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Jan 2nd, 2012
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  1. [05:59:48] <~Happymancer> http://pastebin.com/PPpbuWrA
  2. [05:59:54] <~Happymancer> Beep boop pay attention, thoughts
  3. [06:01:23] <~Happymancer> Music flips from Mother Nature's Son to Daft Punk's Too Long/Steam Machine
  4. [06:01:40] <Gents> Steeaaamm macchhhiiineee
  5. [06:01:52] <@Garlyle> Oh god I'm about to pass out here suddenly
  6. [06:01:52] <@Garlyle> g'night
  7. [06:01:58] <OmegaX[A]> Night, Gar.
  8. [06:02:02] <~Happymancer> http://www.youtube.com/watch?v=tM9ViORAW0w
  9. [06:02:07] <~Happymancer> Gabe any thoughts before you go :<
  10. [06:02:09] * @Garlyle (464dd8bc@sux-FCD30E9C.mibbit.com) Quit (Quit: http://www.mibbit.com ajax IRC Client)
  11. [06:02:12] <~Happymancer> Or to;-;
  12. [06:03:23] <~Happymancer> The two things I see people being like whaaa about are Bows being pretty fuckin awesome, and throwing weapons
  13. [06:05:08] * DiceMaid-9001 is now known as RichterBelmont
  14. [06:05:08] * Hugbox-5000 is now known as Dracula
  15. [06:05:12] * RichterBelmont is now known as DiceMaid-9001
  16. [06:05:12] * Dracula is now known as Hugbox-5000
  17. [06:05:45] <@DamienLunas> whew, I think it's time I get to bed
  18. [06:05:48] <Gents> night
  19. [06:05:49] <@DamienLunas> good night everybody :D
  20. [06:05:51] <Gents> love you <3
  21. [06:06:06] <~Happymancer> FFFF, at least look at it first
  22. [06:06:28] <~Happymancer> Night
  23. [06:06:34] <@DamienLunas> looks dumb. Bunch of random letters. Why are there 3 P's at the start.
  24. [06:07:05] <~Happymancer> Wait did I link the youtube video again
  25. [06:07:08] <&Shay> Bluh bluh I don't like it not one bit
  26. [06:07:12] <&Shay> but I don't like any potential weapon system that isn't "pick x stat, y weapon, and z effect".
  27. [06:07:29] <@DamienLunas> now shay's comment intrigues me and I'm actually going to have to read it.
  28. [06:08:51] <~Happymancer> :I
  29. [06:08:59] <~Happymancer> >I'm gonna be a smartass
  30. [06:09:00] * Kaingaskhan (DDK@sux-A9C957C8.jan.bellsouth.net) has joined #pokeymans
  31. [06:09:01] * Kain (DDK@sux-54316084.jan.bellsouth.net) Quit (Connection reset by peer)
  32. [06:09:12] <~Happymancer> >Haha now I'll look at it now that someone said they don't like it
  33. [06:10:13] <@DamienLunas> I didn't think it was going to be something worth keeping me up past 4:00 AM for.
  34. [06:10:47] <@DamienLunas> but shay made a comment about it and I wondered what she meant
  35. [06:10:51] <@DamienLunas> so I needed to check it out now.
  36. [06:11:56] <~Happymancer> And my comments about it were just blathering
  37. [06:12:03] <~Happymancer> As someone who is actually a dev
  38. [06:12:05] <~Happymancer> Right, ok
  39. [06:12:22] <@DamienLunas> all you said was look at it first.
  40. [06:12:25] <@DamienLunas> Now stop being self-concious and bitchy about your awful idea.
  41. [06:12:46] <&Shay> Damien, maybe you should go sleep now
  42. [06:12:48] <~Happymancer> How about you stop being a snarky ass
  43. [06:13:06] <@DamienLunas> I am, Shay, g'night
  44. [06:13:12] <&Shay> G'night.
  45. [06:15:42] * ~Happymancer lines up a row of fucks he gives
  46. [06:15:48] <~Happymancer> God, yes I'm mad
  47. [06:16:24] * Happymancer sets mode: +b *!*@sux-27BF3D1.hsd1.wa.comcast.net
  48. [06:16:30] * DamienLunas was kicked by Happymancer (Cunt)
  49. [06:16:40] <&Shay> Geeze Happy
  50. [06:16:59] <&Shay> He's being a tired douche, but a ban?
