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  1. Server Settings ~2018/2019
  2.  
  3. // -
  4. force force Achilles_var_iconSelection = "Achilles_var_iconSelection_Ares";
  5. Achilles_var_moduleTreeCollapse = true;
  6. Achilles_var_moduleTreeDLC = true;
  7. Achilles_var_moduleTreeHelmet = false;
  8. Achilles_var_moduleTreeSearchPatch = false;
  9.  
  10. // ACE Advanced Ballistics
  11. force force ace_advanced_ballistics_ammoTemperatureEnabled = true;
  12. force force ace_advanced_ballistics_barrelLengthInfluenceEnabled = true;
  13. force force ace_advanced_ballistics_bulletTraceEnabled = true;
  14. force force ace_advanced_ballistics_enabled = true;
  15. force force ace_advanced_ballistics_muzzleVelocityVariationEnabled = true;
  16. force force ace_advanced_ballistics_simulationInterval = 0.05;
  17.  
  18. // ACE Advanced Fatigue
  19. force force ace_advanced_fatigue_enabled = false;
  20. force force ace_advanced_fatigue_enableStaminaBar = true;
  21. force force ace_advanced_fatigue_loadFactor = 1;
  22. force force ace_advanced_fatigue_performanceFactor = 1;
  23. force force ace_advanced_fatigue_recoveryFactor = 1;
  24. force ace_advanced_fatigue_swayFactor = 1;
  25. force force ace_advanced_fatigue_terrainGradientFactor = 1;
  26.  
  27. // ACE Advanced Throwing
  28. force force ace_advanced_throwing_enabled = true;
  29. force force ace_advanced_throwing_enablePickUp = true;
  30. force force ace_advanced_throwing_enablePickUpAttached = true;
  31. force force ace_advanced_throwing_showMouseControls = true;
  32. force force ace_advanced_throwing_showThrowArc = false;
  33.  
  34. // ACE Arsenal
  35. force force ace_arsenal_allowDefaultLoadouts = true;
  36. force force ace_arsenal_allowSharedLoadouts = true;
  37. ace_arsenal_camInverted = true;
  38. force ace_arsenal_enableIdentityTabs = true;
  39. ace_arsenal_enableModIcons = false;
  40. ace_arsenal_EnableRPTLog = false;
  41. ace_arsenal_fontHeight = 4.5;
  42.  
  43. // ACE Captives
  44. force force ace_captives_allowHandcuffOwnSide = true;
  45. force force ace_captives_allowSurrender = true;
  46. force force ace_captives_requireSurrender = 0;
  47. force force ace_captives_requireSurrenderAi = false;
  48.  
  49. // ACE Common
  50. force ace_common_allowFadeMusic = true;
  51. force force ace_common_checkPBOsAction = 0;
  52. force force ace_common_checkPBOsCheckAll = false;
  53. force force ace_common_checkPBOsWhitelist = "[]";
  54. ace_common_displayTextColor = [0,0,0,0.1];
  55. ace_common_displayTextFontColor = [1,1,1,1];
  56. ace_common_settingFeedbackIcons = 1;
  57. ace_common_settingProgressBarLocation = 0;
  58. force force ace_noradio_enabled = true;
  59. force force ace_parachute_hideAltimeter = true;
  60.  
  61. // ACE Cook off
  62. force force ace_cookoff_ammoCookoffDuration = 1;
  63. force force ace_cookoff_enable = true;
  64. force force ace_cookoff_enableAmmobox = true;
  65. force force ace_cookoff_enableAmmoCookoff = true;
  66. force force ace_cookoff_probabilityCoef = 0.32737;
  67.  
  68. // ACE Explosives
  69. force force ace_explosives_explodeOnDefuse = false;
  70. force force ace_explosives_punishNonSpecialists = true;
  71. force force ace_explosives_requireSpecialist = false;
  72.  
  73. // ACE Fragmentation Simulation
  74. force force ace_frag_enabled = true;
  75. force force ace_frag_maxTrack = 5;
  76. force force ace_frag_maxTrackPerFrame = 5;
  77. force force ace_frag_reflectionsEnabled = true;
  78. force force ace_frag_spallEnabled = true;
  79.  
  80. // ACE Goggles
  81. force force ace_goggles_effects = 2;
  82. force force ace_goggles_showInThirdPerson = true;
  83.  
  84. // ACE Hearing
  85. force force ace_hearing_autoAddEarplugsToUnits = false;
  86. force force ace_hearing_disableEarRinging = false;
  87. force force ace_hearing_earplugsVolume = 0.5;
  88. force force ace_hearing_enableCombatDeafness = true;
  89. force force ace_hearing_enabledForZeusUnits = true;
  90. force force ace_hearing_unconsciousnessVolume = 0.4;
  91.  
