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@BF3Hacks

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Oct 22nd, 2012
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  1. This is for Multiplayer unless otherwise noted. Most of the modifiable values will work in Single player, so go explore.
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  6. Modify Bullets: damage, gravity (doesn't work?), damage fall off distance, suppression (haven't tested it)
  7.  
  8. Weapons > Common > Bullets > Bullet (ex. 357Magnum) > BulletEntityData or weaponSuppressionData
  9.  
  10. BulletEntityData:
  11.  
  12. Gravity - how many meters the bullet drops per second.
  13.  
  14. StartDamage - Damage before DamageFalloffStartDistance
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  16. EndDamage - Damage after DamageFalloffEndDistance
  17.  
  18. DamageFalloffStartDistance - Distance in meters that the bullet damage starts to drop
  19.  
  20. DamageFalloffEndDistance - Distance in meters that the bullet damage stops dropping and is at it's EndDamage
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  22. InstantHit - doesn't work?
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  28. Modify Knife: fire rate, fire logic type (burst, full auto, etc.), hits per knife, initial speed (knife range?)
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  30. Weapons > knife > BulletEntityData or FiringFunctionData
  31.  
  32. FiringFunctionData:
  33.  
  34. Shot:
  35.  
  36. InitialSpeed - the value of z is the range in meters that you can knife. Seems to be only visual in MP, but it works in SP.
  37.  
  38. NumberOfBulletsPerShot - set it to 2 and your knife will hit twice at once, 3 for 3 times, etc. Works with FireLogicType fltAutomaticFire and fltSingleFire
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  40. NumberOfBulletsPerBurst - Same as above, but Works with fltBurstFire
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  42. FireLogic:
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  44. RateOfFire - Self explainatory, dont go above 6000
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  46. RateOfFireBurst - Self explainatory, dont go above 6000
  47.  
  48. FireLogicType - Set this to fltAutomaticFire or fltBurstFire or fltSingleFire
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  54. Modify Guns: Bullet velocity (doesn't work?), spread, rate of fire, fire logic type, recoil, Bullets per shot, magazine capacity,
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  56. Weapons > Gun (ex. P90) > Gun (ex, P90, but might be a slightly different name)
  57.  
  58. FiringFunctionData (highest in list, except for guns like M16A4 and M16A3):
  59.  
  60. Shot:
  61.  
  62. InitialSpeed - z is the velocity of the bullet. Doesn't work?
  63.  
  64. NumberOfBulletsPerShot - set it to 2 and your knife will hit twice at once, 3 for 3 times, etc. Works with FireLogicType fltAutomaticFire and fltSingleFire. Has no effect on MagazineCapacity
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  66. NumberOfBulletsPerBurst - Same as above, but Works with fltBurstFire
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  68. FireLogic:
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  70. RateOfFire - Self explainatory, has no effect on MagazineCapacity, dont go above 6000
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  72. RateOfFireBurst - Self explainatory, has no effect on MagazineCapacity, dont go above 6000
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  74. FireLogicType - Set this to fltAutomaticFire or fltBurstFire or fltSingleFire
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  76. Ammo:
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  78. MagazineCapacity - Only change this if you have a very high fire rate, in which case you can set it to 9001
  79.  
  80. GunSwayData (may show up under Weapon > Gun):
  81.  
  82. Stand - StandToCrouch > NoZoom & Zoom > BaseValue - Recoil:
  83.  
  84. MinAngle - min. spread
  85.  
  86. MaxAngle - max. spread
  87.  
  88. IncreasePerShot - amounnt of spread that is added after each shot
  89.  
  90. DecreasePerSecond - ???
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  92. Recoil:
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  94. RecoilAmplitudeMax - Maximum vertical recoil value
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  96. RecoilAmplitudeIncPerShot - recoil increase per shot, vertical
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  98. HorizontalRecoilAmplitudeIncPerShotMin - Recoil increase per shot to the right
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  100. HorizontalRecoilAmplitudePerShotMax - Recoil increase per shot to the left
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  102. HorizontalRecoilAmplitudeMax - Maximum horizontal recoil value
  103.  
  104. FirstShotRecoilMultiplier: Multiply RecoilAmplitudeIncPerShot by this to get first shot recoil. Don't go below 1.0
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  109.  
  110. Recommended Values if you want to look legit:
  111.  
  112. Knife:
  113. Full auto (300-400RPM)
  114. 2 hits per knife
  115.  
  116. Or Full auto 600-800RPM 1 hit per knife, but above values preferred.
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  118.  
  119. Bullets Example: 5.56x45mm NATO (Assault Rifles):
  120. 20-25dmg
  121. 15-80m
  122. 0 gravity
  123.  
  124. Adjusting by a fixed amount works most of the time, no need to customize for each gun.
  125.  
  126.  
  127. Gun Example: M16A3 (Weapons > M16A4)
  128. Bullet velo 1000
  129. Spread decrease per second 15-20
  130. 80-100% spread (unzoomed)
  131. 60-80% spread (zoomed)
  132. 50-100% Recoil (use 100% if you want to still "feel" the gun)
  133. 75-100% First shot recoil (don't go below 1.0)
  134.  
  135. How to use the % values: (7 spread)(0.80 unzoomed)=5.6
  136.  
  137. Customize the percents according to the gun. Ex. Scar-H spread unzoomed would be fine at 100%.
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