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- Mono path[0] = 'C:/steamcmd/7dayss/7DaysToDieServer_Data/Managed'
- Mono config path = 'C:/steamcmd/7dayss/MonoBleedingEdge/etc'
- Initialize engine version: 2019.2.17f1 (8e603399ca02)
- [XR] Discovering subsystems at path C:/steamcmd/7dayss/7DaysToDieServer_Data/UnitySubsystems
- Forcing GfxDevice: Null
- GfxDevice: creating device client; threaded=0
- NullGfxDevice:
- Version: NULL 1.0 [1.0]
- Renderer: Null Device
- Vendor: Unity Technologies
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.201 seconds
- UnloadTime: 0.985900 ms
- 2021-11-03T17:40:45 0.001 INF [GSM] Singleton Initialized...
- 2021-11-03T17:40:45 0.119 INF Awake IsFocused: True
- 2021-11-03T17:40:45 0.120 INF Awake
- 2021-11-03T17:40:46 0.420 INF Version: Alpha 19.6 (b8) Compatibility Version: Alpha 19.6, Build: Windows 64 Bit
- 2021-11-03T17:40:46 0.421 INF System information:
- 2021-11-03T17:40:46 0.421 INF OS: Windows 10 (10.0.0) 64bit
- 2021-11-03T17:40:46 0.422 INF CPU: Intel(R) Pentium(R) Silver N5000 CPU @ 1.10GHz (cores: 4)
- 2021-11-03T17:40:46 0.422 INF RAM: 7993 MB
- 2021-11-03T17:40:46 0.422 INF GPU: Null Device (128 MB)
- 2021-11-03T17:40:46 0.424 INF Graphics API: NULL 1.0 [1.0] (shader level 3.0)
- 2021-11-03T17:40:46 0.473 INF Last played version: Alpha 19.6
- 2021-11-03T17:40:46 0.475 INF Local UTC offset: 0 hours
- 2021-11-03T17:40:46 0.492 INF Command line arguments: 7daystodieserver -logfile 7DaysToDieServer_Data\output_log__2021-11-03__17-40-43.txt -quit -batchmode -nographics -configfile=serverconfig.xml -dedicated
- 2021-11-03T17:40:46 0.515 INF Parsing server configfile: C:/steamcmd/7dayss/7DaysToDieServer_Data/../serverconfig.xml
- 2021-11-03T17:40:46 0.596 INF Parsing server configfile successfully completed
- 2021-11-03T17:40:46 0.598 INF Starting dedicated server level=Navezgane game name=My Game
- 2021-11-03T17:40:46 0.598 INF Maximum allowed players: 8
- 2021-11-03T17:40:46 0.598 INF Game mode: GameModeSurvival
- 2021-11-03T17:40:46 0.598 INF Dedicated server only build
- 2021-11-03T17:40:46 0.600 INF Not running in Big Picture Mode, no on-screen keyboard available
- 2021-11-03T17:40:46 0.601 INF Starting PlayerInputManager...
- 2021-11-03T17:40:46 0.950 INF InControl (version 1.8.2 build 9357, native module = False, XInput = False)
- 2021-11-03T17:40:46 0.986 INF Starting UserProfileManager...
- 2021-11-03T17:40:46 1.258 INF Occlusion: Awake
- 2021-11-03T17:40:47 1.263 INF Texture quality is set to 3
- 2021-11-03T17:40:47 1.354 INF [MODS] No mods folder found
- 2021-11-03T17:40:47 1.398 INF Loading permissions file at 'C:\Users\pi\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
- 2021-11-03T17:40:47 1.459 INF Loading permissions file done.
- 2021-11-03T17:40:47 2.159 INF Reloading serveradmin.xml
- 2021-11-03T17:40:47 2.159 INF Loading permissions file at 'C:\Users\pi\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
- 2021-11-03T17:40:47 2.161 INF Loading permissions file done.
