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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87.  
  88. local p = owner
  89. local char = p.Character
  90. local larm = char["Left Arm"]
  91. local rarm = char["Right Arm"]
  92. local lleg = char["Left Leg"]
  93. local rleg = char["Right Leg"]
  94. local hed = char.Head
  95. local torso = char.Torso
  96. local hum = char.Humanoid
  97. local cam = game.Workspace.CurrentCamera
  98. local root = char.HumanoidRootPart
  99. local deb = false
  100. local shot = 0
  101. local l = game:GetService("Lighting")
  102. local rs = game:GetService("RunService").Stepped
  103. local stanceToggle = "Normal"
  104. local rad = math.rad
  105. local GroundShake = false
  106. local GroundShake2 = false
  107. math.randomseed(os.time())
  108. hum.WalkSpeed = 5
  109. char.Health:Destroy()
  110. hum.MaxHealth = math.huge
  111. wait(0.1)
  112. hum.Health = math.huge
  113. ----------------------------------------------------
  114. Debounces = {
  115. on = false;
  116. ks = false;
  117. CanAttack = true;
  118. CanJoke = true;
  119. NoIdl = false;
  120. Slashing = false;
  121. Slashed = false;
  122. Grabbing = false;
  123. Grabbed = false;
  124. }
  125. local Touche = {char.Name, }
  126. ----------------------------------------------------
  127. function lerp(a, b, t) -- Linear interpolation
  128. return a + (b - a)*t
  129. end
  130.  
  131. function slerp(a, b, t) --Spherical interpolation
  132. dot = a:Dot(b)
  133. if dot > 0.99999 or dot < -0.99999 then
  134. return t <= 0.5 and a or b
  135. else
  136. r = math.acos(dot)
  137. return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
  138. end
  139. end
  140.  
  141. function matrixInterpolate(a, b, t)
  142. local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
  143. local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
  144. local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
  145. local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right
  146. local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up
  147. local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back
  148. local t = v1:Dot(v2)
  149. if not (t < 0 or t == 0 or t > 0) then -- Failsafe
  150. return CFrame.new()
  151. end
  152. return CFrame.new(
  153. v0.x, v0.y, v0.z,
  154. v1.x, v1.y, v1.z,
  155. v2.x, v2.y, v2.z,
  156. v3.x, v3.y, v3.z)
  157. end
  158. ----------------------------------------------------
  159. function genWeld(a,b)
  160. local w = Instance.new("Weld",a)
  161. w.Part0 = a
  162. w.Part1 = b
  163. return w
  164. end
  165. function weld(a, b)
  166. local weld = Instance.new("Weld")
  167. weld.Name = "W"
  168. weld.Part0 = a
  169. weld.Part1 = b
  170. weld.C0 = a.CFrame:inverse() * b.CFrame
  171. weld.Parent = a
  172. return weld;
  173. end
  174. ----------------------------------------------------
  175. function Lerp(c1,c2,al)
  176. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  177. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  178. for i,v in pairs(com1) do
  179. com1[i] = v+(com2[i]-v)*al
  180. end
  181. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  182. end
  183. ----------------------------------------------------
  184. newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
  185. local wld = Instance.new("Weld", wp1)
  186. wld.Part0 = wp0
  187. wld.Part1 = wp1
  188. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  189. end
  190. ----------------------------------------------------
  191. for i,v in pairs(char:children()) do
  192. if v:IsA("Hat") then
  193. v:Destroy()
  194. end
  195. end
  196. for i,v in pairs(hed:children()) do
  197. if v:IsA("Sound") then
  198. v:Destroy()
  199. end
  200. end
  201. ----------------------------------------------------
  202. function HasntTouched(plrname)
  203. local ret = true
  204. for _, v in pairs(Touche) do
  205. if v == plrname then
  206. ret = false
  207. end
  208. end
  209. return ret
  210. end
  211. ----------------------------------------------------
  212. larm.Size = larm.Size * 2
  213. rarm.Size = rarm.Size * 2
  214. lleg.Size = lleg.Size * 2
  215. rleg.Size = rleg.Size * 2
  216. torso.Size = torso.Size * 2
  217. hed.Size = hed.Size * 2
  218. root.Size = root.Size * 2
  219. ----------------------------------------------------
  220. newWeld(torso, larm, -1.5, 0.5, 0)
  221. larm.Weld.C1 = CFrame.new(0, 0.5, 0)
  222. newWeld(torso, rarm, 1.5, 0.5, 0)
  223. rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
  224. newWeld(torso, hed, 0, 1.5, 0)
  225. newWeld(torso, lleg, -0.5, -1, 0)
  226. lleg.Weld.C1 = CFrame.new(0, 1, 0)
  227. newWeld(torso, rleg, 0.5, -1, 0)
  228. rleg.Weld.C1 = CFrame.new(0, 1, 0)
  229. newWeld(root, torso, 0, -1, 0)
  230. torso.Weld.C1 = CFrame.new(0, -1, 0)
  231. ----------------------------------------------------
  232. z = Instance.new("Sound", char)
  233. z.SoundId = "rbxassetid://186942568"--209113706
  234. z.Looped = true
  235. z.Pitch = 1
  236. z.Volume = 1
  237. wait(.01)
  238. z:Play()
  239. ----------------------------------------------------
  240.  
  241.  
  242. p:ClearCharacterAppearance()
  243. wait(0.1)
  244. p.Character.Head.BrickColor = BrickColor.new("Really black")
  245. p.Character.Torso.BrickColor = BrickColor.new("Really black")
  246. p.Character["Right Arm"].BrickColor = BrickColor.new("Really black")
  247. p.Character["Right Leg"].BrickColor = BrickColor.new("Really black")
  248. p.Character["Left Leg"].BrickColor = BrickColor.new("Really black")
  249. p.Character["Left Arm"].BrickColor = BrickColor.new("Really black")
  250.  
  251.  
  252. p.Character.Head.Material = "Granite"
  253. p.Character.Torso.Material = "Granite"
  254. p.Character["Right Arm"].Material = "Granite"
  255. p.Character["Right Leg"].Material = "Granite"
  256. p.Character["Left Leg"].Material = "Granite"
  257. p.Character["Left Arm"].Material = "Granite"
  258.  
  259.  
  260.  
  261.  
  262.  
  263.  
  264.  
  265. larm1 = Instance.new("Part",char)
  266. larm1.Transparency = 0.5
  267. larm1.BrickColor = BrickColor.new("Black")
  268. larm1.Size = Vector3.new(2.1,4.1,2.1)
  269. larm1.Position = Vector3.new(999,999,999)
  270. larm1.Material = "SmoothPlastic"
  271. larmhold = Instance.new("Weld",char)
  272. larmhold.Part0 = larm
  273. larmhold.Part1 = larm1
  274. larmhold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  275. rarm1 = Instance.new("Part",char)
  276. rarm1.Transparency = 0.5
  277. rarm1.BrickColor = BrickColor.new("Black")
  278. rarm1.Size = Vector3.new(2.1,4.1,2.1)
  279. rarm1.Position = Vector3.new(999,999,999)
  280. rarm1.Material = "SmoothPlastic"
  281. rarmhold = Instance.new("Weld",char)
  282. rarmhold.Part0 = rarm
  283. rarmhold.Part1 = rarm1
  284. rarmhold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  285. torso1 = Instance.new("Part",char)
  286. torso1.Transparency = 0.5
  287. torso1.BrickColor = BrickColor.new("Black")
  288. torso1.Size = Vector3.new(4.1,4.1,2.1)
  289. torso1.Position = Vector3.new(999,999,999)
  290. torso1.Material = "SmoothPlastic"
  291. torsohold = Instance.new("Weld",char)
  292. torsohold.Part0 = torso
  293. torsohold.Part1 = torso1
  294. torsohold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  295. lleg1 = Instance.new("Part",char)
  296. lleg1.Transparency = 0.5
  297. lleg1.BrickColor = BrickColor.new("Black")
  298. lleg1.Size = Vector3.new(2.1,4.1,2.1)
  299. lleg1.Position = Vector3.new(999,999,999)
  300. lleg1.Material = "SmoothPlastic"
  301. lleghold = Instance.new("Weld",char)
  302. lleghold.Part0 = lleg
  303. lleghold.Part1 = lleg1
  304. lleghold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  305. rleg1 = Instance.new("Part",char)
  306. rleg1.Transparency = 0.5
  307. rleg1.BrickColor = BrickColor.new("Black")
  308. rleg1.Size = Vector3.new(2.1,4.1,2.1)
  309. rleg1.Position = Vector3.new(999,999,999)
  310. rleg1.Material = "SmoothPlastic"
  311. rleghold = Instance.new("Weld",char)
  312. rleghold.Part0 = rleg
  313. rleghold.Part1 = rleg1
  314. rleghold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  315. rhed1 = Instance.new("Part",char)
  316. rhed1.Transparency = 0.5
  317. rhed1.BrickColor = BrickColor.new("Black")
  318. rhed1.Size = Vector3.new(4.3,2.6,2.6)
  319. rhed1.Position = Vector3.new(999,999,999)
  320. rhed1.Material = "SmoothPlastic"
  321. rhedhold = Instance.new("Weld",char)
  322. rhedhold.Part0 = hed
  323. rhedhold.Part1 = rhed1
  324. rhedhold.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  325. rhedmesh1 = Instance.new("SpecialMesh",rhed1)
  326. rhedmesh1.MeshType = "Head"
  327. rhedmesh1.Scale = Vector3.new(1,1,1)
  328.  
  329.  
  330.  
  331.  
  332. function BurningEff(part)
  333. local eff1 = Instance.new("ParticleEmitter",part)
  334. eff1.Size = NumberSequence.new(.1)
  335. eff1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)})
  336. eff1.LightEmission = 1
  337. eff1.Lifetime = NumberRange.new(1)
  338. eff1.Speed = NumberRange.new(0)
  339. eff1.Rate = 100
  340. eff1.Texture = "rbxassetid://284205403"
  341. eff1.Acceleration = Vector3.new(0,10,0)
  342. eff1.Color = ColorSequence.new(Color3.new(17,17,17))
  343. local eff2 = Instance.new("ParticleEmitter",part)
  344. eff2.Size = NumberSequence.new(.1)
  345. eff2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)})
  346. eff2.LightEmission = 1
  347. eff2.Lifetime = NumberRange.new(1)
  348. eff2.Speed = NumberRange.new(0)
  349. eff2.Rate = 100
  350. eff2.Texture = "rbxassetid://347504259"
  351. eff2.Acceleration = Vector3.new(0,10,0)
  352. eff2.Color = ColorSequence.new(Color3.new(17,17,17))
  353. local eff3 = Instance.new("ParticleEmitter",part)
  354. eff3.Size = NumberSequence.new(1)
  355. eff3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
  356. eff3.LightEmission = 1
  357. eff3.Lifetime = NumberRange.new(1)
  358. eff3.Speed = NumberRange.new(0)
  359. eff3.Rate = 100
  360. eff3.Texture = "rbxassetid://284205403"
  361. eff3.Acceleration = Vector3.new(0,10,0)
  362. eff3.Color = ColorSequence.new(Color3.new(17,17,17))
  363. end
  364.  
  365. Face = 'rbxassetid://513836869'
  366. local face=hed:FindFirstChild'face'
  367. face.Texture = Face
  368.  
