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- command /biomeeffect <text>:
- usage: /biomeeffect <enable:disable:toggle>
- permission: skript.op
- trigger:
- if arg 1 is "enable" or "on":
- set {biomeeffect} to true
- message "&aBiome Effect Enabled!"
- if arg 1 is "disable" or "off":
- set {biomeeffect} to false
- message "&cBiome Effect Disabled!"
- if arg 1 is "toggle":
- if {biomeeffect} is false:
- set {biomeeffect} to true
- message "&aBiome Effect Enabled!"
- if {biomeeffect} is true:
- set {biomeeffect} to false
- message "&cBiome Effect Disabled!"
- every real second:
- if {biomeeffect} is true
- loop all players:
- biome at loop-player is taiga or extreme hills or ice plains or ice mountains or taiga hills or small mountains:
- apply slowness 1 to loop-player 5 minutes
- every real second:
- if {biomeeffect} is true
- loop all players:
- biome at loop-player is desert or desert hills:
- apply blindness 1 to loop-player for 5 minutes
- every real second:
- if {biomeeffect} is true
- loop all players:
- biome at loop-player is plains or swampland or forest or jungle or jungle hills or mushroom shore or forest hills:
- apply jump boost 1 to loop-player 5 minutes
- every real second:
- if {biomeeffect} is true
- loop all players:
- biome at loop-player is ocean or river or frozen ocean or frozen river or beach:
- apply speed 1 to loop-player 5 minutes
- on damage:
- damage cause is fall
- if {biomeeffect} is true:
- cancel event
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