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Nov 7th, 2018
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  1. disableChannels[] = {{0,true,true},{1,true,true},{2,true,true}}; // Disabled text and voice for global, side, and command channels. Syntax: disableChannels[] = {{channelID<number>, disableChat<bool>, disableVoice<bool>}};
  2. overviewText = "$STR_MISC_overviewText"; // Text to be displayed below the overviewPicture on the mission selection screen when the mission is available to play.
  3. #include "infiSTAR_AdminMenu.hpp"
  4. #include "config\Config_SpyGlass.hpp"
  5. #include "CfgRemoteExec.hpp"
  6. #include "dialog\MasterHandler.hpp"
  7. #include "config\Config_Master.hpp"
  8. #include "tom-scripts\Config.hpp"
  9. #include "scripts\autosave\Master.hpp"
  10. #include "A3GPS\config.hpp"
  11. #include "The-Programmer\theprogrammer_dialog_master.cpp"
  12.  
  13. class CfgServer {
  14. DatabaseName = "altislife"; //Config name that'll be grep in the extdb-conf.ini. Default: [altislife]
  15. DebugMode = 1; //Enable many server/hc debugging logs. Default: 0 (1 = Enabled / 0 = Disabled)
  16. HeadlessSupport = 0; //Enable/Disable Headless client support. Default: 1 (1 = Enabled / 0 = Disabled)
  17. /*
  18. Enabled: When HeadlessSupport is set to 1 (enabled), the server will run without fault when no Headless Client is connected. However, it will support the Headless Client if you choose to connect one.
  19. Disabled: If HeadlessSupport is set to 0 (disabled), the connection of a Headless Client will make no difference. This option will increase server performance a TINY but negligible amount.
  20. */
  21. };
  22.  
  23. class RscTitles {
  24. #include "dialog\progress.hpp"
  25. #include "dialog\hud_nameTags.hpp"
  26. #include "dialog\hud_stats.hpp"
  27. #include "dialog\statusBar.hpp"
  28. #include "A3GPS\menu\hud.hpp"
  29. #include "A3GPS\menu\quickNav.hpp"
  30. };
  31.  
  32. class CfgFunctions {
  33. #include "Functions.hpp"
  34. };
  35.  
  36. class NameExists
  37. {
  38. title = "Changer le pseudo";
  39. subTitle = "";
  40. description = "Si votre clé est corrigée avec un autre surnom, entrez votre ancien surnom dans le profil du jeu!";
  41. pictureBackground = "";
  42. picture = "";
  43. pictureColor[] = {0,0.3,0.6,1};
  44. };
  45.  
  46. class CfgSounds {
  47. sounds[] = {};
  48. #include "The-Programmer\Iphone_X\Sounds.hpp"
  49. class sirenLong {
  50. name = "sirenLong";
  51. sound[] = {"\sounds\sirenLong.ogg", 1.0, 1};
  52. titles[] = {};
  53. };
  54.  
  55. class medicSiren {
  56. name = "medicSiren";
  57. sound[] = {"\sounds\medicSiren.ogg", 1.0, 1};
  58. titles[] = {};
  59. };
  60.  
  61. class tazerSound {
  62. name = "tazerSound";
  63. sound[] = {"\sounds\tazer.ogg", 0.5, 1};
  64. titles[] = {};
  65. };
  66.  
  67. class flashbang {
  68. name = "flashbang";
  69. sound[] = {"\sounds\flashbang.ogg", 1.0, 1};
  70. titles[] = {};
  71. };
  72.  
  73. class mining {
  74. name = "mining";
  75. sound[] = {"\sounds\mining.ogg", 1.0, 1};
  76. titles[] = {};
  77. };
  78.  
  79. class harvest {
  80. name = "harvest";
  81. sound[] = {"\sounds\harvest.ogg", 1.0, 1};
  82. titles[] = {};
  83. };
  84.  
  85. class lockCarSound {
  86. name = "lockCarSound";
  87. sound[] = {"\sounds\carLock.ogg", 1.0, 1};
  88. titles[] = {};
  89. };
  90.  
  91. class unlockCarSound {
  92. name = "unlockCarSound";
  93. sound[] = {"\sounds\carUnlock.ogg", 0.75, 1};
  94. titles[] = {};
  95. };
  96.  
