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1678. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1679. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1680. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1681. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-15), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1682. end
  1683. end
  1684. if EQUIPPED == false then
  1685. if TORSOVELOCITY > 1 then
  1686. BLADE.CFrame = Clerp(BLADE.CFrame,RootPart.CFrame * CF(0.2,1.5 + 0.15 * SIN(SINE / 12),4) * ANGLES(RAD(195), RAD(15), RAD(15)),0.04)
  1687. else
  1688. BLADE.CFrame = Clerp(BLADE.CFrame,RootPart.CFrame * CF(1,1.5 + 0.15 * SIN(SINE / 12),4) * ANGLES(RAD(195), RAD(-25), RAD(15)),0.1)
  1689. end
  1690. end
  1691. if ANIM ~= "Walk" and FADERS == true then
  1692. if MRANDOM(1,7) == 1 then
  1693. CharacterFade(C3(0,0,0),65,R_RANDOM(Torso.CFrame,0.5).p)
  1694. end
  1695. end
  1696. unanchor()
  1697. if Rooted == false then
  1698. Disable_Jump = false
  1699. Humanoid.WalkSpeed = Speed+(DAMAGEMULTIPLIER/5)
  1700. elseif Rooted == true then
  1701. Disable_Jump = true
  1702. Humanoid.WalkSpeed = 0
  1703. end
  1704. BMUSIC.SoundId = "rbxassetid://"..SONGID
  1705. BMUSIC.Looped = true
  1706. BMUSIC.Pitch = PITCH
  1707. BMUSIC.Volume = VOLUME
  1708. BMUSIC.Playing = true
  1709. if BMUSIC.Parent ~= RootPart then
  1710. BMUSIC = IT("Sound",RootPart)
  1711. end
  1712. if Head:FindFirstChild("face") then
  1713. Head:FindFirstChild("face"):remove()
  1714. end
  1715. end
  1716.  
  1717. --//=================================\\
  1718. --\\=================================//
  1719.  
  1720.  
  1721.  
  1722.  
  1723.  
  1724. --//====================================================\\--
  1725. --|| END OF SCRIPT
  1726. --\\====================================================//--
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