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  1. https://www.f-list.net/c/kaptain_kremling/
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  4. This was once Carol Danvers, the heroine known to the universe as Captain Marvel. That is, until she had a run-in with the king of the kremlings, K Rool. The big reptile tyrant defeated her (with help from his underlings, of course) and perverted her until she was his devoted minion! Her own powers have been amplified now that she's mostly a toon, and she's even gained some new ones! Now Karol Danvers, she's assumed the mantle of Kaptain Kremling and does whatever K Rool commands.
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  6. [collapse=On Kremlings]
  7. The Kremlings are a race of crocodilians who appear in the Donkey Kong franchise. They first appear in Donkey Kong Country, where they steal Donkey Kong's prized Banana Hoard. Kremlings come in many different varieties. Most Kremlings are part of the Kremling Krew.
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  9. [color=green][b]Origin:[/b][/color]
  10. The Kremlings appear to originate from Crocodile Isle, an island close to Donkey Kong Island that disappeared from the map during the events of Donkey Kong Country 2: Diddy's Kong Quest. However, various ruins on Donkey Kong Island, such as the ones in Millstone Mayhem, depict Kremling visages, potentially meaning they have some history there as well. Kremlantis is a semi-submerged complex that also features several temples with Kremling visages.
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  12. [color=green][b]Biology:[/b][/color]
  13. In a similar manner to Koopas, Kremlings are depicted with multiple body shapes and statures, the most common being bipedal and humanoid. Some however, such as Klaptrap, are quadrupedal, with a tail dragging behind them like real life crocodilians. Bipedal Kremlings, such as Kritters, often have distinctly humanoid torsos with pectorals, navels and distinct shoulders; some have even more of these characteristics, such as external ears and hair. Many Kremlings are quite large, rivaling the size of Donkey Kong, who himself is known to weigh 800 pounds. Still others are much larger. Kremlings appear in a wide variety of colors, such as blue, red, grey, purple, and orange; however, the most common colors seem to be the various shades of green.
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  15. [color=green][b]Society:[/b][/color]
  16. The Kremlings seem to have some level of leadership and government, as evidenced by King K. Rool and KAOS. How these leaders are actually chosen is unknown, however. Due to comments made by Klubba about how the Kremlings are "miserable" under King K. Rool, it seems more likely that the Kremlings may be ruled under a dictatorship, with one Kremling simply taking the position of leader. This is shown in Kremkoins, K. Rool's Keep and a shield in Krocodile Kore.
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  18. Kremlings are known to be rather apathetic regarding industrial safety; this can be seen with Kremkroc Industries, Inc., Krazy Kremland, Mekanos, K3, Frantic Factory, Ghost Island and Chill 'n' Char Island, the factories making up the first of these being referred to by the Donkey Kong Country manual as "The Kremling's crowning industrial achievements." From this, they tend to cause large amounts of pollution, as seen with Poison Pond, and show general neglect for the environment, as shown in their deforesting in Mekanos for the sole purpose of defeating the Kongs. This contrasts with the Kongs, who are typically shown to be in harmony with nature.
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  20. In contrast to other intelligent animal species that are technologically primitive, the Kremlings possess relatively advanced resources, including robots, airships, submarines, warships, spaceships, and powerful weapons.
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  22. The Kremlings seem to be a marauding and conquering race, as evidenced by their thievery, kidnapping, take-over of the Northern Kremisphere, and most commonly piracy, as shown in the events of Donkey Kong Country 2: Diddy's Kong Quest, by their frequent usage of pirate ships such as Gangplank Galleon, possession of treasure chests and valuables, and the Kremling Krew emblem. It is also possible that they showed similar sides in the unseen Kremean War, which they are assumed to have fought in.
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  24. Someone once attempted to teach Kremlings at a school in Crocodile Isle; however, they displayed low intelligence, as evidenced by the incorrect sums on the blackboard, while another attempted to bring his sword to class.
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  27. [collapse=Powers]
  28. Durability: 6/7
  29. Energy: 6/7
  30. Fighting Skills: 3/7
  31. Intelligence: 1/7
  32. Speed: 5/7
  33. Strength 6/7
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  35. [color=yellow][b]Flight[/b][/color]
  36. Kaptain Kremling has the power of flight, which she uses in tandem with her ability to breathe in the vacuum of space to journey at super speed throughout the cosmos. Now no planet is safe from K Rool's reach!
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  38. [color=yellow][b]Energy Blasts:[/b][/color]
  39. Carol's mutated DNA gave her the capacity to generate and produce concussive energy blasts from her hands. In light of her recent transformation, the energy is now green and has a tendency to stun the recipient more often.
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  41. [color=yellow][b]Superhuman Physiology:[/b][/color]
  42. When Karol Danvers' body was infused with Kree powers, she became a paragon of superhuman strength, agility, reflexes, and endurance. That's only become more pronounced now that she no longer has to obey the laws of physics. She can no longer be hurt by physical attacks and she doesn't get tired.
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  44. [color=yellow][b]Super Musk:[/b][/color]
  45. Karol's newest power is an intense pheromone that she sweats out, transforming anyone around her without super-abilities into a dumb, expendable kremling.
  46. [/collapse]
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