Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #include "Engine.h"
- #include "Blueprint/UserWidget.h"
- #include "OurUserWidget.generated.h"
- /**
- *
- */
- UCLASS()
- class PROGMOTPARCIAL1_API UOurUserWidget : public UUserWidget
- {
- GENERATED_BODY()
- public:
- UPROPERTY(EditAnywhere, BlueprintReadWrite)
- FString myText;
- UFUNCTION(BlueprintCallable)
- void ClickButtonForLoadScene();
- virtual void NativeTick(const FGeometry& MyGeometry, float InDeltaTime) override;
- float hitPoints;
- FString currentLevel;
- FString nextLevel;
- };
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement