Guest User

Untitled

a guest
Sep 9th, 2020
92
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 25.68 KB | None | 0 0
  1. //========================================================================================
  2. //Title: Ghost's PvP System (Multi-announcer + Ladder)
  3. //Version: 1.3
  4. //Author: Ghost
  5. //Created: 12/27/2011
  6. //Released: 01/31/2012
  7. //Compatibility: rAthena | eAthena
  8. //Support: TXT & SQL
  9. //rAthena Topic: http://rathena.org/board/topic/58222-ghosts-scripts/
  10. //Required File:
  11. // SQL Table: http://pastebin.com/dEqrkczy
  12. // Wav Files: http://www.mediafire.com/?i3uutvdp00jw4r8
  13. //References:
  14. // http://www.wowwiki.com/Defense_of_the_Ancients:_Allstars
  15. // http://honwiki.net/wiki/Kill_Streak
  16. // http://honwiki.net/wiki/Multi_Kill
  17. // http://honwiki.net/wiki/Patch_2.0.0#Nemesis_and_Payback
  18. // http://igamepros.com/viewtopic.php?f=62&t=4342
  19. //Additional Note:
  20. // Multiple kill timer is set to Heroes of Newerth's 18 seconds.
  21. // KDR Algorithm is originally written by me, Ghost.
  22. // If you like this PvP System, say thanks at my rAthena topic.
  23. //Glossary:
  24. // KDR: Kill Death Ratio
  25. // SK: Streak Kill
  26. // MK: Multi Kill
  27. //Credits:
  28. // Thank you to the Athena community.
  29. //Changelog:
  30. // v1.3 = Fixed .PvPMap$[0] settings [Ghost]
  31. // = Added .GMLevel at configuration [Ghost]
  32. // = Change SK Hex Color to ^00FF00 for visibility [Ghost]
  33. // = Fixed Streak Kill ended broadcast [Ghost]
  34. // = Typographical error (Ms. Pudding to Flamboyant) on Announcer Setting corrected [Ghost]
  35. // = Changed Top 10 Players ranking from KDR to Kills [Ghost]
  36. // v1.2 = Fixed obfuscation at PvP Statistics [Ghost]
  37. // v1.1 = KDR Algorithm update for undefined calculation check [Lighta]
  38. // = Fixed obfuscation at Nemesis Kill [Lighta]
  39. // v1.0 = Initial release
  40. //©2011-2012 Ghost
  41. //========================================================================================
  42. - script Versus -1,{
  43. OnInit:
  44. //--Configuration
  45. set .System, 1; //Toggle PvP System (0:Disable|1:Enable)
  46. set .ServerType, 1; //Are you using TXT or SQL? (0:TXT|1:SQL)
  47. set .GMLevel, 100; //GM levels above or equal this level will be ignored by the system
  48. setarray .PvPMap$[0], "guild_vs2", "pvp_y_1-1"; //List all pvp maps here (Index 0:"All" to enable all maps)
  49.  
  50. //PvP Ladder
  51. set .Top, 10; //What is the length of the list?
  52. set .Reset, 0; //Allow players to reset their PvP statistics? (0:Disable|1:Zeny|2:Cashpoint|3:Skull)
  53. set .ZenyFee, 0; //How much zeny you want to charge to reset their pvp stat?
  54. set .CashFee, 0; //How much cashpoint you want to charge to reset their pvp stat?
  55. set .SkullFee, 0; //How much skull you want to charge to reset their pvp stat?
  56. set .AnnouncerFee, 0; //How much cashpoint per announcer? (DotA announcer is set as default)
  57.  
  58. //Reward Setting (Every Kill)
  59. set .MaxZeny, 1000000000; //What is the max zeny of the server?
  60. set .Zeny, 0; //Earn zeny each kill? (0:Disable)
  61. set .Cash, 0; //How much #CASHPOINT every kill? (0:Disable)
  62. set .Skull, 0; //Collect player's skull each kill? (0:Disable|1:Enable)
  63. setarray .ItemID[0], 0; //Get items each kill? (0:Disable)
  64. setarray .Amount[0], 0; //How many items per kill?
  65.  