  369. face=Instance.new("Decal",hed)
  370. face.Face="Front"
  371. face.Texture="rbxassetid://513836869"
  372.  
  373. BurningEff(hed)
  374. BurningEff(rarm)
  375. BurningEff(larm)
  376. BurningEff(torso)
  377.  
  378. LightOnBody = Instance.new("PointLight", hed)
  379. LightOnBody.Brightness = 0.8
  380. LightOnBody.Range = 20
  381. LightOnBody.Color = Color3.new(17, 17, 17)
  382.  
  383.  
  384. CV="Pastel blue"
  385.  
  386. local txt = Instance.new("BillboardGui", char)
  387. txt.Adornee = hed
  388. txt.Name = "_status"
  389. txt.Size = UDim2.new(2, 0, 1.2, 0)
  390. txt.StudsOffset = Vector3.new(-9, 8, 0)
  391. local text = Instance.new("TextLabel", txt)
  392. text.Size = UDim2.new(10, 0, 7, 0)
  393. text.FontSize = "Size24"
  394. text.TextScaled = true
  395. text.TextTransparency = 0
  396. text.BackgroundTransparency = 1
  397. text.TextTransparency = 0
  398. text.TextStrokeTransparency = 0
  399. text.Font = "Antique"
  400. text.TextStrokeColor3 = Color3.new(205, 84, 75)
  401.  
  402. v=Instance.new("Part")
  403. v.Name = "ColorBrick"
  404. v.Parent=p.Character
  405. v.FormFactor="Symmetric"
  406. v.Anchored=true
  407. v.CanCollide=false
  408. v.BottomSurface="Smooth"
  409. v.TopSurface="Smooth"
  410. v.Size=Vector3.new(10,5,3)
  411. v.Transparency=0.95
  412. v.CFrame=char.Torso.CFrame
  413. v.BrickColor=BrickColor.new(CV)
  414. v.Transparency=1
  415. text.TextColor3 = Color3.new(0,0,0)
  416. v.Shape="Block"
  417. text.Text = "Critical Fat Titan"
  418.  
  419.  
  420.  
  421.  
  422. if GroundShake == true then
  423. for i,v in pairs(workspace:GetChildren()) do
  424. if v:IsA("Part") then
  425. if v.Size.x > 150 then
  426. v.CFrame = CFrame.new(v.Position) * CFrame.Angles(rad(math.random(-1,1)),rad(math.random(-1,1)),rad(math.random(-1,1)))
  427. end
  428. end
  429. end
  430.  
  431.  
  432.  
  433.  
  434. end
  435. if GroundShake2 == true then
  436.  
  437. for i,v in pairs(workspace:GetChildren()) do
  438. if v:IsA("Part") then
  439. if v.Size.x > 150 then
  440. v.CFrame = CFrame.new(v.Position) * CFrame.Angles(rad(math.random(-2,2)),rad(math.random(-2,2)),rad(math.random(-2,2)))
  441. end
  442. end
  443. end
  444.  
  445. end
  446.  
  447.  
  448.  
  449. local num = 0
  450.  
  451.  
  452.  
  453. GroundWave2 = function()
  454. local HandCF = char["Beam"..num].CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  455. Colors = {"White", "White"}
  456. local wave3 = Instance.new("Part", char)
  457. wave3.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  458. wave3.Anchored = true
  459. wave3.Name = "Wave"
  460. wave3.CanCollide = false
  461. wave3.Locked = true
  462. wave3.Size = Vector3.new(1, 1, 1)
  463. wave3.TopSurface = "Smooth"
  464. wave3.BottomSurface = "Smooth"
  465. wave3.Transparency = 0.35
  466. wave3.CFrame = HandCF
  467. wm1 = Instance.new("SpecialMesh", wave3)
  468. wm1.MeshId = "rbxassetid://3270017"
  469. coroutine.wrap(function()
  470. for i = 1, 30, 1 do
  471. wm1.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  472. wave3.Size = wm1.Scale
  473. wave3.CFrame = HandCF
  474. wave3.Transparency = i/30
  475. wait()
  476. end
  477. wait()
  478. wave3:Destroy()
  479. end)()
  480. end
  481. GroundWave3 = function()
  482. local HandCF = char["Beam"..num].CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  483. Colors = {"White", "White"}
  484. local wave2 = Instance.new("Part", char)
  485. wave2.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  486. wave2.Anchored = true
  487. wave2.Name = "Wave"
  488. wave2.CanCollide = false
  489. wave2.Locked = true
  490. wave2.Size = Vector3.new(1, 1, 1)
  491. wave2.TopSurface = "Smooth"
  492. wave2.BottomSurface = "Smooth"
  493. wave2.Transparency = 0.35
  494. wave2.CFrame = HandCF
  495. wm2 = Instance.new("SpecialMesh", wave2)
  496. wm2.MeshId = "rbxassetid://3270017"
  497. coroutine.wrap(function()
  498. for i = 1, 30, 1 do
  499. wm2.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  500. wave2.Size = wm2.Scale
  501. wave2.CFrame = HandCF
  502. wave2.Transparency = i/30
  503. wait()
  504. end
  505. wait()
  506. wave2:Destroy()
  507. end)()
  508. end
  509. GroundWave4 = function()
  510. local HandCF = char["Beam"..num].CFrame * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  511. Colors = {"White", "White"}
  512. local wave1 = Instance.new("Part", char)
  513. wave1.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  514. wave1.Anchored = true
  515. wave1.Name = "Wave"
  516. wave1.CanCollide = false
  517. wave1.Locked = true
  518. wave1.Size = Vector3.new(1, 1, 1)
  519. wave1.TopSurface = "Smooth"
  520. wave1.BottomSurface = "Smooth"
  521. wave1.Transparency = 0.35
  522. wave1.CFrame = HandCF
  523. wm3 = Instance.new("SpecialMesh", wave1)
  524. wm3.MeshId = "rbxassetid://3270017"
  525. coroutine.wrap(function()
  526. for i = 1, 30, 1 do
  527. wm3.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  528. wave1.Size = wm3.Scale
  529. wave1.CFrame = HandCF
  530. wave1.Transparency = i/30
  531. wait()
  532. end
  533. wait()
  534. wave1:Destroy()
  535. end)()
  536. end
  537. --------------------------------------------------------------------------
  538. --transform
  539. GroundWave5 = function()
  540. local HandCF = root.CFrame * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  541.  
  542. Colors = {" Really Black", "Really Black"}
  543.  
  544.  
  545. local wave11 = Instance.new("Part", char)
  546. wave11.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  547. wave11.Anchored = true
  548. wave11.Name = "Wave"
  549. wave11.CanCollide = false
  550. wave11.Locked = true
  551. wave11.Size = Vector3.new(1, 1, 1)
  552. wave11.TopSurface = "Smooth"
  553. wave11.BottomSurface = "Smooth"
  554. wave11.Transparency = 0.35
  555. wave11.CFrame = HandCF
  556. wm31 = Instance.new("SpecialMesh", wave11)
  557. wm31.MeshId = "rbxassetid://3270017"
  558. coroutine.wrap(function()
  559. for i = 1, 30, 1 do
  560. wm31.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  561. wave11.Size = wm31.Scale
  562. wave11.CFrame = HandCF
  563. wave11.Transparency = i/30
  564. wait()
  565. end
  566. wait()
  567. wave11:Destroy()
  568. end)()
  569. end
  570. GroundWave6 = function()
  571. local HandCF = root.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  572.  
  573. Colors = {"Really Black", "Really Black"}
  574.  
  575. local wave111 = Instance.new("Part", char)
  576. wave111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  577. wave111.Anchored = true
  578. wave111.Name = "Wave"
  579. wave111.CanCollide = false
  580. wave111.Locked = true
  581. wave111.Size = Vector3.new(1, 1, 1)
  582. wave111.TopSurface = "Smooth"
  583. wave111.BottomSurface = "Smooth"
  584. wave111.Transparency = 0.35
  585. wave111.CFrame = HandCF
  586. wm311 = Instance.new("SpecialMesh", wave111)
  587. wm311.MeshId = "rbxassetid://3270017"
  588. coroutine.wrap(function()
  589. for i = 1, 30, 1 do
  590. wm311.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  591. wave111.Size = wm311.Scale
  592. wave111.CFrame = HandCF
  593. wave111.Transparency = i/30
  594. wait()
  595. end
  596. wait()
  597. wave111:Destroy()
  598. end)()
  599. end
  600. GroundWave7 = function()
  601. local HandCF = root.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  602.  
  603. Colors = {"Really Black", "Really Black"}
  604. local wave1111 = Instance.new("Part", char)
  605. wave1111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  606. wave1111.Anchored = true
  607. wave1111.Name = "Wave"
  608. wave1111.CanCollide = false
  609. wave1111.Locked = true
  610. wave1111.Size = Vector3.new(1, 1, 1)
  611. wave1111.TopSurface = "Smooth"
  612. wave1111.BottomSurface = "Smooth"
  613. wave1111.Transparency = 0.35
  614. wave1111.CFrame = HandCF
  615. wm3111 = Instance.new("SpecialMesh", wave1111)
  616. wm3111.MeshId = "rbxassetid://3270017"
  617. coroutine.wrap(function()
  618. for i = 1, 30, 1 do
  619. wm3111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  620. wave1111.Size = wm3111.Scale
  621. wave1111.CFrame = HandCF
  622. wave1111.Transparency = i/30
  623. wait()
  624. end
  625. wait()
  626. wave1111:Destroy()
  627. end)()
  628. end
  629. GroundWave8 = function()
  630. local HandCF = root.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  631.  
  632. Colors = {"Really Black", "Really Black"}
  633. local wave11111 = Instance.new("Part", char)
  634. wave11111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  635. wave11111.Anchored = true
  636. wave11111.Name = "Wave"
  637. wave11111.CanCollide = false
  638. wave11111.Locked = true
  639. wave11111.Size = Vector3.new(1, 1, 1)
  640. wave11111.TopSurface = "Smooth"
  641. wave11111.BottomSurface = "Smooth"
  642. wave11111.Transparency = 0.35
  643. wave11111.CFrame = HandCF
  644. wm31111 = Instance.new("SpecialMesh", wave11111)
  645. wm31111.MeshId = "rbxassetid://3270017"
  646. coroutine.wrap(function()
  647. for i = 1, 30, 1 do
  648. wm31111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  649. wave11111.Size = wm31111.Scale
  650. wave11111.CFrame = HandCF
  651. wave11111.Transparency = i/30
  652. wait()
  653. end
  654. wait()
  655. wave11111:Destroy()
  656. end)()
  657. end
  658. GroundWave9 = function()
  659. local HandCF = root.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  660.  
  661. Colors = {"Really Black", "Really Black"}
  662. local wave111111 = Instance.new("Part", char)
  663. wave111111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  664. wave111111.Anchored = true
  665. wave111111.Name = "Wave"
  666. wave111111.CanCollide = false
  667. wave111111.Locked = true
  668. wave111111.Size = Vector3.new(1, 1, 1)
  669. wave111111.TopSurface = "Smooth"
  670. wave111111.BottomSurface = "Smooth"
  671. wave111111.Transparency = 0.35
  672. wave111111.CFrame = HandCF
  673. wm311111 = Instance.new("SpecialMesh", wave111111)
  674. wm311111.MeshId = "rbxassetid://3270017"
  675. coroutine.wrap(function()
  676. for i = 1, 30, 1 do
  677. wm311111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  678. wave111111.Size = wm311111.Scale
  679. wave111111.CFrame = HandCF
  680. wave111111.Transparency = i/30
  681. wait()
  682. end
  683. wait()
  684. wave111111:Destroy()
  685. end)()
  686. end
  687. GroundWave10 = function()
  688. local HandCF = root.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  689.  