  51. [06:17:06] <~Happymancer> I'm being a tired douche too
  52. [06:17:10] <&Shay> Yes.
  53. [06:17:15] <~Happymancer> And I'm tired of it
  54. [06:17:16] <&Shay> I'll agree too
  55. [06:17:27] <Gents> Lol
  56. [06:17:29] <~Happymancer> 'I never to listen to anyone I just make stupid jokes'
  57. [06:17:35] <~Happymancer> Yeah pretty much
  58. [06:18:52] * Happymancer sets mode: -b *!*@sux-27BF3D1.hsd1.wa.comcast.net
  59. [06:19:15] <~Happymancer> it's half to keep him from rejoining
  60. [06:19:19] <~Happymancer> half in case he wasn't asleep
  61. [06:21:16] <~Happymancer> Night
  62. [06:21:22] <~Happymancer> And Shay
  63. [06:21:31] <&Shay> G'night, Happy
  64. [06:21:34] <~Happymancer> I don't like that system because it takes away half the point of weapon master
  65. [06:21:49] <~Happymancer> And damage needs to vary
  66. [06:22:17] <~Happymancer> Are the classes not provided for with that?
  67. [06:24:29] <~Happymancer> The only classes without a ranged option are Ace and Mystic
  68. [06:24:39] <~Happymancer> If you include Pole as an option for not direct melee
  69. [06:24:57] <&Shay> I'ma just say it. I'll gladly talk about this tomorrow, but I'm tired as well and not nearly eloquent at the moment.
  70. [06:25:05] <~Happymancer> 'lright
  71. [06:25:07] <~Happymancer> night
  72. [06:25:11] <&Shay> G'night
  73. [06:32:31] * Anise (Anise@sux-DB86F51D.dhcp.embarqhsd.net) Quit (Connection reset by peer)
  74. [06:34:24] * Anise (Anise@sux-DB86F51D.dhcp.embarqhsd.net) has joined #pokeymans
  75. [06:49:42] <castfromhp> Hey Happy
  76. [06:49:48] <castfromhp> If you're still here, I do have some comments/questions about this.
  77. [06:53:06] <~Happymancer> And those would be
  78. [06:53:41] <castfromhp> In general, I don't like that the ACs are really high. It makes Weapon Master with its AC 2 much much better/necessary if you want an arms based trainer. Which I know is somewhat the point, but they'd be so much crazy better at bows than, say, a ranger that it kinda nulls the cool perk of rangers getting bows.
  79. [06:54:27] <~Happymancer> Bump them all down 2, or 1 in the 4/5's case
  80. [06:54:29] <~Happymancer> What then
  81. [06:54:45] <castfromhp> Mmm that could work, yes.
  82. [06:54:58] <castfromhp> I'm iffy on some of the math, like blade is barely behind blunt in terms of average damage.
  83. [06:55:11] <castfromhp> And you will see more consistent damage from blade due to the constant +16 vs constant +10.
  84. [06:55:31] <~Happymancer> That's why blunt is higher AC
  85. [06:55:34] * Anise (Anise@sux-DB86F51D.dhcp.embarqhsd.net) Quit (Ping timeout)
  86. [06:55:37] <~Happymancer> more reckless
  87. [06:56:11] <castfromhp> No that's what I mean. Blunt is much worse for the 10% AC trade off. 29 avg damage on blade vs 29.5 on blunt doesn't really make the extra AC worth it.
  88. [06:56:27] <~Happymancer> oh
  89. [06:57:17] <castfromhp> The more obvious example I think though is short blade vs fist, where I think I'd prefer fist in all circumstances despite it having lower prereqs.
  90. [06:57:18] <~Happymancer> Bumped the additional damage up to 4/9/14
  91. [06:57:52] <castfromhp> Higher average damage (26.5 on fist vs 23 on sb), higher max damage (34 vs 32), lower prereqs.
