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May 31st, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(1)
  6.  
  7. Player = game:GetService("Players").LocalPlayer
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. repeat wait() until Player.Character
  12. Character = Player.Character
  13. repeat wait() until Player.Character:FindFirstChildOfClass("Humanoid")
  14. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  15. Mouse = Player:GetMouse()
  16. RootPart = Character["HumanoidRootPart"]
  17. Torso = Character["Torso"]
  18. Head = Character["Head"]
  19. RightArm = Character["Right Arm"]
  20. LeftArm = Character["Left Arm"]
  21. RightLeg = Character["Right Leg"]
  22. LeftLeg = Character["Left Leg"]
  23. RootJoint = RootPart["RootJoint"]
  24. Neck = Torso["Neck"]
  25. RightShoulder = Torso["Right Shoulder"]
  26. LeftShoulder = Torso["Left Shoulder"]
  27. RightHip = Torso["Right Hip"]
  28. LeftHip = Torso["Left Hip"]
  29.  
  30. IT = Instance.new
  31. CF = CFrame.new
  32. VT = Vector3.new
  33. RAD = math.rad
  34. C3 = Color3.new
  35. UD2 = UDim2.new
  36. BRICKC = BrickColor.new
  37. ANGLES = CFrame.Angles
  38. EULER = CFrame.fromEulerAnglesXYZ
  39. COS = math.cos
  40. ACOS = math.acos
  41. SIN = math.sin
  42. ASIN = math.asin
  43. ABS = math.abs
  44. MRANDOM = math.random
  45. FLOOR = math.floor
  46.  
  47. --//=================================\\
  48. --|| USEFUL VALUES
  49. --\\=================================//
  50.  
  51. Animation_Speed = 3
  52. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  53. local Speed = 16
  54. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  55. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  56. local RIGHTSHOULDERC0 = CF(-0.5, -0.25, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  57. local LEFTSHOULDERC0 = CF(0.5, -0.25, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  58. local DAMAGEMULTIPLIER = 1
  59. local ANIM = "Idle"
  60. local ATTACK = false
  61. local EQUIPPED = false
  62. local HOLD = false
  63. local COMBO = 1
  64. local Rooted = false
  65. local SINE = 0
  66. local KEYHOLD = false
  67. local CHANGE = 2 / Animation_Speed
  68. local WALKINGANIM = false
  69. local VALUE1 = false
  70. local VALUE2 = false
  71. local ROBLOXIDLEANIMATION = IT("Animation")
  72. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  73. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  74. --ROBLOXIDLEANIMATION.Parent = Humanoid
  75. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  76. WEAPONGUI.Name = "Weapon GUI"
  77. local Effects = IT("Folder", Character)
  78. Effects.Name = "Effects"
  79. local SpecialEffects = IT("Folder", Character)
  80. SpecialEffects.Name = "SpecialEffects"
  81. local ANIMATOR = Humanoid.Animator
  82. local ANIMATE = Character.Animate
  83. local UNANCHOR = true
  84. local REGENRATE = 1
  85. local FULLREGEN = false
  86. local POSEIDON = false
  87. local EXPLOSIONSMALLSOUND = 439342426
  88. local EXPLOSIONMEDIUMSOUND = 605005842
  89. local EXPLOSIONLARGESOUND = 565538688
  90. local CHARGE = 278641993
  91. local POSEIDONSOUND = 374289727
  92. local FIREBALLSOUND = 414517770
  93. local BURNSOUND = 565777213
  94. local FIREFIELD = false
  95. local SEARING = false
  96. local BODYPOS = nil
  97. local GYRO = nil
  98. local DIRECTTURN = false
  99. local APPLYGYRO = true
  100. local SONGS = {448290268,285883918,562367125,720006240,1604593557,306586318}
  101. local CHOSENSONG = MRANDOM(1,#SONGS)
  102.  
  103. --//=================================\\
  104. --\\=================================//
  105.  
  106.  
  107. --//=================================\\
  108. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  109. --\\=================================//
  110.  
  111. ArtificialHB = Instance.new("BindableEvent", script)
  112. ArtificialHB.Name = "ArtificialHB"
  113.  
  114. script:WaitForChild("ArtificialHB")
  115.  
  116. frame = Frame_Speed
  117. tf = 0
  118. allowframeloss = false
  119. tossremainder = false
  120. lastframe = tick()
  121. script.ArtificialHB:Fire()
  122.  
  123. game:GetService("RunService").Heartbeat:connect(function(s, p)
  124. tf = tf + s
  125. if tf >= frame then
  126. if allowframeloss then
  127. script.ArtificialHB:Fire()
  128. lastframe = tick()
  129. else
  130. for i = 1, math.floor(tf / frame) do
  131. script.ArtificialHB:Fire()
  132. end
  133. lastframe = tick()
  134. end
  135. if tossremainder then
  136. tf = 0
  137. else
  138. tf = tf - frame * math.floor(tf / frame)
  139. end
  140. end
  141. end)
  142.  
  143. --//=================================\\
  144. --\\=================================//
  145.  
  146. --//=================================\\
  147. --|| SOME FUNCTIONS
  148. --\\=================================//
  149.  
  150. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  151. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  152. end
  153.  
  154. function PositiveAngle(NUMBER)
  155. if NUMBER >= 0 then
  156. NUMBER = 0
  157. end
  158. return NUMBER
  159. end
  160.  
  161. function NegativeAngle(NUMBER)
  162. if NUMBER <= 0 then
  163. NUMBER = 0
  164. end
  165. return NUMBER
  166. end
  167.  
  168. function Swait(NUMBER)
  169. if NUMBER == 0 or NUMBER == nil then
  170. ArtificialHB.Event:wait()
  171. else
  172. for i = 1, NUMBER do
  173. ArtificialHB.Event:wait()
  174. end
  175. end
  176. end
  177.  
  178. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  179. local NEWMESH = IT(MESH)
  180. if MESH == "SpecialMesh" then
  181. NEWMESH.MeshType = MESHTYPE
  182. if MESHID ~= "nil" and MESHID ~= "" then
  183. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  184. end
  185. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  186. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  187. end
  188. end
  189. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  190. NEWMESH.Scale = SCALE
  191. NEWMESH.Parent = PARENT
  192. return NEWMESH
  193. end
  194.  
  195. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  196. local NEWPART = IT("Part")
  197. NEWPART.formFactor = FORMFACTOR
  198. NEWPART.Reflectance = REFLECTANCE
  199. NEWPART.Transparency = TRANSPARENCY
  200. NEWPART.CanCollide = false
  201. NEWPART.Locked = true
  202. NEWPART.Anchored = true
  203. if ANCHOR == false then
  204. NEWPART.Anchored = false
  205. end
  206. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  207. NEWPART.Name = NAME
  208. NEWPART.Size = SIZE
  209. NEWPART.Position = Torso.Position
  210. NEWPART.Material = MATERIAL
  211. NEWPART:BreakJoints()
  212. NEWPART.Parent = PARENT
  213. return NEWPART
  214. end
  215.  
  216. local function weldBetween(a, b)
  217. local weldd = Instance.new("ManualWeld")
  218. weldd.Part0 = a
  219. weldd.Part1 = b
  220. weldd.C0 = CFrame.new()
  221. weldd.C1 = b.CFrame:inverse() * a.CFrame
  222. weldd.Parent = a
  223. return weldd
  224. end
  225.  
  226.  
  227. function QuaternionFromCFrame(cf)
  228. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  229. local trace = m00 + m11 + m22
  230. if trace > 0 then
  231. local s = math.sqrt(1 + trace)
  232. local recip = 0.5 / s
  233. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  234. else
  235. local i = 0
  236. if m11 > m00 then
  237. i = 1
  238. end
  239. if m22 > (i == 0 and m00 or m11) then
  240. i = 2
  241. end
  242. if i == 0 then
  243. local s = math.sqrt(m00 - m11 - m22 + 1)
  244. local recip = 0.5 / s
  245. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  246. elseif i == 1 then
  247. local s = math.sqrt(m11 - m22 - m00 + 1)
  248. local recip = 0.5 / s
  249. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  250. elseif i == 2 then
  251. local s = math.sqrt(m22 - m00 - m11 + 1)
  252. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  253. end
  254. end
  255. end
  256.  
  257. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  258. local xs, ys, zs = x + x, y + y, z + z
  259. local wx, wy, wz = w * xs, w * ys, w * zs
  260. local xx = x * xs
  261. local xy = x * ys
  262. local xz = x * zs
  263. local yy = y * ys
  264. local yz = y * zs
  265. local zz = z * zs
  266. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  267. end
  268.  