  97. class InsertCard {
  98. name = "InsertCard";
  99. sound[] = {"\sounds\banking\insertcard.ogg", 1.0, 1};
  100. titles[] = {};
  101. };
  102.  
  103. class akbar
  104. {
  105. name = "akbar";
  106. sound[] = {"\sounds\akbar.ogg",1.0, 1};
  107. titles[] = {};
  108. };
  109.  
  110. #include "tom-scripts\Sounds.hpp"
  111.  
  112. };
  113.  
  114. class CfgDebriefing {
  115. class kick {
  116. title = "Global banned";
  117. description = "You're not allowed to join this server cause you're banned by the-programmer.com";
  118. };
  119.  
  120. class NotWhitelisted {
  121. title = "$STR_NotWhitelisted_Title";
  122. subtitle = "$STR_NotWhitelisted_SubTitle";
  123. description = "$STR_NotWhitelisted_Descript";
  124. pictureBackground = "";
  125. picture = "";
  126. pictureColor[] = {0,0.3,0.6,1};
  127. };
  128.  
  129. class Blacklisted {
  130. title = "$STR_Blacklisted_Title";
  131. subtitle = "$STR_Blacklisted_SubTitle";
  132. description = "$STR_Blacklisted_Descript";
  133. pictureBackground = "";
  134. picture = "";
  135. pictureColor[] = {0,0.3,0.6,1};
  136. };
  137.  
  138. class SpyGlass {
  139. title = "$STR_SpyDetect_Title";
  140. subTitle = "$STR_SpyDetect_SubTitle";
  141. description = "$STR_SpyDetect_Descript";
  142. pictureBackground = "";
  143. picture = "";
  144. pictureColor[] = {0,0.3,0.6,1};
  145. };
  146.  
  147. class Ts3Server {
  148. title = "Task Force Radio";
  149. subtitle = "Tasf Force radio est obligatoire pour jouer !";
  150. description = "Merci d'avoir votre task Force Radio pour pouvoir jouer sur notre serveur";
  151. pictureBackground = "";
  152. picture = "";
  153. pictureColor[] = {0,0.3,0.6,1};
  154. };
  155. };
  156.  
  157. class CfgNotifications {
  158. class MedicalRequestEmerg {
  159. title = "$STR_MedicalRequestEmerg_Title";
  160. iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcon_ca.paa";
  161. description = "%1";
  162. duration = 5;
  163. priority = 7;
  164. };
  165.  
  166. class DeliveryAssigned {
  167. title = "$STR_DeliveryAssigned_Title";
  168. iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcon_ca.paa";
  169. description = "%1";
  170. duration = 10;
  171. priority = 7;
  172. };
  173.  
  174. class DeliveryFailed {
  175. title = "$STR_DeliveryFailed_Title";
  176. iconPicture = "\A3\ui_f\data\map\mapcontrol\taskiconfailed_ca.paa";
  177. description = "%1";
  178. duration = 7;
  179. priority = 7;
  180. };
  181.  
  182. class DeliverySucceeded {
  183. title = "$STR_DeliverySucceeded_Title";
  184. iconPicture = "\A3\ui_f\data\map\mapcontrol\taskIcondone_ca.paa";
  185. description = "%1";
  186. duration = 6;
  187. priority = 6;
  188. };
  189.  
  190. class TextMessage {
  191. title = "$STR_TextMessage_Title";
  192. iconPicture = "icons\ico_messageNew.paa";
  193. description = "%1";
  194. duration = 10;
  195. priority = 6;
  196. };
  197.  
  198. class PoliceDispatch {
  199. title = "$STR_PoliceDispatch_Title";
  200. iconPicture = "icons\ico_messagePolice.paa";
  201. description = "%1";
  202. duration = 10;
  203. priority = 6;
  204. };
  205.  
  206. class AdminDispatch {
  207. title = "$STR_AdminDispatch_Title";
  208. iconPicture = "icons\ico_messageAdmin.paa";
  209. description = "%1";
  210. duration = 10;
  211. priority = 6;
  212. };
  213.  
  214. class AdminMessage {
  215. title = "$STR_AdminMessage_Title";
  216. iconPicture = "icons\ico_messageAdmin.paa";
  217. description = "%1";
  218. duration = 10;
  219. priority = 5;
  220. };
  221. };
  222.  
  223. respawn = "BASE";
  224. respawndelay = 10;
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