  92. [06:57:55] <~Happymancer> Yeah I'll be honest, I just made that damage way too high on purpose
  93. [06:58:01] <~Happymancer> I like Fist :<
  94. [06:58:07] <castfromhp> Haha
  95. [06:58:29] <~Happymancer> And I'm not lowering Bow below 6
  96. [06:58:34] <~Happymancer> Considering that is where it started
  97. [06:58:35] <~Happymancer> and it's fine
  98. [06:59:03] <castfromhp> In AC? Well, okay, but it just makes me :< a bit thinking that a WM is soooo much better at bow than, say, Ranger/Survivalist is.
  99. [06:59:04] <~Happymancer> Blunt can stay at 7, since all those classes have the option of the other weapon
  100. [06:59:30] <~Happymancer> Except they lose a feature on it
  101. [06:59:38] <~Happymancer> Err wait no they took out that clause in WM
  102. [06:59:52] <~Happymancer> Or is having User still required for weapon of choice
  103. [07:00:07] <~Happymancer> Nope
  104. [07:00:08] <castfromhp> It isn't.
  105. [07:00:14] <castfromhp> You don't need any previous levels.
  106. [07:00:32] <~Happymancer> six isn't any different than old weapons
  107. [07:00:34] <~Happymancer> Where they were all at six
  108. [07:00:40] <~Happymancer> and it's only 1 up from current
  109. [07:00:59] <castfromhp> And Master's Expertise is much, much better than Survivalist's AC compensation feat for bows.
  110. [07:01:18] <~Happymancer> Then we change that instead?
  111. [07:01:19] <castfromhp> Since in most cases there won't be 4 speed evasion or double team evasion or what have you to nullify.
  112. [07:02:40] <~Happymancer> Also you're forgetting that humans use only speed evasion
  113. [07:02:53] <~Happymancer> So a dex based martial artist would have no evasion
  114. [07:02:56] <~Happymancer> against that bow
  115. [07:03:14] <castfromhp> Oh? I thought dex evasion was different from speed evasion. My bad.
  116. [07:03:28] <~Happymancer> Dex functions as speed evasion
  117. [07:03:48] <~Happymancer> It is applied to all attacks and also no damage attacks
  118. [07:03:56] <castfromhp> Right.
  119. [07:04:29] <~Happymancer> So
  120. [07:04:31] <~Happymancer> What about this
  121. [07:04:51] <~Happymancer> For fist
  122. [07:04:57] <~Happymancer> hrrm
  123. [07:05:21] <Gents> Everyone gets it
  124. [07:05:31] <~Happymancer> already in there
  125. [07:05:49] <~Happymancer> I'm trying to think of something to make up for low damage
  126. [07:06:10] <castfromhp> I mean, you will never not have your fist weapon with you for one.
  127. [07:06:36] <Gents> Just make fist user into a basic attack basically?
  128. [07:07:20] <~Happymancer> No
  129. [07:07:24] <~Happymancer> We must have kenshiros
  130. [07:07:58] <castfromhp> Well, MT does that stuff IIRC
  131. [07:08:08] <~Happymancer> Fiiine
  132. [07:08:11] <~Happymancer> Here what about this
  133. [07:08:25] <~Happymancer> http://pastebin.com/TUn8t3YD
  134. [07:09:20] <~Happymancer> For short blade
  135. [07:09:33] <~Happymancer> Is that fine?
  136. [07:09:43] <castfromhp> Oh, on the other hand for my blunt vs blade comment, keep in mind that WMs don't feel that AC penalty at all when they compare using those two weapons.
  137. [07:10:00] <~Happymancer> That's for just WMs
  138. [07:10:05] <castfromhp> May be cause for Master's Expertise to be "reduce AC by 3" instead of "lol AC is always 2".
  139. [07:10:38] <castfromhp> Or reduce by 2.
  140. [07:11:50] <~Happymancer> That would work
  141. [07:12:44] <Gents> -3 makes blade at Weapon's Master leve;
  142. [07:13:01] <castfromhp> Makes fist at AC 1 though.
  143. [07:13:20] <castfromhp> But I guess 1 is always a miss anyway, or is that not a rule anymore?
  144. [07:14:43] <~Happymancer> Which is a miss?
  145. [07:14:55] <~Happymancer> Or do you mean always hit
  146. [07:14:58] <castfromhp> Rolling a 1, even if you reduce AC to 1 or less.
  147. [07:15:11] <castfromhp> ie with compoundeyes or what have you
  148. [07:15:15] <~Happymancer> Right that's a rule I think
  149. [07:16:26] <~Happymancer> For the stat prereqs do you think thats fine?