  269. function QuaternionSlerp(a, b, t)
  270. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  271. local startInterp, finishInterp;
  272. if cosTheta >= 0.0001 then
  273. if (1 - cosTheta) > 0.0001 then
  274. local theta = ACOS(cosTheta)
  275. local invSinTheta = 1 / SIN(theta)
  276. startInterp = SIN((1 - t) * theta) * invSinTheta
  277. finishInterp = SIN(t * theta) * invSinTheta
  278. else
  279. startInterp = 1 - t
  280. finishInterp = t
  281. end
  282. else
  283. if (1 + cosTheta) > 0.0001 then
  284. local theta = ACOS(-cosTheta)
  285. local invSinTheta = 1 / SIN(theta)
  286. startInterp = SIN((t - 1) * theta) * invSinTheta
  287. finishInterp = SIN(t * theta) * invSinTheta
  288. else
  289. startInterp = t - 1
  290. finishInterp = t
  291. end
  292. end
  293. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  294. end
  295.  
  296. function Clerp(a, b, t)
  297. local qa = {QuaternionFromCFrame(a)}
  298. local qb = {QuaternionFromCFrame(b)}
  299. local ax, ay, az = a.x, a.y, a.z
  300. local bx, by, bz = b.x, b.y, b.z
  301. local _t = 1 - t
  302. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  303. end
  304.  
  305. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  306. local frame = IT("Frame")
  307. frame.BackgroundTransparency = TRANSPARENCY
  308. frame.BorderSizePixel = BORDERSIZEPIXEL
  309. frame.Position = POSITION
  310. frame.Size = SIZE
  311. frame.BackgroundColor3 = COLOR
  312. frame.BorderColor3 = BORDERCOLOR
  313. frame.Name = NAME
  314. frame.Parent = PARENT
  315. return frame
  316. end
  317.  
  318. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  319. local label = IT("TextLabel")
  320. label.BackgroundTransparency = 1
  321. label.Size = UD2(1, 0, 1, 0)
  322. label.Position = UD2(0, 0, 0, 0)
  323. label.TextColor3 = TEXTCOLOR
  324. label.TextStrokeTransparency = STROKETRANSPARENCY
  325. label.TextTransparency = TRANSPARENCY
  326. label.FontSize = TEXTFONTSIZE
  327. label.Font = TEXTFONT
  328. label.BorderSizePixel = BORDERSIZEPIXEL
  329. label.TextScaled = false
  330. label.Text = TEXT
  331. label.Name = NAME
  332. label.Parent = PARENT
  333. return label
  334. end
  335.  
  336. function NoOutlines(PART)
  337. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  338. end
  339.  
  340. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  341. local NEWWELD = IT(TYPE)
  342. NEWWELD.Part0 = PART0
  343. NEWWELD.Part1 = PART1
  344. NEWWELD.C0 = C0
  345. NEWWELD.C1 = C1
  346. NEWWELD.Parent = PARENT
  347. return NEWWELD
  348. end
  349.  
  350. local S = IT("Sound")
  351. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  352. local NEWSOUND = nil
  353. coroutine.resume(coroutine.create(function()
  354. NEWSOUND = S:Clone()
  355. NEWSOUND.Parent = PARENT
  356. NEWSOUND.Volume = VOLUME
  357. NEWSOUND.Pitch = PITCH
  358. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  359. NEWSOUND:play()
  360. if DOESLOOP == true then
  361. NEWSOUND.Looped = true
  362. else
  363. repeat wait(1) until NEWSOUND.Playing == false
  364. NEWSOUND:remove()
  365. end
  366. end))
  367. return NEWSOUND
  368. end
  369.  
  370. function CFrameFromTopBack(at, top, back)
  371. local right = top:Cross(back)
  372. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  373. end
  374.  
  375. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  376. function WACKYEFFECT(Table)
  377. local TYPE = (Table.EffectType or "Sphere")
  378. local SIZE = (Table.Size or VT(1,1,1))
  379. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  380. local TRANSPARENCY = (Table.Transparency or 0)
  381. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  382. local CFRAME = (Table.CFrame or Torso.CFrame)
  383. local MOVEDIRECTION = (Table.MoveToPos or nil)
  384. local ROTATION1 = (Table.RotationX or 0)
  385. local ROTATION2 = (Table.RotationY or 0)
  386. local ROTATION3 = (Table.RotationZ or 0)
  387. local MATERIAL = (Table.Material or "Neon")
  388. local COLOR = (Table.Color or C3(1,1,1))
  389. local TIME = (Table.Time or 45)
  390. local SOUNDID = (Table.SoundID or nil)
  391. local SOUNDPITCH = (Table.SoundPitch or nil)
  392. local SOUNDVOLUME = (Table.SoundVolume or nil)
  393. coroutine.resume(coroutine.create(function()
  394. local PLAYSSOUND = false
  395. local SOUND = nil
  396. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  397. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  398. PLAYSSOUND = true
  399. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  400. end
  401. EFFECT.Color = COLOR
  402. local MSH = nil
  403. if TYPE == "Sphere" then
  404. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  405. elseif TYPE == "Block" then
  406. MSH = IT("BlockMesh",EFFECT)
  407. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  408. elseif TYPE == "Wave" then
  409. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  410. elseif TYPE == "Ring" then
  411. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  412. elseif TYPE == "Slash" then
  413. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  414. elseif TYPE == "Round Slash" then
  415. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  416. elseif TYPE == "Swirl" then
  417. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  418. elseif TYPE == "Skull" then
  419. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  420. elseif TYPE == "Crystal" then
  421. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  422. end
  423. if MSH ~= nil then
  424. local MOVESPEED = nil
  425. if MOVEDIRECTION ~= nil then
  426. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  427. end
  428. local GROWTH = SIZE - ENDSIZE
  429. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  430. if TYPE == "Block" then
  431. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  432. else
  433. EFFECT.CFrame = CFRAME
  434. end
  435. for LOOP = 1, TIME+1 do
  436. Swait()
  437. MSH.Scale = MSH.Scale - GROWTH/TIME
  438. if TYPE == "Wave" then
  439. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  440. end
  441. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  442. if TYPE == "Block" then
  443. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  444. else
  445. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  446. end
  447. if MOVEDIRECTION ~= nil then
  448. local ORI = EFFECT.Orientation
  449. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  450. EFFECT.Orientation = ORI
  451. end
  452. end
  453. if PLAYSSOUND == false then
  454. EFFECT:remove()
  455. else
  456. repeat Swait() until SOUND.Playing == false
  457. EFFECT:remove()
  458. end
  459. else
  460. if PLAYSSOUND == false then
  461. EFFECT:remove()
  462. else
  463. repeat Swait() until SOUND.Playing == false
  464. EFFECT:remove()
  465. end
  466. end
  467. end))
  468. end
  469.  
  470. function MakeForm(PART,TYPE)
  471. if TYPE == "Cyl" then
  472. local MSH = IT("CylinderMesh",PART)
  473. elseif TYPE == "Ball" then
  474. local MSH = IT("SpecialMesh",PART)
  475. MSH.MeshType = "Sphere"
  476. elseif TYPE == "Wedge" then
  477. local MSH = IT("SpecialMesh",PART)
  478. MSH.MeshType = "Wedge"
  479. end
  480. end
  481.  
  482. Debris = game:GetService("Debris")
  483.  
  484. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  485. local DIRECTION = CF(StartPos,EndPos).lookVector
  486. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
  487. end
  488.  
  489. function Particles(Which,Parent,Enabled)
  490. if script:FindFirstChild(Which) then
  491. local PARTICLES = script:FindFirstChild(Which):Clone()
  492. PARTICLES.Parent = Parent
  493. PARTICLES.Name = "CurseParticles"
  494. if Enabled ~= true then
  495. PARTICLES:Emit(Enabled)
  496. Debris:AddItem(PARTICLES,10)
  497. else
  498. PARTICLES.Enabled = true
  499. return PARTICLES
  500. end
  501. end
  502. end
  503.  
  504. local REGENSOUND = 487215897
  505. for _, c in pairs(Character:GetDescendants()) do
  506. if c and c.Parent then
  507. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  508. local ACCESSORY = c.Parent
  509. c.Parent = Character
  510. if c then
  511. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  512. weldBetween(Head,c)
  513. else
  514. weldBetween(Torso,c)
  515. end
  516. end
  517. ACCESSORY:remove()
  518. end
  519. end
  520. end
  521. wait()
  522. local BODY = {}
  523. for _, c in pairs(Character:GetDescendants()) do
  524. if c:IsA("BasePart") then
  525. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  526. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  527. end
  528. local REGENVALUE = IT("BoolValue",c)
  529. REGENVALUE.Name = "IsRegening"
  530. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE})
  531. elseif c:IsA("JointInstance") and c.Name ~= "AccessoryWeld" then
  532. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil,nil})
  533. end
  534. end
  535. function FullBodyRegen()
  536. if FULLREGEN == false then
  537. FULLREGEN = true
  538. Character.Parent = workspace
  539. GUI.Enabled = false
  540. CreateSound(FIREBALLSOUND,Torso,3,MRANDOM(10,12)/10,false)
  541. UNANCHOR = false
  542. for e = 1, #BODY do
  543. if BODY[e] ~= nil then
  544. local STUFF = BODY[e]
  545. local PART = STUFF[1]
  546. local PARENT = STUFF[2]
  547. local MATERIAL = STUFF[3]
  548. local COLOR = STUFF[4]
  549. local TRANSPARENCY = STUFF[5]
  550. --local SIZE = STUFF[6]
  551. local NAME = STUFF[7]
  552. local VALUE = STUFF[8]
  553. PART.Parent = PARENT
  554. Humanoid.MaxHealth = "inf"
  555. Humanoid.Health = "inf"
  556. Humanoid.Parent = nil
  557. Humanoid = IT("Humanoid",Character)
  558. Humanoid.Died:Connect(FullBodyRegen)
  559. PART.Parent = PARENT
  560. if PART:IsA("BasePart") and VALUE.Value == false and PART ~= RootPart then
  561. VALUE.Value = true
  562. coroutine.resume(coroutine.create(function()
  563. PART.Transparency = 1
  564. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/15,false)
  565. local REGEN = script.Regen:Clone()
  566. REGEN.Parent = PART
  567. REGEN.Speed = NumberRange.new(30)
  568. REGEN:Emit(100)
  569. local REGENING = script.Regen2:Clone()
  570. REGENING.Parent = PART
  571. REGENING.Enabled = true
  572. REGENING.Speed = NumberRange.new(35)
  573. wait()
  574. local RANGE = 35
  575. for i = 1, math.ceil(REGENRATE*25) do
  576. wait()
  577. ApplyAoE(PART.Position,6,1,1,0,false)
  578. REGENING.Speed = NumberRange.new(RANGE)
  579. RANGE = RANGE - (35/(math.ceil(REGENRATE*20)))
  580. end
  581. REGEN.Speed = NumberRange.new(6)
  582. REGEN:Emit(60)
  583. wait(REGENRATE/3)
  584. RootPart.Velocity = VT(0,0,0)
  585. UNANCHOR = true
  586. GUI.Enabled = true
  587. PART.Transparency = 0
  588. REGEN.Rate = 50
  589. REGEN.Enabled = true
  590. REGENING.Enabled = false
  591. wait(REGENRATE/1.5)
  592. VALUE.Value = false
  593. Debris:AddItem(REGENING,5)
  594. FULLREGEN = false
  595. REGEN.Enabled = false
  596. Debris:AddItem(REGEN,5)
  597. end))
  598. end
  599. end
  600. end
  601. end
  602. end
  603. function Regen()
  604. Character.Parent = workspace
  605. for e = 1, #BODY do
  606. if BODY[e] ~= nil then
  607. local STUFF = BODY[e]
  608. local PART = STUFF[1]
  609. local PARENT = STUFF[2]
  610. local MATERIAL = STUFF[3]
  611. local COLOR = STUFF[4]
  612. local TRANSPARENCY = STUFF[5]
  613. --local SIZE = STUFF[6]
  614. local NAME = STUFF[7]
  615. local VALUE = STUFF[8]
  616. if PART.ClassName == "Part" and PART ~= RootPart then
  617. PART.Material = MATERIAL
  618. PART.Name = NAME
  619. end
  620. if PART.Parent ~= PARENT then
  621. PART.Parent = PARENT
  622. if PART:IsA("BasePart") and PART ~= RootPart and FULLREGEN == false then
  623. if VALUE.Value == false then
  624. VALUE.Value = true
  625. coroutine.resume(coroutine.create(function()
  626. PART.Transparency = 1
  627. wait(REGENRATE)
  628. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false)
  629. local REGENING = script.Regen:Clone()
  630. REGENING.Parent = PART
  631. REGENING.Enabled = true
  632. for i = 1, math.ceil(REGENRATE*10) do
  633. wait()
  634. ApplyAoE(PART.Position,6,1,1,0,false)
  635. end
  636. wait(REGENRATE)
  637. PART.Transparency = 0
  638. wait(REGENRATE/5)
  639. REGENING.Enabled = false
  640. VALUE.Value = false
  641. Debris:AddItem(REGENING,5)
  642. end))
  643. end
  644. elseif PART:IsA("JointInstance") and PARENT ~= RootPart and FULLREGEN == false then
  645. local VALUE = PARENT.IsRegening
  646. if VALUE == false then
  647. VALUE.Value = true
  648. local PART = PART.Part1
  649. coroutine.resume(coroutine.create(function()
  650. PART.Transparency = 1
  651. wait(REGENRATE)
  652. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false)
  653. local REGENING = script.Regen:Clone()
  654. REGENING.Parent = PART
  655. REGENING.Enabled = true
  656. for i = 1, math.ceil(REGENRATE*10) do
  657. wait()
  658. ApplyAoE(PART.Position,6,1,1,0,false)
  659. end
  660. wait(REGENRATE)
  661. PART.Transparency = 0
  662. wait(REGENRATE/5)
  663. REGENING.Enabled = false
  664. VALUE.Value = false
  665. end))
  666. end
  667. end
  668. end
  669. end
  670. end
  671. end
  672.  
  673. --//=================================\\
  674. --|| DAMAGING
  675. --\\=================================//
  676.  
  677. function ApplyDamage(Humanoid,Damage)
  678. if Humanoid.Health == math.huge then
  679. Humanoid.Parent:BreakJoints()
  680. else
  681. local MULTIPLY = Humanoid.MaxHealth/100
  682. Damage = Damage * DAMAGEMULTIPLIER
  683. if Humanoid.Health ~= 0 then
  684. Humanoid.Health = Humanoid.Health - Damage*MULTIPLY
  685. end
  686. end
  687. end
  688.  
  689. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,CAMSINSTAKILL,INSTAKILL)
  690. local CHILDREN = workspace:GetDescendants()
  691. for index, CHILD in pairs(CHILDREN) do
  692. if CHILD.ClassName == "Model" and CHILD ~= Character then
  693. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  694. if HUM then
  695. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  696. if TORSO then
  697. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  698. if INSTAKILL == true or HUM.MaxHealth == math.huge then
  699. CHILD:BreakJoints()
  700. else
  701. local DMG = MRANDOM(MINDMG,MAXDMG)
  702. ApplyDamage(HUM,DMG)
  703. end
  704. if FLING > 0 then
  705. for _, c in pairs(CHILD:GetChildren()) do
  706. if c:IsA("BasePart") then
  707. local bv = Instance.new("BodyVelocity")
  708. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  709. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  710. bv.Parent = c
  711. Debris:AddItem(bv,0.05)
  712. end
  713. end
  714. end
  715. end
  716. end
  717. end
  718. end
  719. end
  720. end
  721.  
  722. --//=================================\\
  723. --|| ATTACK FUNCTIONS AND STUFF
  724. --\\=================================//
  725.  
  726. function Fireball()
  727. ATTACK = true
  728. Rooted = true
  729. local GYRO = IT("BodyGyro",RootPart)
  730. GYRO.D = 20
  731. GYRO.P = 4000
  732. GYRO.MaxTorque = VT(40000,40000,40000)
  733. local POSITION = IT("BodyPosition",RootPart)
  734. POSITION.Position = RootPart.Position+VT(0,2,0)
  735. POSITION.D = 450
  736. POSITION.P = 40000
  737. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  738. local FIRE = Particles("FistFire",RightArm,true)
  739. CreateSound(CHARGE,RightArm,6,1,false)
  740. coroutine.resume(coroutine.create(function()
  741. repeat
  742. Swait()
  743. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  744. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  745. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  746. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  747. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  748. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  749. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  750. until ATTACK == false
  751. FIRE.LockedToPart = false
  752. FIRE.Enabled = false
  753. Debris:AddItem(FIRE,5)
  754. GYRO:remove()
  755. POSITION:remove()
  756. end))
  757. wait(1)
  758. repeat
  759. Particles("ExplosionFire1",RightArm,70)
  760. coroutine.resume(coroutine.create(function()
  761. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(10,10,10))
  762. FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  763. CreateSound(FIREBALLSOUND,FIREBALL,6,1,false)
  764. local FLAME = Particles("FireballFire1",FIREBALL,true)
  765. local FLAME2 = Particles("FireballFire2",FIREBALL,true)
  766. for i = 1, 250 do
  767. Swait()
  768. local HIT,HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 10, Character)
  769. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-5)
  770. if HIT then
  771. Particles("ExplosionFire1",FIREBALL,600)
  772. ApplyAoE(FIREBALL.Position,200,15,25,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  773. for i = 1, 3 do
  774. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  775. end
  776. for i = 1, 3 do
  777. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  778. end
  779. for i = 1, 5 do
  780. WACKYEFFECT({Time = 80+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  781. end
  782. break
  783. end
  784. end
  785. FLAME.Enabled = false
  786. FLAME2.Enabled = false
  787. Debris:AddItem(FIREBALL,7)
  788. end))
  789. wait(0.1)
  790. until KEYHOLD == false
  791. wait(0.2)
  792. ATTACK = false
  793. Rooted = false
  794. end
  795.  
  796. function FireField()
  797. ATTACK = true
  798. Rooted = true
  799. local A = false
  800. local POSITION = IT("BodyPosition",RootPart)
  801. POSITION.Position = RootPart.Position+VT(0,2,0)
  802. POSITION.D = 450
  803. POSITION.P = 40000
  804. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  805. coroutine.resume(coroutine.create(function()
  806. repeat
  807. Swait()
  808. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  809. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  810. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.85, -0.35) * ANGLES(RAD(120), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  811. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.35) * ANGLES(RAD(120), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  812. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  813. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  814. until A == true
  815. repeat
  816. Swait()
  817. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  818. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  819. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.4, -0.3) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  820. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.4, -0.3) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  821. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  822. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  823. until ATTACK == false
  824. POSITION:remove()
  825. end))
  826. local RANGE = 75
  827. local REGENING = script.Regen2:Clone()
  828. REGENING.Parent = Torso
  829. REGENING.Enabled = true
  830. REGENING.Rate = 900
  831. REGENING.Speed = NumberRange.new(RANGE)
  832. wait()
  833. for i = 1, 75 do
  834. wait()
  835. ApplyAoE(Torso.Position,6,1,1,0,false)
  836. REGENING.Speed = NumberRange.new(RANGE)
  837. RANGE = RANGE - (75/(math.ceil(REGENRATE*75)))
  838. end
  839. REGENING.Enabled = false
  840. wait(0.5)
  841. for i = 1, 6 do
  842. WACKYEFFECT({Time = 10+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  843. end
  844. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  845. A = true
  846. local FLAME = Particles("Field",Torso,true)
  847. FLAME.Size = NumberSequence.new(0,25)
  848. FIREFIELD = true
  849. local SOUND = CreateSound(BURNSOUND,Torso,10,1,true)
  850. coroutine.resume(coroutine.create(function()
  851. for i = 1, 20 do
  852. wait(1)
  853. SOUND.Parent = Torso
  854. SOUND.Playing = true
  855. ApplyAoE(Torso.Position,100,5,10,0,false,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  856. for i = 1, 2 do
  857. WACKYEFFECT({Time = 20+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(30,30,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  858. end
  859. if SEARING == true then
  860. break
  861. end
  862. end
  863. FIREFIELD = false
  864. FLAME.Enabled = false
  865. Debris:AddItem(FLAME,5)
  866. SOUND:remove()
  867. end))
  868. wait(1)
  869. ATTACK = false
  870. Rooted = false
  871. end
  872.  
  873. function SearingForm()
  874. ATTACK = true
  875. Rooted = true
  876. local POSITION = IT("BodyPosition",RootPart)
  877. POSITION.Position = RootPart.Position+VT(0,2,0)
  878. POSITION.D = 450
  879. POSITION.P = 40000
  880. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  881. coroutine.resume(coroutine.create(function()
  882. repeat
  883. Swait()
  884. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  885. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  886. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.8, -0.35) * ANGLES(RAD(120), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  887. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.35) * ANGLES(RAD(120), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  888. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  889. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  890. until ATTACK == false
  891. end))
  892. local FIRES = {}
  893. local RANGE = 75
  894. local REGENING = script.Regen2:Clone()
  895. REGENING.Parent = Torso
  896. REGENING.Enabled = true
  897. REGENING.Rate = 900
  898. REGENING.Speed = NumberRange.new(RANGE)
  899. wait()
  900. for i = 1, 75 do
  901. wait()
  902. ApplyAoE(Torso.Position,6,1,1,0,false)
  903. REGENING.Speed = NumberRange.new(RANGE)
  904. RANGE = RANGE - (75/(math.ceil(REGENRATE*75)))
  905. end
  906. REGENING.Enabled = false
  907. wait(0.5)
  908. for i = 1, 6 do
  909. WACKYEFFECT({Time = 10+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  910. end
  911. local BUSY = true
  912. Particles("ExplosionFire1",Torso,100)
  913. SEARING = true
  914. local WING1 = Particles("WingFire1",BACKATTACHMENT1,true)
  915. local WING2 = Particles("WingFire1",BACKATTACHMENT2,true)
  916. coroutine.resume(coroutine.create(function()
  917. coroutine.resume(coroutine.create(function()
  918. repeat
  919. wait(1)
  920. ApplyAoE(Torso.Position,20,5,10,0,false,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  921. until SEARING == false
  922. end))
  923. repeat
  924. Swait()
  925. local ACCEL1 = VT(10,2-(6*COS(SINE / 24)),-6-(2*COS(SINE / 24)))
  926. local ACCEL2 = VT(-10,2-(6*COS(SINE / 24)),-6-(2*COS(SINE / 24)))
  927. WING1.Acceleration = ACCEL1
  928. WING2.Acceleration = ACCEL2
  929. local HIT,HITPOS = Raycast(RootPart.Position, RootPart.CFrame.lookVector, 4, Character)
  930. if HIT then
  931. ApplyAoE(Torso.Position,200,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  932. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  933. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  934. for i = 1, 3 do
  935. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  936. end
  937. for i = 1, 3 do
  938. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  939. end
  940. Particles("ExplosionFire1",Torso,600)
  941. BUSY = false
  942. break
  943. end
  944. until SEARING == false
  945. end))
  946. for _, c in pairs(Character:GetChildren()) do
  947. if c:IsA("BasePart") then
  948. local FLAME = Particles("BodyFire",c,true)
  949. table.insert(FIRES,FLAME)
  950. end
  951. end
  952. POSITION:remove()
  953. wait()
  954. ApplyAoE(Torso.Position,120,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  955. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  956. ATTACK = false
  957. Rooted = false
  958. GYRO = IT("BodyGyro",RootPart)
  959. GYRO.D = 20
  960. GYRO.P = 4000
  961. GYRO.MaxTorque = VT(0,40000,0)
  962. BODYPOS = IT("BodyPosition",RootPart)
  963. BODYPOS.Position = RootPart.Position+VT(0,2,0)
  964. BODYPOS.D = 450
  965. BODYPOS.P = 40000
  966. BODYPOS.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  967. local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  968. if NEWKEY == "c" and ATTACK == false then
  969. BUSY = false
  970. end
  971. end)
  972. local HUM = Humanoid.Died:Connect(function()
  973. BUSY = false
  974. ApplyAoE(Torso.Position,200,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  975. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  976. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  977. for i = 1, 3 do
  978. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  979. end
  980. for i = 1, 3 do
  981. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  982. end
  983. Particles("ExplosionFire1",Torso,600)
  984. end)
  985. repeat wait() until BUSY == false
  986. for i = 1, #FIRES do
  987. FIRES[i].Enabled = false
  988. Debris:AddItem(FIRES[i],5)
  989. end
  990. HUM:disconnect()
  991. WING1.Enabled = false
  992. WING2.Enabled = false
  993. WING1.LockedToPart = false
  994. WING2.LockedToPart = false
  995. Debris:AddItem(WING1,5)
  996. Debris:AddItem(WING2,5)
  997. KEYDOWN:disconnect()
  998. SEARING = false
  999. GYRO:remove()
  1000. BODYPOS:remove()
  1001. FullBodyRegen()
  1002. end
  1003.  
  1004. function SearingOrb()
  1005. ATTACK = true
  1006. Rooted = true
  1007. local POSITION = IT("BodyPosition",RootPart)
  1008. POSITION.Position = RootPart.Position+VT(0,2,0)
  1009. POSITION.D = 450
  1010. POSITION.P = 40000
  1011. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1012. local FIRE = Particles("FistFire",RightArm,true)
  1013. local FIRE2 = Particles("FistFire",LeftArm,true)
  1014. CreateSound(CHARGE,Torso,6,1,false)
  1015. local NEWANIM = false
  1016. coroutine.resume(coroutine.create(function()
  1017. repeat
  1018. Swait()
  1019. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1020. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1021. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1022. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1023. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1024. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1025. until ATTACK == false or NEWANIM == true
  1026. if NEWANIM == true then
  1027. local GYRO = IT("BodyGyro",RootPart)
  1028. GYRO.D = 20
  1029. GYRO.P = 4000
  1030. GYRO.MaxTorque = VT(40000,40000,40000)
  1031. repeat
  1032. Swait()
  1033. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1034. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1035. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1036. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1037. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1038. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1039. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1040. until ATTACK == false
  1041. GYRO:remove()
  1042. end
  1043. POSITION:remove()
  1044. FIRE.LockedToPart = false
  1045. FIRE.Enabled = false
  1046. Debris:AddItem(FIRE,5)
  1047. FIRE2.LockedToPart = false
  1048. FIRE2.Enabled = false
  1049. Debris:AddItem(FIRE2,5)
  1050. end))
  1051. local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  1052. MakeForm(ORB,"Ball")
  1053. ORB.CFrame = CF(RootPart.Position+VT(0,8,0))
  1054. local A = IT("Attachment",ORB)
  1055. local FIRES = Particles("FireballFire1",A,true)
  1056. FIRES.Size = NumberSequence.new(0)
  1057. FIRES.LockedToPart = true
  1058. local LOOP = 0
  1059. for i = 1, 500 do
  1060. Swait()
  1061. LOOP = LOOP + 1
  1062. if LOOP >= 30 then
  1063. LOOP = 0
  1064. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1065. end
  1066. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1067. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1068. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1069. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1070. FIRES.Enabled = true
  1071. end
  1072. wait(1)
  1073. if KEYHOLD == false then
  1074. coroutine.resume(coroutine.create(function()
  1075. ORB.Transparency = 1
  1076. FIRES.Enabled = false
  1077. Debris:AddItem(ORB,10)
  1078. ApplyAoE(ORB.Position,400,75,90,175,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1079. CreateSound(EXPLOSIONLARGESOUND,ORB,10,1,false)
  1080. CreateSound(EXPLOSIONSMALLSOUND,ORB,10,1,false)
  1081. for i = 1, 3 do
  1082. WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1083. end
  1084. for i = 1, 3 do
  1085. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1086. end
  1087. Particles("ExplosionFire1",ORB,1200)
  1088. for i = 1, 15 do
  1089. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1090. end
  1091. end))
  1092. else
  1093. for i = 1, 100 do
  1094. Swait()
  1095. ORB.Size = ORB.Size - VT(0.2,0.2,0.2)*5
  1096. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1097. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1098. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1099. end
  1100. ORB.Transparency = 1
  1101. FIRES.Enabled = false
  1102. Debris:AddItem(ORB,10)
  1103. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  1104. for _, c in pairs(Character:GetChildren()) do
  1105. if c:IsA("BasePart") then
  1106. Particles("ExplosionFire2",c,25)
  1107. end
  1108. end
  1109. NEWANIM = true
  1110. wait(0.5)
  1111. for i = 1, 15 do
  1112. wait(0.1)
  1113. coroutine.resume(coroutine.create(function()
  1114. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(2,2,2))
  1115. FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  1116. CreateSound(FIREBALLSOUND,FIREBALL,6,1,false)
  1117. local FLAME = Particles("FireballFire3",FIREBALL,true)
  1118. for i = 1, 250 do
  1119. Swait()
  1120. local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2, Character)
  1121. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-2)
  1122. if HIT then
  1123. CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false)
  1124. local FIELD = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Fire", VT(75,0,75), true)
  1125. local FIELD2 = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Fire", VT(75,0,75), true)
  1126. FIELD.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  1127. FIELD2.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(45), RAD(0))
  1128. coroutine.resume(coroutine.create(function()
  1129. local FLAMES = Particles("DebrisFire",FIELD,true)
  1130. local FLAMES2 = Particles("DebrisFire",FIELD2,true)
  1131. for i = 1, 15 do
  1132. wait(1)
  1133. ApplyAoE(FIELD.Position,FIELD.Size.X/2,5,15,0,false,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1134. end
  1135. FLAMES.Enabled = false
  1136. FLAMES2.Enabled = false
  1137. Debris:AddItem(FIELD,5)
  1138. Debris:AddItem(FIELD2,5)
  1139. end))
  1140. Particles("ExplosionFire2",FIREBALL,600)
  1141. break
  1142. end
  1143. end
  1144. FLAME.Enabled = false
  1145. Debris:AddItem(FIREBALL,7)
  1146. end))
  1147. end
  1148. end
  1149. wait(0.3)
  1150. ATTACK = false
  1151. Rooted = false
  1152. end
  1153.  
  1154. function Shroud()
  1155. if Mouse.Target ~= nil then
  1156. if Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1157. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1158. local TORSO = HUM.Parent:FindFirstChild("HumanoidRootPart") or HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1159. if TORSO and HUM.Health > 0 then
  1160. local DISTANCE = (RootPart.Position-TORSO.Position).Magnitude
  1161. if DISTANCE < 100 then
  1162. ATTACK = true
  1163. POSEIDON = false
  1164. Rooted = true
  1165. local GYRO = IT("BodyGyro",RootPart)
  1166. GYRO.D = 20
  1167. GYRO.P = 4000
  1168. GYRO.MaxTorque = VT(40000,40000,40000)
  1169. local POSITION = IT("BodyPosition",RootPart)
  1170. POSITION.Position = RootPart.Position+VT(0,2,0)
  1171. POSITION.D = 450
  1172. POSITION.P = 40000
  1173. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1174. local TARGETTING = true
  1175. local HIT = false
  1176. local FIRES = {}
  1177. for _, c in pairs(Character:GetChildren()) do
  1178. if c:IsA("BasePart") then
  1179. local FLAME = Particles("BodyFire",c,true)
  1180. FLAME.Rate = 15
  1181. table.insert(FIRES,FLAME)
  1182. end
  1183. end
  1184. CreateSound(CHARGE,Torso,6,1,false)
  1185. coroutine.resume(coroutine.create(function()
  1186. repeat
  1187. GYRO.CFrame = CF(RootPart.Position,TORSO.Position)
  1188. Swait()
  1189. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1190. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1191. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1192. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1193. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1194. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1195. until TARGETTING == false
  1196. repeat
  1197. GYRO.CFrame = CF(RootPart.Position,TORSO.Position)
  1198. POSITION.Position = CF(RootPart.Position,TORSO.Position)*CF(0,0,-5).p
  1199. DISTANCE = (RootPart.Position-TORSO.Position).Magnitude
  1200. Swait()
  1201. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1202. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1203. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1204. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1205. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1206. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1207. until HIT == true
  1208. POSITION:remove()
  1209. GYRO:remove()
  1210. end))
  1211. wait(0.5)
  1212. repeat wait() until HOLD == true
  1213. for _, c in pairs(Character:GetChildren()) do
  1214. if c:IsA("BasePart") then
  1215. local FLAME = Particles("BodyFire",c,true)
  1216. table.insert(FIRES,FLAME)
  1217. end
  1218. end
  1219. for _, c in pairs(Character:GetChildren()) do
  1220. if c:IsA("BasePart") then
  1221. c.Transparency = 1
  1222. end
  1223. end
  1224. TARGETTING = false
  1225. for i = 1, 100 do
  1226. wait()
  1227. if DISTANCE < 5 or DISTANCE >= 200 then
  1228. break
  1229. end
  1230. end
  1231. HIT = true
  1232. if DISTANCE < 5 then
  1233. for i = 1, #FIRES do
  1234. FIRES[i].Enabled = false
  1235. end
  1236. for _, c in pairs(HUM.Parent:GetChildren()) do
  1237. if c:IsA("BasePart") then
  1238. local FLAME = Particles("BodyFire",c,true)
  1239. table.insert(FIRES,FLAME)
  1240. end
  1241. end
  1242. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1243. RootPart.CFrame = TORSO.CFrame
  1244. local WELD = weldBetween(RootPart,TORSO)
  1245. repeat wait() until HOLD == true
  1246. CreateSound(416328540,Torso,6,1,false)
  1247. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1248. local bv = Instance.new("BodyVelocity")
  1249. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1250. bv.velocity = CF(TORSO.Position,TORSO.Position+VT(0,15,0)).lookVector*125
  1251. bv.Parent = TORSO
  1252. for i = 1, 70 do
  1253. wait(0.1)
  1254. if TORSO.Parent == nil then
  1255. break
  1256. end
  1257. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1258. end
  1259. UNANCHOR = false
  1260. bv:remove()
  1261. wait(1)
  1262. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1263. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1264. UNANCHOR = true
  1265. local bv = Instance.new("BodyVelocity")
  1266. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1267. bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450
  1268. bv.Parent = TORSO
  1269. local LANDED = false
  1270. for i = 1, 500 do
  1271. wait()
  1272. Ignore = {Character,HUM.Parent}
  1273. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1274. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1275. local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore)
  1276. if HITFLOOR or FULLREGEN == true then
  1277. LANDED = true
  1278. break
  1279. end
  1280. if TORSO.Parent == nil then
  1281. break
  1282. end
  1283. end
  1284. if TORSO.Parent ~= nil then
  1285. UNANCHOR = false
  1286. bv:remove()
  1287. wait(1)
  1288. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1289. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1290. UNANCHOR = true
  1291. local bv = Instance.new("BodyVelocity")
  1292. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1293. bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450
  1294. bv.Parent = TORSO
  1295. local LANDED = false
  1296. for i = 1, 500 do
  1297. wait()
  1298. Ignore = {Character,HUM.Parent}
  1299. WACKYEFFECT({Time = 15, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.9, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1300. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1301. local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore)
  1302. if HITFLOOR or FULLREGEN == true then
  1303. LANDED = true
  1304. break
  1305. end
  1306. if TORSO.Parent == nil then
  1307. break
  1308. end
  1309. end
  1310. bv:remove()
  1311. if LANDED == true then
  1312. UNANCHOR = false
  1313. for i = 1, 10 do
  1314. ApplyAoE(TORSO.Position+VT(0,1,0),10+(2*i),15,15,45,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1315. end
  1316. CreateSound(EXPLOSIONLARGESOUND,TORSO,10,1,false)
  1317. CreateSound(EXPLOSIONSMALLSOUND,TORSO,10,1,false)
  1318. Particles("ExplosionFire1",TORSO,120)
  1319. for i = 1, 15 do
  1320. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1321. end
  1322. WELD:remove()
  1323. wait(0.3)
  1324. UNANCHOR = true
  1325. else
  1326. WELD:remove()
  1327. end
  1328. end
  1329. end
  1330. for i = 1, #FIRES do
  1331. FIRES[i].Enabled = false
  1332. Debris:AddItem(FIRES[i],5)
  1333. end
  1334. for _, c in pairs(Character:GetChildren()) do
  1335. if c:IsA("BasePart") and c ~= RootPart then
  1336. c.Transparency = 0
  1337. end
  1338. end
  1339. RootPart.Velocity = VT(0,0,0)
  1340. ATTACK = false
  1341. Rooted = false
  1342. end
  1343. end
  1344. end
  1345. end
  1346. end
  1347.  
  1348. function Spitter()
  1349. ATTACK = true
  1350. Rooted = true
  1351. local GYRO = IT("BodyGyro",RootPart)
  1352. GYRO.D = 20
  1353. GYRO.P = 4000
  1354. GYRO.MaxTorque = VT(40000,40000,40000)
  1355. local POSITION = IT("BodyPosition",RootPart)
  1356. POSITION.Position = RootPart.Position+VT(0,2,0)
  1357. POSITION.D = 450
  1358. POSITION.P = 40000
  1359. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1360. local FIRE = Particles("FistFire",RightArm,true)
  1361. CreateSound(CHARGE,RightArm,6,0.8,false)
  1362. coroutine.resume(coroutine.create(function()
  1363. repeat
  1364. Swait()
  1365. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1366. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1367. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1368. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1369. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1370. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1371. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1372. until ATTACK == false
  1373. FIRE.LockedToPart = false
  1374. FIRE.Enabled = false
  1375. Debris:AddItem(FIRE,5)
  1376. GYRO:remove()
  1377. POSITION:remove()
  1378. end))
  1379. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  1380. MakeForm(FIREBALL,"Ball")
  1381. FIREBALL.CFrame = RightArm.CFrame*CF(0,-1,0)
  1382. local CORE = IT("Attachment",FIREBALL)
  1383. local FIRES = Particles("FireballFire1",CORE,true)
  1384. FIRES.Size = NumberSequence.new(0)
  1385. FIRES.LockedToPart = true
  1386. local LOOP = 0
  1387. repeat
  1388. Swait()
  1389. LOOP = LOOP + 1
  1390. if LOOP == 20 then
  1391. LOOP = 0
  1392. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1393. end
  1394. if FIREBALL.Size.X < 20 then
  1395. FIREBALL.Size = FIREBALL.Size + VT(0.1,0.1,0.1)
  1396. FIRES.Size = NumberSequence.new(FIREBALL.Size.Y/1.5)
  1397. FIRES.Speed = NumberRange.new(0,FIREBALL.Size.Y/2)
  1398. end
  1399. FIRES.Enabled = true
  1400. FIREBALL.CFrame = RightArm.CFrame*CF(0,-1-FIREBALL.Size.Z/2,0)
  1401. until KEYHOLD == false and FIREBALL.Size.X >= 10
  1402. CreateSound(FIREBALLSOUND,FIREBALL,10,0.8,false)
  1403. coroutine.resume(coroutine.create(function()
  1404. FIREBALL.CFrame = CF(FIREBALL.Position,Mouse.Hit.p)
  1405. local RANGE = 75
  1406. local FLAME = Particles("Field",CORE,true)
  1407. FLAME.Speed = NumberRange.new(0,FIREBALL.Size.X*5)
  1408. FLAME.Size = NumberSequence.new(0,25)
  1409. for i = 1, 600 do
  1410. LOOP = LOOP + 1
  1411. if LOOP == 20 then
  1412. LOOP = 0
  1413. ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*5,5,25,0,false)
  1414. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1415. end
  1416. Swait()
  1417. FIREBALL.CFrame = CF(FIREBALL.Position,FIREBALL.CFrame*CF(0,-0.001,-1).p)*CF(0,0,-0.2)
  1418. local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, FIREBALL.Size.X/2.5, Character)
  1419. if HIT then
  1420. ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*12,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1421. CreateSound(EXPLOSIONLARGESOUND,FIREBALL,10,1,false)
  1422. CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false)
  1423. for i = 1, 3 do
  1424. WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1425. end
  1426. for i = 1, 3 do
  1427. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1428. end
  1429. Particles("ExplosionFire1",FIREBALL,1200)
  1430. for i = 1, 15 do
  1431. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X*10,FIREBALL.Size.X*10,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1432. end
  1433. break
  1434. end
  1435. end
  1436. FLAME.Enabled = false
  1437. FIRES.Enabled = false
  1438. for i = 1, 10 do
  1439. Swait()
  1440. FIREBALL.Mesh.Scale = FIREBALL.Mesh.Scale - VT(0.1,0.1,0.1)
  1441. end
  1442. Debris:AddItem(FIREBALL,5)
  1443. end))
  1444. wait(0.5)
  1445. ATTACK = false
  1446. Rooted = false
  1447. end
  1448.  
  1449. function Devastor()
  1450. ATTACK = true
  1451. Rooted = true
  1452. local POSITION = IT("BodyPosition",RootPart)
  1453. POSITION.Position = RootPart.Position+VT(0,2,0)
  1454. POSITION.D = 450
  1455. POSITION.P = 40000
  1456. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1457. local FIRE = Particles("FistFire",RightArm,true)
  1458. local FIRE2 = Particles("FistFire",LeftArm,true)
  1459. CreateSound(CHARGE,Torso,6,1,false)
  1460. local NEWANIM = false
  1461. coroutine.resume(coroutine.create(function()
  1462. repeat
  1463. Swait()
  1464. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1465. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1466. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1467. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1468. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1469. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1470. until ATTACK == false or NEWANIM == true
  1471. if NEWANIM == true then
  1472. local GYRO = IT("BodyGyro",RootPart)
  1473. GYRO.D = 20
  1474. GYRO.P = 4000
  1475. GYRO.MaxTorque = VT(40000,40000,40000)
  1476. repeat
  1477. Swait()
  1478. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1479. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1480. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1481. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1482. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1483. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1484. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1485. until ATTACK == false
  1486. GYRO:remove()
  1487. end
  1488. POSITION:remove()
  1489. FIRE.LockedToPart = false
  1490. FIRE.Enabled = false
  1491. Debris:AddItem(FIRE,5)
  1492. FIRE2.LockedToPart = false
  1493. FIRE2.Enabled = false
  1494. Debris:AddItem(FIRE2,5)
  1495. end))
  1496. local FIRETABLE = {}
  1497. local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  1498. MakeForm(ORB,"Ball")
  1499. ORB.CFrame = CF(RootPart.Position+VT(0,8,0))
  1500. local A = IT("Attachment",ORB)
  1501. local FIRES = Particles("FireballFire1",A,true)
  1502. FIRES.Size = NumberSequence.new(0)
  1503. FIRES.LockedToPart = true
  1504. local LOOP = 0
  1505. for i = 1, 200 do
  1506. Swait()
  1507. LOOP = LOOP + 1
  1508. if LOOP >= 30 then
  1509. LOOP = 0
  1510. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1511. end
  1512. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1513. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1514. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1515. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1516. FIRES.Enabled = true
  1517. end
  1518. RightArm.Transparency = 1
  1519. LeftArm.Transparency = 1
  1520. FIRE.Enabled = false
  1521. FIRE2.Enabled = false
  1522. for _, c in pairs(Character:GetChildren()) do
  1523. if c:IsA("BasePart") then
  1524. local FLAME = Particles("BodyFire",c,true)
  1525. table.insert(FIRETABLE,FLAME)
  1526. end
  1527. end
  1528. CreateSound(CHARGE,Torso,6,0.5,false)
  1529. for i = 1, 200 do
  1530. Swait()
  1531. LOOP = LOOP + 1
  1532. if LOOP >= 30 then
  1533. LOOP = 0
  1534. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1535. end
  1536. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1537. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1538. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1539. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1540. FIRES.Enabled = true
  1541. end
  1542. for _, c in pairs(Character:GetChildren()) do
  1543. if c:IsA("BasePart") then
  1544. c.Transparency = 1
  1545. end
  1546. end
  1547. for i = 1, #FIRETABLE do
  1548. FIRETABLE[i].Enabled = false
  1549. Debris:AddItem(FIRETABLE[i],5)
  1550. end
  1551. for i = 1, 400 do
  1552. Swait()
  1553. LOOP = LOOP + 1
  1554. if LOOP >= 30 then
  1555. LOOP = 0
  1556. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1557. end
  1558. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1559. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1560. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1561. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1562. FIRES.Enabled = true
  1563. end
  1564. wait(0.5)
  1565. FIRES.Lifetime = NumberRange.new(2,5)
  1566. FIRES.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,ORB.Size.Y/1.5),NumberSequenceKeypoint.new(0.5,ORB.Size.Y/2),NumberSequenceKeypoint.new(1,0)})
  1567. FIRES.LockedToPart = false
  1568. CreateSound(FIREBALLSOUND,Effects,4,1,false)
  1569. coroutine.resume(coroutine.create(function()
  1570. ORB.CFrame = CF(ORB.Position,Mouse.Hit.p)
  1571. for i = 1, 1200 do
  1572. Swait()
  1573. ORB.CFrame = ORB.CFrame*CF(0,0,-1)
  1574. local HIT,HITPOS = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X/2.5, Character)
  1575. if HIT then
  1576. break
  1577. end
  1578. end
  1579. for i = 1, 6 do
  1580. ApplyAoE(ORB.Position,ORB.Size.X*10,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1581. CreateSound(EXPLOSIONLARGESOUND,Effects,2,1,false)
  1582. CreateSound(EXPLOSIONSMALLSOUND,Effects,4,1,false)
  1583. for i = 1, 3 do
  1584. WACKYEFFECT({Time = 160, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1585. end
  1586. for i = 1, 3 do
  1587. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1588. end
  1589. for i = 1, 15 do
  1590. WACKYEFFECT({Time = 120+(i*5), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(ORB.Size.X*30,15,ORB.Size.X*30), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1591. end
  1592. wait(1)
  1593. end
  1594. FIRES.Enabled = false
  1595. for i = 1, 10 do
  1596. Swait()
  1597. ORB.Mesh.Scale = ORB.Mesh.Scale - VT(0.1,0.1,0.1)
  1598. end
  1599. Debris:AddItem(ORB,5)
  1600. end))
  1601. wait(1)
  1602. FullBodyRegen()
  1603. ATTACK = false
  1604. Rooted = false
  1605. end
  1606.  
  1607. --//=================================\\
  1608. --|| MISC
  1609. --\\=================================//
  1610.  
  1611. function Lock()
  1612. ATTACK = true
  1613. Rooted = true
  1614. local GYRO = IT("BodyGyro",RootPart)
  1615. GYRO.D = 50
  1616. GYRO.P = 4000
  1617. GYRO.MaxTorque = VT(40000,40000,40000)
  1618. local POSITION = IT("BodyPosition",RootPart)
  1619. POSITION.Position = RootPart.Position+VT(0,1,0)
  1620. POSITION.D = 450
  1621. POSITION.P = 40000
  1622. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1623. local FLINT = FLINTLOCK:Clone()
  1624. FLINTLOCK.Transparency = 1
  1625. FLINT.Parent = Character
  1626. local SHOT = false
  1627. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, FLINT, CF(-0.05,-1.65,0) * ANGLES(RAD(180),RAD(0),RAD(0)), CF(0, 0, 0))
  1628. coroutine.resume(coroutine.create(function()
  1629. repeat
  1630. Swait()
  1631. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1632. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1633. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1634. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1635. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1636. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1637. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1638. until SHOT == true
  1639. CreateSound(213603013,RightArm,4,1,false)
  1640. local FROM = FLINT.CFrame*CF(0,1.043,0.231).p
  1641. local Ignore = Character
  1642. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1643. local TO = Mouse.Hit.p
  1644. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Ignore)
  1645. if AIMHIT ~= nil then
  1646. if AIMHIT.Parent ~= Character then
  1647. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1648. local HUM = AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1649. if HUM then
  1650. ApplyDamage(HUM,MRANDOM(70,90))
  1651. end
  1652. end
  1653. end
  1654. end
  1655. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pearl", "Arrow", VT(0,0,0))
  1656. MakeForm(TRAIL,"Cyl")
  1657. local DIST = (FLINT.CFrame*CF(0,1.043,0.231).p - AIMPOS).Magnitude
  1658. TRAIL.Size = VT(0.1,DIST,0.1)
  1659. TRAIL.CFrame = CF(FLINT.CFrame*CF(0,1.043,0.231).p, AIMPOS) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1660. coroutine.resume(coroutine.create(function()
  1661. for i = 1, 5 do
  1662. Swait()
  1663. TRAIL.Transparency = TRAIL.Transparency + 0.1
  1664. end
  1665. TRAIL:remove()
  1666. end))
  1667. repeat
  1668. Swait()
  1669. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1670. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1671. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1672. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1673. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1674. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1675. until ATTACK == false
  1676. GYRO:remove()
  1677. POSITION:remove()
  1678. FLINT:remove()
  1679. FLINTLOCK.Transparency = 0
  1680. end))
  1681. wait(0.3)
  1682. SHOT = true
  1683. wait(0.5)
  1684. ATTACK = false
  1685. Rooted = false
  1686. end
  1687.  
  1688. function Jupiter()
  1689. ATTACK = true
  1690. Rooted = true
  1691. local POSITION = IT("BodyPosition",RootPart)
  1692. POSITION.Position = RootPart.Position+VT(0,0.2,0)
  1693. POSITION.D = 450
  1694. POSITION.P = 40000
  1695. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1696. coroutine.resume(coroutine.create(function()
  1697. repeat
  1698. Swait()
  1699. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(-5), RAD(-15)), 2 / Animation_Speed)
  1700. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1701. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1702. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1703. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1704. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  1705. until ATTACK == false
  1706. end))
  1707. wait(0.5)
  1708. repeat wait() until KEYHOLD == false
  1709. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(35,4,35), Transparency = 0.3, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Shamrock".Color, SoundID = 431105970, SoundPitch = 1, SoundVolume = 10})
  1710. POSITION:remove()
  1711. RootPart.Velocity = VT(0,150,0)
  1712. ATTACK = false
  1713. Rooted = false
  1714. end
  1715.  
  1716. function Taunt()
  1717. ATTACK = true
  1718. Rooted = true
  1719. local TAUNT = CreateSound(159882303,Torso,10,1,false)
  1720. coroutine.resume(coroutine.create(function()
  1721. repeat
  1722. Swait()
  1723. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1724. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1725. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1726. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1727. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1728. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1729. until ATTACK == false
  1730. end))
  1731. repeat wait() until TAUNT.Playing == false
  1732. ATTACK = false
  1733. Rooted = false
  1734. end
  1735.  
  1736. --//=================================\\
  1737. --|| ASSIGN THINGS TO KEYS
  1738. --\\=================================//
  1739.  
  1740. function MouseDown(Mouse)
  1741. HOLD = true
  1742. if ATTACK == false then
  1743. end
  1744. end
  1745.  
  1746. function MouseUp(Mouse)
  1747. HOLD = false
  1748. end
  1749.  
  1750. local MUSIC = CreateSound(285883918,Character,3,1,true)
  1751.  
  1752. function KeyDown(Key)
  1753. KEYHOLD = true
  1754. if ATTACK == false and FULLREGEN == false then
  1755. if Key == "z" then
  1756. Fireball()
  1757. end
  1758.  
  1759. if Key == "b" and FIREFIELD == false and SEARING == false then
  1760. FireField()
  1761. end
  1762.  
  1763. if Key == "c" and SEARING == false then
  1764. SearingForm()
  1765. end
  1766.  
  1767. if Key == "v" and SEARING == false then
  1768. SearingOrb()
  1769. end
  1770.  
  1771. if Key == "q" and SEARING == false then
  1772. Shroud()
  1773. end
  1774.  
  1775. if Key == "x" and SEARING == false then
  1776. Jupiter()
  1777. wait(2)
  1778. Devastor()
  1779. end
  1780.  
  1781. if Key == "e" then
  1782. Spitter()
  1783. end
  1784.  
  1785. if Key == "g" then
  1786. Lock()
  1787. end
  1788.  
  1789. if Key == "j" then
  1790. Jupiter()
  1791. end
  1792.  
  1793. if Key == "t" and SEARING == false then
  1794. Taunt()
  1795. end
  1796.  
  1797. if Key == "h" then
  1798. if POSEIDON == false then
  1799. POSEIDON = true
  1800. CreateSound(POSEIDONSOUND,Torso,5,MRANDOM(8,12)/10,false)
  1801. else
  1802. POSEIDON = false
  1803. end
  1804. end
  1805. end
  1806.  
  1807. if Key == "w" and ATTACK == false and SEARING == true and VALUE2 == false then
  1808. repeat
  1809. VALUE2 = true
  1810. Swait()
  1811. BODYPOS.Position = RootPart.CFrame*CF(0,0,-5).p
  1812. until KEYHOLD == false
  1813. VALUE2 = false
  1814. end
  1815.  
  1816. if string.byte(Key) == 50 and ATTACK == false then
  1817. if Speed == 16 then
  1818. Speed = 45
  1819. elseif Speed == 45 then
  1820. Speed = 16
  1821. end
  1822. end
  1823.  
  1824. if Key == "1" then
  1825. MUSIC:Play()
  1826. CHOSENSONG = CHOSENSONG + 1
  1827. if CHOSENSONG > #SONGS then
  1828. CHOSENSONG = 1
  1829. end
  1830. end
  1831. end
  1832.  