  92. // ACE Interaction
  93. force force ace_interaction_disableNegativeRating = true;
  94. ace_interaction_enableMagazinePassing = true;
  95. force force ace_interaction_enableTeamManagement = true;
  96.  
  97. // ACE Interaction Menu
  98. ace_gestures_showOnInteractionMenu = 1;
  99. ace_interact_menu_actionOnKeyRelease = true;
  100. ace_interact_menu_addBuildingActions = false;
  101. ace_interact_menu_alwaysUseCursorInteraction = true;
  102. ace_interact_menu_alwaysUseCursorSelfInteraction = true;
  103. ace_interact_menu_colorShadowMax = [0,0,0,1];
  104. ace_interact_menu_colorShadowMin = [0,0,0,0.25];
  105. ace_interact_menu_colorTextMax = [1,1,1,1];
  106. ace_interact_menu_colorTextMin = [1,1,1,0.25];
  107. ace_interact_menu_cursorKeepCentered = false;
  108. ace_interact_menu_menuAnimationSpeed = 0;
  109. ace_interact_menu_menuBackground = 0;
  110. ace_interact_menu_selectorColor = [1,0,0];
  111. ace_interact_menu_shadowSetting = 2;
  112. ace_interact_menu_textSize = 2;
  113. ace_interact_menu_useListMenu = true;
  114.  
  115. // ACE Logistics
  116. force force ace_cargo_enable = true;
  117. force ace_cargo_loadTimeCoefficient = 5;
  118. force force ace_cargo_paradropTimeCoefficent = 2.5;
  119. force force ace_rearm_level = 0;
  120. force force ace_rearm_supply = 0;
  121. force force ace_refuel_hoseLength = 12;
  122. force force ace_refuel_rate = 1;
  123. force force ace_repair_addSpareParts = true;
  124. force force ace_repair_autoShutOffEngineWhenStartingRepair = true;
  125. force force ace_repair_consumeItem_toolKit = 0;
  126. ace_repair_displayTextOnRepair = true;
  127. force force ace_repair_engineerSetting_fullRepair = 1;
  128. force force ace_repair_engineerSetting_repair = 1;
  129. force force ace_repair_engineerSetting_wheel = 0;
  130. force force ace_repair_fullRepairLocation = 3;
  131. force force ace_repair_repairDamageThreshold = 0.6;
  132. force force ace_repair_repairDamageThreshold_engineer = 0.4;
  133. force force ace_repair_wheelRepairRequiredItems = 0;
  134.  
  135. // ACE Magazine Repack
  136. force force ace_magazinerepack_timePerAmmo = 1.5;
  137. force force ace_magazinerepack_timePerBeltLink = 8;
  138. force force ace_magazinerepack_timePerMagazine = 2;
  139.  
  140. // ACE Map
  141. force force ace_map_BFT_Enabled = false;
  142. force force ace_map_BFT_HideAiGroups = false;
  143. force force ace_map_BFT_Interval = 1;
  144. force force ace_map_BFT_ShowPlayerNames = false;
  145. force force ace_map_DefaultChannel = -1;
  146. force force ace_map_mapGlow = true;
  147. force force ace_map_mapIllumination = true;
  148. force force ace_map_mapLimitZoom = false;
  149. force force ace_map_mapShake = true;
  150. force force ace_map_mapShowCursorCoordinates = false;
  151. force force ace_markers_moveRestriction = 0;
  152.  
  153. // ACE Map Gestures
  154. ace_map_gestures_defaultColor = [1,0.88,0,0.7];
  155. ace_map_gestures_defaultLeadColor = [1,0.88,0,0.95];
  156. force force ace_map_gestures_enabled = true;
  157. force force ace_map_gestures_interval = 0.03;
  158. force force ace_map_gestures_maxRange = 10;
  159. ace_map_gestures_nameTextColor = [0.2,0.2,0.2,0.3];
  160.  
  161. // ACE Map Tools
  162. ace_maptools_drawStraightLines = true;
  163. ace_maptools_rotateModifierKey = 1;
  164.  
  165. // ACE Medical
  166. force force ace_medical_ai_enabledFor = 2;
  167. force force ace_medical_AIDamageThreshold = 1;
  168. force force ace_medical_allowLitterCreation = false;
  169. force force ace_medical_allowUnconsciousAnimationOnTreatment = true;
  170. force force ace_medical_amountOfReviveLives = -1;
  171. force force ace_medical_bleedingCoefficient = 0.5;
  172. force force ace_medical_blood_enabledFor = 2;
  173. force force ace_medical_consumeItem_PAK = 0;
  174. force force ace_medical_consumeItem_SurgicalKit = 0;
  175. force ace_medical_convertItems = 0;
  176. force force ace_medical_delayUnconCaptive = 0;
  177. force force ace_medical_enableAdvancedWounds = true;
  178. force force ace_medical_enableFor = 0;
  179. force force ace_medical_enableOverdosing = true;
  180. force force ace_medical_enableRevive = 1;
  181. force force ace_medical_enableScreams = true;
  182. force force ace_medical_enableUnconsciousnessAI = 0;
  183. force force ace_medical_enableVehicleCrashes = true;
  184. force force ace_medical_healHitPointAfterAdvBandage = true;
  185. force force ace_medical_increaseTrainingInLocations = false;
  186. force force ace_medical_keepLocalSettingsSynced = true;
  187. force force ace_medical_level = 2;
  188. force force ace_medical_litterCleanUpDelay = 0;
  189. force force ace_medical_litterSimulationDetail = 3;
  190. force force ace_medical_maxReviveTime = 10;
  191. force force ace_medical_medicSetting = 2;
  192. force force ace_medical_medicSetting_basicEpi = 1;
  193. force force ace_medical_medicSetting_PAK = 1;
  194. force force ace_medical_medicSetting_SurgicalKit = 1;
  195. force force ace_medical_menu_allow = 1;
  196. force force ace_medical_menu_maxRange = 3;
  197. ace_medical_menu_openAfterTreatment = true;
  198. force force ace_medical_menu_useMenu = 1;
  199. ace_medical_menuTypeStyle = 1;
  200. ace_medical_menuTypeStyleSelf = true;
  201. force force ace_medical_moveUnitsFromGroupOnUnconscious = false;
  202. force force ace_medical_painCoefficient = 1;
  203. ace_medical_painEffectType = 1;
  204. force force ace_medical_painIsOnlySuppressed = true;
  205. force force ace_medical_playerDamageThreshold = 1;
  206. force force ace_medical_preventInstaDeath = true;
  207. force force ace_medical_remoteControlledAI = true;
  208. force force ace_medical_useCondition_PAK = 1;
  209. force force ace_medical_useCondition_SurgicalKit = 0;
  210. force force ace_medical_useLocation_basicEpi = 0;
  211. force force ace_medical_useLocation_PAK = 3;
  212. force force ace_medical_useLocation_SurgicalKit = 0;
  213.  
  214. // ACE Mk6 Mortar
  215. force force ace_mk6mortar_airResistanceEnabled = false;
  216. force force ace_mk6mortar_allowCompass = true;
  217. force force ace_mk6mortar_allowComputerRangefinder = true;
  218. force force ace_mk6mortar_useAmmoHandling = true;
  219.  
  220. // ACE Name Tags
  221. ace_nametags_defaultNametagColor = [0.77,0.51,0.08,1];
  222. ace_nametags_nametagColorBlue = [0.67,0.67,1,1];
  223. ace_nametags_nametagColorGreen = [0.67,1,0.67,1];
  224. ace_nametags_nametagColorMain = [1,1,1,1];
  225. ace_nametags_nametagColorRed = [1,0.67,0.67,1];
  226. ace_nametags_nametagColorYellow = [1,1,0.67,1];
  227. force force ace_nametags_playerNamesMaxAlpha = 0.8;
  228. force force ace_nametags_playerNamesViewDistance = 5;
  229. force force ace_nametags_showCursorTagForVehicles = false;
  230. ace_nametags_showNamesForAI = false;
  231. ace_nametags_showPlayerNames = 5;
  232. ace_nametags_showPlayerRanks = false;
  233. ace_nametags_showSoundWaves = 1;
  234. ace_nametags_showVehicleCrewInfo = true;
  235. ace_nametags_tagSize = 2;
  236.  
  237. // ACE Nightvision
  238. force force ace_nightvision_aimDownSightsBlur = 0;
  239. force force ace_nightvision_disableNVGsWithSights = false;
  240. force force ace_nightvision_effectScaling = 0.06;
  241. force force ace_nightvision_fogScaling = 0;
  242. force force ace_nightvision_noiseScaling = 0.0855235;
  243. ace_nightvision_shutterEffects = true;
  244.  
  245. // ACE Overheating
  246. ace_overheating_displayTextOnJam = true;
  247. force force ace_overheating_enabled = true;
  248. force force ace_overheating_overheatingDispersion = true;
  249. ace_overheating_showParticleEffects = true;
  250. force force ace_overheating_showParticleEffectsForEveryone = false;
  251. force force ace_overheating_unJamFailChance = 0.1;
  252. force force ace_overheating_unJamOnreload = false;
  253.  