  66. //Penalty Setting
  67. set .Feed, 0; //How many kills before feeding is called? (10:Recommended)
  68. set .Penalty, 0; //What is the penalty for the feedee? (0:Disable|1:Kill Rollback|2:Server Kick|3:Server Block)
  69. set .Kick, 0; //Who to kick? (0:Feedee|1:Feeder|2:Both)
  70. set .Rollback, 0; //How many times should the kill count rollback when feeding is called? (10:Recommended)
  71.  
  72. //Announcer Setting
  73. set .Broadcast, 1; //Where do you want to broadcast? (0:bc_all|1:bc_map)
  74. set .Streak, 1; //Show number of killing streak in broadcast? e.g. Ghost is Beyond Godlike(8)
  75. set .Multiple, 1; //Show number of multiple kill in broadcast? e.g. Makizushi just got an Ownage(5)
  76. set .Nemesis, 1; //Show number of nemesis in broadcast? e.g. Epoque is owning Jguy(9)
  77. set .Feeder, 1; //Show number of feed in broadcast? e.g. Cookies is feeding `KeiKun(10)
  78. set .RandomKillWord, 1; //Randomize the kill words? e.g. Arcenciel "Kill Word" jTynne (0:Disable|Default:"pwned")
  79. setarray .KillWord$[0], "pwned", "killed", "disintegrated", "neutralized"; //Enable above setting for this to work
  80.  
  81. //Broadcast Color | See HexTable: http://johncfish.com/bggallery/otherchart/hextable.gif
  82. set .KColor$, "0xFFFF00"; //Kill Broadcast Color | e.g. Jguy pwned Mercurial
  83. set .KSColor$, "0xFFFF00"; //Killing Streak Broadcast Color | e.g. jTynne is on a Killing Spree
  84. set .MKColor$, "0x33FF00"; //Multiple Kill Broadcast Color | e.g. Mercurial just got a Double Kill
  85. set .ESColor$, "0xFF0000"; //End Streak Broadcast Color | e.g. BrianL just ended Jguy's Killing Spree
  86. set .NMColor$, "0x0099FF"; //Nemesis Broadcast Color | e.g. Xazax is owning Cookies
  87. set .PBColor$, "0xFF0000"; //Payback Broadcast Color | e.g. Makizushi just have a payback againts lilcooldude69
  88. set .FDColor$, "0xFF00CC"; //Feeder Broadcast Color | e.g. Cookies is feeding Z3R0
  89.  
  90. //--Warning: Critical Setting | Killing Streaks and Multiple Kills Announcer
  91. setarray .KSDotA$[0], "is on a Killing Spree", "is Dominating", "has a Mega-Kill", "is Unstoppable", "is Wicked Sick", "has a M-m-m-m....Monster Kill", "is Godlike", "is Beyond Godlike";
  92. setarray .KSHoN$[0], "is a Serial Killer", "is an Ultimate Warrior", "is Legendary", "is on an Onslaught!", "is Savage Sick", "is Dominating", "has a Bloodbath", "is Immortal"; //Took out #9. Champion of Newearth
  93. setarray .MKDotA$[0], "just got a Double Kill", "just got a Triple Kill", "just got an Ultra Kill", "is on a Rampage", "is Owning his enemies";
  94. setarray .MKHoN$[0], "just got a Double Tap", "just got a Hat Trick", "just got an Quad Kill", "annihilated his enemies", "just got a Genocide";
  95. setarray .ESDotA$[0], "Killing Spree", "Dominating", "Mega-Kill", "Unstoppable", "Wicked Sick", "Monster Kill", "Godlike", "Beyond Godlike";
  96. setarray .ESHoN$[0], "Serial Killer", "Ultimate Warrior", "Legendary", "Onslaught", "Savage Sick", "Dominating", "Bloodbath", "Immortal"; //Took out #9. Champion of Newearth
  97. setarray .EMDotA$[0], "Double Kill", "Triple Kill", "Ultra Kill", "Rampage", "Ownage";
  98. setarray .EMHoN$[0], "Double Tap", "Hat Trick", "Quad Kill", "Annihilation", "Genocide";
  99.  
  100. //--Warning: Fail Safe | Do Not Touch
  101. if(.System > 1){ set .System, 1; }
  102. if(.System < 0){ set .System, 0; }
  103. if(.ServerType > 1){ set .ServerType, 1; }
  104. if(.ServerType < 0){ set .ServerType, 0; }
  105. if(.GMLevel > 99){ set .GMLevel, 99; }
  106. if(.GMLevel < 0){ set .GMLevel, 0; }
  107. if((.PvPMap$[0] == "ALL")||(.PvPMap$[0] == "ALl")||(.PvPMap$[0] == "AlL")||(.PvPMap$[0] == "aLL")||(.PvPMap$[0] == "aLl") || (.PvPMap$[0] == "alL")){ setarray .PvPMap$[0], "All"; }
  108. if(.Ladder > 1){ set .Ladder, 1; }
  109. if(.Ladder < 0){ set .Ladder, 0; }
  110. if(.Top < 0){ set .Top, 0; }
  111. if(.Reset > 3){ set .Reset, 0; }
  112. if(.Reset < 0){ set .Reset, 0; }
  113. if((.Reset == 1)&&(.ZenyFee <= 0)){ set .Reset, 0; }
  114. if((.Reset == 1)&&(.ZenyFee >= .MaxZeny)){ set .Reset, 0; }
  115. if((.Reset == 2)&&(.CashFee <= 0)){ set .Reset, 0; }
  116. if((.Reset == 3)&&(.SkullFee <= 0)){ set .Reset, 0; }
  117. if(.Zeny > .MaxZeny){ set .Zeny, 0; }
  118. if(.Zeny < 0){ set .Zeny, 0; }
  119. if(.Cash < 0){ set .Cash, 0; }
  120. if(.Broadcast > 1){ set .Broadcast, 1; }
  121. if(.Broadcast < 0){ set .Broadcast, 0; }
  122. if(.Feed < 1){ set .Feed, 0; }
  123. if(.Penalty > 3){ set .Penalty, 3; }
  124. if(.Penalty < 1){ set .Penalty, 0; }
  125. if(.Rollback < 1){ set .Rollback, 0; }
  126. if(.Streak > 1){ set .Streak, 1; }
  127. if(.Streak < 1){ set .Streak, 0; }
  128. if(.Multiple > 1){ set .Multiple, 1; }
  129. if(.Multiple < 1){ set .Multiple, 0; }
  130. if(.Nemesis > 1){ set .Nemesis, 1; }
  131. if(.Nemesis < 0){ set .Nemesis, 0; }
  132. if(.Feeder > 1){ set .Feeder, 1; }
  133. if(.Feeder < 1){ set .Feeder, 0; }
  134. if(.RandomKillWord > 1){ set .RandomKillWord, 1; }
  135. if(.RandomKillWord < 0){ set .RandomKillWord, 0; }
  136. end;
  137.  
  138. OnPCKillEvent:
  139. if(.System){
  140. if(getgmlevel() >= .GMLevel){ end; }
  141. if(.PvPMap$[0] != "All"){
  142. for(set .@i, 0; .@i < (getarraysize(.PvPMap$) - 1); set .@i, .@i + 1){
  143. if(strcharinfo(3) != .PvPMap$[.@i]){ end; }
  144. }
  145. }
  146. if((@nm == .Feed) && (.Penalty)){
  147. callsub OnClearData;
  148. switch(.Penalty){
  149. case 0: break;
  150. case 1: callsub OnRollback; break;
  151. case 2: callsub OnRollback;
  152. if(.Kick == 0){ atcommand "@kick "+strcharinfo(0); }
  153. if(.Kick == 1){ atcommand "@kick "+rid2name(killedrid); }
  154. if(.Kick == 2){ atcommand "@kick "+strcharinfo(0); atcommand "@kick "+rid2name(killedrid); }
  155. break;
  156. case 3: callsub OnRollback;
  157. if(.Kick == 0){ atcommand "@block "+strcharinfo(0); }
  158. if(.Kick == 1){ atcommand "@block "+rid2name(killedrid); }
  159. if(.Kick == 2){ atcommand "@block "+strcharinfo(0); atcommand "@block "+rid2name(killedrid); }
  160. break;
  161. default: break;
  162. }
  163. }
  164. if(@nm < .Feed){
