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- let Fire: game.LedSprite = null
- let Man: game.LedSprite = null
- input.onButtonPressed(Button.A, function () {
- Man.change(LedSpriteProperty.X, -1)
- })
- input.onButtonPressed(Button.B, function () {
- Man.change(LedSpriteProperty.X, 1)
- })
- game.setScore(0)
- Fire = game.createSprite(Math.randomRange(0, 4), 0)
- Man = game.createSprite(2, 4)
- basic.forever(function () {
- for (let i = 0; i < 4; i++) {
- Fire.change(LedSpriteProperty.Y, 1)
- basic.pause(150)
- }
- Fire.set(LedSpriteProperty.Y, 0)
- Fire.set(LedSpriteProperty.X, Math.randomRange(0, 4))
- basic.pause(150)
- game.setScore(game.score() + 1)
- })
- basic.forever(function () {
- if (Fire.isTouching(Man)) {
- basic.showIcon(IconNames.Sad)
- basic.showNumber(game.score())
- basic.pause(1000)
- game.setScore(0)
- }
- })
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