YTTGN

Arc [Xavier]

Aug 5th, 2017
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  1. Character Overview
  2.  
  3. Name: Xavier Lionheart
  4. Age: 21
  5.  
  6. Statistics: Base Stats
  7.  
  8. Level: 5
  9. Hitpoints: 5000
  10.  
  11. Physical Strength(weapon damage): 8
  12. Physical Strength: 8
  13.  
  14. Magical Strength(spell damage/potency): 1
  15. Magical Strength: 1
  16.  
  17. Physical Defense(HP, how well you take physical/weapon damage): 5
  18. Physical Defense: 5
  19.  
  20. Magical Defense(How well you take magical damage)/ how many spells you can take): 4
  21. Magical Defense: 4
  22.  
  23. Mana: 5000
  24.  
  25. Wisdom(How well you are with plans and weapon wielding): 10
  26. Wisdom: 10
  27.  
  28. Stamina(How long can battle without tiring): 5
  29. Stamina: 5
  30.  
  31. Movement Speed(how fast you are and your reflexes): 9
  32. Movement Speed: 9
  33.  
  34. Stealth(How good you are when you need to get around without being noticed): 7
  35. Stealth: 7
  36.  
  37. Strengths: Knows everything about weapon weaknesses and advantages, dual blades allow for quick succession attacks light mobility, has a strong sense of smell that detects enemy movements
  38. Weaknesses: Being slowed down, bad sense of direction
  39.  
  40. Hobbies: Testing out new or prototype weapons, rock climbing
  41. Professions: Blacksmith, Architect
  42. Likes: Studying about every type of weapon, looking at impressive or complex architecture, not taking everything slowly
  43. Dislikes: people who don't keep their weapons in top condition, fire or environments that involve extreme heat or fire.
  44.  
  45. Personality: Xavier is a daring yet responsible person, he takes regard into other people's actions. Yet he also likes to trash talk with his opponents. Although he has a severe lack of direction and nearly gets lost if he doesn't have some sort of map, he always likes to accomplish things quickly but will understand if things need to slow down. He's also a weapon fanatic obsessed with everything that needs to do weapons, and will scold others if they don;t treat there weapons carefully. Also having a keen sense of smell, he can pick up on scents others wouldn't smell usually due to his magic.
  46.  
  47. Close friends: Arc, Pixel
  48.  
  49. Possible Relationships: None
  50.  
  51. Physical Description: Xavier's natural hair colour is blond but dyes it light brown from time to time, the hair is a bit wild and spiky. He has azure colour eyes, and a scar that on his left eye. He's 6'0 feet tall, and weighs roughly about 145 pounds. He wears a brown trench coat with silver-fur shoulder padding, it contains blood-red streaks on the waist side that extend towards the back, silver-fur outlines are on the wrist lines of the coat. He wears a dark brown tunic with silver-fur on the outlines and brown pants with silver-fur on the ankle outlines. HE also wears brown combat boots with metal tips on the front and back, with a gold buckle on each.
  52.  
  53. Combo Magic: Leon's Wrath
  54.  
  55. Passive- "Tracker's Scent"
  56. Effect: User is able to track the movements of an enemy by scent, can locate them or predict where they will strike. Can use this to chase down foes, scents can be memorized if needed an tracked from one mile away.
  57. Drawback: Any repulsive odor will mess with the users sense of smell and direction severely
  58.  
  59. Basic Spells: 4
  60.  
  61. Basic Spell One- "Lion's Fangs"
  62. Effect: User heavily slashes downward at the opponent, simultaneously with both blades. The attack forces the opponent to the ground.
  63. Damage: Medium
  64. Mana Cost: 250
  65. Drawbacks: User is left vulnerable if the attack misses.
  66.  
  67. Basic Spell Two- "Cross-Kick"
  68. Effect: User jumps the opponent from above and unleashes a series of kicks and finishes with a combo in the formation of a cross. User can combo into a second basic spell or basic combo spell straight away if the attack isn't block or user is disrupted.
  69. Damage: Light
  70. Mana Cost: 150
  71. Drawback: User can be easily grabbed and thrown off course, and negating any chance of entering an art combo.
  72.  