- 2021-11-03T17:40:48 2.847 INF UMA Overlay loading took 652 ms
- 2021-11-03T17:40:48 2.855 INF UMA Slot loading took 7 ms
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- 2021-11-03T17:40:50 4.813 INF WorldStaticData.Init() needed 1.946s
- Fallback handler could not load library C:/steamcmd/7dayss/7DaysToDieServer_Data/Mono/libc
- Fallback handler could not load library C:/steamcmd/7dayss/7DaysToDieServer_Data/Mono/libc.dll
- Fallback handler could not load library C:/steamcmd/7dayss/7DaysToDieServer_Data/Mono/libc
- Fallback handler could not load library C:/steamcmd/7dayss/7DaysToDieServer_Data/Mono/libc
- Fallback handler could not load library C:/steamcmd/7dayss/7DaysToDieServer_Data/Mono/libc.dll
- Fallback handler could not load library C:/steamcmd/7dayss/7DaysToDieServer_Data/Mono/libc
- 2021-11-03T17:40:50 4.922 INF Started Terminal Window
- 2021-11-03T17:40:50 4.943 INF Awake done in 4823 ms
- Fallback handler could not load library C:/steamcmd/7dayss/7DaysToDieServer_Data/Mono/libX11
- Fallback handler could not load library C:/steamcmd/7dayss/7DaysToDieServer_Data/Mono/libX11.dll
- Fallback handler could not load library C:/steamcmd/7dayss/7DaysToDieServer_Data/Mono/libX11
- Fallback handler could not load library C:/steamcmd/7dayss/7DaysToDieServer_Data/Mono/libX11
- Fallback handler could not load library C:/steamcmd/7dayss/7DaysToDieServer_Data/Mono/libX11.dll
- Fallback handler could not load library C:/steamcmd/7dayss/7DaysToDieServer_Data/Mono/libX11
- Fallback handler could not load library C:/steamcmd/7dayss/7DaysToDieServer_Data/Mono/libX11
- Fallback handler could not load library C:/steamcmd/7dayss/7DaysToDieServer_Data/Mono/libX11.dll
- Fallback handler could not load library C:/steamcmd/7dayss/7DaysToDieServer_Data/Mono/libX11
- Fallback handler could not load library C:/steamcmd/7dayss/7DaysToDieServer_Data/Mono/lib/System/Library/Frameworks/Carbon.framework/Versions/Current/Carbon
- Fallback handler could not load library C:/steamcmd/7dayss/7DaysToDieServer_Data/Mono/lib/System/Library/Frameworks/Carbon.framework/Versions/Current/Carbon.dll
- Fallback handler could not load library C:/steamcmd/7dayss/7DaysToDieServer_Data/Mono/lib/System/Library/Frameworks/Carbon.framework/Versions/Current/Carbon
- 2021-11-03T17:40:50 5.086 INF WinThread started
- 2021-11-03T17:40:53 7.391 INF [GSM] GameSparks Connected
- 2021-11-03T17:40:53 7.851 INF NET: Starting server protocols
- 2021-11-03T17:40:53 7.858 INF [NET] Disabling protocol: SteamNetworking
- 2021-11-03T17:40:53 7.882 INF NET: LiteNetLib server started
- 2021-11-03T17:40:53 7.886 INF StartGame
- 2021-11-03T17:40:53 7.887 INF NetPackageManager Init
- 2021-11-03T17:40:53 8.153 INF Persistent GamePrefs saved
- GamePref.AdminFileName = serveradmin.xml
- GamePref.AirDropFrequency = 72
- GamePref.AirDropMarker = False
- GamePref.AutopilotMode = 0
- GamePref.BedrollDeadZoneSize = 15
- GamePref.BedrollExpiryTime = 45
- GamePref.BlockDamageAI = 100
- GamePref.BlockDamageAIBM = 100
- GamePref.BlockDamagePlayer = 100
- GamePref.BloodMoonEnemyCount = 8
- GamePref.BloodMoonFrequency = 7
- GamePref.BloodMoonRange = 0
- GamePref.BloodMoonWarning = 8
- GamePref.BuildCreate = False
- GamePref.ConnectToServerIP = 127.0.0.1
- GamePref.ConnectToServerPort = 26900
- GamePref.ControlPanelEnabled = False
- GamePref.ControlPanelPort = 8080
- GamePref.CraftTimer =
- GamePref.CreateLevelDim = 8
- GamePref.CreateLevelName = My Level
- GamePref.CreativeMenuEnabled = False
- GamePref.DayCount = 3
- GamePref.DayLightLength = 18
- GamePref.DayNightLength = 60
- GamePref.DebugMenuEnabled = False
- GamePref.DebugMenuShowTasks = False
- GamePref.DebugStopEnemiesMoving = False
- GamePref.DropOnDeath = 1
- GamePref.DropOnQuit = 0
- GamePref.DynamicSpawner =
- GamePref.EACEnabled = True