  690. Colors = {"Really Black", "Really Black"}
  691. local wave1111111 = Instance.new("Part", char)
  692. wave1111111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  693. wave1111111.Anchored = true
  694. wave1111111.Name = "Wave"
  695. wave1111111.CanCollide = false
  696. wave1111111.Locked = true
  697. wave1111111.Size = Vector3.new(1, 1, 1)
  698. wave1111111.TopSurface = "Smooth"
  699. wave1111111.BottomSurface = "Smooth"
  700. wave1111111.Transparency = 0.35
  701. wave1111111.CFrame = HandCF
  702. wm3111111 = Instance.new("SpecialMesh", wave1111111)
  703. wm3111111.MeshId = "rbxassetid://3270017"
  704. coroutine.wrap(function()
  705. for i = 1, 30, 1 do
  706. wm3111111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  707. wave1111111.Size = wm3111111.Scale
  708. wave1111111.CFrame = HandCF
  709. wave1111111.Transparency = i/30
  710. wait()
  711. end
  712. wait()
  713. wave1111111:Destroy()
  714. end)()
  715. end
  716.  
  717.  
  718. local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  719.  
  720. function nooutline(part)
  721. part.TopSurface, part.BottomSurface, part.RightSurface, part.LeftSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  722. end
  723.  
  724. function debris(cfremz, thepart, amt)
  725. for j = 1, amt do
  726. do
  727. local pr = Instance.new("Part")
  728. nooutline(pr)
  729. pr.Name = "debrisobeb"
  730. pr.Anchored = true
  731. pr.BrickColor = thepart.BrickColor
  732. pr.CanCollide = true
  733. pr.Material = thepart.Material
  734. pr.Transparency = thepart.Transparency
  735. pr.Size = Vector3.new(math.random(16, 24), math.random(12, 16), math.random(16, 24))
  736. pr.CFrame = cfremz * CFrame.Angles(0, math.rad(amt * j), 0) * CFrame.new(0, -5, math.random(18, 22)) * CFrame.Angles(math.rad(math.random(-30, -15)), math.rad(math.random(0, 1)), math.rad(math.random(0, 1)))
  737. pr.Parent = workspace
  738. game.Debris:AddItem(pr, 25)
  739. delay(15, function()
  740. if pr then
  741. pr.CanCollide = false
  742. pr.Anchored = false
  743. end
  744. end)
  745. end
  746. end
  747. for c = 1, amt do
  748. do
  749. local pr2 = Instance.new("Part")
  750. nooutline(pr2)
  751. pr2.Name = "moredebr"
  752. pr2.Anchored = false
  753. pr2.BrickColor = thepart.BrickColor
  754. pr2.CanCollide = false
  755. pr2.Material = thepart.Material
  756. pr2.Transparency = thepart.Transparency
  757. pr2.Size = Vector3.new(math.random(8, 18), math.random(6, 18), math.random(8, 18))
  758. pr2.CFrame = cfremz * CFrame.Angles(0, math.rad(30 * c), 0) * CFrame.new(0, -5, math.random(18, 22)) * CFrame.Angles(math.rad(math.random(-30, -15)), math.rad(math.random(0, 1)), math.rad(math.random(0, 1)))
  759. pr2.Parent = workspace
  760. pr2.Velocity = Vector3.new(math.random(-75, 75), math.random(120, 240), math.random(-75, 75))
  761. pr2.RotVelocity = Vector3.new(math.random(-35, 35), math.random(-35, 35), math.random(-35, 35))
  762. game.Debris:AddItem(pr2, 45)
  763. delay(2, function()
  764. pr2.CanCollide = true
  765. wait(10)
  766. if pr2 then
  767. pr2.CanCollide = false
  768. end
  769. end)
  770. end
  771. end
  772. end
  773.  
  774.  
  775. function weld5(part0, part1, c0, c1)
  776. weeld=Instance.new("Weld", part0)
  777. weeld.Part0=part0
  778. weeld.Part1=part1
  779. weeld.C0=c0
  780. weeld.C1=c1
  781. return weeld
  782. end
  783.  
  784.  
  785. par,loc=workspace:FindPartOnRay(Ray.new(root.Position,(root.Position-(root.Position-Vector3.new(0,2,0))).unit*-500),root)
  786.  
  787.  
  788. local acos = math.acos
  789. local sqrt = math.sqrt
  790. local Vec3 = Vector3.new
  791. local fromAxisAngle = CFrame.fromAxisAngle
  792.  
  793. local function toAxisAngle(CFr)
  794. local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
  795. local Angle = math.acos((R00+R11+R22-1)/2)
  796. local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  797. A = A == 0 and 0.00001 or A
  798. local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  799. B = B == 0 and 0.00001 or B
  800. local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  801. C = C == 0 and 0.00001 or C
  802. local x = (R21-R12)/sqrt(A)
  803. local y = (R02-R20)/sqrt(B)
  804. local z = (R10-R01)/sqrt(C)
  805. return Vec3(x,y,z),Angle
  806. end
  807.  
  808. function ApplyTrig(Num,Func)
  809. local Min,Max = Func(0),Func(1)
  810. local i = Func(Num)
  811. return (i-Min)/(Max-Min)
  812. end
  813.  
  814. function LerpCFrame(CFrame1,CFrame2,Num)
  815. local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
  816. return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
  817. end
  818.  
  819. function Crater(Torso,Radius)
  820. Spawn(function()
  821. local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
  822. local Ignore = {}
  823. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  824. if v.Character ~= nil then
  825. Ignore[#Ignore+1] = v.Character
  826. end
  827. end
  828. local Hit,Pos,SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
  829. if Hit == nil then return end
  830. local Parts = {}
  831. for i = 1,360,10 do
  832. local P = Instance.new("Part",Torso.Parent)
  833. P.Anchored = true
  834. P.FormFactor = "Custom"
  835. P.BrickColor = Hit.BrickColor
  836. P.Material = Hit.Material
  837. P.TopSurface = "Smooth"
  838. P.BottomSurface = "Smooth"
  839. P.CanCollide = false
  840. P.Size = Vector3.new(10,20,20)*(math.random(80,100)/100)
  841. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  842. Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
  843. if math.random(0,5) == 0 then -- rubble
  844. local P = Instance.new("Part",Torso.Parent)
  845. P.Anchored = true
  846. P.FormFactor = "Custom"
  847. P.BrickColor = Hit.BrickColor
  848. P.Material = Hit.Material
  849. P.TopSurface = "Smooth"
  850. P.CanCollide = false
  851. P.BottomSurface = "Smooth"
  852. P.Size = Vector3.new(4,4,4)*(math.random(80,100)/100)
  853. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  854. Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
  855. end
  856. end
  857. for i = 0,1,0.05 do
  858. for i2,v in pairs(Parts) do
  859. v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
  860. end
  861. wait(0.02)
  862. end
  863. for i,v in pairs(Parts) do
  864. if v[1].Size.X > 2.1 then
  865. v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
  866. end
  867. v[1].Anchored = false
  868. end
  869. for i = 0,1,0.05 do
  870. for i2,v in pairs(Parts) do
  871. v[1].Transparency = i
  872. if i == 1 then
  873. v[1]:Destroy()
  874. elseif i >= 0.25 then
  875. v[1].CanCollide = false
  876. end
  877. end
  878. wait(0.02)
  879. end
  880. Parts = nil
  881. end)
  882. end
  883.  
  884.  
  885.  
  886.  
  887.  
  888. function FindNearestTorso(Position,Distance,SinglePlayer)
  889. if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
  890. local List = {}
  891. for i,v in pairs(workspace:GetChildren())do
  892. if v:IsA("Model")then
  893. if v:findFirstChild("Torso")then
  894. if v ~= char then
  895. if(v.Torso.Position -Position).magnitude <= Distance then
  896. table.insert(List,v)
  897. end
  898. end
  899. end
  900. end
  901. end
  902. return List
  903. end
  904.  
  905.  
  906.  
  907. function FindNearestHead(Position,Distance,SinglePlayer)
  908. if SinglePlayer then return(SinglePlayer.Head.CFrame.p -Position).magnitude < Distance end
  909. local List = {}
  910. for i,v in pairs(workspace:GetChildren())do
  911. if v:IsA("Model")then
  912. if v:findFirstChild("Head")then
  913. if v ~= char then
  914. if(v.Head.Position -Position).magnitude <= Distance then
  915. table.insert(List,v)
  916. end
  917. end
  918. end
  919. end
  920. end
  921. return List
  922. end
  923.  
  924.  
  925.  
  926. function FindNearestRightArm(Position,Distance,SinglePlayer)
  927. if SinglePlayer then return(SinglePlayer.RightArm.CFrame.p -Position).magnitude < Distance end
  928. local List = {}
  929. for i,v in pairs(workspace:GetChildren())do
  930. if v:IsA("Model")then
  931. if v:findFirstChild("Right Arm")then
  932. if v ~= char then
  933. if(v.RightArm.Position -Position).magnitude <= Distance then
  934. table.insert(List,v)
  935. end
  936. end
  937. end
  938. end
  939. end
  940. return List
  941. end
  942.  
  943.  
  944. function FindNearestLeftArm(Position,Distance,SinglePlayer)
  945. if SinglePlayer then return(SinglePlayer.LeftArm.CFrame.p -Position).magnitude < Distance end
  946. local List = {}
  947. for i,v in pairs(workspace:GetChildren())do
  948. if v:IsA("Model")then
  949. if v:findFirstChild("Left Arm")then
  950. if v ~= char then
  951. if(v.LeftArm.Position -Position).magnitude <= Distance then
  952. table.insert(List,v)
  953. end
  954. end
  955. end
  956. end
  957. end
  958. return List
  959. end
  960.  
  961.  
  962.  
  963. function FindNearestRightLeg(Position,Distance,SinglePlayer)
  964. if SinglePlayer then return(SinglePlayer.RightLeg.CFrame.p -Position).magnitude < Distance end
  965. local List = {}
  966. for i,v in pairs(workspace:GetChildren())do
  967. if v:IsA("Model")then
  968. if v:findFirstChild("Right Leg")then
  969. if v ~= char then
  970. if(v.RightLeg.Position -Position).magnitude <= Distance then
  971. table.insert(List,v)
  972. end
  973. end
  974. end
  975. end
  976. end
  977. return List
  978. end
  979.  
  980.  
  981. function FindNearestLeftLeg(Position,Distance,SinglePlayer)
  982. if SinglePlayer then return(SinglePlayer.LeftLeg.CFrame.p -Position).magnitude < Distance end
  983. local List = {}
  984. for i,v in pairs(workspace:GetChildren())do
  985. if v:IsA("Model")then
  986. if v:findFirstChild("Left Leg")then
  987. if v ~= char then
  988. if(v.LeftLeg.Position -Position).magnitude <= Distance then
  989. table.insert(List,v)
  990. end
  991. end
  992. end
  993. end
  994. end
  995. return List
  996. end
  997.  
  998.  
  999.  
  1000.  
  1001.  