  254. // ACE Pointing
  255. force force ace_finger_enabled = true;
  256. ace_finger_indicatorColor = [0.83,0.68,0.21,0.75];
  257. ace_finger_indicatorForSelf = true;
  258. force force ace_finger_maxRange = 10;
  259.  
  260. // ACE Pylons
  261. force ace_pylons_enabledForZeus = true;
  262. force ace_pylons_enabledFromAmmoTrucks = true;
  263. force force ace_pylons_rearmNewPylons = false;
  264. force force ace_pylons_requireEngineer = false;
  265. force force ace_pylons_requireToolkit = false;
  266. force force ace_pylons_searchDistance = 15;
  267. force force ace_pylons_timePerPylon = 5;
  268.  
  269. // ACE Quick Mount
  270. force force ace_quickmount_distance = 3;
  271. force ace_quickmount_enabled = false;
  272. ace_quickmount_enableMenu = 3;
  273. ace_quickmount_priority = 0;
  274. force force ace_quickmount_speed = 18;
  275.  
  276. // ACE Respawn
  277. force force ace_respawn_removeDeadBodiesDisconnected = true;
  278. force force ace_respawn_savePreDeathGear = true;
  279.  
  280. // ACE Scopes
  281. force force ace_scopes_correctZeroing = true;
  282. force force ace_scopes_deduceBarometricPressureFromTerrainAltitude = false;
  283. force force ace_scopes_defaultZeroRange = 100;
  284. force force ace_scopes_enabled = true;
  285. force force ace_scopes_forceUseOfAdjustmentTurrets = true;
  286. force force ace_scopes_overwriteZeroRange = false;
  287. force force ace_scopes_simplifiedZeroing = false;
  288. ace_scopes_useLegacyUI = false;
  289. force force ace_scopes_zeroReferenceBarometricPressure = 1013.25;
  290. force force ace_scopes_zeroReferenceHumidity = 0;
  291. force force ace_scopes_zeroReferenceTemperature = 15;
  292.  
  293. // ACE Spectator
  294. force force ace_spectator_enableAI = false;
  295. force force ace_spectator_restrictModes = 0;
  296. force force ace_spectator_restrictVisions = 0;
  297.  
  298. // ACE Switch Units
  299. force force ace_switchunits_enableSafeZone = true;
  300. force force ace_switchunits_enableSwitchUnits = false;
  301. force force ace_switchunits_safeZoneRadius = 100;
  302. force force ace_switchunits_switchToCivilian = false;
  303. force force ace_switchunits_switchToEast = false;
  304. force force ace_switchunits_switchToIndependent = false;
  305. force force ace_switchunits_switchToWest = false;
  306.  
  307. // ACE Tagging
  308. ace_tagging_quickTag = 1;
  309.  
  310. // ACE Uncategorized
  311. force ace_fastroping_requireRopeItems = false;
  312. force force ace_gforces_enabledFor = 1;
  313. force force ace_hitreactions_minDamageToTrigger = 0.1;
  314. ace_inventory_inventoryDisplaySize = 0;
  315. force force ace_laser_dispersionCount = 2;
  316. force force ace_microdagr_mapDataAvailable = 2;
  317. force ace_microdagr_waypointPrecision = 3;
  318. ace_optionsmenu_showNewsOnMainMenu = true;
  319. force force ace_overpressure_distanceCoefficient = 1;
  320.  
  321. // ACE User Interface
  322. force force ace_ui_allowSelectiveUI = true;
  323. ace_ui_ammoCount = false;
  324. ace_ui_ammoType = true;
  325. ace_ui_commandMenu = true;
  326. ace_ui_firingMode = true;
  327. ace_ui_groupBar = false;
  328. ace_ui_gunnerAmmoCount = true;
  329. ace_ui_gunnerAmmoType = true;
  330. ace_ui_gunnerFiringMode = true;
  331. ace_ui_gunnerLaunchableCount = true;
  332. ace_ui_gunnerLaunchableName = true;
  333. ace_ui_gunnerMagCount = true;
  334. ace_ui_gunnerWeaponLowerInfoBackground = true;
  335. ace_ui_gunnerWeaponName = true;
  336. ace_ui_gunnerWeaponNameBackground = true;
  337. ace_ui_gunnerZeroing = true;
  338. ace_ui_magCount = true;
  339. ace_ui_soldierVehicleWeaponInfo = true;
  340. ace_ui_staminaBar = true;
  341. ace_ui_stance = false;
  342. ace_ui_throwableCount = true;
  343. ace_ui_throwableName = true;
  344. ace_ui_vehicleAltitude = true;
  345. ace_ui_vehicleCompass = true;
  346. ace_ui_vehicleDamage = true;
  347. ace_ui_vehicleFuelBar = true;
  348. ace_ui_vehicleInfoBackground = true;
  349. ace_ui_vehicleName = true;
  350. ace_ui_vehicleNameBackground = true;
  351. ace_ui_vehicleRadar = true;
  352. ace_ui_vehicleSpeed = true;
  353. ace_ui_weaponLowerInfoBackground = true;
  354. ace_ui_weaponName = true;
  355. ace_ui_weaponNameBackground = true;
  356. ace_ui_zeroing = true;
  357.  
  358. // ACE Vehicle Lock
  359. force force ace_vehiclelock_defaultLockpickStrength = 10;
  360. force force ace_vehiclelock_lockVehicleInventory = false;
  361. force force ace_vehiclelock_vehicleStartingLockState = -1;
  362.  
  363. // ACE View Distance Limiter
  364. force force ace_viewdistance_enabled = false;
  365. force force ace_viewdistance_limitViewDistance = 10000;
  366. ace_viewdistance_objectViewDistanceCoeff = 0;
  367. ace_viewdistance_viewDistanceAirVehicle = 0;
  368. ace_viewdistance_viewDistanceLandVehicle = 0;
  369. ace_viewdistance_viewDistanceOnFoot = 0;
  370.  
  371. // ACE Weapons
  372. ace_common_persistentLaserEnabled = false;
  373. force force ace_laserpointer_enabled = true;
  374. ace_reload_displayText = true;
  375. ace_weaponselect_displayText = false;
  376.  
  377. // ACE Weather
  378. force ace_weather_enabled = false;
  379. force force ace_weather_updateInterval = 60;
  380. force force ace_weather_windSimulation = false;
  381.  
  382. // ACE Wind Deflection
  383. force force ace_winddeflection_enabled = true;
  384. force force ace_winddeflection_simulationInterval = 0.05;
  385. force force ace_winddeflection_vehicleEnabled = true;
  386.  
  387. // ACE Zeus
  388. force force ace_zeus_autoAddObjects = true;
  389. force ace_zeus_canCreateZeus = -1;
  390. force force ace_zeus_radioOrdnance = false;
  391. force force ace_zeus_remoteWind = false;
  392. force force ace_zeus_revealMines = 0;
  393. force force ace_zeus_zeusAscension = false;
  394. force force ace_zeus_zeusBird = false;
  395.  
  396. // ACEX Field Rations
  397. force acex_field_rations_affectAdvancedFatigue = true;
  398. force acex_field_rations_enabled = false;
  399. acex_field_rations_hudShowLevel = 0;
  400. acex_field_rations_hudTransparency = -1;
  401. acex_field_rations_hudType = 0;
  402. force acex_field_rations_hungerSatiated = 1;
  403. force acex_field_rations_thirstQuenched = 1;
  404. force acex_field_rations_timeWithoutFood = 2;
  405. force acex_field_rations_timeWithoutWater = 2;
  406.  
  407. // ACEX Fortify
  408. acex_fortify_settingHint = 2;
  409.  
  410. // ACEX Headless
  411. force force acex_headless_delay = 15;
  412. force force acex_headless_enabled = true;
  413. force force acex_headless_endMission = 0;
  414. force force acex_headless_log = true;
  415. force acex_headless_transferLoadout = 0;
  416.  
  417. // ACEX Sitting
  418. force force acex_sitting_enable = true;
  419.  
  420. // ACEX View Restriction
  421. force force acex_viewrestriction_mode = 3;
  422. force force acex_viewrestriction_modeSelectiveAir = 0;
  423. force force acex_viewrestriction_modeSelectiveFoot = 1;
  424. force force acex_viewrestriction_modeSelectiveLand = 0;
  425. force force acex_viewrestriction_modeSelectiveSea = 0;
  426. acex_viewrestriction_preserveView = false;
  427.  
  428. // ACEX Volume
  429. acex_volume_enabled = false;
  430. acex_volume_fadeDelay = 1;
  431. acex_volume_lowerInVehicles = false;
  432. acex_volume_reduction = 5;
  433. acex_volume_remindIfLowered = false;
  434. acex_volume_showNotification = true;
  435.  
  436. // ADV - ACE CPR
  437. force force adv_aceCPR_addTime = 20;
  438. force adv_aceCPR_AED_stationType = """Land_Defibrillator_F""";
  439. force force adv_aceCPR_chance_0 = 10;
  440. force force adv_aceCPR_chance_1 = 25;
  441. force force adv_aceCPR_chance_2 = 50;
  442. force force adv_aceCPR_chance_aed = 75;
  443. force force adv_aceCPR_enable = true;
  444. force force adv_aceCPR_maxTime = 1200;
  445. force adv_aceCPR_useLocation_AED = 0;
  446.  
  447. // ADV - ACE Splint
  448. force force adv_aceSplint_enable = true;
  449. force adv_aceSplint_patientCondition = 1;
  450. force adv_aceSplint_reopenChance_medic = 0;
  451. force adv_aceSplint_reopenChance_regular = 30;
  452. force force adv_aceSplint_reopenTime = 600;
  453. force force adv_aceSplint_reuseChance = 100;
  454.  
  455. // CBA UI
  456. cba_ui_notifyLifetime = 4;
  457. cba_ui_StorePasswords = 1;
  458.  
  459. // CBA Weapons
  460. cba_disposable_dropUsedLauncher = 2;
  461. force cba_disposable_replaceDisposableLauncher = true;
  462. cba_events_repetitionMode = 1;
  463. cba_optics_usePipOptics = true;
  464.  
  465. // CF_BAI
  466. force CF_BAI_subskills_maximum_aimingAccuracy = 0;
  467. force CF_BAI_subskills_maximum_aimingShake = 0;
  468. force CF_BAI_subskills_maximum_aimingSpeed = 0;
  469. force CF_BAI_subskills_maximum_commanding = 0;
  470. force CF_BAI_subskills_maximum_courage = 0;
  471. force CF_BAI_subskills_maximum_general = 0;
  472. force CF_BAI_subskills_maximum_reloadSpeed = 0;
  473. force CF_BAI_subskills_maximum_spotDistance = 0;
  474. force CF_BAI_subskills_maximum_spotTime = 0;
  475. force CF_BAI_subskills_minimum_aimingAccuracy = 0.41;
  476. force CF_BAI_subskills_minimum_aimingShake = 0.5;
  477. force CF_BAI_subskills_minimum_aimingSpeed = 0.5;
  478. force CF_BAI_subskills_minimum_commanding = 0.5;
  479. force CF_BAI_subskills_minimum_courage = 0.5;
  480. force CF_BAI_subskills_minimum_general = 1;
  481. force CF_BAI_subskills_minimum_reloadSpeed = 0.5;
  482. force CF_BAI_subskills_minimum_spotDistance = 0.35;
  483. force CF_BAI_subskills_minimum_spotTime = 0.5;
  484. force CF_BAI_subskills_sleep = 30;
  485. force CF_BAI_subskills_terrain_maximum_default = 30;
  486. force CF_BAI_subskills_terrain_maximum_world_code = "[[""pja310"",25],[""Panthera3"",25]]";
  487. force CF_BAI_subskills_terrain_range = 25;
  488.  
  489. // CF_BAI_boost
  490. force CF_BAI_boost_bulletsToMaxBoost = 5;
  491. force CF_BAI_boost_disableBoost = false;
  492. force CF_BAI_boost_maxBoost = 1.1;
  493. force CF_BAI_boost_minimumShotDistance = 300;
  494. force CF_BAI_boost_minimumShotInterval = 2;
  495. force CF_BAI_boost_targetChangeSleepTime = 0.1;
  496. force CF_BAI_boost_toleranceRange = 50;
  497.  
  498. // CF_BAI_detect
  499. force CF_BAI_detect_disableDetect = false;
  500. force CF_BAI_detect_playerVisibility_crouch_chance = 0.5;
  501. force CF_BAI_detect_playerVisibility_crouch_knowledge = 1;
  502. force CF_BAI_detect_playerVisibility_movement = 0.5;
  503. force CF_BAI_detect_playerVisibility_movement_knowledge = 1;
  504. force CF_BAI_detect_playerVisibility_prone_chance = 0.1;
  505. force CF_BAI_detect_playerVisibility_prone_knowledge = 1;
  506. force CF_BAI_detect_playerVisibility_standing_chance = 1;
  507. force CF_BAI_detect_playerVisibility_standing_knowledge = 1;
  508. force CF_BAI_detect_playerVisibility_terrain_count = 4;
  509.  
