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Aug 10th, 2017
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  1. command /topki:
  2. trigger:
  3. open chest with 5 rows named "&a&lTopki" to player
  4. format slot 44 of player with 1 of Black Stained Glass Pane named "&8&l." to close
  5. format slot 0 of player with 1 of Black Stained Glass Pane named "&8&l." to close
  6. format slot 1 of player with 1 of Black Stained Glass Pane named "&8&l." to close
  7. format slot 2 of player with 1 of Black Stained Glass Pane named "&8&l." to close
  8. format slot 3 of player with 1 of Black Stained Glass Pane named "&8&l." to close
  9. format slot 4 of player with 1 of Black Stained Glass Pane named "&8&l." to close
  10. set player's current inventory's slot 14 to diamond pickaxe named "&aTop 10 KOPACZY POZIOMU"
  11. set player's current inventory's slot 10 to obsidian named "&aTop 10 KOPACZY OBYSDIANU"
  12. set player's current inventory's slot 16 to stone named "&aTop 10 KOPACZY STONE"
  13. set player's current inventory's slot 12 to slimeball named "&aTop 10 ONLINE"
  14. format slot 5 of player with 1 of Black Stained Glass Pane named "&8&l." to close
  15. format slot 6 of player with 1 of Black Stained Glass Pane named "&8&l." to close
  16. format slot 7 of player with 1 of Black Stained Glass Pane named "&8&l." to close
  17. format slot 8 of player with 1 of Black Stained Glass Pane named "&8&l." to close
  18. format slot 9 of player with 1 of Black Stained Glass Pane named "&8&l." to close
  19. format slot 13 of player with 1 of Black Stained Glass Pane named "&8&l." to close
  20. format slot 15 of player with 1 of Black Stained Glass Pane named "&8&l." to close
  21. format slot 11 of player with 1 of Black Stained Glass Pane named "&8&l." to close
  22. format slot 17 of player with 1 of Black Stained Glass Pane named "&8&l." to close
  23. format slot 18 of player with 1 of Black Stained Glass Pane named "&8&l." to close
  24. format slot 19 of player with 1 of Black Stained Glass Pane named "&8&l." to close
  25. format slot 20 of player with 1 of Black Stained Glass Pane named "&8&l." to close
  26. format slot 21 of player with 1 of Black Stained Glass Pane named "&8&l." to close
  27. format slot 22 of player with 1 of Black Stained Glass Pane named "&8&l." to close
  28. format slot 23 of player with 1 of Black Stained Glass Pane named "&8&l." to close
  29. format slot 24 of player with 1 of Black Stained Glass Pane named "&8&l." to close
  30. format slot 25 of player with 1 of Black Stained Glass Pane named "&8&l." to close
  31. format slot 26 of player with 1 of Black Stained Glass Pane named "&8&l." to close
  32. format slot 27 of player with 1 of Black Stained Glass Pane named "&8&l." to close
  33. format slot 28 of player with 1 of Black Stained Glass Pane named "&8&l." to close
  34. format slot 29 of player with 1 of Black Stained Glass Pane named "&8&l." to close
  35. format slot 30 of player with 1 of Black Stained Glass Pane named "&8&l." to close
  36. format slot 31 of player with 1 of Black Stained Glass Pane named "&8&l." to close
  37. format slot 32 of player with 1 of Black Stained Glass Pane named "&8&l." to close
  38. format slot 33 of player with 1 of Black Stained Glass Pane named "&8&l." to close
  39. format slot 34 of player with 1 of Black Stained Glass Pane named "&8&l." to close
  40. format slot 35 of player with 1 of Black Stained Glass Pane named "&8&l." to close
  41. format slot 36 of player with 1 of Black Stained Glass Pane named "&8&l." to close
  42. format slot 37 of player with 1 of Black Stained Glass Pane named "&8&l." to close
  43. format slot 38 of player with 1 of Black Stained Glass Pane named "&8&l." to close
  44. format slot 39 of player with 1 of Black Stained Glass Pane named "&8&l." to close
