Y_Less

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Apr 7th, 2011
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  1. // This is a comment
  2. // uncomment the line below if you want to write a filterscript
  3. //#define FILTERSCRIPT
  4. #define _DEBUG 5
  5. #define YSI_NO_MASTER
  6. #include <a_samp>
  7. //#define MASTER 5
  8. //#include <YSI\y_master>
  9. #include <YSI\y_classes>
  10. #include <YSI\y_commands>
  11. #include <YSI\y_groups>
  12.  
  13. main()
  14. {
  15.     print("\n----------------------------------");
  16.     print(" Blank Gamemode by your name here");
  17.     print("----------------------------------\n");
  18. }
  19.  
  20. public OnGameModeInit()
  21. {
  22.     /*AddPlayerClass(0, 0.0, 0.0, 10.0, 0.0, WEAPON_MP5, 50, 0, 0, 0, 0);
  23.     AddPlayerClass(165, 0.0, 0.0, 10.0, 0.0, WEAPON_BAT, 50, 0, 0, 0, 0);
  24.     AddPlayerClass(282, 0.0, 0.0, 10.0, 0.0, WEAPON_MOLTOV, 50, 0, 0, 0, 0);
  25.     AddPlayerClass(283, 0.0, 0.0, 10.0, 0.0, WEAPON_DEAGLE, 50, 0, 0, 0, 0);
  26.     AddPlayerClass(287, 0.0, 0.0, 10.0, 0.0, WEAPON_UZI, 50, 0, 0, 0, 0);*/
  27.     printf("%d", Class_Add(0, 0.0, 0.0, 10.0, 0.0, WEAPON_MP5, 50));
  28.     printf("%d", Class_Add(165, 0.0, 0.0, 10.0, 0.0, WEAPON_BAT, 50));
  29.     printf("%d", Class_Add(282, 0.0, 0.0, 10.0, 0.0, WEAPON_MOLTOV, 50, WEAPON_ARMOUR));
  30.     printf("%d", Class_Add(283, 0.0, 0.0, 10.0, 0.0, WEAPON_DEAGLE, 50));
  31.     printf("%d", Class_Add(287, 0.0, 0.0, 10.0, 0.0, WEAPON_UZI, 50));
  32.     Group_SetGlobalClass(0, false);
  33.     Group_Create("hi");
  34.     CallRemoteFunction("OnPlayerCommandText", "is", 0, "/fire 7");
  35. }
  36.  
  37. YCMD:fire(playerid, params[], help)
  38. {
  39.     printf("/fire called!");
  40.     Class_Add(279, 0.0, 0.0, 10.0, 0.0);
  41.     return 1;
  42. }
  43.  
  44. YCMD:go(playerid, params[], help)
  45. {
  46.     Class_Goto(playerid, 1);
  47.     return 1;
  48. }
  49.  
  50. YCMD:cj(playerid, params[], help)
  51. {
  52.     Class_Delete(3);
  53.     return 1;
  54. }
  55.  
  56. public OnPlayerConnect(playerid)
  57. {
  58.     //Class_SetPlayer(0, playerid, false);
  59. }
  60.  
  61. public OnPlayerRequestClass(playerid, classid)
  62. {
  63.     SetPlayerPos(playerid, 0.0, 0.0, 5.0);
  64.     SetPlayerCameraPos(playerid, 3.0, 3.0, 7.0);
  65.     SetPlayerCameraLookAt(playerid, 0.0, 0.0, 6.0);
  66.     return 1;
  67. }
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