  510. // CF_BAI_suppression
  511. force CF_BAI_suppression_aimingAccuracy = 0.2;
  512. force CF_BAI_suppression_aimingShake = 0.2;
  513. force CF_BAI_suppression_aimingSpeed = 0.2;
  514. force CF_BAI_suppression_bulletImpact = 0.1;
  515. force CF_BAI_suppression_commanding = 0.2;
  516. force CF_BAI_suppression_courage = 0.2;
  517. force CF_BAI_suppression_decay = 0.003;
  518. force CF_BAI_suppression_disableSuppression = false;
  519. force CF_BAI_suppression_general = 0.5;
  520. force CF_BAI_suppression_heldTime = 20;
  521. force CF_BAI_suppression_reloadSpeed = 0.5;
  522. force CF_BAI_suppression_spotDistance = 0.5;
  523. force CF_BAI_suppression_spotTime = 0.5;
  524.  
  525. // Diwako's ACE Ragdolling
  526. force force diwako_ragdoll_ai = false;
  527. force force diwako_ragdoll_ragdolling = true;
  528. force force diwako_ragdoll_server_only = false;
  529.  
  530. // dzn Rifle Tripod
  531. dzn_Rifle_Tripod_DeployedAimCoef = 0.1;
  532. dzn_Rifle_Tripod_EnableAimCoef = true;
  533. dzn_Rifle_Tripod_Enabled = true;
  534.  
  535. // GRAD Trenches
  536. force force grad_trenches_functions_allowBigEnvelope = true;
  537. force force grad_trenches_functions_allowCamouflage = true;
  538. force force grad_trenches_functions_allowDigging = true;
  539. grad_trenches_functions_allowGiantEnvelope = true;
  540. force force grad_trenches_functions_allowShortEnvelope = true;
  541. force force grad_trenches_functions_allowSmallEnvelope = true;
  542. force force grad_trenches_functions_allowVehicleEnvelope = true;
  543. force force grad_trenches_functions_bigEnvelopeDigTime = 70;
  544. force force grad_trenches_functions_buildFatigueFactor = 1;
  545. force force grad_trenches_functions_camouflageRequireEntrenchmentTool = false;
  546. grad_trenches_functions_enableAutomaticFilePath = false;
  547. grad_trenches_functions_giantEnvelopeDigTime = 90;
  548. force force grad_trenches_functions_shortEnvelopeDigTime = 50;
  549. force force grad_trenches_functions_smallEnvelopeDigTime = 50;
  550. grad_trenches_functions_stopBuildingAtFatigueMax = false;
  551. force force grad_trenches_functions_vehicleEnvelopeDigTime = 130;
  552.  
  553. // NIArms
  554. force niarms_accswitch = true;
  555. force niarms_magSwitch = true;
  556.  
  557. // STUI Settings
  558. STHud_Settings_ColourBlindMode = "Normal";
  559. STHud_Settings_Font = "PuristaLight";
  560. STHud_Settings_HUDMode = 0;
  561. STHud_Settings_Occlusion = true;
  562. force force STHud_Settings_RemoveDeadViaProximity = false;
  563. STHud_Settings_SquadBar = false;
  564. STHud_Settings_TextShadow = 1;
  565.  
  566. // TFAR - clientside settings
  567. TFAR_default_radioVolume = 6;
  568. TFAR_intercomDucking = 0.2;
  569. TFAR_intercomVolume = 0.2;
  570. TFAR_moveWhileTabbedOut = false;
  571. TFAR_oldVolumeHint = false;
  572. TFAR_pluginTimeout = 4;
  573. TFAR_PosUpdateMode = 0.1;
  574. TFAR_showChannelChangedHint = true;
  575. TFAR_showTransmittingHint = true;
  576. TFAR_ShowVolumeHUD = false;
  577. TFAR_tangentReleaseDelay = 0;
  578. TFAR_VolumeHudTransparency = 0;
  579. TFAR_volumeModifier_forceSpeech = false;
  580.  
  581. // TFAR - global settings
  582. force TFAR_AICanHearPlayer = false;
  583. force TFAR_AICanHearSpeaker = false;
  584. force TFAR_defaultIntercomSlot = 0;
  585. force TFAR_enableIntercom = true;
  586. force TFAR_experimentalVehicleIsolation = true;
  587. force TFAR_fullDuplex = true;
  588. force TFAR_giveLongRangeRadioToGroupLeaders = false;
  589. force TFAR_giveMicroDagrToSoldier = true;
  590. force TFAR_givePersonalRadioToRegularSoldier = false;
  591. force TFAR_globalRadioRangeCoef = 1;
  592. force TFAR_instantiate_instantiateAtBriefing = false;
  593. force TFAR_objectInterceptionEnabled = true;
  594. force TFAR_objectInterceptionStrength = 400;
  595. force tfar_radiocode_east = "_opfor";
  596. force tfar_radiocode_independent = "_independent";
  597. force tfar_radiocode_west = "_bluefor";
  598. force tfar_radioCodesDisabled = false;
  599. force TFAR_SameLRFrequenciesForSide = false;
  600. force TFAR_SameSRFrequenciesForSide = false;
  601. force TFAR_setting_defaultFrequencies_lr_east = "";
  602. force TFAR_setting_defaultFrequencies_lr_independent = "";
  603. force TFAR_setting_defaultFrequencies_lr_west = "";
  604. force TFAR_setting_defaultFrequencies_sr_east = "";
  605. force TFAR_setting_defaultFrequencies_sr_independent = "";
  606. force TFAR_setting_defaultFrequencies_sr_west = "";
  607. force TFAR_setting_DefaultRadio_Airborne_east = "TFAR_mr6000l";
  608. force TFAR_setting_DefaultRadio_Airborne_Independent = "TFAR_anarc164";
  609. force TFAR_setting_DefaultRadio_Airborne_West = "TFAR_anarc210";
  610. force TFAR_setting_DefaultRadio_Backpack_east = "TFAR_mr3000";
  611. force TFAR_setting_DefaultRadio_Backpack_Independent = "TFAR_anprc155";
  612. force TFAR_setting_DefaultRadio_Backpack_west = "TFAR_rt1523g";
  613. force TFAR_setting_DefaultRadio_Personal_east = "TFAR_fadak";
  614. force TFAR_setting_DefaultRadio_Personal_Independent = "TFAR_anprc148jem";
  615. force TFAR_setting_DefaultRadio_Personal_West = "TFAR_anprc152";
  616. force TFAR_setting_DefaultRadio_Rifleman_East = "TFAR_pnr1000a";
  617. force TFAR_setting_DefaultRadio_Rifleman_Independent = "TFAR_anprc154";
  618. force TFAR_setting_DefaultRadio_Rifleman_West = "TFAR_rf7800str";
  619. force TFAR_spectatorCanHearEnemyUnits = true;
  620. force TFAR_spectatorCanHearFriendlies = true;
  621. force TFAR_takingRadio = 2;
  622. force TFAR_Teamspeak_Channel_Name = "TaskForceRadio";
  623. force TFAR_Teamspeak_Channel_Password = "123";
  624. force tfar_terrain_interception_coefficient = 7;
  625. force TFAR_voiceCone = true;
  626.  
  627. // Turret Enhanced
  628. Fat_Lurch_Grid = true;
  629. Fat_Lurch_GridNum = 6;
  630. Fat_Lurch_MapSlew = true;
  631. Fat_Lurch_Markers = true;
  632. Fat_Lurch_Measure = true;
  633. Fat_Lurch_ShowNorth = true;
  634. Fat_Lurch_ShowTarget = true;
  635.  
  636. // VET_Unflipping
  637. force vet_unflipping_require_serviceVehicle = false;
  638. force vet_unflipping_require_toolkit = false;
  639. force vet_unflipping_time = 5;
  640. force vet_unflipping_unit_man_limit = 7;
  641. force vet_unflipping_unit_mass_limit = 3000;
  642. force vet_unflipping_vehicle_mass_limit = 100000;
  643.  
  644. // Zeus Enhanced
  645. zen_camera_adaptiveSpeed = true;
  646. zen_camera_defaultSpeedCoef = 1;
  647. zen_camera_fastSpeedCoef = 1;
  648. zen_camera_followTerrain = true;
  649. force zen_common_autoAddObjects = false;
  650. zen_common_darkMode = false;
  651. zen_common_disableGearAnim = false;
  652. zen_common_preferredArsenal = 1;
  653. zen_context_menu_enabled = 2;
  654. zen_editor_declutterEmptyTree = true;
  655. zen_editor_disableLiveSearch = false;
  656. zen_editor_moveDisplayToEdge = true;
  657. force zen_editor_parachuteSounds = true;
  658. zen_editor_previews_enabled = true;
  659. zen_editor_removeWatermark = true;
  660. zen_editor_unitRadioMessages = 0;
  661. zen_visibility_enabled = false;
  662. zen_vision_enableBlackHot = false;
  663. zen_vision_enableBlackHotGreenCold = false;
  664. zen_vision_enableBlackHotRedCold = false;
  665. zen_vision_enableGreenHotCold = false;
  666. zen_vision_enableNVG = true;
  667. zen_vision_enableRedGreenThermal = false;
  668. zen_vision_enableRedHotCold = false;
  669. zen_vision_enableWhiteHot = true;
  670. zen_vision_enableWhiteHotRedCold = false;
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