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- if script.Parent:FindFirstChild("Humanoid") then
- local Animation = game.Workspace.AddFallDamage.Animation
- local anim = script.Parent.Humanoid:LoadAnimation(Animation)
- if script.Parent.Humanoid.FreeFalling then
- wait(1)
- script.Parent.Humanoid:ChangeState'Physics'
- anim:Play()
- wait(2.7)
- script.Parent.Humanoid:ChangeState'FallingDown'
- wait(0.3)
- script.Parent.Humanoid:ChangeState'GettingUp'
- end
- end
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