- GamePref.EnemyDifficulty = 0
- GamePref.EnemySpawnMode = True
- GamePref.FavoriteServersList =
- GamePref.FragLimit = 20
- GamePref.GameDifficulty = 3
- GamePref.GameGuidClient =
- GamePref.GameMode = GameModeSurvival
- GamePref.GameName = My Game
- GamePref.GameNameClient = My Game
- GamePref.GameVersion = Alpha 19.6
- GamePref.GameWorld = Navezgane
- GamePref.HideCommandExecutionLog = 0
- GamePref.JoiningOptions = True
- GamePref.LandClaimCount = 1
- GamePref.LandClaimDeadZone = 30
- GamePref.LandClaimDecayMode = 0
- GamePref.LandClaimExpiryTime = 7
- GamePref.LandClaimOfflineDelay = 0
- GamePref.LandClaimOfflineDurabilityModifier = 4
- GamePref.LandClaimOnlineDurabilityModifier = 4
- GamePref.LandClaimSize = 41
- GamePref.LastGameResetRevision = 0
- GamePref.LastLoadedPrefab =
- GamePref.LastLoadedPrefabSize =
- GamePref.LastLoadingTipRead = -1
- GamePref.LootAbundance = 100
- GamePref.LootRespawnDays = 30
- GamePref.LootTimer =
- GamePref.MatchLength = 10
- GamePref.MaxSpawnedAnimals = 64
- GamePref.MaxSpawnedZombies = 80
- GamePref.MaxUncoveredMapChunksPerPlayer = 131072
- GamePref.NoGraphicsMode = True
- GamePref.OptionsAllowController = True
- GamePref.OptionsAmbientVolumeLevel = 1
- GamePref.OptionsAudioOcclusion = False
- GamePref.OptionsBackgroundGlobalOpacity = 0.75
- GamePref.OptionsControllerVibration = True
- GamePref.OptionsControlsResetRevision = 0
- GamePref.OptionsDisableChunkLODs = False
- GamePref.OptionsDynamicMusicDailyTime = 0.45
- GamePref.OptionsDynamicMusicEnabled = True
- GamePref.OptionsForegroundGlobalOpacity = 1
- GamePref.OptionsGfxAA = 1
- GamePref.OptionsGfxBloom = True
- GamePref.OptionsGfxBrightness = 0.5
- GamePref.OptionsGfxDOF = False
- GamePref.OptionsGfxDynamicMinFPS = 30
- GamePref.OptionsGfxDynamicMode = 0
- GamePref.OptionsGfxDynamicScale = 1
- GamePref.OptionsGfxFOV = 65
- GamePref.OptionsGfxGrassDistance = 1
- GamePref.OptionsGfxLODDistance = 0.5
- GamePref.OptionsGfxMotionBlur = 1
- GamePref.OptionsGfxObjQuality = 3
- GamePref.OptionsGfxOcclusion = True
- GamePref.OptionsGfxQualityPreset = 2
- GamePref.OptionsGfxReflectQuality = 1
- GamePref.OptionsGfxReflectShadows = False
- GamePref.OptionsGfxResetRevision = 0
- GamePref.OptionsGfxResolution = 0
- GamePref.OptionsGfxShadowDistance = 1
- GamePref.OptionsGfxSSAO = True
- GamePref.OptionsGfxSSReflections = 1
- GamePref.OptionsGfxStreamMipmaps = True
- GamePref.OptionsGfxSunShafts = True
- GamePref.OptionsGfxTerrainQuality = 3
- GamePref.OptionsGfxTexFilter = 1
- GamePref.OptionsGfxTexQuality = 1
- GamePref.OptionsGfxTreeDistance = 4
- GamePref.OptionsGfxUMATexQuality = 1
- GamePref.OptionsGfxViewDistance = 6
- GamePref.OptionsGfxVsync = 1
- GamePref.OptionsGfxWaterPtlLimiter = 0.5
- GamePref.OptionsGfxWaterQuality = 1
- GamePref.OptionsHudOpacity = 1
- GamePref.OptionsHudSize = 1
- GamePref.OptionsInterfaceSensitivity = 0.75
- GamePref.OptionsInvertMouse = False
- GamePref.OptionsJournalPopup = True
- GamePref.OptionsMenuMusicVolumeLevel = 0.7
- GamePref.OptionsMicVolumeLevel = 0.75
- GamePref.OptionsMouseSensitivity = 0.5
- GamePref.OptionsMusicVolumeLevel = 0.6
- GamePref.OptionsOverallAudioVolumeLevel = 1
- GamePref.OptionsPlayChanceFrequency = 3
- GamePref.OptionsPlayChanceProbability = 0.983
- GamePref.OptionsPlayerModel = playerMale
- GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
- GamePref.OptionsPOICulling = 1
- GamePref.OptionsScreenBoundsValue = 1
- GamePref.OptionsShowCompass = True
- GamePref.OptionsShowCrosshair = True
- GamePref.OptionsStabSpawnBlocksOnGround = True
- GamePref.OptionsTempCelsius = False
- GamePref.OptionsUiFpsScaling = 1
- GamePref.OptionsVoiceChatEnabled = True
- GamePref.OptionsVoiceVolumeLevel = 0.75
- GamePref.OptionsZoomMouseSensitivity = 0.5
- GamePref.PartySharedKillRange = 100