  150. [07:16:32] <~Happymancer> Every class provided for?
  151. [07:16:53] <castfromhp> I'm thinkin' I'm thinkin'...
  152. [07:16:59] <&Shay> Oh god I really must be tired.
  153. [07:16:59] <castfromhp> What was wrong with keeping them uniform though?
  154. [07:17:14] <~Happymancer> They weren't uniform
  155. [07:17:20] <~Happymancer> And there aren't 6 or 12
  156. [07:17:23] <&Shay> I just heard a song, thought "that was catchy, who's it by" and it turned out to be the Backstreet Boys
  157. [07:17:33] <~Happymancer> Before thrown was int/dex
  158. [07:17:41] <~Happymancer> I just added pole and blade into the mix
  159. [07:17:48] <~Happymancer> INT is the only stat without a weapon to itself
  160. [07:17:51] <castfromhp> Huh I thought every weapon was 15/17/19 now for stat prereqs.
  161. [07:17:56] <~Happymancer> OH
  162. [07:17:57] <~Happymancer> THAT
  163. [07:18:21] <~Happymancer> No I think having different skill levels for weapons as a secondary balancing measure was needed
  164. [07:18:26] <~Happymancer> They were
  165. [07:18:35] <~Happymancer> I meant the stat spread
  166. [07:20:41] <castfromhp> Is it? I mean, for example, pole has reach and all but I don't think it's better enough than blade to warrant 3 more levels of stat for mastery. It even does less damage on average even when factoring in the 5% greater chance to hit.
  167. [07:20:46] <~Happymancer> The ones that were made higher were, Chain, Pole, bow, and throwing
  168. [07:21:04] <~Happymancer> Except you're not actually in melee
  169. [07:21:15] <~Happymancer> For organized combat realize you can attack from behind someone
  170. [07:21:20] <~Happymancer> Or past an enemy
  171. [07:21:53] <~Happymancer> Chain has the trapping, bow and throwing are ranged, and pole is reach
  172. [07:22:12] <~Happymancer> Lowering pole by 1 or 2 would be fine, but the others I think are fine
  173. [07:22:22] <~Happymancer> Bow could have some room to come down if pole does though
  174. [07:22:41] <castfromhp> Ehhhh 23 dex is a bit high, but bows do pretty high damage in this setup.
  175. [07:22:52] <Kaingaskhan> Dat ending for Bastion
  176. [07:22:58] <~Happymancer> inorite
  177. [07:23:01] <~Happymancer> Which did you pick
  178. [07:23:02] <castfromhp> Honestly, just making it two tiers, and setting them all at 21 or 22, I would like better.
  179. [07:23:17] <Kaingaskhan> Saved Zulf, evacuated
  180. [07:23:40] <~Happymancer> Best ending
  181. [07:23:54] <~Happymancer> Cast
  182. [07:24:00] <~Happymancer> That screws with a ton of features
  183. [07:24:07] <castfromhp> huh? No no
  184. [07:24:13] <castfromhp> I mean for the higher tier, set them at 21 or 22.
  185. [07:24:18] <castfromhp> For the lower, set it to 19 as before.
  186. [07:24:23] <~Happymancer> two tiers
  187. [07:24:30] <~Happymancer> huh
  188. [07:24:40] <~Happymancer> What did you mean, I thought you meant take out proficiency
  189. [07:24:42] <castfromhp> Sorry, I'm being unclear it seems.
  190. [07:24:58] <castfromhp> I mean, have a set of weapons that takes approximately 15/17/19 as now for prereqs.
  191. [07:25:00] <castfromhp> Ex: blade, blunt, etc
  192. [07:25:19] <castfromhp> Have the set with higher prereqs (pole, throwing, bow) all be set to the same prereq for mastery.
  193. [07:25:25] <castfromhp> Instead of this 21-23 spread that there is now.
  194. [07:25:28] <Gents> Wait if fist user is gifted to all why does it require 12 str?
  195. [07:25:43] <~Happymancer> uniformity
  196. [07:25:53] <~Happymancer> replaced with an x
  197. [07:26:18] <castfromhp> One other thing you should consider is that a lot of these damage rolls, most of them in fact, aren't seen anywhere in move damage and though that doesn't matter from a mechanical perspective, it is a bit clunky and makes these things harder for players and GMs to remember.