  1002.  
  1003. mouse.KeyDown:connect(function(key)--------------------------------------------Roar
  1004. if key == "q" then
  1005. hum.WalkSpeed = 0
  1006. if Debounces.CanAttack == true then
  1007. Debounces.CanAttack = false
  1008. Debounces.NoIdl = true
  1009. Debounces.on = true
  1010. for i = 1, 30 do
  1011. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.4, 2.4, 0)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(-34)), 0.2)
  1012. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.4, 2.4, 0)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(34)), 0.2)
  1013. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2)*CFrame.Angles(math.rad(16),math.rad(0),0), 0.2)
  1014. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(20), math.rad(0), 0), 0.2)
  1015. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  1016. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2, -1.4) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  1017. if Debounces.on == false then break end
  1018. rs:wait(6)
  1019. end
  1020. v = Instance.new("Sound")
  1021. v.SoundId = "rbxassetid://862467390"
  1022. v.Parent = char
  1023. v.Looped = false
  1024. v.Pitch = .94
  1025. v.Volume = 50
  1026. wait(.01)
  1027. v:Play()
  1028.  
  1029.  
  1030. local Shockwave = function()
  1031. local rng1 = Instance.new("Part", char)
  1032. rng1.Anchored = true
  1033. rng1.BrickColor = BrickColor.new("Really Black")
  1034. rng1.CanCollide = false
  1035. rng1.FormFactor = 3
  1036. rng1.Name = "Ring"
  1037. rng1.Size = Vector3.new(1, 1, 1)
  1038. rng1.Transparency = 0.35
  1039. rng1.TopSurface = 0
  1040. rng1.BottomSurface = 0
  1041. local rngm1 = Instance.new("SpecialMesh", rng1)
  1042. rngm1.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1043. rngm1.Scale = Vector3.new(10, 10, 1)
  1044. rng1.CFrame = CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0)
  1045. local Wave = Instance.new("Part", game.Workspace--[[?]])
  1046. Wave.Name = "Shockwave"
  1047. Wave.BrickColor = BrickColor.new("Really Black")
  1048. Wave.Size = Vector3.new(1, 1, 1)
  1049. Wave.Shape = "Ball"
  1050. Wave.CanCollide = false
  1051. Wave.Anchored = true
  1052. Wave.TopSurface = 0
  1053. Wave.BottomSurface = 0
  1054. Wave.Touched:connect(function(hit)
  1055. if hit.Parent:findFirstChild("Humanoid") and hit.Parent:findFirstChild("Torso") then
  1056. local Occlude = true
  1057. local NotOccludes = {
  1058. char.Name;
  1059. "Wings";
  1060. "Scythe";
  1061. "Thingy";
  1062. "Thingy2"; -- put all of the names in a table pls
  1063. }
  1064. for i,v in pairs(NotOccludes) do
  1065. if hit.Parent.Name == v then
  1066. Occlude = false
  1067. end
  1068. end
  1069. --if hit.Parent.Name ~= char.Name and hit.Name ~= "Wings" and hit.Name ~= "Scythe" and hit.Name ~= "Thingy" and hit.Name ~= "Thingy2" and hit.Parent.Name ~= "Wings" and hit.Parent.Name ~= "Scythe" and hit.Parent.Name ~= "Thingy" and hit.Parent.Name ~= "Thingy2" then
  1070. if Occlude then
  1071. hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 1
  1072. hit.Parent:findFirstChild("Torso").Velocity = hit.Parent:findFirstChild("Torso").CFrame.lookVector * -120
  1073. end
  1074. end
  1075. end)
  1076.  
  1077. Instance.new("SpecialMesh", Wave).MeshType = "Sphere"
  1078.  
  1079. coroutine.wrap(function()
  1080. for i = 1, 20, 0.2 do
  1081. rngm1.Scale = Vector3.new(10 + i*2, 10 + i*2, 1)
  1082. rng1.Transparency = i/20
  1083. rng1.CFrame = Wave.CFrame
  1084. wait()
  1085. end
  1086. wait()
  1087. rng1:Destroy()
  1088. end)()
  1089.  
  1090. Delay(0, function()
  1091.  
  1092.  
  1093. for i = 1, 50, 1 do
  1094. Wave.Size = Vector3.new(1 + i, 1 + i, 1 + i)
  1095. Wave.CFrame = char.Torso.CFrame
  1096. local t = i / 50
  1097. Wave.Transparency = t
  1098. wait()
  1099. end
  1100.  
  1101. Wave:Destroy()
  1102. end)
  1103. Delay(0, function()
  1104. while wait() do
  1105. if Wave ~= nil then
  1106. Wave.CFrame = char.Torso.CFrame
  1107. else
  1108. break
  1109. end
  1110. end
  1111. end)
  1112. end
  1113.  
  1114.  
  1115. new = Instance.new
  1116.  
  1117. v3 = Vector3.new
  1118.  
  1119.  
  1120. a21e = new("Part",char)
  1121. a21e.Name = "Beam"..num
  1122. a21e.Locked = true
  1123. a21e.Size = v3(1,1,1)
  1124. a21e.CanCollide = false
  1125. a21e.Position = v3(999,999,999)
  1126. a21e.BrickColor = BrickColor.new("Really Black")
  1127. a21e.Material = "Neon"
  1128. a21e.Transparency = 0
  1129. aa21e = new("SpecialMesh",a21e)
  1130. a21e.Anchored = true
  1131. a21e.Position = root.Position
  1132. aa21e.MeshType = "Sphere"
  1133. aa21e.Scale = v3(1,1,1)
  1134.  
  1135.  
  1136. coroutine.resume(coroutine.create(function()
  1137. BurningEff(FindNearestTorso(root.CFrame.p,35))
  1138. BurningEff(FindNearestHead(root.CFrame.p,35))
  1139. BurningEff(FindNearestRightArm(root.CFrame.p,35))
  1140. BurningEff(FindNearestLeftArm(root.CFrame.p,35))
  1141. BurningEff(FindNearestRightLeg(root.CFrame.p,35))
  1142. BurningEff(FindNearestLeftLeg(root.CFrame.p,35))
  1143.  
  1144. end))
  1145.  
  1146. for i,v in pairs(FindNearestTorso(root.CFrame.p,25))do
  1147. if v:FindFirstChild('Humanoid') then
  1148. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  1149. v.Humanoid.PlatformStand = true
  1150. v:FindFirstChild("Torso").Velocity = torso.CFrame.lookVector * 200
  1151. BurningEff(v:FindFirstChild('Torso'))
  1152.  
  1153. end
  1154. end
  1155.  
  1156.  
  1157. coroutine.resume(coroutine.create(function()
  1158.  
  1159. for i,v in pairs(workspace:children()) do
  1160. charr = v:FindFirstChild('Character')
  1161. for i = 1, 40 do
  1162. charr.Humanoid.CameraOffset = Vector3.new(math.random(-0.7,0.7),math.random(-0.7,0.7),math.random(-0.7,0.7))
  1163. wait()
  1164. end
  1165.  
  1166. charr.Humanoid.CameraOffset = Vector3.new(0,0,0)
  1167. end
  1168. end))
  1169.  
  1170.  
  1171.  
  1172.  
  1173. coroutine.resume(coroutine.create(function()
  1174. for i = 1, 40 do
  1175. char.Humanoid.CameraOffset = Vector3.new(math.random(-0.7,0.7),math.random(-0.7,0.7),math.random(-0.7,0.7))
  1176. wait()
  1177. end
  1178. char.Humanoid.CameraOffset = Vector3.new(0,0,0)
  1179. end))
  1180.  
  1181. coroutine.resume(coroutine.create(function()
  1182. par,loc=workspace:FindPartOnRay(Ray.new(char.Torso.Position,(char.Torso.Position-(char.Torso.Position-Vector3.new(0,2,0))).unit*-500),char)
  1183. if par then
  1184. local cfremz = CFrame.new(loc)
  1185. debris(cfremz, par, 50)
  1186. end
  1187. end))
  1188.  
  1189.  
  1190. Crater(root,155)
  1191. GroundWave5()
  1192. GroundWave6()
  1193. GroundWave7()
  1194. GroundWave8()
  1195. GroundWave9()
  1196. GroundWave10()
  1197.  
  1198. coroutine.resume(coroutine.create(function()
  1199. for i = 1,25 do
  1200. wait()
  1201. aa21e.Scale = aa21e.Scale + v3(5,5,5)
  1202. a21e.Transparency = a21e.Transparency + 0.04
  1203. end
  1204. end))
  1205.  
  1206.  
  1207.  
  1208.  
  1209. for i = 1, 30 do
  1210. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, 0)*CFrame.Angles(math.rad(20),math.rad(0), math.rad(0)),0.3)
  1211. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.6, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3)
  1212. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 0.9, .4)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(28)), 0.3)
  1213. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 0.9, .4)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(-28)), 0.3)
  1214. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  1215. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3.2, .3) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  1216. if Debounces.on == false then break end
  1217. rs:wait()
  1218. end
  1219. wait(4.4)
  1220. Debounces.NoIdl = false
  1221. hum.WalkSpeed = 5
  1222. Debounces.on = false
  1223. wait()
  1224. if Debounces.CanAttack == false then
  1225. Debounces.CanAttack = true
  1226. v:Destroy()
  1227. end
  1228. end
  1229. end
  1230. end)
  1231.  
  1232.  
  1233.  
  1234.  
  1235.  
  1236.  
  1237.  
  1238. ----------------------------------------------------
  1239. function weld5(part0, part1, c0, c1)
  1240. weeld=Instance.new("Weld", part0)
  1241. weeld.Part0=part0
  1242. weeld.Part1=part1
  1243. weeld.C0=c0
  1244. weeld.C1=c1
  1245. return weeld
  1246. end
  1247.  
  1248.  
  1249.  
  1250.  
  1251.  
  1252. Grab = false
  1253. mouse.KeyDown:connect(function(key)-----------------------------------------Grab
  1254. if key == "z" then
  1255. Debounces.on = true
  1256. Debounces.NoIdl = true
  1257. if Grab == false then
  1258. gp = nil
  1259. con1=larm.Touched:connect(function(hit) -- this is grab
  1260. ht = hit.Parent
  1261. hum1=ht:FindFirstChild('Humanoid')
  1262. if hum1 ~= nil then
  1263. hum1.PlatformStand=true
  1264. gp = ht
  1265. Grab = true
  1266. asd=weld5(larm,ht:FindFirstChild("Torso"),CFrame.new(0,-3.3,0),CFrame.new(0,0,0))
  1267. asd.Parent = larm
  1268. asd.Name = "asd"
  1269. asd.C0=asd.C0*CFrame.Angles(math.rad(-90),0,0)
  1270. elseif hum1 == nil then
  1271. con1:disconnect()
  1272. wait() return
  1273. end
  1274. end)
  1275.  
  1276.  