- GamePref.PersistentPlayerProfiles = False
- GamePref.PlayerAutologin = False
- GamePref.PlayerId =
- GamePref.PlayerKillingMode = 3
- GamePref.PlayerName = Player
- GamePref.PlayerSafeZoneHours = 5
- GamePref.PlayerSafeZoneLevel = 5
- GamePref.PlayerToken =
- GamePref.RebuildMap = False
- GamePref.SaveGameFolder = C:\Users\pi\AppData\Roaming/7DaysToDie/Saves
- GamePref.SelectionContextMode = 0
- GamePref.SelectionOperationMode = 0
- GamePref.ServerAdminSlots = 0
- GamePref.ServerAdminSlotsPermission = 0
- GamePref.ServerDescription = A 7 Days to Die server
- GamePref.ServerDisabledNetworkProtocols = SteamNetworking
- GamePref.ServerIP =
- GamePref.ServerIsPublic = True
- GamePref.ServerLoginConfirmationText =
- GamePref.ServerMaxAllowedViewDistance = 12
- GamePref.ServerMaxPlayerCount = 8
- GamePref.ServerMaxWorldTransferSpeedKiBs = 512
- GamePref.ServerName = My Game Host
- GamePref.ServerPort = 26900
- GamePref.ServerReservedSlots = 0
- GamePref.ServerReservedSlotsPermission = 100
- GamePref.ServerVisibility = 2
- GamePref.ServerWebsiteURL =
- GamePref.ShowFriendPlayerOnMap = True
- GamePref.TelnetEnabled = False
- GamePref.TelnetFailedLoginLimit = 10
- GamePref.TelnetFailedLoginsBlocktime = 10
- GamePref.TelnetPort = 8081
- GamePref.TerminalWindowEnabled = True
- GamePref.TwitchBloodMoonAllowed = False
- GamePref.TwitchServerPermission = 90
- GamePref.UNUSED_OptionsBloom =
- GamePref.UNUSED_OptionsDeferredLighting =
- GamePref.UNUSED_OptionsDOF =
- GamePref.UNUSED_OptionsFieldOfViewNew =
- GamePref.UNUSED_OptionsGamma =
- GamePref.UNUSED_OptionsImageEffects =
- GamePref.UNUSED_OptionsMotionBlur =
- GamePref.UNUSED_OptionsObjectBlur =
- GamePref.UNUSED_OptionsReflectionBounces =
- GamePref.UNUSED_OptionsReflectionCullList =
- GamePref.UNUSED_OptionsReflectionFarClip =
- GamePref.UNUSED_OptionsReflectionRefreshMode =
- GamePref.UNUSED_OptionsReflectionShadowDistance =
- GamePref.UNUSED_OptionsReflectionTimeSlicingMode =
- GamePref.UNUSED_OptionsSSAO =
- GamePref.UNUSED_OptionsStreamingMipmapsBudget =
- GamePref.UNUSED_OptionsSunShafts =
- GamePref.UserDataFolder = C:\Users\pi\AppData\Roaming/7DaysToDie
- GamePref.WorldGenSeed = asdf
- GamePref.WorldGenSize = 4096
- GamePref.XPMultiplier = 100
- GamePref.ZombieBMMove = 3
- GamePref.ZombieFeralMove = 1
- GamePref.ZombieMove = 0
- GamePref.ZombieMoveNight = 2
- GamePref.ZombiePlayers = True
- GameStat.AirDropFrequency = 0
- GameStat.AirDropMarker = False
- GameStat.AllowedViewDistance = 12
- GameStat.AnimalCount = 0
- GameStat.AutoParty = False
- GameStat.BedrollExpiryTime = 45
- GameStat.BlockDamagePlayer = 100
- GameStat.BloodMoonDay = 0
- GameStat.BloodMoonEnemyCount = 8
- GameStat.BloodMoonWarning = 8
- GameStat.ChunkStabilityEnabled = True
- GameStat.CraftTimer =
- GameStat.CurrentRoundIx = 0
- GameStat.DayLightLength = 18
- GameStat.DayLimitActive = False
- GameStat.DayLimitThisRound = 0
- GameStat.DropOnDeath = 1
- GameStat.DropOnQuit = 0
- GameStat.EnemyCount = 0
- GameStat.EnemyDifficulty = Normal
- GameStat.EnemySpawnMode = True
- GameStat.FragLimitActive = False
- GameStat.FragLimitThisRound = 0
- GameStat.GameDifficulty = 2
- GameStat.GameDifficultyBonus = 1
- GameStat.GameModeId = 0
- GameStat.GameState = 0
- GameStat.GlobalMessageToShow =
- GameStat.IsCreativeMenuEnabled = False
- GameStat.IsFlyingEnabled = False
- GameStat.IsPlayerCollisionEnabled = True
- GameStat.IsPlayerDamageEnabled = True
- GameStat.IsResetMapOnRestart = False
- GameStat.IsSaveSupplyCrates = True
- GameStat.IsSpawnEnemies = True
- GameStat.IsSpawnNearOtherPlayer = False
- GameStat.IsTeleportEnabled = False
- GameStat.IsVersionCheckDone = False
- GameStat.LandClaimCount = 1
- GameStat.LandClaimDeadZone = 30
- GameStat.LandClaimDecayMode = 0
- GameStat.LandClaimExpiryTime = 3