  1833. function KeyUp(Key)
  1834. KEYHOLD = false
  1835. end
  1836.  
  1837. Mouse.Button1Down:connect(function(NEWKEY)
  1838. MouseDown(NEWKEY)
  1839. end)
  1840. Mouse.Button1Up:connect(function(NEWKEY)
  1841. MouseUp(NEWKEY)
  1842. end)
  1843. Mouse.KeyDown:connect(function(NEWKEY)
  1844. KeyDown(NEWKEY)
  1845. end)
  1846. Mouse.KeyUp:connect(function(NEWKEY)
  1847. KeyUp(NEWKEY)
  1848. end)
  1849.  
  1850. --//=================================\\
  1851. --\\=================================//
  1852.  
  1853. function unanchor()
  1854. if UNANCHOR == true then
  1855. for _, c in pairs(Character:GetChildren()) do
  1856. if c:IsA("BasePart") then
  1857. c.Anchored = false
  1858. end
  1859. end
  1860. else
  1861. for _, c in pairs(Character:GetChildren()) do
  1862. if c:IsA("BasePart") then
  1863. c.Anchored = true
  1864. end
  1865. end
  1866. end
  1867. end
  1868.  
  1869. --//=================================\\
  1870. --|| WRAP THE WHOLE SCRIPT UP
  1871. --\\=================================//
  1872.  
  1873. Humanoid.Changed:connect(function(Jump)
  1874. if Jump == "Jump" and (Disable_Jump == true) then
  1875. Humanoid.Jump = false
  1876. end
  1877. end)
  1878.  
  1879. local LOOP = 0
  1880.  
  1881. while true do
  1882. Swait()
  1883. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1884. Humanoid = IT("Humanoid",Character)
  1885. end
  1886. Effects.Parent = Character
  1887. script.Parent = WEAPONGUI
  1888. ANIMATE.Parent = nil
  1889. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1890. v:Stop();
  1891. end
  1892. SINE = SINE + CHANGE
  1893. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1894. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1895. Ignore = {Torso,RootPart,RightLeg,LeftLeg,RightLeg,Head,RightArm,LeftArm,Effects}
  1896. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1897. local HITFLOOR,HITPOS = CastProperRay(RootPart.Position, RootPart.Position-VT(0,15,0), 4, Ignore)
  1898. local WALKSPEEDVALUE = 5
  1899. if SEARING == false then
  1900. if ANIM == "Walk" and TORSOVELOCITY > 1 and SEARING == false and Rooted == false then
  1901. if Humanoid.WalkSpeed <= 20 then
  1902. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
  1903. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1904. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2 -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1905. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2 +0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1906. elseif SEARING == false and Humanoid.WalkSpeed > 20 and Rooted == false then
  1907. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / (2*1.3)))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
  1908. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / (2*1.3)))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1909. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), -0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
  1910. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), 0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
  1911. end
  1912. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or SEARING == true or Rooted == true then
  1913. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1914. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1915. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1916. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1917. end
  1918. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1919. ANIM = "Jump"
  1920. if ATTACK == false then
  1921. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1922. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1923. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-5), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1924. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-5), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1925. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1926. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1927. end
  1928. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1929. ANIM = "Fall"
  1930. if ATTACK == false then
  1931. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(8*COS(SINE / 6))), 1 / Animation_Speed)
  1932. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-8*COS(SINE / 6))), 1 / Animation_Speed)
  1933. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(110)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1934. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1935. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1936. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1937. end
  1938. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1939. ANIM = "Idle"
  1940. if ATTACK == false then
  1941. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1942. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1943. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.70, 0.05) * ANGLES(RAD(-15 - 2 * COS(SINE / 12)), RAD(-25), RAD(-10 - 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1944. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.70, 0.05) * ANGLES(RAD(-15 - 1 * COS(SINE / 12)), RAD(25), RAD(20 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1945. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1946. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1947. end
  1948. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1949. ANIM = "Walk"
  1950. if ATTACK == false then
  1951. if Humanoid.WalkSpeed <= 20 then
  1952. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1953. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1954. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.70, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.85 / Animation_Speed)
  1955. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.70, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.85 / Animation_Speed)
  1956. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1957. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1958. elseif Humanoid.WalkSpeed > 20 then
  1959. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1960. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1961. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.70, 0) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(2)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1962. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.70, 0) * ANGLES(RAD(35), RAD(-35), RAD(0)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1963. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(6)), 2 / Animation_Speed)
  1964. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-6)), 2 / Animation_Speed)
  1965. end
  1966. end
  1967. end
  1968. elseif SEARING == true then
  1969. if APPLYGYRO == true then
  1970. if VALUE2 == false and DIRECTTURN == false then
  1971. if GYRO ~= nil then
  1972. GYRO.MaxTorque = VT(0,40000,0)
  1973. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1974. end
  1975. else
  1976. if GYRO ~= nil then
  1977. GYRO.MaxTorque = VT(80000,40000,80000)
  1978. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1979. end
  1980. end
  1981. end
  1982. if VALUE2 == false and ATTACK == false then
  1983. ANIM = "IdleFlight"
  1984. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1985. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1986. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1987. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1988. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1989. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1990. elseif VALUE2 == true and ATTACK == false then
  1991. ANIM = "Flight"
  1992. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(65), RAD(0), RAD(0)), 1 / Animation_Speed)
  1993. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1994. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0,1 / Animation_Speed)
  1995. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1996. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1997. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1998. end
  1999. end
  2000. unanchor()
  2001. Humanoid.MaxHealth = "inf"
  2002. Humanoid.Health = "inf"
  2003. if Rooted == false then
  2004. Disable_Jump = false
  2005. Humanoid.WalkSpeed = Speed
  2006. elseif Rooted == true then
  2007. Disable_Jump = true
  2008. Humanoid.WalkSpeed = 0
  2009. end
  2010. Regen()
  2011. if Head:FindFirstChild("face") then
  2012. Head.face.Texture = "rbxassetid://608798717"
  2013. Head.face.Transparency = Head.Transparency
  2014. end
  2015. for _, c in pairs(Character:GetDescendants()) do
  2016. if c.ClassName == "Attachment" and c ~= BACKATTACHMENT1 and c ~= BACKATTACHMENT2 and c.Parent.Parent ~= Effects then
  2017. c:remove()
  2018. end
  2019. if c.ClassName == "ParticleEmitter" then
  2020. if c.Name ~= "Regen" and c.Name ~= "Regen2" and c.Name ~= "CurseParticles" and c.Parent.Parent == Character then
  2021. c:remove()
  2022. end
  2023. end
  2024. if c and c.Parent then
  2025. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  2026. local ACCESSORY = c.Parent
  2027. c.Parent = Character
  2028. local REGENVALUE = IT("BoolValue",c)
  2029. REGENVALUE.Name = "IsRegening"
  2030. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE})
  2031. if c then
  2032. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  2033. local WELD = weldBetween(Head,c)
  2034. table.insert(BODY,{WELD,c,nil,nil,nil,nil,nil,nil})
  2035. else
  2036. local WELD = weldBetween(Torso,c)
  2037. table.insert(BODY,{WELD,c,nil,nil,nil,nil,nil,nil})
  2038. end
  2039. end
  2040. ACCESSORY:remove()
  2041. end
  2042. end
  2043. end
  2044. for _, c in pairs(Character:GetChildren()) do
  2045. if SEARING == true and c:IsA("BasePart") then
  2046. c.Transparency = 1
  2047. end
  2048. end
  2049. MUSIC.Parent = Character
  2050. MUSIC.SoundId = "rbxassetid://"..SONGS[CHOSENSONG]
  2051. MUSIC.Pitch = 1
  2052. if CHOSENSONG ~= 5 then
  2053. MUSIC.Volume = 2
  2054. else
  2055. MUSIC.Volume = 4
  2056. end
  2057. MUSIC.Playing = true
  2058. if POSEIDON == true and FULLREGEN == false then
  2059. LOOP = LOOP + 1
  2060. local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Pearl"), "Floor", VT(15,0,15), true)
  2061. FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))
  2062. FLOOR.CanCollide = true
  2063. Debris:AddItem(FLOOR,0.2)
  2064. local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Pearl"), "Floor", VT(15,0,15), true)
  2065. FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))*ANGLES(RAD(0),RAD(45),RAD(0))
  2066. FLOOR.CanCollide = true
  2067. Debris:AddItem(FLOOR,0.2)
  2068. if LOOP >= 5 then
  2069. LOOP = 0
  2070. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = HITPOS+VT(0,0.45,0), RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Shamrock".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2071. end
  2072. end
  2073. RootJoint.Parent = RootPart
  2074. Humanoid.DisplayDistanceType = "None"
  2075. Humanoid.Name = "The Purple Phoenix"
  2076. end
  2077.  
  2078. --//=================================\\
  2079. --\\=================================//
  2080.  
  2081.  
  2082.  
  2083.  
  2084.  
  2085. --//====================================================\\--
  2086. --|| END OF SCRIPT
  2087. --\\====================================================//--
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