  198. [07:26:43] <~Happymancer> I did remember that
  199. [07:26:48] * paranoiasavedthecat (paranoiasa@sux-25A24DE4.lightspeed.fyvlar.sbcglobal.net) has joined #pokeymans
  200. [07:26:56] <~Happymancer> I just don't care, I'd rather have something like this than two sets of damage
  201. [07:28:17] <castfromhp> I dunno, it just seems like outside of WM there was never really much reason to make a very developed weapon system in this way vs just having the melee vs ranged split and fluffing weapons however.
  202. [07:29:22] <castfromhp> While all stats/classes are catered to from a mechanical perspective, it's frustrating to, for example, want to play an Ace who uses a simple club or baton as a weapon and finding that mechanically infeasible.
  203. [07:29:23] <~Happymancer> I did the two different prereqs
  204. [07:29:30] <~Happymancer> but kept bow at the top
  205. [07:29:37] <~Happymancer> with 15/19/23
  206. [07:29:48] <~Happymancer> 21 is just too low for that damage
  207. [07:29:57] <castfromhp> Weapon variation just doesn't matter enough to anyone who isn't a WM to make it worth fleshing out different weapons and tying certain stats to certain weapons only.
  208. [07:30:23] <~Happymancer> Then here
  209. [07:30:38] <castfromhp> Whereas that limitation DOES kill a lot of concepts and fluff things and, at the moment, kinda results in GMs just going "okay, refluff your weapon as x".
  210. [07:30:42] <~Happymancer> You use STR, CON, or DEX for weapons, pick one of the three and use whatever weapon
  211. [07:30:54] <~Happymancer> because I'm not going to have a system where you can use an INT sword
  212. [07:31:12] <Gents> ^
  213. [07:31:17] <castfromhp> I actually really don't mind that.
  214. [07:31:25] <paranoiasavedthecat> Not even if you're JUST A REALLY SMART DUELIST?!
  215. [07:31:32] <castfromhp> And one of the first things I noticed about PTA was "huh, CHA makes me better at knife fighting apparently".
  216. [07:31:36] <~Happymancer> Doesn't matter if your dex and str are shit
  217. [07:31:46] <~Happymancer> bluffing
  218. [07:31:58] <castfromhp> You know what I mean.
  219. [07:32:25] <paranoiasavedthecat> Happymancer: So what if your intelligence is so high you can accurately predict your opponents next five moves like in a chess game and exploit them to your advantage? :3c
  220. [07:32:38] <~Happymancer> You still have to be able to react fast enough for it to matter
  221. [07:32:43] <~Happymancer> Or be strong enough to parry
  222. [07:33:04] <~Happymancer> Doesn't matter if they cut straight through your guard and you knew they would
  223. [07:33:19] <paranoiasavedthecat> That's why you took that half-step back three seconds ago.
  224. [07:33:29] <castfromhp> But really it's just from a perspective of someone keeping their character concept, if they have enough INT to wield a polearm well, for whatever the fuck reason INT does that, it feels weird to say "nuh uh you're a total tard when punching sorry".
  225. [07:33:44] <paranoiasavedthecat> That way when they cut through your guard you were already sidestepping away from the blow. :p
  226. [07:33:58] <castfromhp> If we're using nonsensical stats anyway, I'd rather not tie them to particular weapons and just instead let people pick as fitting their concept.
  227. [07:34:31] <~Happymancer> And it's not goddamn nonsensical
  228. [07:34:50] <~Happymancer> This is the best way to spread out stats so all are combat capable, but different still
  229. [07:35:11] <castfromhp> By nonsensical I mean, "these shouldn't be combat stats", not that the spread is bad.
  230. [07:35:11] <~Happymancer> Going, eh fuck it whatever, and just applying whatever stats to whatever weapon
  231. [07:35:21] <~Happymancer> What about finding a new weapon, use whatever goddamn stat you want?
  232. [07:35:27] <~Happymancer> Only on certain weapons?