- GameStat.LandClaimOfflineDelay = 0
- GameStat.LandClaimOfflineDurabilityModifier = 32
- GameStat.LandClaimOnlineDurabilityModifier = 32
- GameStat.LandClaimSize = 41
- GameStat.LoadScene =
- GameStat.LootTimer =
- GameStat.OptionsPOICulling = 0
- GameStat.PartySharedKillRange = 100
- GameStat.PlayerKillingMode = KillStrangersOnly
- GameStat.ScoreDiedMultiplier = -5
- GameStat.ScorePlayerKillMultiplier = 1
- GameStat.ScoreZombieKillMultiplier = 1
- GameStat.ShowAllPlayersOnMap = False
- GameStat.ShowFriendPlayerOnMap = True
- GameStat.ShowSpawnWindow = False
- GameStat.ShowWindow =
- GameStat.ShowZombieCounter = False
- GameStat.TimeLimitActive = False
- GameStat.TimeLimitThisRound = 0
- GameStat.TimeOfDayIncPerSec = 20
- GameStat.TwitchBloodMoonAllowed = True
- GameStat.XPMultiplier = 100
- GameStat.ZombieHordeMeter = False
- 2021-11-03T17:40:53 8.249 INF StartAsServer
- 2021-11-03T17:40:54 8.651 INF [GSM] Skipping me
- WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD_DELTA' has no vertex shader
- WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'ShadowCaster' has no vertex shader
- WARNING: Shader Unsupported: 'Game/Autodesk XFade' - All passes removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD_DELTA' has no vertex shader
- WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'ShadowCaster' has no vertex shader
- WARNING: Shader Unsupported: 'Game/Autodesk XFade' - All passes removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD_DELTA' has no vertex shader
- WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'ShadowCaster' has no vertex shader
- WARNING: Shader Unsupported: 'Game/Autodesk XFade' - All passes removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader Unsupported: 'Game/Autodesk' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Game/Autodesk' - Pass 'FORWARD_DELTA' has no vertex shader
- WARNING: Shader Unsupported: 'Game/Autodesk' - Pass 'ShadowCaster' has no vertex shader
- WARNING: Shader Unsupported: 'Game/Autodesk' - All passes removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'FORWARD_DELTA' has no vertex shader
- WARNING: Shader Unsupported: 'Game/Autodesk XFade' - Pass 'ShadowCaster' has no vertex shader
- WARNING: Shader Unsupported: 'Game/Autodesk XFade' - All passes removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- WARNING: Shader Unsupported: 'Game/Cloth' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Game/Cloth' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Game/Cloth' - Pass 'PREPASS' has no vertex shader
- WARNING: Shader Unsupported: 'Game/Cloth' - Pass 'PREPASS' has no vertex shader
- WARNING: Shader Unsupported: 'Game/Cloth' - Pass 'ShadowCaster' has no vertex shader
- WARNING: Shader Unsupported: 'Game/Cloth' - All passes removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- 2021-11-03T17:41:02 16.917 INF Block IDs with mapping
- 2021-11-03T17:41:02 16.918 INF BlockIDs from Mapping
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
- WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
- WARNING: Shader Did you use #pragma only_renderers and omit this platform?
- 2021-11-03T17:41:08 23.015 INF Item IDs with mapping
- 2021-11-03T17:41:08 23.016 INF ItemIDs from Mapping
- WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/CopyStdFromTexArray' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/CopyStdFromTexArray' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Pass 'CoC Calculation' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Pass 'CoC Calculation' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Pass '' has no vertex shader
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Setting to default shader.
- HDR Render Texture not supported, disabling HDR on reflection probe.
