Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- @SuppressWarnings({ "deprecation", "unlikely-arg-type" })
- @EventHandler
- public void oArrow(ProjectileHitEvent e) {
- if(e.getEntity() instanceof Arrow) {
- Arrow arrow = (Arrow) e.getEntity();
- Player p = (Player) arrow.getShooter();
- Location loc = arrow.getLocation();
- //NEED TO HAVE BOW WHICH PLAYER USE TO SHOOT
- if(*.containsEnchantment(Enchantment.ARROW_FIRE)) { * = //NEED TO HAVE BOW WHICH PLAYER USE TO SHOOT
- World w = p.getWorld();
- w.createExplosion(loc, 10);
- }else {
- p.teleport(loc);
- Location loc2 = new Location(p.getWorld(), loc.getX(), loc.getY() - 1, loc.getZ());
- loc2.getBlock().setType(Material.GOLD_BLOCK);
- }
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement