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- OLIVER WYLD [He/Him]
- HUMAN THIEF LVL.1 [CHAOTIC]
- HP: 10/10, HD: 2d6
- EVASION: [+4/+20%], TO-HIT: M[+1/05%] R[+2/10%]
- DAMAGE REDUCTION: [-1], MOVEMENT: 30 FT.
- BRAWN: 12 [+1/+05%]
- GUILE: 15 [+2/+10%]
- CLOUT: 15 [+2/-10%]
- FATE: 15 [+2/+10%]
- Common, Dwarvish, Goblin.
- [No two-handed weapons.]
- [Plate-armor causes encumberance.]
- [TRAIT: HUMAN INITIATIVE] Once per day, can re-roll a check or save,
- but must take the new result.
- [MOD: GUILE SAVE+] You add +5 to the Base Odds of saves vs. AOE
- attacks and hazards. This Mod increases by +5% every odd-numbered
- level after 1st.
- [TRAIT: THIEF SKILLS] You have a wide array of skills that you can
- invest in. These skills give you a bonus to Base Odds of their relevant
- checks. Every odd-numbered level after 1st, you can increase one of
- them by an additional 5%. These skills benefit from your GUILE bonus.
- - SNEAKING [+10%]
- - LOCKPICKING [+10%]
- - TRAP DISARMING [+10%]
- - WALL SCALING [+10%]
- - PICKPOCKETING [+10%]
- - CODEBREAKING [+10%]
- [TRAIT: BACKSTAB] When catching an unaware enemy by surprise, you add
- 20% to the odds of the attack roll, and deal 2x as much damage on a hit.
- EQUIPMENT:
- Leather Armor - Rating 1 [Solid [d6]]
- Longbow - [S:2][1d8, 60/120]
- Arrows - [S:2][x20 normal, x5 silver]
- Backpack [5.75/6 slots]
- Thieves' Tools [S:1/2]
- Torches [x4] [S:2] [Lasts 1 hour, lights up 30 ft radius]
- Tinderbox [S:1/4]
- Waterskin [S:1]
- Rations [x7 days][S:2]
- 36 GP
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