- (Filename: C:\buildslave\unity\build\Runtime/Camera/ReflectionProbes.cpp Line: 276)
- 2021-11-03T17:41:27 41.308 INF createWorld: Navezgane, My Game, GameModeSurvival
- 2021-11-03T17:41:27 41.310 INF Occlusion: Disabled
- 2021-11-03T17:41:27 41.382 INF Started thread ChunkRegeneration
- 2021-11-03T17:41:27 41.382 INF Started thread ChunkCalc
- 2021-11-03T17:41:27 41.472 INF World.Load: Navezgane
- 2021-11-03T17:41:27 41.496 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0
- 2021-11-03T17:41:41 55.636 INF Started thread GenerateChunks
- 2021-11-03T17:41:42 57.137 INF Calculating world hashes took 1403 ms (world size 177 MiB)
- 2021-11-03T17:41:43 57.658 INF Loading dtm raw file took 1968ms
- 2021-11-03T17:41:43 57.860 INF Biomes image size w= 3072, h = 3072
- 2021-11-03T17:41:43 58.253 INF Loading and creating biomes took 594ms
- 2021-11-03T17:41:46 60.932 INF Loading and creating shader control textures took 2679ms
- 2021-11-03T17:41:48 62.997 INF Loading and parsing of generator took 2064ms
- 2021-11-03T17:41:48 63.050 INF Started thread SaveChunks C:\Users\pi\AppData\Roaming/7DaysToDie/Saves/Navezgane/My Game\Region
- 2021-11-03T17:41:55 69.446 INF [DECO] read 77258/
- 2021-11-03T17:41:55 69.574 INF AstarManager Init
- 2021-11-03T17:41:56 70.593 INF Weather Packages Created FROM BIOMES
- 2021-11-03T17:41:56 70.593 INF createWorld() done
- 2021-11-03T17:41:56 70.604 INF Loading players.xml
- 2021-11-03T17:41:56 70.674 INF Loaded player
- 2021-11-03T17:41:56 70.726 INF VehicleManager C:\Users\pi\AppData\Roaming/7DaysToDie/Saves/Navezgane/My Game/vehicles.dat, loaded 0
- 2021-11-03T17:41:57 71.602 INF [EAC] Starting EAC server
- 2021-11-03T17:41:57 71.655 INF [EAC] Log: [EAC Server] [Info] [17:41:57:389][Windows][EAC Server] [Info][SetLogCallback] Procedure: 0000020A9A4E1610 LogLevel: Verb.
- 2021-11-03T17:41:57 71.655 INF [EAC] Log: [EAC Server] [Info] [17:41:57:390][Windows][EAC Server] [Info][Initialize] ServerName: '7 Days To Die' RegisterTimeout: 60.
- 2021-11-03T17:41:57 71.670 INF [EAC] Log: [EAC Server] [Info] [17:41:57:407][Windows][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 1h EventName: 'game_round_start' Parameters: { map_name (string) }.
- 2021-11-03T17:41:57 71.670 INF [EAC] Log: [EAC Server] [Info] [17:41:57:407][Windows][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 2h EventName: 'game_round_end' Parameters: { winning_team_id (uint32) }.
- 2021-11-03T17:41:57 71.670 INF [EAC] Log: [EAC Server] [Info] [17:41:57:407][Windows][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 3h EventName: 'player_spawn' Parameters: { player (client), team_id (uint32), character_id (uint32) }.
- 2021-11-03T17:41:57 71.670 INF [EAC] Log: [EAC Server] [Info] [17:41:57:407][Windows][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 4h EventName: 'player_despawn' Parameters: { player (client), player_death (uint32), player_killer (client) }.
- 2021-11-03T17:41:57 71.670 INF [EAC] Log: [EAC Server] [Info] [17:41:57:407][Windows][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 5h EventName: 'player_revive' Parameters: { player_revived (client), player_reviving (client) }.
- 2021-11-03T17:41:57 71.670 INF [EAC] Log: [EAC Server] [Info] [17:41:57:407][Windows][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 6h EventName: 'player_tick' Parameters: { player (client), player_position (vec3f), player_viewrotation (quat), player_health (uint32), player_tickflags (uint32) }.
- 2021-11-03T17:41:57 71.670 INF [EAC] Log: [EAC Server] [Info] [17:41:57:407][Windows][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 7h EventName: 'player_useweapon' Parameters: { player (client), player_position (vec3f), player_viewrotation (quat), player_fov (uint32), weapon_id (uint32), melee_attack (uint32) }.
- 2021-11-03T17:41:57 71.670 INF [EAC] Log: [EAC Server] [Info] [17:41:57:407][Windows][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 8h EventName: 'player_takedamage' Parameters: { player_victim (client), player_victim_position (vec3f), player_victim_viewrotation (quat), player_attacker (client), player_attacker_position (vec3f), player_attacker_viewrotation (quat), player_attacker_fov (uint32), weapon_id (uint32), hitbone_id (uint32), damage_taken (uint32), damage_flags (uint32) }.
- 2021-11-03T17:41:57 71.671 INF [EAC] Log: [EAC Server] [Info] [17:41:57:407][Windows][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 9h EventName: 'player_downed' Parameters: { player_victim (client), player_attacker (client) }.
- 2021-11-03T17:41:57 71.671 INF [EAC] Log: [EAC Server] [Info] [17:41:57:407][Windows][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: Ah EventName: 'player_death' Parameters: { victim (client), victim_shots_fired (uint64), victim_shots_landed (uint64), attacker (client), attacker_shots_fired (uint64), attacker_shots_landed (uint64) }.
