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  1. Helmet Of Nabu
  2.  
  3. When anyone of Evil Alignment Attempts to touch or wear the helmet it will deal 12d6
  4. radiant damage per turn held or worn
  5.  
  6. Arcana Domain Cleric Levels and spells are only able to be used when wearing the helmet
  7.  
  8. Any spell like Witch Bolt, Eldtrich Blast Chaos Bolt etc will do radiant damage instead.
  9.  
  10. When Donned you know language Telepathy. You become vulnerable to black iron. it ignores any
  11. ac change from any spell.
  12.  
  13. Presence of Order
  14.  
  15. As soon as you put on helmet you are wearing the doctor fate outfit and voice
  16. becomes the voice of nabu in tone.
  17.  
  18. Image Of Fate
  19.  
  20. Any spell like shield would show a large Ankh when cast.
  21. Projectile spells are either yellow if a beam or an Ankh when a projectile
  22.  
  23.  
  24. Level 1
  25.  
  26. Advantage on Insight and Arcana Checks
  27.  
  28. Know Spell: Shield, Detect Magic and Witch Bolt if not already known
  29.  
  30. Level 2
  31.  
  32. Know Chaos Bolt
  33.  
  34. Level 3
  35.  
  36. You gain advantage on a saving throw against magic.
  37.  
  38. Know Spell Enlarge Reduce and Misty Step and Invisibility if not already known
  39.  
  40. Level 4
  41.  
  42. When you put on the helmet you gain 4 additional sorcery points.
  43.  
  44. Level 5
  45.  
  46. Know Dispel Magic, Fly, Counterspell
  47.  
  48. Ability to summon the house of Nabu once per long Rest
  49.  
  50. Level 6
  51.  
  52. Gain a +2 to intelligence
  53.  
  54. Level 7
  55.  
  56. Know Spell Dimension Door
  57.  
  58. You gain a +3 on spell attack and damage rolls with the helmet.
  59.  
  60. Level 8
  61.  
  62. Can ask nabu for advice and insight on certain matters decided by the
  63. dm 1d4 charges per long rest
  64.  
  65. Level 9
  66.  
  67. Level 10
  68.  
  69. Know Spell Heal
  70.  
  71. Level 11
  72.  
  73. As a reaction, you may recover an expended spell slot, but you
  74. take damage equal to the level of the spell slot recovered.
  75. You may not use this ability again until you finish a short or long rest.
  76.  
  77. level 12
  78.  
  79. level 13
  80.  
  81. level 14
  82.  
  83. When you roll damage for a spell, you can reroll a number of the damage
  84. dice up to your Spellcasting modifier (minimum of one). You must use
  85. the new rolls. You may not use this ability again until you finish a
  86. short or long rest.
  87.  
  88. Level 17
  89.  
  90. Resistance to all non magical damage types.
  91.  
  92. Know Astral Projection.
  93.  
  94. Level 20
  95.  
  96. Avatar Of Nabu. Summon the spirit of nabu for 1d4 rounds all spell damage is doubled
  97. and has advantage on to hit
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