  233. [07:35:44] <~Happymancer> What about WM, what about gaining proficiency in a dex sword but not a dex club
  234. [07:36:04] <Kaingaskhan> I thought people suggested something like that before
  235. [07:36:18] <~Happymancer> And it got shot down
  236. [07:36:28] <castfromhp> Well, what's wrong with that though? At the core whenever someone complains about something like cap spec not getting bows or something of that sort, the complaint isn't about "I want my character to mechanically be better so I want x" it's "my character concept does x" and if, say, an ace is limited to never ever being able to use clubs well...
  237. [07:36:32] <paranoiasavedthecat> Or you could just use derived stats.
  238. [07:36:33] <castfromhp> Well, that cuts out on a lot of potential concepts.
  239. [07:36:48] <paranoiasavedthecat> And avoid all this "one stat for combat" nonsense. :V
  240. [07:36:57] <castfromhp> Or a non-WM MA using polearms, for example.
  241. [07:36:59] <~Happymancer> Bullshit, if you want to fucking use a weapon then take the goddamned feature
  242. [07:37:14] <~Happymancer> You're just fucking complaining if you act like you can't use it because you aren't gifted it
  243. [07:37:21] <castfromhp> Okay, what about the Ace example?
  244. [07:37:27] <~Happymancer> Cap specs don't get bows gifted, boohoo
  245. [07:37:31] <castfromhp> Is an Ace really going to get to 19 WIS just for blunt mastery?
  246. [07:37:51] <castfromhp> When the easier option is "hey why don't I just refluff blade to blunt because it shouldn't matter anyway"?
  247. [07:38:12] <~Happymancer> Yes because having a goddamn club and a rapier are totally the same
  248. [07:38:18] <~Happymancer> This makes complete sense
  249. [07:38:18] <castfromhp> That's not the point.
  250. [07:38:22] <~Happymancer> It is the point
  251. [07:38:31] <~Happymancer> You want weapons to be, whatever the fuck the player wants
  252. [07:38:48] <~Happymancer> Losing out any point in even having different weapons
  253. [07:38:49] <castfromhp> You're missing what I'm saying, which is that trainers shouldn't be tied to a weapon type based on what their stats are, if the weapons are going to be using stats that don't make a lick of sense for combat anyway.
  254. [07:39:02] <~Happymancer> Why not just say, I hit them with my 5 foot long dick for mastery damage
  255. [07:39:22] <~Happymancer> because mechanically it would be the exact same as any other weapon
  256. [07:39:28] <Kaingaskhan> Happy, man, you need to cool it on the increasingly childish arguments there.
  257. [07:39:52] <castfromhp> Why not make all weapons be able to be qualified for through the physical stats and make the INT/WIS/CHA requirements a secondary option, if you're really concerned about making everyone have access to some sort of weapon?
  258. [07:39:54] <~Happymancer> I've already stated everything I goddamn can, I've been up an hour and a half after I said I was going to bed
  259. [07:40:04] <~Happymancer> And he keeps arguing for a point that doesn't amke any fucking sense
  260. [07:40:24] <~Happymancer> It's like I'm talking to Helpful Comrade bitching about how rangers need to be wis based so he can have a druid
  261. [07:40:26] <castfromhp> That way most concepts that SHOULD be able to into weapons will be able to grab the weapon they like from a fluff perspective, and everyone else is being given something that is more than they should have anyway (Breeder and Researcher)
  262. [07:40:31] <Kaingaskhan> Well go to bed, there's no use arguing if you're sleep deprived, no meaningful concepts will be agreed upon by either side
  263. [07:40:51] <~Happymancer> Hey Cast look
  264. [07:40:57] <castfromhp> Ouch happy. You really think that's how this is?
  265. [07:40:58] <~Happymancer> >Lacking WIS Ace grabs a club
  266. [07:41:00] <~Happymancer> >Uses the club
  267. [07:41:04] <~Happymancer> >Puts points in WIS
  268. [07:41:07] <~Happymancer> >Gets better in club
  269. [07:41:12] <~Happymancer> WOW FLUFF AND MECHANICS WORKING TOGETHER
  270. [07:41:13] <castfromhp> You think I'm the only one who doesn't think this way about weapons?
  271. [07:41:16] <castfromhp> *does
  272. [07:41:21] <~Happymancer> And yes it is exactly how it seems to me
  273. [07:41:33] <castfromhp> Except that's completely unintuitive for an Ace build.