  1277. for i = 1, 18 do
  1278. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(36)), 0.2)
  1279. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.65,.9,-.5)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)), 0.2)
  1280. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.2)
  1281. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.8, 0) * CFrame.Angles(math.rad(-60), math.rad(0), 0), 0.2)
  1282. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, -.6) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(0)), 0.2)
  1283. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, -.6) * CFrame.Angles(math.rad(60), math.rad(0), math.rad(0)), 0.2)
  1284. if Debounces.on == false then break end
  1285. wait()
  1286. end
  1287. con1:disconnect()
  1288. Debounces.on = false
  1289. Debounces.NoIdl = false
  1290. wait(0.1)
  1291. ht:FindFirstChild("Torso").CanCollide = false
  1292. ht:FindFirstChild("RightArm").CanCollide = false
  1293. ht:FindFirstChild("LeftArm").CanCollide = false
  1294. ht:FindFirstChild("RightLeg").CanCollide = false
  1295. ht:FindFirstChild("LeftLeg").CanCollide = false
  1296. ht:FindFirstChild("Head").CanCollide = false
  1297. elseif Grab == true then
  1298. Grab = false
  1299. for i = 1, 20 do
  1300. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.2)
  1301. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.6, .9, -.4)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(-20)), 0.1)
  1302. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.2)
  1303. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2)
  1304. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2)
  1305. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2)
  1306. if Debounces.on == false then end
  1307. wait()
  1308. end
  1309. if gp ~= nil then
  1310. for i,v in pairs(larm:GetChildren()) do
  1311. if v.Name == "asd" and v:IsA("Weld") then
  1312. v:Remove()
  1313. end
  1314. end
  1315. bv = Instance.new("BodyVelocity",gp:FindFirstChild("Torso"))
  1316. bv.maxForce = Vector3.new(400000, 400000, 400000)
  1317. bv.P = 125000000000000
  1318. bv.velocity = char.Head.CFrame.lookVector * 1000
  1319. for i = 1, 12 do
  1320. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.6, .9, -.75)*CFrame.Angles(math.rad(30),math.rad(0),math.rad(20)), 0.5)
  1321. if Debounces.on == false then end
  1322. wait()
  1323. end
  1324. ht=nil
  1325. Spawn(function()
  1326. wait(0.5)
  1327. bv:Destroy()
  1328. end)
  1329. Debounces.on = false
  1330. Debounces.NoIdl = false
  1331. elseif ht == nil then wait()
  1332. Grab = false
  1333. Debounces.on = false
  1334. Debounces.NoIdl = false
  1335. end
  1336. end
  1337. end
  1338. end)
  1339.  
  1340.  
  1341.  
  1342.  
  1343. mouse.KeyDown:connect(function(key)
  1344. if key == "c" then
  1345. if Debounces.CanAttack == true then
  1346. Debounces.CanAttack = false
  1347. Debounces.NoIdl = true
  1348. Debounces.on = true
  1349.  
  1350.  
  1351.  
  1352.  
  1353. GroundWaves5 = function()
  1354. local HandCF = ht:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1355.  
  1356. Colors = {"Really Black", "Really Black"}
  1357.  
  1358.  
  1359. local wave11 = Instance.new("Part", char)
  1360. wave11.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1361. wave11.Anchored = true
  1362. wave11.Name = "Wave"
  1363. wave11.CanCollide = false
  1364. wave11.Locked = true
  1365. wave11.Size = Vector3.new(1, 1, 1)
  1366. wave11.TopSurface = "Smooth"
  1367. wave11.BottomSurface = "Smooth"
  1368. wave11.Transparency = 0.35
  1369. wave11.CFrame = HandCF
  1370. wm31 = Instance.new("SpecialMesh", wave11)
  1371. wm31.MeshId = "rbxassetid://3270017"
  1372. coroutine.wrap(function()
  1373. for i = 1, 30, 1 do
  1374. wm31.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  1375. wave11.Size = wm31.Scale
  1376. wave11.CFrame = HandCF
  1377. wave11.Transparency = i/30
  1378. wait()
  1379. end
  1380. wait()
  1381. wave11:Destroy()
  1382. end)()
  1383. end
  1384. GroundWaves6 = function()
  1385. local HandCF = ht:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1386.  
  1387. Colors = {"Really Black", "Really Black"}
  1388.  
  1389. local wave111 = Instance.new("Part", char)
  1390. wave111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1391. wave111.Anchored = true
  1392. wave111.Name = "Wave"
  1393. wave111.CanCollide = false
  1394. wave111.Locked = true
  1395. wave111.Size = Vector3.new(1, 1, 1)
  1396. wave111.TopSurface = "Smooth"
  1397. wave111.BottomSurface = "Smooth"
  1398. wave111.Transparency = 0.35
  1399. wave111.CFrame = HandCF
  1400. wm311 = Instance.new("SpecialMesh", wave111)
  1401. wm311.MeshId = "rbxassetid://3270017"
  1402. coroutine.wrap(function()
  1403. for i = 1, 30, 1 do
  1404. wm311.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  1405. wave111.Size = wm311.Scale
  1406. wave111.CFrame = HandCF
  1407. wave111.Transparency = i/30
  1408. wait()
  1409. end
  1410. wait()
  1411. wave111:Destroy()
  1412. end)()
  1413. end
  1414. GroundWaves7 = function()
  1415. local HandCF = ht:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1416.  
  1417. Colors = {"Really Black", "Really Black"}
  1418. local wave1111 = Instance.new("Part", char)
  1419. wave1111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1420. wave1111.Anchored = true
  1421. wave1111.Name = "Wave"
  1422. wave1111.CanCollide = false
  1423. wave1111.Locked = true
  1424. wave1111.Size = Vector3.new(1, 1, 1)
  1425. wave1111.TopSurface = "Smooth"
  1426. wave1111.BottomSurface = "Smooth"
  1427. wave1111.Transparency = 0.35
  1428. wave1111.CFrame = HandCF
  1429. wm3111 = Instance.new("SpecialMesh", wave1111)
  1430. wm3111.MeshId = "rbxassetid://3270017"
  1431. coroutine.wrap(function()
  1432. for i = 1, 30, 1 do
  1433. wm3111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  1434. wave1111.Size = wm3111.Scale
  1435. wave1111.CFrame = HandCF
  1436. wave1111.Transparency = i/30
  1437. wait()
  1438. end
  1439. wait()
  1440. wave1111:Destroy()
  1441. end)()
  1442. end
  1443. GroundWaves8 = function()
  1444. local HandCF = ht:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1445.  
  1446. Colors = {"Really Black", "Really Black"}
  1447. local wave11111 = Instance.new("Part", char)
  1448. wave11111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1449. wave11111.Anchored = true
  1450. wave11111.Name = "Wave"
  1451. wave11111.CanCollide = false
  1452. wave11111.Locked = true
  1453. wave11111.Size = Vector3.new(1, 1, 1)
  1454. wave11111.TopSurface = "Smooth"
  1455. wave11111.BottomSurface = "Smooth"
  1456. wave11111.Transparency = 0.35
  1457. wave11111.CFrame = HandCF
  1458. wm31111 = Instance.new("SpecialMesh", wave11111)
  1459. wm31111.MeshId = "rbxassetid://3270017"
  1460. coroutine.wrap(function()
  1461. for i = 1, 30, 1 do
  1462. wm31111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  1463. wave11111.Size = wm31111.Scale
  1464. wave11111.CFrame = HandCF
  1465. wave11111.Transparency = i/30
  1466. wait()
  1467. end
  1468. wait()
  1469. wave11111:Destroy()
  1470. end)()
  1471. end
  1472. GroundWaves9 = function()
  1473. local HandCF = ht:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1474.  
  1475. Colors = {"Really Black", "Really Black"}
  1476. local wave111111 = Instance.new("Part", char)
  1477. wave111111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1478. wave111111.Anchored = true
  1479. wave111111.Name = "Wave"
  1480. wave111111.CanCollide = false
  1481. wave111111.Locked = true
  1482. wave111111.Size = Vector3.new(1, 1, 1)
  1483. wave111111.TopSurface = "Smooth"
  1484. wave111111.BottomSurface = "Smooth"
  1485. wave111111.Transparency = 0.35
  1486. wave111111.CFrame = HandCF
  1487. wm311111 = Instance.new("SpecialMesh", wave111111)
  1488. wm311111.MeshId = "rbxassetid://3270017"
  1489. coroutine.wrap(function()
  1490. for i = 1, 30, 1 do
  1491. wm311111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  1492. wave111111.Size = wm311111.Scale
  1493. wave111111.CFrame = HandCF
  1494. wave111111.Transparency = i/30
  1495. wait()
  1496. end
  1497. wait()
  1498. wave111111:Destroy()
  1499. end)()
  1500. end
  1501. GroundWaves10 = function()
  1502. local HandCF = ht:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1503.  
  1504. Colors = {"Really Black", "Really Black"}
  1505. local wave1111111 = Instance.new("Part", char)
  1506. wave1111111.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1507. wave1111111.Anchored = true
  1508. wave1111111.Name = "Wave"
  1509. wave1111111.CanCollide = false
  1510. wave1111111.Locked = true
  1511. wave1111111.Size = Vector3.new(1, 1, 1)
  1512. wave1111111.TopSurface = "Smooth"
  1513. wave1111111.BottomSurface = "Smooth"
  1514. wave1111111.Transparency = 0.35
  1515. wave1111111.CFrame = HandCF
  1516. wm3111111 = Instance.new("SpecialMesh", wave1111111)
  1517. wm3111111.MeshId = "rbxassetid://3270017"
  1518. coroutine.wrap(function()
  1519. for i = 1, 30, 1 do
  1520. wm3111111.Scale = Vector3.new(5 + i*5.2, 3 + i*5.2, 5)
  1521. wave1111111.Size = wm3111111.Scale
  1522. wave1111111.CFrame = HandCF
  1523. wave1111111.Transparency = i/30
  1524. wait()
  1525. end
  1526. wait()
  1527. wave1111111:Destroy()
  1528. end)()
  1529. end
  1530.  
  1531.  
  1532.  
  1533. for i = 1, 40 do
  1534. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  1535. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  1536. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  1537. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  1538. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  1539. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  1540. if Debounces.on == false then break end
  1541. wait()
  1542. end
  1543.  
  1544.  
  1545.  
  1546.  
  1547. coroutine.resume(coroutine.create(function()
  1548. for i=1, 5 do
  1549. p=Instance.new("Part")
  1550. p.FrontSurface=par.TopSurface
  1551. p.Material=par.Material
  1552. p.BottomSurface=0
  1553. p.Anchored=true p.CanCollide=false
  1554. p.BrickColor=par.BrickColor
  1555. p.Size=Vector3.new(math.random(15,35)/5,math.random(15,35)/5,math.random(4,5))
  1556. p.CFrame=CFrame.new(ht.Position-Vector3.new(math.random(-i,i)/1,3,math.random(-i,i)/1),loc+Vector3.new(0,1000-i*20,0))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/30,math.random(-10,10)/30,math.random(-10,10)/30)
  1557. p.Parent=char
  1558. game:GetService("Debris"):AddItem(p,2+i*.1)
  1559. if math.random(1,5)==5 then
  1560. coroutine.resume(coroutine.create(function(p) f=Instance.new("Smoke") f.Parent=p f.Size=30 f.RiseVelocity=0 f.Opacity=.025 Swait(.1) f.Enabled=false Swait(1) f:Remove() end),p)
  1561. end
  1562. end
  1563. for i=1, 5 do
  1564. for i=1, 1 do
  1565. p=Instance.new("Part")
  1566. p.TopSurface=par.TopSurface
  1567. p.BottomSurface=par.BottomSurface
  1568. p.Material=par.Material
  1569. p.BottomSurface=0
  1570. p.Anchored=false p.CanCollide=true
  1571. p.BrickColor=par.BrickColor
  1572. p.formFactor="Custom"
  1573. p.Size=Vector3.new(math.random(15,35)/12,math.random(13,35)/12,math.random(15,35)/12)
  1574. p.CFrame=CFrame.new(ht.Position-Vector3.new(math.random(-4,4),-2,math.random(-4,4)))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/5,math.random(-10,10)/20)
  1575. p.Parent=char
  1576. game:GetService("Debris"):AddItem(p,3+i*.1)
  1577. p.Velocity=Vector3.new(math.random(-10,10)*4,math.random(40,80),math.random(-10,10)*4)
  1578. p.RotVelocity=p.Velocity
  1579. if math.random(1,5)==5 then
  1580. coroutine.resume(coroutine.create(function(p) f=Instance.new("Smoke") f.Parent=p f.Size=15 f.RiseVelocity=10 f.Opacity=.1 Swait(.1) f.Enabled=false Swait(1) f:Remove() end),p)
  1581. end
  1582. end
  1583. end
  1584. end))
  1585.  
