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- command /topki:
- trigger:
- open chest with 5 rows named "&a&lTopki" to player
- format slot 44 of player with 1 of Black Stained Glass Pane named "&8&l." to close
- format slot 0 of player with 1 of Black Stained Glass Pane named "&8&l." to close
- format slot 1 of player with 1 of Black Stained Glass Pane named "&8&l." to close
- format slot 2 of player with 1 of Black Stained Glass Pane named "&8&l." to close
- format slot 3 of player with 1 of Black Stained Glass Pane named "&8&l." to close
- format slot 4 of player with 1 of Black Stained Glass Pane named "&8&l." to close
- set player's current inventory's slot 14 to diamond pickaxe named "&aTop 10 KOPACZY POZIOMU"
- set player's current inventory's slot 10 to obsidian named "&aTop 10 KOPACZY OBYSDIANU"
- set player's current inventory's slot 16 to stone named "&aTop 10 KOPACZY STONE"
- set player's current inventory's slot 12 to slimeball named "&aTop 10 ONLINE"
- format slot 5 of player with 1 of Black Stained Glass Pane named "&8&l." to close
- format slot 6 of player with 1 of Black Stained Glass Pane named "&8&l." to close
- format slot 7 of player with 1 of Black Stained Glass Pane named "&8&l." to close
- format slot 8 of player with 1 of Black Stained Glass Pane named "&8&l." to close
- format slot 9 of player with 1 of Black Stained Glass Pane named "&8&l." to close
- format slot 13 of player with 1 of Black Stained Glass Pane named "&8&l." to close
- format slot 15 of player with 1 of Black Stained Glass Pane named "&8&l." to close
- format slot 11 of player with 1 of Black Stained Glass Pane named "&8&l." to close
- format slot 17 of player with 1 of Black Stained Glass Pane named "&8&l." to close
- format slot 18 of player with 1 of Black Stained Glass Pane named "&8&l." to close
- format slot 19 of player with 1 of Black Stained Glass Pane named "&8&l." to close
- format slot 20 of player with 1 of Black Stained Glass Pane named "&8&l." to close
- format slot 21 of player with 1 of Black Stained Glass Pane named "&8&l." to close
- format slot 22 of player with 1 of Black Stained Glass Pane named "&8&l." to close
- format slot 23 of player with 1 of Black Stained Glass Pane named "&8&l." to close
- format slot 24 of player with 1 of Black Stained Glass Pane named "&8&l." to close
- format slot 25 of player with 1 of Black Stained Glass Pane named "&8&l." to close
- format slot 26 of player with 1 of Black Stained Glass Pane named "&8&l." to close
- format slot 27 of player with 1 of Black Stained Glass Pane named "&8&l." to close
- format slot 28 of player with 1 of Black Stained Glass Pane named "&8&l." to close
- format slot 29 of player with 1 of Black Stained Glass Pane named "&8&l." to close
- format slot 30 of player with 1 of Black Stained Glass Pane named "&8&l." to close
- format slot 31 of player with 1 of Black Stained Glass Pane named "&8&l." to close
- format slot 32 of player with 1 of Black Stained Glass Pane named "&8&l." to close
- format slot 33 of player with 1 of Black Stained Glass Pane named "&8&l." to close
- format slot 34 of player with 1 of Black Stained Glass Pane named "&8&l." to close
- format slot 35 of player with 1 of Black Stained Glass Pane named "&8&l." to close
- format slot 36 of player with 1 of Black Stained Glass Pane named "&8&l." to close
- format slot 37 of player with 1 of Black Stained Glass Pane named "&8&l." to close
- format slot 38 of player with 1 of Black Stained Glass Pane named "&8&l." to close
