ReaperAngels

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Aug 6th, 2016
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  1. authmereloaded v5.2-Snapshot (build 870)
  2.  
  3. Config
  4. DataSource:
  5. # What type of database do you want to use?
  6. # Valid values: sqlite, mysql
  7. backend: 'mysql'
  8. # Enable database caching, should improve database performance
  9. caching: true
  10. # Database host address
  11. mySQLHost: '127.0.0.1'
  12. # Database port
  13. mySQLPort: '3306'
  14. # Username about Database Connection Infos
  15. mySQLUsername: 'someuser'
  16. # Password about Database Connection Infos
  17. mySQLPassword: 'password'
  18. # Database Name, use with converters or as SQLITE database name
  19. mySQLDatabase: 'authme'
  20. # Table of the database
  21. mySQLTablename: 'authme'
  22. # Column of IDs to sort data
  23. mySQLColumnId: 'id'
  24. # Column for storing or checking players nickname
  25. mySQLColumnName: 'username'
  26. # Column for storing or checking players RealName
  27. mySQLRealName: 'realname'
  28. # Column for storing players passwords
  29. mySQLColumnPassword: 'password'
  30. # Column for storing players emails
  31. mySQLColumnEmail: 'email'
  32. # Column for storing if a player is logged in or not
  33. mySQLColumnLogged: 'isLogged'
  34. # Column for storing players ips
  35. mySQLColumnIp: 'ip'
  36. # Column for storing players lastlogins
  37. mySQLColumnLastLogin: 'lastlogin'
  38. # Column for storing player LastLocation - X
  39. mySQLlastlocX: 'x'
  40. # Column for storing player LastLocation - Y
  41. mySQLlastlocY: 'y'
  42. # Column for storing player LastLocation - Z
  43. mySQLlastlocZ: 'z'
  44. # Column for storing player LastLocation - World Name
  45. mySQLlastlocWorld: 'world'
  46. # Enable this when you allow registration through a website
  47. mySQLWebsite: false
  48.  
  49. ExternalBoardOptions:
  50. # Column for storing players passwords salts
  51. mySQLColumnSalt: ''
  52. # Column for storing players groups
  53. mySQLColumnGroup: ''
  54. # -1 means disabled. If you want that only activated players
  55. # can log into your server, you can set here the group number
  56. # of unactivated users, needed for some forum/CMS support
  57. nonActivedUserGroup: -1
  58. # Other MySQL columns where we need to put the username (case-sensitive)
  59. mySQLOtherUsernameColumns: []
  60. # How much log2 rounds needed in BCrypt (do not change if you do not know what it does)
  61. bCryptLog2Round: 10
  62. # phpBB table prefix defined during the phpBB installation process
  63. phpbbTablePrefix: 'phpbb_'
  64. # phpBB activated group ID; 2 is the default registered group defined by phpBB
  65. phpbbActivatedGroupId: 2
  66. # Wordpress prefix defined during WordPress installation
  67. wordpressTablePrefix: 'wp_'
  68.  
  69. Converter:
  70. Rakamak:
  71. # Rakamak file name
  72. fileName: 'users.rak'
  73. # Rakamak use IP?
  74. useIP: false
  75. # Rakamak IP file name
  76. ipFileName: 'UsersIp.rak'
  77. CrazyLogin:
  78. # CrazyLogin database file name
  79. fileName: 'accounts.db'
  80.  
  81. settings:
  82. # The name shown in the help messages
  83. helpHeader: 'AuthMeReloaded'
  84. sessions:
  85. # Do you want to enable the session feature?
  86. # If enabled, when a player authenticates successfully,
  87. # his IP and his nickname is saved.
  88. # The next time the player joins the server, if his IP
  89. # is the same as last time and the timeout hasn't
  90. # expired, he will not need to authenticate.
  91. enabled: false
  92. # After how many minutes should a session expire?
  93. # 0 for unlimited time (Very dangerous, use it at your own risk!)
  94. # Remember that sessions will end only after the timeout, and
  95. # if the player's IP has changed but the timeout hasn't expired,
  96. # the player will be kicked from the server due to invalid session
  97. timeout: 10
  98. # Should the session expire if the player tries to log in with
  99. # another IP address?
  100. sessionExpireOnIpChange: true
  101. # Message language, available: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, lt, it, ko, pt
  102. messagesLanguage: 'en'
  103. restrictions:
  104. # Can not authenticated players chat and see the chat log?
  105. # Keep in mind that this feature also blocks all commands not
  106. # listed in the list below.
  107. allowChat: false
  108. # Allow unlogged users to use all the commands if registration is not forced!
  109. # WARNING: use this only if you need it!)