  1586.  
  1587.  
  1588.  
  1589. coroutine.resume(coroutine.create(function()
  1590. wait(0.2)
  1591. for i,v in pairs(FindNearestTorso(torso.CFrame.p,25))do
  1592. if v:FindFirstChild('Humanoid') then
  1593. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  1594. v.Humanoid.PlatformStand = true
  1595. v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100
  1596. end
  1597. end
  1598.  
  1599. GroundWaves5()
  1600. GroundWaves6()
  1601. GroundWaves7()
  1602. GroundWaves8()
  1603. GroundWaves9()
  1604. GroundWaves10()
  1605. end))
  1606. for i = 1, 20 do
  1607. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.6)
  1608. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.6)
  1609. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  1610. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  1611. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  1612. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  1613. if Debounces.on == false then break end
  1614. wait()
  1615. end
  1616.  
  1617.  
  1618.  
  1619.  
  1620. if Debounces.CanAttack == false then
  1621. Debounces.CanAttack = true
  1622. Debounces.on = false
  1623. Debounces.NoIdl = false
  1624.  
  1625. end
  1626. end
  1627. end
  1628. end)
  1629.  
  1630.  
  1631. function newRay(start,face,range,wat)
  1632. local rey=Ray.new(start.p,(face.p-start.p).Unit*range)
  1633. hit,pos=Workspace:FindPartOnRayWithIgnoreList(rey,wat)
  1634. return rey,hit,pos
  1635. end
  1636.  
  1637.  
  1638.  
  1639. fat = Instance.new("BindableEvent",script)
  1640. fat.Name = "Heartbeat"
  1641.  
  1642. script:WaitForChild("Heartbeat")
  1643.  
  1644. frame = 1/30
  1645. tf = 0
  1646. allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame*2 or greater.
  1647. tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
  1648. lastframe = tick()
  1649. script.Heartbeat:Fire() --ayy lmao
  1650.  
  1651. game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
  1652. tf = tf + s
  1653. if tf >= frame then
  1654. if allowframeloss then
  1655. script.Heartbeat:Fire()
  1656. lastframe=tick()
  1657. else
  1658. --print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame*(math.floor(t/frame))))
  1659. for i=1, math.floor(tf/frame) do
  1660. script.Heartbeat:Fire()
  1661. end
  1662. lastframe=tick()
  1663. end
  1664. if tossremainder then
  1665. tf = 0
  1666. else
  1667. tf = tf - frame * math.floor(tf/frame)
  1668. end
  1669. end
  1670. end)
  1671.  
  1672. function Swait(NUMBER)
  1673. if NUMBER == 0 or NUMBER == nil then
  1674. fat.Event:wait()
  1675. else
  1676. for i = 1, NUMBER do
  1677. fat.Event:wait()
  1678. end
  1679. end
  1680. end
  1681.  
  1682. function Landing2()
  1683. local rng = Instance.new("Part", char)
  1684. rng.Anchored = true
  1685. rng.BrickColor = BrickColor.new("Really Black")
  1686. rng.CanCollide = false
  1687. rng.FormFactor = 3
  1688. rng.Name = "Ring"
  1689. rng.Size = Vector3.new(1, 1, 1)
  1690. rng.Transparency = 0
  1691. rng.TopSurface = 0
  1692. rng.BottomSurface = 0
  1693. rng.Position = root.Position
  1694. rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1695. local rngm = Instance.new("SpecialMesh", rng)
  1696. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1697. local rng2 = rng:Clone()
  1698. rng2.Parent = char
  1699. local rng2m = rng2.Mesh
  1700. local rng3 = rng:Clone()
  1701. rng3.Parent = char
  1702. local rng3m = rng3.Mesh
  1703. local rng4 = rng:Clone()
  1704. rng4.Parent = char
  1705. local rng4m = rng4.Mesh
  1706. local rng5 = rng:Clone()
  1707. rng5.Parent = char
  1708. local rng5m = rng5.Mesh
  1709. for i,v in pairs(FindNearestTorso(torso.CFrame.p,905))do
  1710. if v:FindFirstChild('Humanoid') then
  1711. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  1712. v.Humanoid.PlatformStand = true
  1713. v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100
  1714. end
  1715. end
  1716. --MagicBlock(BrickColor.new("Really Black"),root.CFrame,15,15,15,5,5,5,0.015)
  1717. -- CFuncs["Sound"].Create("rbxassetid://187137517", rng, 10, 1)
  1718. --CFuncs["Sound"].Create("rbxassetid://597291504", rng, 5, 0.85)
  1719. ---CFuncs["Sound"].Create("rbxassetid://144699494", rng, 10, 1)
  1720. wait()
  1721. local scaler = 10
  1722. local scaler2 = 10
  1723. for i = 0,10,0.1 do
  1724. Swait()
  1725. rng.Transparency = rng.Transparency + 0.01
  1726. rng2.Transparency = rng2.Transparency + 0.01
  1727. rng3.Transparency = rng3.Transparency + 0.01
  1728. rng4.Transparency = rng4.Transparency + 0.01
  1729. rng5.Transparency = rng5.Transparency + 0.01
  1730. scaler = scaler - 0.125
  1731. scaler2 = scaler2 - 0.1
  1732. rng2m.Scale = rng2m.Scale + Vector3.new(scaler2/1.75, scaler2/1.75, 4)
  1733. rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/1.5, scaler2/1.5, 3)
  1734. rng4m.Scale = rng4m.Scale + Vector3.new(scaler2/1.25, scaler2/1.25, 2)
  1735. rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 1)
  1736. rng5.Size = rng5m.Scale
  1737. rng5.CFrame = rng.CFrame
  1738. rngm.Scale = rngm.Scale + Vector3.new(scaler2/2, scaler2/2, 5)
  1739. end
  1740. end
  1741. function Landing()
  1742. Grabee = torso
  1743. par,loc=workspace:FindPartOnRay(Ray.new(char.Torso.Position,(char.Torso.Position-(char.Torso.Position-Vector3.new(0,2,0))).unit*-500),char)
  1744. if par then
  1745. local cfremz = CFrame.new(loc)
  1746. debris(cfremz, par, 50)
  1747. end
  1748. for i=1, 50 do
  1749. p=Instance.new("Part")
  1750. p.FrontSurface=par.TopSurface
  1751. p.Material=par.Material
  1752. p.BottomSurface=0
  1753. p.Anchored=true p.CanCollide=false
  1754. p.BrickColor=par.BrickColor
  1755. p.Size=Vector3.new(math.random(15,35)/5,math.random(15,35)/5,math.random(4,5))
  1756. p.CFrame=CFrame.new(Grabee.Position-Vector3.new(math.random(-i,i)/1,3,math.random(-i,i)/1),loc+Vector3.new(0,1000-i*20,0))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/30,math.random(-10,10)/30,math.random(-10,10)/30)
  1757. p.Parent=char
  1758. game:GetService("Debris"):AddItem(p,2+i*.1)
  1759. if math.random(1,5)==5 then
  1760. coroutine.resume(coroutine.create(function(p) f=Instance.new("Smoke") f.Parent=p f.Size=30 f.RiseVelocity=0 f.Opacity=.025 Swait(.1) f.Enabled=false Swait(1) f:Remove() end),p)
  1761. end
  1762. end
  1763. for i=1, 50 do
  1764. for i=1, 1 do
  1765. p=Instance.new("Part")
  1766. p.TopSurface=par.TopSurface
  1767. p.BottomSurface=par.BottomSurface
  1768. p.Material=par.Material
  1769. p.BottomSurface=0
  1770. p.Anchored=false p.CanCollide=true
  1771. p.BrickColor=par.BrickColor
  1772. p.formFactor="Custom"
  1773. p.Size=Vector3.new(math.random(15,35)/12,math.random(13,35)/12,math.random(15,35)/12)
  1774. p.CFrame=CFrame.new(Grabee.Position-Vector3.new(math.random(-4,4),-2,math.random(-4,4)))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/5,math.random(-10,10)/20)
  1775. p.Parent=char
  1776. game:GetService("Debris"):AddItem(p,3+i*.1)
  1777. p.Velocity=Vector3.new(math.random(-10,10)*4,math.random(40,80),math.random(-10,10)*4)
  1778. p.RotVelocity=p.Velocity
  1779. if math.random(1,5)==5 then
  1780. coroutine.resume(coroutine.create(function(p) f=Instance.new("Smoke") f.Parent=p f.Size=15 f.RiseVelocity=10 f.Opacity=.1 Swait(.1) f.Enabled=false Swait(1) f:Remove() end),p)
  1781. end
  1782. end
  1783. Swait(.025)
  1784. end
  1785. end
  1786.  
  1787.  
  1788.  
  1789.  
  1790.  
  1791.  
  1792.  
  1793.  
  1794.  
  1795.  
  1796. mouse.KeyDown:connect(function(key)
  1797. if key == "m" then
  1798. hum.WalkSpeed = 0
  1799. if Debounces.CanAttack == true then
  1800. Debounces.CanAttack = false
  1801. Debounces.on = true
  1802. Debounces.NoIdl = true
  1803.  
  1804. for i = 1, 20 do
  1805. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,0.6,-.2) *CFrame.Angles (math.rad (45),math.rad(0),math.rad(32)), 0.2)
  1806. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,1,0)*CFrame.Angles(math.rad (0),math.rad(0),math.rad(-20)), 0.2)
  1807. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.4)*CFrame.Angles(math.rad (- 8),math.rad(-40), math.rad(-8)),0.2)
  1808. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -3.2, 0) * CFrame.Angles (math.rad (-50), math.rad(40), math.rad(0)), 0.2)
  1809. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.8, .4, -1.6) * CFrame.Angles (math.rad (30), 0, math.rad(20)), 0.2)
  1810. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.6, -2, 0) * CFrame.Angles (math.rad(- 10), math.rad(-40), math.rad(0)), 0.2)
  1811. if Debounces.on == false then break end
  1812. wait()
  1813.  