  45. format slot 40 of player with 1 of Black Stained Glass Pane named "&8&l." to close
  46. format slot 41 of player with 1 of Black Stained Glass Pane named "&8&l." to close
  47. format slot 42 of player with 1 of Black Stained Glass Pane named "&8&l." to close
  48. format slot 43 of player with 1 of Black Stained Glass Pane named "&8&l." to close
  49. set {_s} to size of {plvl::*}
  50. loop {_s} times:
  51. loop {plvl::*}:
  52. if {_v.%loop-number%} is not set:
  53. set {_v.%loop-number%} to loop-value
  54. set {_n.%loop-number%} to loop-index
  55. if loop-value is larger than {_v.%loop-number%}:
  56. set {_v.%loop-number%} to loop-value
  57. set {_n.%loop-number%} to loop-index
  58. remove {_v.%loop-number%} from {plvl::*}
  59. wait 2 tick
  60. loop {_s} times:
  61. if loop-number is smaller than or equal to 10:
  62. set {_lore::%loop-number%} to " &8%loop-number%. &7%{_n.%loop-number%}% &e[Poziom: %{_v.%loop-number%}%]"
  63. set {plvl::%{_n.%loop-number%}%} to {_v.%loop-number%}
  64. set {_lore} to join {_lore::*} with "||"
  65. set lore of player's current inventory's slot 14 to {_lore}
  66. #
  67. set {_o} to size of {Wykopane.Obsidianek::*}
  68. loop {_o} times:
  69. loop {Wykopane.Obsidianek::*}:
  70. if {_a.%loop-number%} is not set:
  71. set {_a.%loop-number%} to loop-value
  72. set {_b.%loop-number%} to loop-index
  73. if loop-value is larger than {_a.%loop-number%}:
  74. set {_a.%loop-number%} to loop-value
  75. set {_b.%loop-number%} to loop-index
  76. remove {_a.%loop-number%} from {Wykopane.Obsidianek::*}
  77. wait 2 tick
  78. loop {_o} times:
  79. if loop-number is smaller than or equal to 10:
  80. set {_lore2::%loop-number%} to " &8%loop-number%. &7%{_b.%loop-number%}% &e[Obsydian: %{_a.%loop-number%}%]"
  81. set {Wykopane.Obsidianek::%{_b.%loop-number%}%} to {_a.%loop-number%}
  82. set {_lore2} to join {_lore2::*} with "||"
  83. set lore of player's current inventory's slot 10 to {_lore2}
  84. #
  85. set {_k} to size of {wykopany.stone::*}
  86. loop {_k} times:
  87. loop {wykopany.stone::*}:
  88. if {_c.%loop-number%} is not set:
  89. set {_c.%loop-number%} to loop-value
  90. set {_d.%loop-number%} to loop-index
  91. if loop-value is larger than {_c.%loop-number%}:
  92. set {_c.%loop-number%} to loop-value
  93. set {_d.%loop-number%} to loop-index
  94. remove {_c.%loop-number%} from {wykopany.stone::*}
  95. wait 2 tick
  96. loop {_k} times:
  97. if loop-number is smaller than or equal to 10:
  98. set {_lore3::%loop-number%} to " &8%loop-number%. &7%{_d.%loop-number%}% &e[Stone: %{_c.%loop-number%}%]"
  99. set {wykopany.stone::%{_d.%loop-number%}%} to {_c.%loop-number%}
  100. set {_lore3} to join {_lore3::*} with "||"
  101. set lore of player's current inventory's slot 16 to {_lore3}
  102. #
  103. set {_cza} to size of {minutes::*}
  104. loop {_cza} times:
  105. loop {minutes::*}:
  106. if {_p.%loop-number%} is not set:
  107. set {_p.%loop-number%} to loop-value
  108. set {_l.%loop-number%} to loop-index
  109. if loop-value is larger than {_p.%loop-number%}:
  110. set {_p.%loop-number%} to loop-value
  111. set {_l.%loop-number%} to loop-index
  112. remove {_p.%loop-number%} from {minutes::*}
  113. wait 2 tick
  114. loop {_cza} times:
  115. if loop-number is smaller than or equal to 10:
  116. set {_lore4::%loop-number%} to " &8%loop-number%. &7%{_l.%loop-number%}% &e[Czas: %{_p.%loop-number%}% min]"
  117. set {minutes::%{_l.%loop-number%}%} to {_p.%loop-number%}
  118. set {_lore4} to join {_lore4::*} with "||"
  119. set lore of player's current inventory's slot 12 to {_lore4}
  120. on inventory click:
  121. if "%inventory name of player's current inventory%" is "&a&lTopki":
  122. close player's inventory
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