  110. allowAllCommandsIfRegistrationIsOptional: false
  111. # Allowed commands for unauthenticated players
  112. allowCommands:
  113. - 'login'
  114. - 'register'
  115. - 'l'
  116. - 'reg'
  117. - 'email'
  118. - 'captcha'
  119. # Max number of allowed registrations per IP
  120. maxRegPerIp: 5
  121. # Minimum allowed username length
  122. minNicknameLength: 4
  123. # Maximum allowed username length
  124. maxNicknameLength: 16
  125. # When this setting is enabled, online players can't be kicked out
  126. # due to "Logged in from another Location"
  127. # This setting will prevent potential security exploits.
  128. ForceSingleSession: true
  129. # If enabled, every player will be teleported to the world spawnpoint
  130. # after successful authentication.
  131. # The quit location of the player will be overwritten.
  132. # This is different from "teleportUnAuthedToSpawn" that teleport player
  133. # back to his quit location after the authentication.
  134. ForceSpawnLocOnJoinEnabled: true
  135. # This option will save the quit location of the players.
  136. SaveQuitLocation: false
  137. # To activate the restricted user feature you need
  138. # to enable this option and configure the AllowedRestrictedUser field.
  139. AllowRestrictedUser: false
  140. # The restricted user feature will kick players listed below
  141. # if they don't match the defined IP address.
  142. # Example:
  143. # AllowedRestrictedUser:
  144. # - playername;127.0.0.1
  145. AllowedRestrictedUser: []
  146. # Should unregistered players be kicked immediately?
  147. kickNonRegistered: false
  148. # Should players be kicked on wrong password?
  149. kickOnWrongPassword: true
  150. # Should not logged in players be teleported to the spawn?
  151. # After the authentication they will be teleported back to
  152. # their normal position.
  153. teleportUnAuthedToSpawn: true
  154. # Can unregistered players walk around?
  155. allowMovement: false
  156. # Should not authenticated players have speed = 0?
  157. # This will reset the fly/walk speed to default value after the login.
  158. removeSpeed: true
  159. # After how many seconds should players who fail to login or register
  160. # be kicked? Set to 0 to disable.
  161. timeout: 120
  162. # Regex syntax of allowed characters in the player name.
  163. allowedNicknameCharacters: '[a-zA-Z0-9_]*'
  164. # How far can unregistered players walk?
  165. # Set to 0 for unlimited radius
  166. allowedMovementRadius: 100
  167. # Enable double check of password when you register
  168. # when it's true, registration requires that kind of command:
  169. # /register <password> <confirmPassword>
  170. enablePasswordConfirmation: true
  171. # Should we protect the player inventory before logging in? Requires ProtocolLib.
  172. ProtectInventoryBeforeLogIn: true
  173. # Should we deny the tabcomplete feature before logging in? Requires ProtocolLib.
  174. DenyTabCompleteBeforeLogin: true
  175. # Should we hide the tablist before logging in? Requires ProtocolLib.
  176. HideTablistBeforeLogin: true
  177. # Should we display all other accounts from a player when he joins?
  178. # permission: /authme.admin.accounts
  179. displayOtherAccounts: true
  180. # WorldNames where we need to force the spawn location for ForceSpawnLocOnJoinEnabled
  181. # Case-sensitive!
  182. ForceSpawnOnTheseWorlds:
  183. - 'lobby'
  184. # Ban ip when the ip is not the ip registered in database
  185. banUnsafedIP: true
  186. # Spawn priority; values: authme, essentials, multiverse, default
  187. spawnPriority: 'authme,essentials,multiverse,default'
  188. # Maximum Login authorized by IP
  189. maxLoginPerIp: 5
  190. # Maximum Join authorized by IP
  191. maxJoinPerIp: 5
  192. # AuthMe will NEVER teleport players if set to true!
  193. noTeleport: true
  194. # Regex syntax for allowed chars in passwords
  195. allowedPasswordCharacters: '[\x21-\x7E]*'
  196. GameMode:
  197. # Force survival gamemode when player joins?
  198. ForceSurvivalMode: true
  199. unrestrictions:
  200. # Below you can list all account names that
  201. # AuthMe will ignore for registration or login, configure it
  202. # at your own risk!! Remember that if you are going to add
  203. # nickname with [], you have to delimit name with ' '.
  204. # this option add compatibility with BuildCraft and some
  205. # other mods.
  206. # It is case-sensitive!
  207. UnrestrictedName: []
  208. security:
  209. # Minimum length of password
  210. minPasswordLength: 5
  211. # Maximum length of password
  212. passwordMaxLength: 30
  213. # This is a very important option: every time a player joins the server,
  214. # if they are registered, AuthMe will switch him to unLoggedInGroup.
  215. # This should prevent all major exploits.
  216. # You can set up your permission plugin with this special group to have no permissions,
  217. # or only permission to chat (or permission to send private messages etc.).