  1814. end
  1815. wait(1)
  1816. local rng = Instance.new("Part", char)
  1817. rng.Anchored = true
  1818. rng.BrickColor = BrickColor.new("Really Black")
  1819. rng.CanCollide = false
  1820. rng.FormFactor = 3
  1821. rng.Name = "Ring"
  1822. rng.Size = Vector3.new(1, 1, 1)
  1823. rng.Transparency = 0.35
  1824. rng.TopSurface = 0
  1825. rng.BottomSurface = 0
  1826. rng.Position = torso.Position - Vector3.new(0,2,0)
  1827. rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1828. local rngm = Instance.new("SpecialMesh", rng)
  1829. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1830. rngm.Scale = Vector3.new(1, 1, 2)
  1831. l = Instance.new("Sound",char)
  1832. l.SoundId = "http://www.roblox.com/asset/?id=169445602"
  1833. l.Looped = false
  1834. l.Pitch = .7
  1835. l.Volume = 1
  1836. l:Play()
  1837. coroutine.wrap(function()
  1838. for i = 1, 60, 2 do
  1839. rngm.Scale = Vector3.new(2 + i*2, 2 + i*2, 1)
  1840. rng.Transparency = i/60
  1841. wait()
  1842. end
  1843. wait()
  1844. rng:Destroy()
  1845. end)()
  1846. hum.WalkSpeed = 50
  1847. BV = Instance.new("BodyVelocity", torso)
  1848. BV.maxForce = Vector3.new(0,100000,0)
  1849. BV.P = 100000
  1850. BV.velocity = Vector3.new(0,999999,0)
  1851. for i = 1, 145 do
  1852. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, 0)*CFrame.Angles(math.rad(20),math.rad(0), math.rad(0)),0.7)
  1853. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-16), math.rad(0), math.rad(0)), 0.7)
  1854. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(40), 0, math.rad(-20)), 0.7)
  1855. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(20)), 0.7)
  1856. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -2, 0) * CFrame.Angles(math.rad(-10), 0, 0), 0.7)
  1857. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, 0, -2) * CFrame.Angles(math.rad(0), 0, 0), 0.7)
  1858. if Debounces.on == false then break end
  1859. wait()
  1860. end
  1861. l:Destroy()
  1862. BV:Destroy()
  1863. coroutine.resume(coroutine.create(function()
  1864. wait(0.01)
  1865. l = Instance.new("Sound",char)
  1866. l.SoundId = "http://www.roblox.com/asset/?id=849891594"
  1867. l.Looped = false
  1868. l.Pitch = 1
  1869. l.Volume = 80
  1870. l:Play()
  1871. end))
  1872. for i = 1, 60 do
  1873. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.4, 2.4, 0)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(-10)), 0.4)
  1874. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.4, 2.4, 0)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(10)), 0.4)
  1875. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2)*CFrame.Angles(math.rad(16),math.rad(0),0), 0.4)
  1876. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 2, 0) * CFrame.Angles(math.rad(20), math.rad(0), 0), 0.4)
  1877. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.4)
  1878. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2, -1.4) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.4)
  1879. if Debounces.on == false then break end
  1880. wait()
  1881. end
  1882. if (torso.Velocity*Vector3.new(1, 1, 1)).magnitude > 1 then
  1883. for i = 1, 30 do
  1884. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.4, 3.2, -.5)*CFrame.Angles(math.rad(160),math.rad(0),math.rad(-10)), 0.6)
  1885. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.4, 3.2, -.5)*CFrame.Angles(math.rad(160),math.rad(0),math.rad(10)), 0.6)
  1886. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, .2)*CFrame.Angles(math.rad(16),math.rad(0),0), 0.6)
  1887. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -5, 0) * CFrame.Angles(math.rad(-90), math.rad(0), 0), 0.6)
  1888. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, .4) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.6)
  1889. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -2, .4) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.6)
  1890. if Debounces.on == false then break end
  1891. wait()
  1892. end
  1893. end
  1894. Debounces.on = false
  1895. Debounces.NoIdl = false
  1896. local ry,ht,ps=nil,nil,nil
  1897. while ht==nil do
  1898. ry,ht,ps=newRay(root.CFrame*CFrame.new(0,-2,0),root.CFrame*CFrame.new(0,-3,0),4.1,{char})
  1899. wait()
  1900. end
  1901.  
  1902.  
  1903. coroutine.resume(coroutine.create(function()
  1904.  
  1905. for i,v in pairs(workspace:children()) do
  1906. charr = v:FindFirstChild('Character')
  1907. for i = 1, 15 do
  1908. charr.Humanoid.CameraOffset = Vector3.new(math.random(-0.7,0.7),math.random(-0.7,0.7),math.random(-0.7,0.7))
  1909. wait()
  1910. end
  1911.  
  1912. charr.Humanoid.CameraOffset = Vector3.new(0,0,0)
  1913. end
  1914. end))
  1915.  
  1916.  
  1917.  
  1918.  
  1919. coroutine.resume(coroutine.create(function()
  1920. for i = 1, 15 do
  1921. char.Humanoid.CameraOffset = Vector3.new(math.random(-0.7,0.7),math.random(-0.7,0.7),math.random(-0.7,0.7))
  1922. wait()
  1923. end
  1924. char.Humanoid.CameraOffset = Vector3.new(0,0,0)
  1925. end))
  1926.  
  1927.  
  1928. coroutine.resume(coroutine.create(function()
  1929. Landing2()
  1930. end))
  1931. Landing()
  1932. game:GetService("Debris"):AddItem(rng, 1)
  1933. game:GetService("Debris"):AddItem(rng2, 1)
  1934. game:GetService("Debris"):AddItem(rng3, 1)
  1935. game:GetService("Debris"):AddItem(rng4, 1)
  1936. game:GetService("Debris"):AddItem(rng5, 1)
  1937. hum.WalkSpeed = 5
  1938. if Debounces.CanAttack == false then
  1939. Debounces.CanAttack = true
  1940. end
  1941. end
  1942. end
  1943. end)
  1944.  
  1945.  
  1946.  
  1947. ptez = {0.7, 0.8, 0.9, 1}
  1948.  
  1949. function GroundPound()
  1950. local rng = Instance.new("Part", char)
  1951. rng.Anchored = true
  1952. rng.BrickColor = BrickColor.new("Really Black")
  1953. rng.CanCollide = false
  1954. rng.FormFactor = 3
  1955. rng.Name = "Ring"
  1956. rng.Size = Vector3.new(1, 1, 1)
  1957. rng.Transparency = 0.35
  1958. rng.TopSurface = 0
  1959. rng.BottomSurface = 0
  1960. rng.Position = larm.Position - Vector3.new(0,4,0)
  1961. rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1962. local rngm = Instance.new("SpecialMesh", rng)
  1963. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1964. rngm.Scale = Vector3.new(1, 1, 2)
  1965. coroutine.resume(coroutine.create(function()
  1966. t = Instance.new("Sound",char)
  1967. t.SoundId = "http://www.roblox.com/asset/?id=142070127"
  1968. t.Pitch = ptez[math.random(1,#ptez)]
  1969. t.Volume = 1
  1970. wait(.1)
  1971. t:Play()
  1972. end))
  1973. coroutine.wrap(function()
  1974. for i = 1, 60, 2 do
  1975. rngm.Scale = Vector3.new(2 + i*2, 2 + i*2, 1)
  1976. rng.Transparency = i/60
  1977. wait()
  1978. end
  1979. wait()
  1980. rng:Destroy()
  1981. end)()
  1982.  
  1983. end
  1984.  
  1985.  
  1986. function GroundPound2()
  1987. local rng = Instance.new("Part", char)
  1988. rng.Anchored = true
  1989. rng.BrickColor = BrickColor.new("Really Black")
  1990. rng.CanCollide = false
  1991. rng.FormFactor = 3
  1992. rng.Name = "Ring"
  1993. rng.Size = Vector3.new(1, 1, 1)
  1994. rng.Transparency = 0.35
  1995. rng.TopSurface = 0
  1996. rng.BottomSurface = 0
  1997. rng.Position = rarm.Position - Vector3.new(0,4,0)
  1998. rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1999. local rngm = Instance.new("SpecialMesh", rng)
  2000. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2001. rngm.Scale = Vector3.new(1, 1, 2)
  2002. coroutine.resume(coroutine.create(function()
  2003. t = Instance.new("Sound",char)
  2004. t.SoundId = "http://www.roblox.com/asset/?id=142070127"
  2005. t.Pitch = ptez[math.random(1,#ptez)]
  2006. t.Volume = 1
  2007. wait(.1)
  2008. t:Play()
  2009. end))
  2010. coroutine.wrap(function()
  2011. for i = 1, 60, 2 do
  2012. rngm.Scale = Vector3.new(2 + i*2, 2 + i*2, 1)
  2013. rng.Transparency = i/60
  2014. wait()
  2015. end
  2016. wait()
  2017. rng:Destroy()
  2018. end)()
  2019. end
  2020.  
  2021.  
  2022.  
  2023.  
  2024. mouse.KeyDown:connect(function(key)
  2025. if key == "h" then
  2026. if Debounces.CanAttack == true then
  2027. Debounces.CanAttack = false
  2028. Debounces.NoIdl = true
  2029. Debounces.on = true
  2030.  
  2031.  
  2032.  
  2033.  
  2034. coroutine.resume(coroutine.create(function()
  2035.  
  2036. for i,v in pairs(workspace:children()) do
  2037. charr = v:FindFirstChild('Character')
  2038. for i = 1, 48 do
  2039. charr.Humanoid.CameraOffset = Vector3.new(math.random(-0.7,0.7),math.random(-0.7,0.7),math.random(-0.7,0.7))
  2040. wait()
  2041. end
  2042.  
  2043. charr.Humanoid.CameraOffset = Vector3.new(0,0,0)
  2044. end
  2045. end))
  2046.  
  2047.  
  2048.  
  2049.  
  2050. coroutine.resume(coroutine.create(function()
  2051. for i = 1, 78 do
  2052. char.Humanoid.CameraOffset = Vector3.new(math.random(-0.7,0.7),math.random(-0.7,0.7),math.random(-0.7,0.7))
  2053. wait()
  2054. end
  2055. char.Humanoid.CameraOffset = Vector3.new(0,0,0)
  2056. end))
  2057.  
  2058.  
  2059. coroutine.resume(coroutine.create(function()
  2060. wait(0.1)
  2061. for i = 1,78 do
  2062. for i,v in pairs(FindNearestTorso(torso.CFrame.p,25))do
  2063. if v:FindFirstChild('Humanoid') then
  2064. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  2065. v.Humanoid.PlatformStand = true
  2066. v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100
  2067. end
  2068. end
  2069. end
  2070. end))
  2071.  