- 2021-11-03T17:41:57 71.671 INF [EAC] Log: [EAC Server] [Info] [17:41:57:407][Windows][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: Bh EventName: 'game_round_start_v2' Parameters: { map_name (string), mode_name (string), round_time_seconds (uint32), start_frame_number (uint64), start_delta_seconds (uint32) }.
- 2021-11-03T17:41:57 71.671 INF [EAC] Log: [EAC Server] [Info] [17:41:57:408][Windows][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: Ch EventName: 'game_round_start_v3' Parameters: { gamesessionid (string), map_name (string), mode_name (string), round_time_seconds (uint32), start_frame_number (uint64), start_delta_seconds (uint32) }.
- 2021-11-03T17:41:57 71.756 INF [DECO] written 77258, in 40ms
- 2021-11-03T17:41:57 71.764 INF [DECO] write thread 7ms
- 2021-11-03T17:41:57 72.149 INF StartGame done
- 2021-11-03T17:41:57 72.154 INF [Steamworks.NET] GameServer.Init successful
- 2021-11-03T17:41:57 72.162 INF [Steamworks.NET] Making server public
- 2021-11-03T17:42:27 101.886 ERR [Steamworks.NET] GameServer.LogOn timed out
- 2021-11-03T17:44:35 229.846 INF NET: LiteNetLib: Connect from: 192.168.0.200:61274
- 2021-11-03T17:44:35 229.853 INF Started thread NCS_Reader_0_0
- 2021-11-03T17:44:35 229.854 INF Started thread NCS_Writer_0_0
- 2021-11-03T17:44:35 229.855 INF Started thread NCS_Reader_0_1
- 2021-11-03T17:44:35 229.855 INF Started thread NCS_Writer_0_1
- 2021-11-03T17:44:35 229.859 INF [NET] PlayerConnected EntityID=-1, PlayerID='', OwnerID='', PlayerName=''
- 2021-11-03T17:44:35 229.968 INF NPPL.Read
- 2021-11-03T17:44:35 229.984 INF PlayerLogin: RaycolLabs/Alpha 19.6
- 2021-11-03T17:44:35 229.984 INF Client IP: 192.168.0.200
- 2021-11-03T17:44:35 229.987 INF [Auth] PlayerName authorization successful: EntityID=-1, PlayerID='76561198001619089', OwnerID='', PlayerName='RaycolLabs'
- 2021-11-03T17:44:35 229.988 INF [Auth] ServerState authorization successful: EntityID=-1, PlayerID='76561198001619089', OwnerID='', PlayerName='RaycolLabs'
- 2021-11-03T17:44:35 229.988 INF [Auth] PlayerId authorization successful: EntityID=-1, PlayerID='76561198001619089', OwnerID='', PlayerName='RaycolLabs'
- 2021-11-03T17:44:35 229.990 INF [Auth] PlayerId-Steam authorization successful: EntityID=-1, PlayerID='76561198001619089', OwnerID='', PlayerName='RaycolLabs'
- 2021-11-03T17:44:35 229.990 INF [Auth] TicketValidation authorization successful: EntityID=-1, PlayerID='76561198001619089', OwnerID='', PlayerName='RaycolLabs'
- 2021-11-03T17:44:35 229.991 INF [Auth] VersionCheck authorization successful: EntityID=-1, PlayerID='76561198001619089', OwnerID='', PlayerName='RaycolLabs'
- 2021-11-03T17:44:35 229.993 INF [Auth] PlayerSlots authorization successful: EntityID=-1, PlayerID='76561198001619089', OwnerID='', PlayerName='RaycolLabs'
- 2021-11-03T17:44:35 229.995 INF [Auth] LegacyModAuthorizations authorization successful: EntityID=-1, PlayerID='76561198001619089', OwnerID='', PlayerName='RaycolLabs'
- 2021-11-03T17:44:35 229.996 INF [Steamworks.NET] Auth.AuthenticateUser()
- 2021-11-03T17:44:35 230.007 INF [Steamworks.NET] Authenticating player: RaycolLabs SteamId: 76561198001619089 TicketLen: 1024 Result: k_EBeginAuthSessionResultOK
- 2021-11-03T17:44:57 252.145 INF Time: 4.01m FPS: 20.00 Heap: 1018.7MB Max: 1018.7MB Chunks: 0 CGO: 0 Ply: 0 Zom: 0 Ent: 0 (0) Items: 0 CO: 0 RSS: 2017.1MB
- 2021-11-03T17:45:27 282.183 INF Time: 4.51m FPS: 20.01 Heap: 1021.8MB Max: 1021.8MB Chunks: 0 CGO: 0 Ply: 0 Zom: 0 Ent: 0 (0) Items: 0 CO: 0 RSS: 2020.2MB
