Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Nightingale (phase 2)
- HP: 4000
- Strength: 50
- Magic: 80
- Endurance: 40
- Agility: 60
- Luck: 45
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Moveset
- Snap: Medium Gun damage to 1 foe.
- One-shot Kill: Severe Gun damage to 1 foe. High critical rate.
- Triple Down: Light Gun damage to all foes 3x.
- Riot Gun: Severe Gun damage to all foes.
- Dream Needle: Light Gun damage to 1 foe. Sleep (med).
- Double Shot: Light Gun damage to one foe 2x.
- Quick-Draw: A fast Gun-Based Attack that deals low piercing damage that has a small chance to paralyze. Only uses as a counter attack towards physical attacks.
- Aim: Aims towards a foe for 1 turn. Next turn, any Gun-Based Attack towards that foe will never miss with double the damage. Cannot counter or guard while aiming.
- Eiha: Light Curse damage to 1 foe.
- Eiga: Medium Curse damage to 1 foe.
- Eigaon: Heavy Curse damage to 1 foe.
- Maeiha: Light Curse damage to all foes.
- Maeiga: Medium Curse damage to all foes.
- Maeigaon: Heavy Curse damage to all foes.
- Demonic Decree: Halve remaining HP of 1 foe.
- Mudo: Small chance of instantly killing 1 foe.
- Mudoon: Medium chance of instantly killing 1 foe.
- Mamudo: Small chance of instantly killing all foes.
- Mamudoon: Medium chance of instantly killing all foes.
- Soul Drain: Drains a medium amount of HP and SP from 1 foe.
- Draining Aura: Creates a Aura that drains a small amount of HP and SP from all foes for 3 turns.
- Nightingale's Serenade: Has a Moderate chance to inflict Sleep to the entire Party.
- Summon: Summons 1 or 2 of the Security Drones from the First Phase.
Advertisement
Add Comment
Please, Sign In to add comment