  2072. GroundPound()
  2073. for i = 1, 5 do
  2074. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
  2075. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
  2076. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  2077. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  2078. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  2079. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2080. if Debounces.on == false then break end
  2081. wait()
  2082. end
  2083. GroundPound2()
  2084. for i = 1, 5 do
  2085. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  2086. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  2087. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  2088. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  2089. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2090. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  2091. if Debounces.on == false then break end
  2092. wait()
  2093. end
  2094. GroundPound()
  2095. for i = 1, 5 do
  2096. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
  2097. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
  2098. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  2099. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  2100. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  2101. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2102. if Debounces.on == false then break end
  2103. wait()
  2104. end
  2105. GroundPound2()
  2106. for i = 1, 5 do
  2107. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  2108. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  2109. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  2110. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  2111. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2112. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  2113. if Debounces.on == false then break end
  2114. wait()
  2115. end
  2116. GroundPound()
  2117. for i = 1, 5 do
  2118. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
  2119. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
  2120. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  2121. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  2122. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  2123. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2124. if Debounces.on == false then break end
  2125. wait()
  2126. end
  2127. GroundPound2()
  2128. for i = 1, 5 do
  2129. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  2130. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  2131. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  2132. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  2133. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2134. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  2135. if Debounces.on == false then break end
  2136. wait()
  2137. end
  2138. GroundPound()
  2139. for i = 1, 5 do
  2140. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
  2141. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
  2142. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  2143. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  2144. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  2145. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2146. if Debounces.on == false then break end
  2147. wait()
  2148. end
  2149. GroundPound2()
  2150. for i = 1, 5 do
  2151. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  2152. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  2153. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  2154. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  2155. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2156. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  2157. if Debounces.on == false then break end
  2158. wait()
  2159. end
  2160. GroundPound()
  2161. for i = 1, 5 do
  2162. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
  2163. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
  2164. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  2165. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  2166. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  2167. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2168. if Debounces.on == false then break end
  2169. wait()
  2170. end
  2171. GroundPound2()
  2172. for i = 1, 5 do
  2173. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  2174. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  2175. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  2176. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  2177. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2178. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  2179. if Debounces.on == false then break end
  2180. wait()
  2181. end
  2182. GroundPound()
  2183. for i = 1, 5 do
  2184. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
  2185. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
  2186. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  2187. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  2188. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  2189. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2190. if Debounces.on == false then break end
  2191. wait()
  2192. end
  2193. GroundPound2()
  2194. for i = 1, 5 do
  2195. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  2196. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  2197. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  2198. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  2199. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2200. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  2201. if Debounces.on == false then break end
  2202. wait()
  2203. end
  2204. GroundPound()
  2205. for i = 1, 5 do
  2206. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
  2207. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
  2208. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  2209. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  2210. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  2211. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2212. if Debounces.on == false then break end
  2213. wait()
  2214. end
  2215. GroundPound2()
  2216. for i = 1, 5 do
  2217. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  2218. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  2219. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  2220. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  2221. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2222. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  2223. if Debounces.on == false then break end
  2224. wait()
  2225. end
  2226. GroundPound()
  2227. for i = 1, 5 do
  2228. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.7)
  2229. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(20)), 0.7)
  2230. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(20),0), 0.6)
  2231. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(-20), 0), 0.6)
  2232. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(-30)), 0.6)
  2233. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2234. if Debounces.on == false then break end
  2235. wait()
  2236. end
  2237. GroundPound2()
  2238. for i = 1, 5 do
  2239. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(2.2,.9,-2.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-20)), 0.7)
  2240. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,1)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.7)
  2241. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(-20),0), 0.6)
  2242. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2.2, 0) * CFrame.Angles(math.rad(-80), math.rad(20), 0), 0.6)
  2243. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -2, -1) * CFrame.Angles(math.rad(80), 0, math.rad(10)), 0.6)
  2244. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -2, -.4) * CFrame.Angles(math.rad(80), 0, math.rad(30)), 0.6)
  2245. if Debounces.on == false then break end
  2246. wait()
  2247. end
  2248.  
  2249.  
  2250.  
  2251. if Debounces.CanAttack == false then
  2252. Debounces.CanAttack = true
  2253. Debounces.on = false
  2254. Debounces.NoIdl = false
  2255.  
  2256. end
  2257. end
  2258. end
  2259. end)
  2260.  
  2261.  
  2262.  
  2263.  
  2264. local animpose = "Idle"
  2265. local lastanimpose = "Idle"
  2266. local sine = 0
  2267. local change = 1
  2268. local val = 0
  2269. local ffing = false
  2270. ----------------------------------------------------
  2271. x = Instance.new("Sound", char)
  2272. x.SoundId = "http://www.roblox.com/asset/?id=187922823"
  2273. x.Looped = true
  2274. x.Volume = 30
  2275. x.Pitch = 1
  2276. local footsteps = false
  2277. -------------------------------
  2278. game:GetService("RunService").Stepped:connect(function()
  2279. if char.Humanoid.Jump == true then
  2280. jump = true
  2281. else
  2282. jump = false
  2283. end
  2284. char.Humanoid.FreeFalling:connect(function(f)
  2285. if f then
  2286. ffing = true
  2287. else
  2288. ffing = false
  2289. end
  2290. end)
  2291. sine = sine + change
  2292. if jumpn == true then
  2293. animpose = "Jumping"
  2294. elseif ffing == true then
  2295. animpose = "Freefalling"
  2296. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
  2297. animpose = "Idle"
  2298. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
  2299. animpose = "Walking"
  2300. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
  2301. animpose = "Running"
  2302. end
  2303. if animpose ~= lastanimpose then
  2304. sine = 0
  2305. if Debounces.NoIdl == false then
  2306. if animpose == "Idle" then
  2307. for i = 1, 2 do
  2308. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
  2309. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
  2310. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.2)
  2311. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2)
  2312. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2)
  2313. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.2, -3, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2)
  2314. end
  2315. elseif animpose == "Walking" then
  2316. for i = 1, 2 do
  2317. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9, 0) * CFrame.Angles(math.rad(0), math.rad(-10), math.rad(0)), 0.2)
  2318. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, .9, 0)*CFrame.Angles(0, math.rad(1), math.rad(-10)), 0.2)
  2319. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0)*CFrame.Angles(math.rad(-8), math.rad(0), math.rad(0)),0.2)
  2320. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-4), 0, math.rad(0)), 0.2)
  2321. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3, -.05) * CFrame.Angles(math.rad(-18), 0, 0), .4)
  2322. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, -.05) * CFrame.Angles(math.rad(-18), 0, 0), .4)
  2323. end
  2324. elseif animpose == "Running" then
  2325. for i = 1, 2 do
  2326. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 0.9, .5) * CFrame.Angles(math.rad(-0), math.rad(-40), math.rad(0)), 0.2)
  2327. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 1.2, 0-1*math.cos(sine/4)/2)*CFrame.Angles(math.rad(50-80*math.cos(sine/8)/2), math.rad(0), math.rad(0-70*math.cos(sine/8)/2)), 0.2)
  2328. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0)*CFrame.Angles(math.rad(6+8*math.cos(sine/4)/1.8), math.rad(0), math.rad(0)),0.2)
  2329. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2+0.2*math.cos(sine/4)/2, 0) * CFrame.Angles(math.rad(-14+4*math.cos(sine/4)/2), 0, math.rad(0)), 0.2)
  2330. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3-0.44*math.cos(sine/8)/2.4, -.15 + math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + -math.sin(sine/8)/1.7, 0, 0), .4)
  2331. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3+0.44*math.cos(sine/8)/2.4, -.15 + -math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + math.sin(sine/8)/1.7, 0, 0), .4)
  2332. end
  2333. wait()
  2334. end
  2335. else
  2336. end
  2337. end
  2338. lastanimpose = animpose
  2339. if Debounces.NoIdl == false then
  2340. if animpose == "Idle" then
  2341. if stanceToggle == "Normal" then
  2342. change = 0.5
  2343. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3,.9,0)*CFrame.Angles(math.rad(88+2*math.cos(sine/14)),math.rad(50),math.rad(0)), 0.2)
  2344. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3,.9+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(50),math.rad(-30),math.rad(-40-2*math.cos(sine/14))), 0.2)
  2345. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(40),0), 0.2)
  2346. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(0, math.rad(-40), 0), 0.2)
  2347. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1.15, -3, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
  2348. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1.15, -3, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
  2349. elseif stanceToggle == "Sitting" then
  2350. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9, 0) * CFrame.Angles(math.rad(100-1*math.cos(sine/14)), math.rad(0), math.rad(20)), 0.2)
  2351. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-2, .9, -1)*CFrame.Angles(math.rad(78+1*math.cos(sine/14)), math.rad(0), math.rad(50)), 0.2)
  2352. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 3, -.3) * CFrame.Angles(math.rad(-14+1*math.cos(sine/14)), math.rad(0), math.rad(0)),0.2)
  2353. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -3, 0) * CFrame.Angles(math.rad(-10+1*math.cos(sine/14)), 0, math.rad(0)), 0.2)
  2354. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -1, -2) * CFrame.Angles(math.rad(-10-1*math.cos(sine/14)), 0, 0), 0.2)
  2355. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3, .6) * CFrame.Angles(math.rad(-50-1*math.cos(sine/14)), 0, 0), 0.2)
  2356. end
  2357. elseif animpose == "Walking" then
  2358. if stanceToggle == "Normal" then
  2359. change = 1
  2360. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, .9+.1*math.cos(sine/7), -math.sin(sine/14)/2)*CFrame.Angles(math.sin(sine/14)/-4, math.rad(1) + -math.sin(sine/14)/2, math.rad(30)), 0.1)
  2361. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, .9+.1*math.cos(sine/7), -math.sin(sine/14)/2)*CFrame.Angles(math.sin(sine/14)/4, math.rad(1) + -math.sin(sine/14)/2, math.rad(-30)), 0.1)
  2362. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0)*CFrame.Angles(math.rad(-8+2*math.cos(sine/7)), math.rad(0), math.rad(0)),0.2)
  2363. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2+0.1*math.cos(sine/7), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/7)), 0, math.rad(0)), 0.2)
  2364. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3-0.3*math.cos(sine/14)/2, -.05 + math.sin(sine/14)/2) * CFrame.Angles(math.rad(-18) + -math.sin(sine/14)/2.3, 0, 0), .1)
  2365. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3+0.3*math.cos(sine/14)/2, -.05 + -math.sin(sine/14)/2) * CFrame.Angles(math.rad(-18) + math.sin(sine/14)/2.3, 0, 0), .1)
  2366. end
  2367. elseif animpose == "Running" then
  2368. change = 1
  2369. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(3, 0.9, .5) * CFrame.Angles(math.rad(-10-20*math.cos(sine/4)/2), math.rad(-40+10*math.cos(sine/4)/2), math.rad(50-10*math.cos(sine/4)/2)), 0.2)
  2370. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-3, 0.9, .5)*CFrame.Angles(math.rad(10+20*math.cos(sine/4)/2), math.rad(40-10*math.cos(sine/4)/2), math.rad(-50+10*math.cos(sine/4)/2)), 0.2)
  2371. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,3,0)*CFrame.Angles(math.rad(6+6*math.cos(sine/4)/1.8), math.rad(0), math.rad(0)),0.2)
  2372. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2+0.2*math.cos(sine/4)/2, 0) * CFrame.Angles(math.rad(-14+10*math.cos(sine/4)/2), 0, math.rad(0)), 0.2)
  2373. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, -3-0.44*math.cos(sine/8)/2.4, -.15 + math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + -math.sin(sine/8)/1.7, 0, 0), .4)
  2374. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -3+0.44*math.cos(sine/8)/2.4, -.15 + -math.sin(sine/8)/1.5) * CFrame.Angles(math.rad(-20) + math.sin(sine/8)/1.7, 0, 0), .4)
  2375. end
  2376. end
  2377. if animpose == "Walking" then
  2378. if footsteps == false then
  2379. x:Play()
  2380. footsteps = true
  2381. end
  2382. x.Pitch = 0.9
  2383. elseif animpose == "Idle" then
  2384. x:Stop()
  2385. footsteps = false
  2386. elseif animpose == "Running" then
  2387. x.Pitch = 1.2
  2388. if footsteps == false then
  2389. x:Play()
  2390. footsteps = true
  2391. end
  2392. end
  2393. end)
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