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- This is for Multiplayer unless otherwise noted. Most of the modifiable values will work in Single player, so go explore.
- Modify Bullets: damage, gravity (doesn't work?), damage fall off distance, suppression (haven't tested it)
- Weapons > Common > Bullets > Bullet (ex. 357Magnum) > BulletEntityData or weaponSuppressionData
- BulletEntityData:
- Gravity - how many meters the bullet drops per second.
- StartDamage - Damage before DamageFalloffStartDistance
- EndDamage - Damage after DamageFalloffEndDistance
- DamageFalloffStartDistance - Distance in meters that the bullet damage starts to drop
- DamageFalloffEndDistance - Distance in meters that the bullet damage stops dropping and is at it's EndDamage
- InstantHit - doesn't work?
- Modify Knife: fire rate, fire logic type (burst, full auto, etc.), hits per knife, initial speed (knife range?)
- Weapons > knife > BulletEntityData or FiringFunctionData
- FiringFunctionData:
- Shot:
- InitialSpeed - the value of z is the range in meters that you can knife. Seems to be only visual in MP, but it works in SP.
- NumberOfBulletsPerShot - set it to 2 and your knife will hit twice at once, 3 for 3 times, etc. Works with FireLogicType fltAutomaticFire and fltSingleFire
- NumberOfBulletsPerBurst - Same as above, but Works with fltBurstFire
- FireLogic:
- RateOfFire - Self explainatory, dont go above 6000
- RateOfFireBurst - Self explainatory, dont go above 6000
- FireLogicType - Set this to fltAutomaticFire or fltBurstFire or fltSingleFire
- Modify Guns: Bullet velocity (doesn't work?), spread, rate of fire, fire logic type, recoil, Bullets per shot, magazine capacity,
- Weapons > Gun (ex. P90) > Gun (ex, P90, but might be a slightly different name)
- FiringFunctionData (highest in list, except for guns like M16A4 and M16A3):
- Shot:
- InitialSpeed - z is the velocity of the bullet. Doesn't work?
- NumberOfBulletsPerShot - set it to 2 and your knife will hit twice at once, 3 for 3 times, etc. Works with FireLogicType fltAutomaticFire and fltSingleFire. Has no effect on MagazineCapacity
- NumberOfBulletsPerBurst - Same as above, but Works with fltBurstFire
- FireLogic:
- RateOfFire - Self explainatory, has no effect on MagazineCapacity, dont go above 6000
- RateOfFireBurst - Self explainatory, has no effect on MagazineCapacity, dont go above 6000
- FireLogicType - Set this to fltAutomaticFire or fltBurstFire or fltSingleFire
- Ammo:
- MagazineCapacity - Only change this if you have a very high fire rate, in which case you can set it to 9001
- GunSwayData (may show up under Weapon > Gun):
- Stand - StandToCrouch > NoZoom & Zoom > BaseValue - Recoil:
- MinAngle - min. spread
- MaxAngle - max. spread
- IncreasePerShot - amounnt of spread that is added after each shot
- DecreasePerSecond - ???
- Recoil:
- RecoilAmplitudeMax - Maximum vertical recoil value
- RecoilAmplitudeIncPerShot - recoil increase per shot, vertical
- HorizontalRecoilAmplitudeIncPerShotMin - Recoil increase per shot to the right
- HorizontalRecoilAmplitudePerShotMax - Recoil increase per shot to the left
- HorizontalRecoilAmplitudeMax - Maximum horizontal recoil value
- FirstShotRecoilMultiplier: Multiply RecoilAmplitudeIncPerShot by this to get first shot recoil. Don't go below 1.0
- Recommended Values if you want to look legit:
- Knife:
- Full auto (300-400RPM)
- 2 hits per knife
- Or Full auto 600-800RPM 1 hit per knife, but above values preferred.
- Bullets Example: 5.56x45mm NATO (Assault Rifles):
- 20-25dmg
- 15-80m
- 0 gravity
- Adjusting by a fixed amount works most of the time, no need to customize for each gun.
- Gun Example: M16A3 (Weapons > M16A4)
- Bullet velo 1000
- Spread decrease per second 15-20
- 80-100% spread (unzoomed)
- 60-80% spread (zoomed)
- 50-100% Recoil (use 100% if you want to still "feel" the gun)
- 75-100% First shot recoil (don't go below 1.0)
- How to use the % values: (7 spread)(0.80 unzoomed)=5.6
- Customize the percents according to the gun. Ex. Scar-H spread unzoomed would be fine at 100%.
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