  218. # The better way is to set up this group with few permissions, so if a player
  219. # tries to exploit an account they can do only what you've defined for the group.
  220. # After, a logged in player will be moved to his correct permissions group!
  221. # Please note that the group name is case-sensitive, so 'admin' is different from 'Admin'
  222. # Otherwise your group will be wiped and the player will join in the default group []!
  223. # Example unLoggedinGroup: NotLogged
  224. unLoggedinGroup: 'UnregisteredPlayerGroup'
  225. # Possible values: MD5, SHA1, SHA256, WHIRLPOOL, XAUTH, MD5VB, PHPBB,
  226. # MYBB, IPB3, PHPFUSION, SMF, XENFORO, SALTED2MD5, JOOMLA, BCRYPT, WBB3, SHA512,
  227. # DOUBLEMD5, PBKDF2, PBKDF2DJANGO, WORDPRESS, ROYALAUTH, CUSTOM (for developers only)
  228. passwordHash: 'SHA256'
  229. # Salt length for the SALTED2MD5 MD5(MD5(password)+salt)
  230. doubleMD5SaltLength: 8
  231. # If password checking return false, do we need to check with all
  232. # other password algorithm to check an old password?
  233. # AuthMe will update the password to the new password hash
  234. supportOldPasswordHash: false
  235. # Prevent unsafe passwords from being used; put them in lowercase!
  236. # unsafePasswords:
  237. # - '123456'
  238. # - 'password'
  239. unsafePasswords:
  240. - '123456'
  241. - 'password'
  242. - 'qwerty'
  243. - '12345'
  244. - '54321'
  245. registration:
  246. # Enable registration on the server?
  247. enabled: true
  248. # Send every X seconds a message to a player to
  249. # remind him that he has to login/register
  250. messageInterval: 5
  251. # Only registered and logged in players can play.
  252. # See restrictions for exceptions
  253. force: true
  254. # Do we replace password registration by an email registration method?
  255. enableEmailRegistrationSystem: false
  256. # Enable double check of email when you register
  257. # when it's true, registration requires that kind of command:
  258. # /register <email> <confirmEmail>
  259. doubleEmailCheck: false
  260. # Do we force kick a player after a successful registration?
  261. # Do not use with login feature below
  262. forceKickAfterRegister: false
  263. # Does AuthMe need to enforce a /login after a successful registration?
  264. forceLoginAfterRegister: false
  265. # Force these commands after /login, without any '/', use %p to replace with player name
  266. forceCommands:
  267. - warp lobby
  268. - rules
  269. # Force these commands after /login as service console, without any '/'. Use %p to replace with player name
  270. forceCommandsAsConsole:
  271. - msg %p By Connecting to this server and staying connected indicates your acceptance of the rules
  272. # Force these commands after /register, without any '/', use %p to replace with player name
  273. forceRegisterCommands: []
  274. # Force these commands after /register as a server console, without any '/'. Use %p to replace with player name
  275. forceRegisterCommandsAsConsole: []
  276. # Enable to display the welcome message (welcome.txt) after a registration or a login
  277. # You can use colors in this welcome.txt + some replaced strings:
  278. # {PLAYER}: player name, {ONLINE}: display number of online players, {MAXPLAYERS}: display server slots,
  279. # {IP}: player ip, {LOGINS}: number of players logged, {WORLD}: player current world, {SERVER}: server name
  280. # {VERSION}: get current bukkit version, {COUNTRY}: player country
  281. useWelcomeMessage: true
  282. # Do we need to broadcast the welcome message to all server or only to the player? set true for server or false for player
  283. broadcastWelcomeMessage: false
  284. # Should we delay the join message and display it once the player has logged in?
  285. delayJoinMessage: false
  286. # Should we remove join messages altogether?
  287. removeJoinMessage: false
  288. # Should we remove leave messages?
  289. removeLeaveMessage: false
  290. # Do we need to add potion effect Blinding before login/reigster?
  291. applyBlindEffect: true
  292. # Do we need to prevent people to login with another case?
  293. # If Xephi is registered, then Xephi can login, but not XEPHI/xephi/XePhI
  294. preventOtherCase: false
  295.  
  296. permission:
  297. # Take care with this option; if you don't want
  298. # to use Vault and group switching of AuthMe
  299. # for unloggedIn players, set this setting to true.
  300. # Default is false.
  301. EnablePermissionCheck: false
  302.  
  303. Email:
  304. # Email SMTP server host
  305. mailSMTP: 'smtp.gmail.com'
  306. # Email SMTP server port
  307. mailPort: 465
  308. # Email account which sends the mails
  309. mailAccount: ''
  310. # Email account password
  311. mailPassword: ''
  312. # Custom sender name, replacing the mailAccount name in the email
  313. mailSenderName: ''
  314. # Recovery password length
  315. RecoveryPasswordLength: 8
  316. # Mail Subject
  317. mailSubject: 'Your new AuthMe password'
  318. # Like maxRegPerIP but with email
  319. maxRegPerEmail: 1
  320. # Recall players to add an email?
