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- # Perfect AntiAim for MM HvH
- static bool aaSwitch = false;
- static bool pFake = false;
- if ( aaSwitch )
- pCmd->viewangles.y += 360000000;
- else
- pCmd->viewangles.y -= 360000000;
- if (pFake)
- pCmd->viewangles.x += 360 * 160;
- else
- pCmd->viewanglex.y = angles.y +!angles.x;
- aaSwitch = !aaSwitch;
- pFake = !pFake;
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