sheriffdance

Oliver Wyld stats

Sep 12th, 2024 (edited)
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  1. OLIVER WYLD [He/Him]
  2. HUMAN THIEF LVL.1 [CHAOTIC]
  3. HP: 10/10, HD: 2d6
  4. EVASION: [+4/+20%], TO-HIT: M[+1/05%] R[+2/10%]
  5. DAMAGE REDUCTION: [-1], MOVEMENT: 30 FT.
  6.  
  7. BRAWN: 12 [+1/+05%]
  8. GUILE: 15 [+2/+10%]
  9. CLOUT: 15 [+2/-10%]
  10. FATE: 15 [+2/+10%]
  11.  
  12. Common, Dwarvish, Goblin.
  13.  
  14. [No two-handed weapons.]
  15. [Plate-armor causes encumberance.]
  16.  
  17. [TRAIT: HUMAN INITIATIVE] Once per day, can re-roll a check or save,
  18. but must take the new result.
  19.  
  20. [MOD: GUILE SAVE+] You add +5 to the Base Odds of saves vs. AOE
  21. attacks and hazards. This Mod increases by +5% every odd-numbered
  22. level after 1st.
  23.  
  24. [TRAIT: THIEF SKILLS] You have a wide array of skills that you can
  25. invest in. These skills give you a bonus to Base Odds of their relevant
  26. checks. Every odd-numbered level after 1st, you can increase one of
  27. them by an additional 5%. These skills benefit from your GUILE bonus.
  28. - SNEAKING [+10%]
  29. - LOCKPICKING [+10%]
  30. - TRAP DISARMING [+10%]
  31. - WALL SCALING [+10%]
  32. - PICKPOCKETING [+10%]
  33. - CODEBREAKING [+10%]
  34.  
  35. [TRAIT: BACKSTAB] When catching an unaware enemy by surprise, you add
  36. 20% to the odds of the attack roll, and deal 2x as much damage on a hit.
  37.  
  38. EQUIPMENT:
  39. Leather Armor - Rating 1 [Solid [d6]]
  40. Longbow - [S:2][1d8, 60/120]
  41. Arrows - [S:2][x20 normal, x5 silver]
  42.  
  43. Backpack [5.75/6 slots]
  44. Thieves' Tools [S:1/2]
  45. Torches [x4] [S:2] [Lasts 1 hour, lights up 30 ft radius]
  46. Tinderbox [S:1/4]
  47. Waterskin [S:1]
  48. Rations [x7 days][S:2]
  49.  
  50. 36 GP
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