- 2021-11-03T17:45:57 312.211 INF Time: 5.01m FPS: 19.39 Heap: 1006.6MB Max: 1021.8MB Chunks: 0 CGO: 0 Ply: 0 Zom: 0 Ent: 0 (0) Items: 0 CO: 0 RSS: 2023.2MB
- 2021-11-03T17:46:00 315.206 INF NET: LiteNetLib: Client disconnect from: 192.168.0.200:61274 (Timeout)
- 2021-11-03T17:46:00 315.207 INF [NET] PlayerDisconnected EntityID=-1, PlayerID='76561198001619089', OwnerID='', PlayerName='RaycolLabs'
- 2021-11-03T17:46:00 315.211 INF Player disconnected: EntityID=-1, PlayerID='76561198001619089', OwnerID='', PlayerName='RaycolLabs'
- 2021-11-03T17:46:00 315.213 INF [EAC] FreeUser: EntityID=-1, PlayerID='76561198001619089', OwnerID='', PlayerName='RaycolLabs'
- 2021-11-03T17:46:00 315.222 INF Exited thread NCS_Reader_0_0
- 2021-11-03T17:46:00 315.222 INF Exited thread NCS_Writer_0_0
- 2021-11-03T17:46:00 315.223 INF Exited thread NCS_Reader_0_1
- 2021-11-03T17:46:00 315.223 INF Exited thread NCS_Writer_0_1
- 2021-11-03T17:46:27 342.230 INF Time: 5.51m FPS: 20.00 Heap: 1011.8MB Max: 1021.8MB Chunks: 0 CGO: 0 Ply: 0 Zom: 0 Ent: 0 (0) Items: 0 CO: 0 RSS: 2023.7MB
- 2021-11-03T17:47:33 407.945 INF Shutdown game from Terminal Window
- 2021-11-03T17:47:34 408.477 INF Preparing quit
- 2021-11-03T17:47:34 408.478 INF Disconnect
- 2021-11-03T17:47:34 408.480 INF [NET] ServerShutdown
- 2021-11-03T17:47:34 408.480 INF NET: Stopping server protocols
- 2021-11-03T17:47:34 408.490 INF NET: LiteNetLib server stopped
- 2021-11-03T17:47:34 408.494 INF SaveAndCleanupWorld
- 2021-11-03T17:47:34 408.521 INF Saving 0 of chunks took 20ms
- 2021-11-03T17:47:34 408.524 INF [EAC] Stopping EAC server
- 2021-11-03T17:47:34 408.525 INF [EAC] Log: [EAC Server] [Info] [17:47:34:263][Windows][EAC Server] [Info][Destroy] Called
- 2021-11-03T17:47:34 408.531 INF [EAC] Stopping EAC scout service
- 2021-11-03T17:47:34 408.532 INF [Steamworks.NET] Stopping server
- 2021-11-03T17:47:34 408.564 INF [Steamworks.NET] Exiting Lobby
- 2021-11-03T17:47:34 408.753 INF AstarManager Cleanup
- 2021-11-03T17:47:34 408.761 INF World.Unload
- 2021-11-03T17:47:34 408.766 INF Exited thread GenerateChunks
- 2021-11-03T17:47:34 408.768 INF Exited thread SaveChunks C:\Users\pi\AppData\Roaming/7DaysToDie/Saves/Navezgane/My Game\Region
- 2021-11-03T17:47:34 408.791 INF World.Cleanup
- 2021-11-03T17:47:34 408.796 INF Exited thread ChunkRegeneration
- 2021-11-03T17:47:34 408.801 INF Exited thread ChunkCalc
- 2021-11-03T17:47:34 408.807 INF VehicleManager saving 0 (0 / 0)
- 2021-11-03T17:47:34 408.831 INF Persistent GamePrefs saved
- 2021-11-03T17:47:34 408.851 INF Persistent GamePrefs saved
- 2021-11-03T17:47:34 408.852 INF Cleanup
- 2021-11-03T17:47:34 408.853 INF Closing Terminal Window
- 2021-11-03T17:47:34 408.959 INF WinThread ended
- 2021-11-03T17:47:34 408.959 INF Ended Terminal Window
- 2021-11-03T17:47:34 409.113 INF Terminating threads
- 2021-11-03T17:47:34 409.113 INF OnApplicationQuit
- 2021-11-03T17:47:34 409.114 INF Terminating threads
- 2021-11-03T17:47:34 409.114 INF OnApplicationQuit
- 2021-11-03T17:47:34 409.161 INF [GSM] GameSparks Disconnected
- 2021-11-03T17:47:35 409.562 INF Terminating threads
- 2021-11-03T17:47:35 409.562 INF OnApplicationQuit
- 2021-11-03T17:47:35 409.563 INF Terminating threads
- 2021-11-03T17:47:35 409.563 INF OnApplicationQuit
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 934 -> priority: 1
- Thread -> id: 13c8 -> priority: 1
- GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
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