  73. Basic Spell Three- "Wild Breaker"
  74. Effect: User charges himself and unleashes a powerful charge attack at the opponent, user thrusts both blades forward then slashes them back and kicks the opponent away. Art cannot be blocked.
  75. Damage: High
  76. Mana Cost: 400
  77. Drawback: Cannot change direction once fully charged, can easily be dodged.
  78.  
  79. Basic Spell Four- "Leon's Fury"
  80. Effect: User appears in front of the opponent and begins furiously slashing away at the opponent, each slash giving off wind ailment. The art knocks back the opponent a couple of meters away. Cannot be countered.
  81. Damage: Medium
  82. Mana Cost: 300
  83. Drawback: If the target's main magic utilizes wind, damage is reduced by half.
  84.  
  85. Basic Combo Spell- "Tornado Blade"
  86. Effect: After the set up art is used, the user charges both blade with wind and unleash a power small cyclone jump slash around him. this move sends the opponent upward, and can also reflect projectiles if the opponent fires any.
  87. Damage: Double the damage of the previous spell.
  88. Mana Cost: 300
  89. Drawback: User is left vulnerable while in the air after the art is used, also blocking this attack reduces the damage to what the first spell had done.
  90.  
  91. Secret Arts: 3
  92.  
  93. Secret Art One- "Lion's Barrage"
  94. Effect: User engulfs himself in wind energy and charges at the opponent at high speed multiple times striking with both blades at once, the opponent becomes stunned and toppled afterwards for 10 seconds.
  95. Damage: High
  96. Mana Cost: 450
  97. Drawbacks: Cannot be used consecutively or mana becomes doubled and the attack gets weaker every time.
  98.  
  99. Secret Art Two- "Tempest"
  100. Effect: The user somersaults into the air while extending their weapon outward, slashing opponent multiple times while airborne. Art pierces through defenses and can be used to combo into another secret art or secret combo art.
  101. Damage: Medium
  102. Mana: 550
  103. Drawbacks: Cannot be lead into another art if the opponent halts the art in process, user receives medium recoil damage if the art misses.
  104.  
  105. Secret Art Three- "Prideful Roar"
  106. Effect: User unleashes a tremendous amount of energy causing them to burst in a fury red aura, physical strength is doubled while being able to bypass counters.
  107. Damage: None
  108. Mana: 500
  109. Drawbacks: Can only be used twice per battle
  110.  
  111. Secret Combo Art- "Crushing Fang Drive"
  112. Effect: User channels wind energy into both blades, then jumps off the opponent into the air then comes charging back down towards the opponent, breaking through any shield. The opponent is crushed towards the ground afterwards. Hard to dodge.
  113. Damage: Extreme
  114. Mana: 650
  115. Drawbacks: The user becomes exhausted temporarily after the combo is preformed, and defenses are dropped by 50% for one minute.
  116.  
  117. Forbidden Arts: 2
  118.  
  119. Forbidden Art One- "Tantrum Storm"
  120. Effect: User charges an insane amount of magic energy and releases it in an outburst of furious slashes toward the opponent, physical strength and speed is boosted by 50% during this art. The slashes also emit cutting winds.
  121. Damage: High
  122. Mana Cost: 850
  123. Drawbacks: The users mind is to focused on the enemy to hear what his comrades are saying, requires a bit of time to charge up energy.
  124.  
  125. Forbidden Art Two- "Leon's Gale-force Lance"
  126. Effect: The user releases an insane amount of wind energy all at once pushing back any nearby foes, a bunch of wind-like arrows are emitted and home in on the target, this is unavoidable. Then the user proceeds to send the opponent upward with tremendous force, then releases the rest of the wind energy at the opponent. Can be used to combo into a forbidden combo art.
  127. Damage: Extreme
  128. Cost: 800
  129. Drawbacks: The user's strength is halved for one minute, only if the user doesn't combo into the forbidden combo art. User suffer from temporarily muscle strains.= for one minute.
  130.  