  321. recallPlayers: false
  322. # Delay in minute for the recall scheduler
  323. delayRecall: 5
  324. # Blacklist these domains for emails
  325. emailBlacklisted:
  326. - '10minutemail.com'
  327. # Whitelist ONLY these domains for emails
  328. emailWhitelisted: []
  329. # Send the new password drawn in an image?
  330. generateImage: false
  331. # The OAuth2 token
  332. emailOauth2Token: ''
  333.  
  334. Hooks:
  335. # Do we need to hook with multiverse for spawn checking?
  336. multiverse: true
  337. # Do we need to hook with BungeeCord?
  338. bungeecord: true
  339. # Send player to this BungeeCord server after register/login
  340. sendPlayerTo: lobby
  341. # Do we need to disable Essentials SocialSpy on join?
  342. disableSocialSpy: false
  343. # Do we need to force /motd Essentials command on join?
  344. useEssentialsMotd: false
  345. # Do we need to cache custom Attributes?
  346. customAttributes: false
  347.  
  348. VeryGames:
  349. # These features are only available on VeryGames Server Provider
  350. enableIpCheck: false
  351.  
  352. Protection:
  353. # Enable some servers protection (country based login, antibot)
  354. enableProtection: false
  355. # Countries allowed to join the server and register, see http://dev.bukkit.org/bukkit-plugins/authme-reloaded/pages/countries-codes/ for countries' codes
  356. # PLEASE USE QUOTES!
  357. countries:
  358. - 'US'
  359. - 'GB'
  360. - 'A1'
  361. # Countries not allowed to join the server and register
  362. # PLEASE USE QUOTES!
  363. countriesBlacklist: []
  364. # Do we need to enable automatic antibot system?
  365. enableAntiBot: false
  366. # Max number of player allowed to login in 5 secs before enable AntiBot system automatically
  367. antiBotSensibility: 5
  368. # Duration in minutes of the antibot automatic system
  369. antiBotDuration: 10
  370.  
  371. Purge:
  372. # If enabled, AuthMe automatically purges old, unused accounts
  373. useAutoPurge: false
  374. # Number of Days an account become Unused
  375. daysBeforeRemovePlayer: 60
  376. # Do we need to remove the player.dat file during purge process?
  377. removePlayerDat: false
  378. # Do we need to remove the Essentials/users/player.yml file during purge process?
  379. removeEssentialsFile: false
  380. # World where are players.dat stores
  381. defaultWorld: 'lobby'
  382. # Do we need to remove LimitedCreative/inventories/player.yml, player_creative.yml files during purge process ?
  383. removeLimitedCreativesInventories: false
  384. # Do we need to remove the AntiXRayData/PlayerData/player file during purge process?
  385. removeAntiXRayFile: false
  386. # Do we need to remove permissions?
  387. removePermissions: false
  388.  
  389. Security:
  390. SQLProblem:
  391. # Stop the server if we can't contact the sql database
  392. # Take care with this, if you set this to false,
  393. # AuthMe will automatically disable and the server won't be protected!
  394. stopServer: true
  395. ReloadCommand:
  396. # /reload support
  397. useReloadCommandSupport: true
  398. console:
  399. # Remove spam from console?
  400. noConsoleSpam: false
  401. # Remove passwords from console?
  402. removePassword: true
  403. # Copy AuthMe log output in a separate file as well?
  404. logConsole: true
  405. captcha:
  406. # Player need to put a captcha when he fails too lot the password
  407. useCaptcha: false
  408. # Max allowed tries before request a captcha
  409. maxLoginTry: 5
  410. # Captcha length
  411. captchaLength: 5
  412. stop:
  413. # Kick players before stopping the server, that allow us to save position of players
  414. # and all needed information correctly without any corruption.
  415. kickPlayersBeforeStopping: true
  416.  
  417. BackupSystem:
  418. # Enable or disable automatic backup
  419. ActivateBackup: true
  420. # Set backup at every start of server
  421. OnServerStart: false
  422. # Set backup at every stop of server
  423. OnServerStop: true
  424. # Windows only mysql installation Path
  425. MysqlWindowsPath: 'C:\Program Files\MySQL\MySQL Server 5.1\'
  426.  
  427. PEX Section
  428.  
  429. Unregged users
  430. UnregisteredPlayerGroup:
  431. inheritance: []
  432. permissions:
  433. - authme.player.login
  434. - authme.player.register
  435. options:
  436. prefix: '[Unregged] '
  437. default: 'false'
  438.  
  439. Unlogged users
  440.  
  441. Goes to Unregged users
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