  274. [07:41:40] <Kaingaskhan> And then he's a pretty horrible ace because he put the equivalent of 21 points in a stat he's only using for a weapon
  275. [07:41:48] <~Happymancer> Then fucking deal with it
  276. [07:41:51] <castfromhp> And they shouldn't need to jump through that hoop for something so elementary from a character concept perspective.
  277. [07:41:58] <~Happymancer> you want to fluff something like that up, then goddamn deal with the drawbacks
  278. [07:42:10] <castfromhp> I don't see why the drawbacks are necessary is the thing.
  279. [07:42:28] <castfromhp> Why is an Ace arbitrarily going to be bad at blunt weapons?
  280. [07:42:44] <castfromhp> Why not make blunt only STR and have Psychics be the ones arbitrarily bad at using them?
  281. [07:43:16] <castfromhp> Why not make it CON so rangers are the ones bad at them? The point is, the stat to weapon distribution is arbitrary, and that just makes for a silly rule that makes character concepts harder to build for.
  282. [07:43:20] <~Happymancer> Because then you'd complain about psychics not using clubs
  283. [07:43:26] <castfromhp> That's exactly my point.
  284. [07:43:34] <~Happymancer> Because you'd complain
  285. [07:43:35] <~Happymancer> Exactly
  286. [07:43:37] <castfromhp> None of those complaints would happen if this weren't the way weapons were set up.
  287. [07:43:54] <castfromhp> If you could choose a weapon to fit your character concept, you wouldn't have to deal with the way they are arbitrarily assigned a stat now.
  288. [07:44:02] <~Happymancer> And none of some random argument I could make up would happen if we didn't have classes, instead rolling for random features to gain
  289. [07:44:05] <castfromhp> Is there an actual good reason blunt is WIS or pole is INT?
  290. [07:44:26] <paranoiasavedthecat> > not having feats that swap primary stats
  291. [07:44:28] <castfromhp> But there is a reason to have classes. There is a reason why Researcher uses WIS and INT.
  292. [07:44:39] <paranoiasavedthecat> > have had this since 3.0 DND and continued through Pathfinder
  293. [07:44:46] <Kaingaskhan> Happy, just go to bed, your arguments are getting less and less coherent. :B
  294. [07:44:47] <~Happymancer> but what if...
  295. [07:44:49] <castfromhp> There is not a reason why swinging a club requires copious amounts of WIS.
  296. [07:44:52] <~Happymancer> But what if
  297. [07:44:54] <~Happymancer> Why not...
  298. [07:44:55] <~Happymancer> why not
  299. [07:44:58] <~Happymancer> I DONT GIVE A SHIT
  300. [07:45:47] <~Happymancer> What if I want a class that isn't based on an arbitrary set of stat restrictions, well if we didn't have stats tied into classes at all this wouldn't be a problem
  301. [07:45:51] <Kaingaskhan> You're making yourself look extremely bad by handling this in a childish fashion. Really man, just take my advice and go get some sleep.
  302. [07:46:07] <Gents> Just make feats for the other stats
  303. [07:46:32] <~Happymancer> I don't give two fucks what Cast or DL or whoever the fuck thinks about it
  304. [07:46:35] <castfromhp> The stat restrictions for classes make sense. Those for weapons don't. That's the core of the problem. No one would complain about their low INT char not getting Researcher because it makes sense you need INT for that.
  305. [07:47:04] <castfromhp> They would rightly complain that they don't have the uberwis needed for wielding a club though, because that doesn't make sense that WIS is needed for that act.
  306. [07:47:17] <castfromhp> But yes, please go to sleep. :<
  307. [07:47:22] <~Happymancer> Fuck you
  308. [07:47:27] <~Happymancer> Don't :< me
  309. [07:47:45] <Kaingaskhan> Happy, stop being a raging manchild and just go to bed.
  310. [07:47:52] <~Happymancer> Oh I've been talking for straight on an hour sorry :<
  311. [07:48:25] <Kaingaskhan> Shooooo
  312. [07:48:48] <Gents> You shoo kain
  313. [07:48:50] <Gents> LM
  314. [07:49:18] <&Shay> Happy, sleep
  315. [07:49:31] <&Shay> this is exactly why I wanted to wait until tomorrow to talk about it
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