  131. Forbidden Combo Art- "Blood-lust Fangs"
  132. Effect: The strength of this art depends on the amount of damage the user has taken so far in the battle. The user channels all the strength he has, and focuses it into his Regulus Dual Blades. Eyes and blades emit a dark blood-like aura. Then the user unleashes a fury of attacks on the opponent that involves multiple slashes from all sides and then finishes it off with a final two hit smash attack toward the ground causing an eruption of red aura.
  133. Damage: 81%-100% HP- Light
  134. 61%-80% HP- Medium
  135. 41%-60% HP- High
  136. 1%-40% HP- Extreme
  137. Cost: 900
  138. Drawbacks: User becomes exhausted for one minute, both strengths and defenses and speed cut in half for one minute. This combo art can only be used once per battle. User is recoiled by the eruption of red aura taking high damage.
  139.  
  140. Ultimate Move- "Lion Heart"
  141. Effect: User becomes surrounded by a fury red aura, then proceeds to knock the opponent into the air. User then summons out an cyclone surrounding both fighters, then the user begins unleashing a barrage of attacks while he can maneuver freely in the cyclone, the art is finished by the user corkscrewing down toward the opponent impaling them with both blades, then smashes them into the ground radiating an explosion of red aura that spams out toward 20 meters in diameter.
  142. Damage: Instant Kill/K.O
  143. Mana: All remaining mana
  144. Drawback: All stats are lowered by 25%
  145.  
  146. Takeover- "Leo King's Pride"
  147. Effect: The Regulus Sabers transform into The Regulus Claws, basically claw like weapons. User gets red markings on his face that resemble claw like marks, eyes become red and hair becomes a more wild look. And to top it all off, user is surrounded in wind-like aura. User gains a 50% physical strength when preforming a combo art, and as well his speed goes up by double. This can also be stacked with Prideful Roar. Also, the user cannot be countered while in this state.
  148. Drawback: Can only enter takeover once below 50% of HP, is very quick tempered during this state where he will rush in blind of any danger is angered enough. Takeover only lasts for 15 minutes or until the user drops to below 10% of HP.
  149.  
  150. Overdrive- "Combo Honor-bound"
  151. Effect: The user enters a state where his focus and precision increases, user becomes able combo into two other arts after an art is initially done. All attacks gain shield breaker and cannot be blocked, as well as doing double damage if an opponent blocks or uses a shielding spell/art.
  152. Drawback: After a combo streak has been preformed user must rest for a couple of seconds before continuing fighting, overdrive ends if Overdrive art is not initiated after five minutes.
  153.  
  154. Overdrive Art- "Beast King Ultimate Combo"
  155. Effect: User unleashes a tremendous amount of energy in the form of a red aura, the user strikes the opponent with blinding speed, and uppercuts them twice in a row leaving them unbalanced. The user then initiates any art they like without a mana cost and ignores drawbacks but secondary effects are negated. Finally the user proceeds with one of four attacks. the entire process
  156.  
  157. Attack One- "Galeforce Palm"
  158. Effect: User strikes the opponent toward the chest and unleashes a burst of win energy sending them flying, leaving them stunned.
  159.  
  160. Attack Two- "Storm Uppercut"
  161. Effect: User creates rapid winds around himself and uppercuts the opponent sending them high into the air.
  162.  
  163. Attack Three- "Razor Wind-Slashes"
  164. Effect: User jumps back while emitting two giant boomerangs made of wind energy at the opponent, cutting their defenses in half.
  165.  
  166. Attack Four- "Beast Crusher"
  167. Effect: User grabs the opponent and throws them toward the ground then does an axekick that crushes into the opponent
  168.  
  169. Damage: Extreme
  170. Mana Cost: 900
  171. Drawbacks: User becomes completely exhausted, and requires time to gain back his strength. Physical strength, both defenses and speed are cut in half for 5 minutes. User can't use combos for five minutes as well.
  172.  
  173. Weapons:
  174.  
  175. "Regulus Sabers"- A dual blade weapon named after the star Regulus. These act as gauntlets as the user is able to slip them on, inside is a trigger that reels out the blade on the weapon. They gauntlet section is made out of a reinforced gold alloid, with markings of a lion roaring on the face of the gauntlets. Underneath said gauntlets are claws for gripping onto objects.
  176.  
  177. Equipment:
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