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- [InfiniteTLPWeapons.X2DownloadableContentInfo_InfiniteTLPWeapons]
- ; How many upgrade slots should each tier of TLP weapons have?
- ; Will take effect regardless of the SeparateTLPStats setting
- Tier1Upgrades = 2
- Tier2Upgrades = 2
- Tier3Upgrades = 2
- ; All the TLP weapons' stats exposed for editing!
- ; If the below value is set to false, nothing below here will take effect
- ; Set it to false if you want mods that change vanilla weapon stats to affect the TLP weapons
- SeparateTLPStats = true
- ; ***** Damage arrays for attack actions *****
- AssaultRifle_Conventional_BaseDamage_TLP =(Damage=4, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
- AssaultRifle_Magnetic_BaseDamage_TLP =(Damage=6, Spread=1, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
- AssaultRifle_Beam_BaseDamage_TLP =(Damage=8, Spread=1, PlusOne=0, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
- LMG_Conventional_BaseDamage_TLP =(Damage=5, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
- LMG_Magnetic_BaseDamage_TLP =(Damage=7, Spread=1, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
- LMG_Beam_BaseDamage_TLP =(Damage=9, Spread=1, PlusOne=0, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
- Pistol_Conventional_BaseDamage_TLP =(Damage=2, Spread=0, PlusOne=50, Crit=1, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
- Pistol_Magnetic_BaseDamage_TLP =(Damage=3, Spread=0, PlusOne=50, Crit=1, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
- Pistol_Beam_BaseDamage_TLP =(Damage=4, Spread=1, PlusOne=50, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
- Shotgun_Conventional_BaseDamage_TLP =(Damage=5, Spread=1, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
- Shotgun_Magnetic_BaseDamage_TLP =(Damage=7, Spread=1, PlusOne=0, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
- Shotgun_Beam_BaseDamage_TLP =(Damage=9, Spread=1, PlusOne=0, Crit=5, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
- SniperRifle_Conventional_BaseDamage_TLP =(Damage=5, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional")
- SniperRifle_Magnetic_BaseDamage_TLP =(Damage=7, Spread=1, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")
- SniperRifle_Beam_BaseDamage_TLP =(Damage=9, Spread=1, PlusOne=0, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
- RangerSword_Conventional_BaseDamage_TLP =(Damage=4, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Melee")
- RangerSword_Magnetic_BaseDamage_TLP =(Damage=5, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Melee")
- RangerSword_Beam_BaseDamage_TLP =(Damage=7, Spread=1, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Melee")
- ; Environmental Damage Classes ( archetyped/editable in game data package )
- ; Fragile : 1 hp
- ; Standard : 5hp
- ; Strong : 10 hp
- ; Reinforced: 20 hp
- ; ***** Core properties and variables for XCom weapons *****
- AssaultRifle_Conventional_Aim_TLP = 0
- AssaultRifle_Conventional_CritChance_TLP = 0
- AssaultRifle_Conventional_iClipSize_TLP = 4
- AssaultRifle_Conventional_iSoundRange_TLP = 27
- AssaultRifle_Conventional_iEnvironmentDamage_TLP = 5
- ; Supplies no longer set here - being manually edited in the Templates.
- ; Trading Post values no longer set here - being manually edited in the Templates.
- AssaultRifle_Conventional_iPoints_TLP = 0
- AssaultRifle_Magnetic_Aim_TLP = 0
- AssaultRifle_Magnetic_CritChance_TLP = 0
- AssaultRifle_Magnetic_iClipSize_TLP = 4
- AssaultRifle_Magnetic_iSoundRange_TLP = 27
- AssaultRifle_Magnetic_iEnvironmentDamage_TLP = 10
- ; Supplies no longer set here - being manually edited in the Templates.
- ; Trading Post values no longer set here - being manually edited in the Templates.
