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Mar 5th, 2020
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  1. @SuppressWarnings({ "deprecation", "unlikely-arg-type" })
  2. @EventHandler
  3. public void oArrow(ProjectileHitEvent e) {
  4.  
  5. if(e.getEntity() instanceof Arrow) {
  6.  
  7. Arrow arrow = (Arrow) e.getEntity();
  8. Player p = (Player) arrow.getShooter();
  9. Location loc = arrow.getLocation();
  10.  
  11. //NEED TO HAVE BOW WHICH PLAYER USE TO SHOOT
  12.  
  13. if(*.containsEnchantment(Enchantment.ARROW_FIRE)) { * = //NEED TO HAVE BOW WHICH PLAYER USE TO SHOOT
  14.  
  15. World w = p.getWorld();
  16. w.createExplosion(loc, 10);
  17.  
  18. }else {
  19.  
  20. p.teleport(loc);
  21. Location loc2 = new Location(p.getWorld(), loc.getX(), loc.getY() - 1, loc.getZ());
  22. loc2.getBlock().setType(Material.GOLD_BLOCK);
  23.  
  24.  
  25. }
  26.  
  27. }
  28. }
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