- format slot 39 of player with 1 of Black Stained Glass Pane named "&8&l." to close
- format slot 40 of player with 1 of Black Stained Glass Pane named "&8&l." to close
- format slot 41 of player with 1 of Black Stained Glass Pane named "&8&l." to close
- format slot 42 of player with 1 of Black Stained Glass Pane named "&8&l." to close
- format slot 43 of player with 1 of Black Stained Glass Pane named "&8&l." to close
- set {_s} to size of {plvl::*}
- loop {_s} times:
- loop {plvl::*}:
- if {_v.%loop-number%} is not set:
- set {_v.%loop-number%} to loop-value
- set {_n.%loop-number%} to loop-index
- if loop-value is larger than {_v.%loop-number%}:
- set {_v.%loop-number%} to loop-value
- set {_n.%loop-number%} to loop-index
- remove {_v.%loop-number%} from {plvl::*}
- wait 2 tick
- loop {_s} times:
- if loop-number is smaller than or equal to 10:
- set {_lore::%loop-number%} to " &8%loop-number%. &7%{_n.%loop-number%}% &e[Poziom: %{_v.%loop-number%}%]"
- set {plvl::%{_n.%loop-number%}%} to {_v.%loop-number%}
- set {_lore} to join {_lore::*} with "||"
- set lore of player's current inventory's slot 14 to {_lore}
- #
- set {_o} to size of {Wykopane.Obsidianek::*}
- loop {_o} times:
- loop {Wykopane.Obsidianek::*}:
- if {_a.%loop-number%} is not set:
- set {_a.%loop-number%} to loop-value
- set {_b.%loop-number%} to loop-index
- if loop-value is larger than {_a.%loop-number%}:
- set {_a.%loop-number%} to loop-value
- set {_b.%loop-number%} to loop-index
- remove {_a.%loop-number%} from {Wykopane.Obsidianek::*}
- wait 2 tick
- loop {_o} times:
- if loop-number is smaller than or equal to 10:
- set {_lore2::%loop-number%} to " &8%loop-number%. &7%{_b.%loop-number%}% &e[Obsydian: %{_a.%loop-number%}%]"
- set {Wykopane.Obsidianek::%{_b.%loop-number%}%} to {_a.%loop-number%}
- set {_lore2} to join {_lore2::*} with "||"
- set lore of player's current inventory's slot 10 to {_lore2}
- #
- set {_k} to size of {wykopany.stone::*}
- loop {_k} times:
- loop {wykopany.stone::*}:
- if {_c.%loop-number%} is not set:
- set {_c.%loop-number%} to loop-value
- set {_d.%loop-number%} to loop-index
- if loop-value is larger than {_c.%loop-number%}:
- set {_c.%loop-number%} to loop-value
- set {_d.%loop-number%} to loop-index
- remove {_c.%loop-number%} from {wykopany.stone::*}
- wait 2 tick
- loop {_k} times:
- if loop-number is smaller than or equal to 10:
- set {_lore3::%loop-number%} to " &8%loop-number%. &7%{_d.%loop-number%}% &e[Stone: %{_c.%loop-number%}%]"
- set {wykopany.stone::%{_d.%loop-number%}%} to {_c.%loop-number%}
- set {_lore3} to join {_lore3::*} with "||"
- set lore of player's current inventory's slot 16 to {_lore3}
- #
- set {_cza} to size of {minutes::*}
- loop {_cza} times:
- loop {minutes::*}:
- if {_p.%loop-number%} is not set:
- set {_p.%loop-number%} to loop-value
- set {_l.%loop-number%} to loop-index
- if loop-value is larger than {_p.%loop-number%}:
- set {_p.%loop-number%} to loop-value
- set {_l.%loop-number%} to loop-index
- remove {_p.%loop-number%} from {minutes::*}
- wait 2 tick
- loop {_cza} times:
- if loop-number is smaller than or equal to 10:
- set {_lore4::%loop-number%} to " &8%loop-number%. &7%{_l.%loop-number%}% &e[Czas: %{_p.%loop-number%}% min]"
- set {minutes::%{_l.%loop-number%}%} to {_p.%loop-number%}
- set {_lore4} to join {_lore4::*} with "||"
- set lore of player's current inventory's slot 12 to {_lore4}
- on inventory click:
- if "%inventory name of player's current inventory%" is "&a&lTopki":
- close player's inventory
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