- AssaultRifle_Magnetic_iPoints_TLP = 0
- AssaultRifle_Beam_Aim_TLP = 0
- AssaultRifle_Beam_CritChance_TLP = 0
- AssaultRifle_Beam_iClipSize_TLP = 4
- AssaultRifle_Beam_iSoundRange_TLP = 27
- AssaultRifle_Beam_iEnvironmentDamage_TLP = 10
- ; Supplies no longer set here - being manually edited in the Templates.
- ; Trading Post values no longer set here - being manually edited in the Templates.
- AssaultRifle_Beam_iPoints_TLP = 0
- LMG_Conventional_Aim_TLP = 0
- LMG_Conventional_CritChance_TLP = 0
- LMG_Conventional_iClipSize_TLP = 3
- LMG_Conventional_iSoundRange_TLP = 30
- LMG_Conventional_iEnvironmentDamage_TLP = 5
- ; Supplies no longer set here - being manually edited in the Templates.
- ; Trading Post values no longer set here - being manually edited in the Templates.
- LMG_Conventional_iPoints_TLP = 0
- LMG_Magnetic_Aim_TLP = 0
- LMG_Magnetic_CritChance_TLP = 0
- LMG_Magnetic_iClipSize_TLP = 3
- LMG_Magnetic_iSoundRange_TLP = 30
- LMG_Magnetic_iEnvironmentDamage_TLP = 10
- ; Supplies no longer set here - being manually edited in the Templates.
- ; Trading Post values no longer set here - being manually edited in the Templates.
- LMG_Magnetic_iPoints_TLP = 0
- LMG_Beam_Aim_TLP = 0
- LMG_Beam_CritChance_TLP = 0
- LMG_Beam_iClipSize_TLP = 3
- LMG_Beam_iSoundRange_TLP = 30
- LMG_Beam_iEnvironmentDamage_TLP = 10
- ; Supplies no longer set here - being manually edited in the Templates.
- ; Trading Post values no longer set here - being manually edited in the Templates.
- LMG_Beam_iPoints_TLP = 0
- Pistol_Conventional_Aim_TLP = 0
- Pistol_Conventional_CritChance_TLP = 0
- Pistol_Conventional_iClipSize_TLP = 99
- Pistol_Conventional_iSoundRange_TLP = 15
- Pistol_Conventional_iEnvironmentDamage_TLP = 1
- ; Supplies no longer set here - being manually edited in the Templates.
- ; Trading Post values no longer set here - being manually edited in the Templates.
- Pistol_Conventional_iPoints_TLP = 0
- Pistol_Magnetic_Aim_TLP = 0
- Pistol_Magnetic_CritChance_TLP = 0
- Pistol_Magnetic_iClipSize_TLP = 99
- Pistol_Magnetic_iSoundRange_TLP = 15
- Pistol_Magnetic_iEnvironmentDamage_TLP = 5
- ; Supplies no longer set here - being manually edited in the Templates.
- ; Trading Post values no longer set here - being manually edited in the Templates.
- Pistol_Magnetic_iPoints_TLP = 0
- Pistol_Beam_Aim_TLP = 0
- Pistol_Beam_CritChance_TLP = 0
- Pistol_Beam_iClipSize_TLP = 99
- Pistol_Beam_iSoundRange_TLP = 15
- Pistol_Beam_iEnvironmentDamage_TLP = 10
- ; Supplies no longer set here - being manually edited in the Templates.
- ; Trading Post values no longer set here - being manually edited in the Templates.
- Pistol_Beam_iPoints_TLP = 0
- Shotgun_Conventional_Aim_TLP = 0
- Shotgun_Conventional_CritChance_TLP = 10
- Shotgun_Conventional_iClipSize_TLP = 4
- Shotgun_Conventional_iSoundRange_TLP = 30
- Shotgun_Conventional_iEnvironmentDamage_TLP = 5
- ; Supplies no longer set here - being manually edited in the Templates.
- ; Trading Post values no longer set here - being manually edited in the Templates.
- Shotgun_Conventional_iPoints_TLP = 0
- Shotgun_Magnetic_Aim_TLP = 0
- Shotgun_Magnetic_CritChance_TLP = 15
- Shotgun_Magnetic_iClipSize_TLP = 4
- Shotgun_Magnetic_iSoundRange_TLP = 30
- Shotgun_Magnetic_iEnvironmentDamage_TLP = 10
- ; Supplies no longer set here - being manually edited in the Templates.
- ; Trading Post values no longer set here - being manually edited in the Templates.
- Shotgun_Magnetic_iPoints_TLP = 0
- Shotgun_Beam_Aim_TLP = 0
- Shotgun_Beam_CritChance_TLP = 20
- Shotgun_Beam_iClipSize_TLP = 4
- Shotgun_Beam_iSoundRange_TLP = 30
- Shotgun_Beam_iEnvironmentDamage_TLP = 10
- ; Supplies no longer set here - being manually edited in the Templates.
- ; Trading Post values no longer set here - being manually edited in the Templates.
- Shotgun_Beam_iPoints_TLP = 0
- SniperRifle_Conventional_Aim_TLP = 0
- SniperRifle_Conventional_CritChance_TLP = 10
- SniperRifle_Conventional_iClipSize_TLP = 3
- SniperRifle_Conventional_iSoundRange_TLP = 27
- SniperRifle_Conventional_iEnvironmentDamage_TLP = 5
- ; Supplies no longer set here - being manually edited in the Templates.
- ; Trading Post values no longer set here - being manually edited in the Templates.
- SniperRifle_Conventional_iPoints_TLP = 0
- SniperRifle_Magnetic_Aim_TLP = 0
- SniperRifle_Magnetic_CritChance_TLP = 10
- SniperRifle_Magnetic_iClipSize_TLP = 3
- SniperRifle_Magnetic_iSoundRange_TLP = 27
- SniperRifle_Magnetic_iEnvironmentDamage_TLP = 10
- ; Supplies no longer set here - being manually edited in the Templates.
- ; Trading Post values no longer set here - being manually edited in the Templates.
- SniperRifle_Magnetic_iPoints_TLP = 0
- SniperRifle_Beam_Aim_TLP = 0
- SniperRifle_Beam_CritChance_TLP = 10
- SniperRifle_Beam_iClipSize_TLP = 3
- SniperRifle_Beam_iSoundRange_TLP = 27
- SniperRifle_Beam_iEnvironmentDamage_TLP = 10
- ; Supplies no longer set here - being manually edited in the Templates.
- ; Trading Post values no longer set here - being manually edited in the Templates.
- SniperRifle_Beam_iPoints_TLP = 0
- RangerSword_Conventional_Aim_TLP = 0
- RangerSword_Conventional_CritChance_TLP = 10
- RangerSword_Conventional_iClipSize_TLP = 0
- RangerSword_Conventional_iSoundRange_TLP = 8
- RangerSword_Conventional_iEnvironmentDamage_TLP = 1
- ; Supplies no longer set here - being manually edited in the Templates.
- ; Trading Post values no longer set here - being manually edited in the Templates.
- RangerSword_Conventional_iPoints_TLP = 0
- RangerSword_Magnetic_Aim_TLP = 0
- RangerSword_Magnetic_CritChance_TLP = 10
- RangerSword_Magnetic_iClipSize_TLP = 0
- RangerSword_Magnetic_iSoundRange_TLP = 8
- RangerSword_Magnetic_iEnvironmentDamage_TLP = 5
- ; Supplies no longer set here - being manually edited in the Templates.
- ; Trading Post values no longer set here - being manually edited in the Templates.
- RangerSword_Magnetic_iPoints_TLP = 0
- RangerSword_Magnetic_StunChance_TLP = 25
- RangerSword_Beam_Aim_TLP = 0
- RangerSword_Beam_CritChance_TLP = 10
- RangerSword_Beam_iClipSize_TLP = 0
- RangerSword_Beam_iSoundRange_TLP = 8
- RangerSword_Beam_iEnvironmentDamage_TLP = 5
- ; Supplies no longer set here - being manually edited in the Templates.
- ; Trading Post values no longer set here - being manually edited in the Templates.
- RangerSword_Beam_iPoints_TLP = 0
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