  165. if(.Zeny && ((Zeny + .Zeny) < .MaxZeny)){ set Zeny, Zeny + .Zeny; }
  166. if(.Cash){ dispbottom "[Point System] +1 Kill Point"; set #CASHPOINT, #CASHPOINT + .Cash; }
  167. if(.Skull){ getnameditem 7420, rid2name(killedrid); }
  168. for(set .@i, 0; .@i < getarraysize(.ItemID); set .@i, .@i + 1){ if(.ItemID){ getitem .ItemID[.@i], .Amount[.@i]; }}
  169. }
  170. if(.RandomKillTerm){ announce strcharinfo(0)+" "+.KillWord$[rand(0, getarraysize(.KillWord$) - 1)]+" "+rid2name(killedrid)+"'s head", ((.Broadcast)?bc_all:bc_map), .KColor$; }
  171. else { announce strcharinfo(0)+" pwned "+rid2name(killedrid)+"'s head", ((.Broadcast)?bc_all:bc_map), .KColor$; }
  172. set Kill, Kill + 1;
  173. if(@ks < 10){ set @ks, @ks + 1; }
  174. if(@mk < 6){ set @mk, @mk + 1; }
  175. if(!NemesisKilled){ set NemesisKilled, killedrid; }
  176. if(NemesisKilled == killedrid){ set @nm, @nm + 1; }
  177. deltimer "Versus::OnMKReset";
  178. addtimer 18000, "Versus::OnMKReset";
  179. callsub OnRecordStreak;
  180. callsub OnAnnounce;
  181. callsub OnDeath;
  182. end;
  183. } end;
  184.  
  185. OnPCDieEvent:
  186. if(.System){
  187. if(getgmlevel() >= .GMLevel){ end; }
  188. if(.PvPMap$[0] != "All"){
  189. for(set .@i, 0; .@i < (getarraysize(.PvPMap$) - 1); set .@i, .@i + 1){
  190. if(strcharinfo(3) != .PvPMap$[.@i]){ end; }
  191. set Death, Death + 1;
  192. }
  193. }
  194. } end;
  195.  
  196. OnPCLogoutEvent:
  197. if(.System){
  198. if(getgmlevel() >= .GMLevel){ end; }
  199. if((.ServerType) && (Kill)){ query_sql("REPLACE INTO `pvp_rank` (`char_id`, `account_id`, `char`, `kill`, `death`, `kdr`, `killingstreak`, `multikill`, `nemesiskill`, `feedcount`,`killingspree`, `dominating`, `megakill`, `unstoppable`, `wickedsick`, `monsterkill`, `godlike`, `beyondgodlike`, `doublekill`, `triplekill`, `ultrakill`, `rampage`, `ownage`) VALUES ("+getcharid(0)+","+getcharid(3)+", '"+rid2name(getcharid(3))+"', "+Kill+", "+Death+", '"+callfunc("KDR_Calc", Kill, Death)+"', "+KillingStreak+", "+MultiKill+", "+NemesisKill+", "+FeedCount+", "+KillingSpree+", "+Dominating+", "+MegaKill+", "+Unstoppable+", "+WickedSick+", "+MonsterKill+", "+Godlike+", "+BeyondGodlike+", "+DoubleKill+", "+TripleKill+", "+UltraKill+", "+Rampage+", "+Ownage+")"); }
  200. if(.PvPMap$[0] != "All"){
  201. for(set .@i, 0; .@i < (getarraysize(.PvPMap$) - 1); set .@i, .@i + 1){
  202. if(strcharinfo(3) != .PvPMap$[.@i]){ end; }
  203. }
  204. }
  205. callsub OnClearData;
  206. deltimer "Versus::OnMKReset";
  207. } end;
  208.  
  209. OnRecordStreak:
  210. if(@ks > 2){
  211. set KillingStreak, KillingStreak + 1;
  212. switch(@ks){
  213. case 0: case 1: case 2: break;
  214. case 3: set KillingSpree, KillingSpree + 1; break;
  215. case 4: set Dominating, Dominating + 1; break;
  216. case 5: set MegaKill, MegaKill + 1; break;
  217. case 6: set Unstoppable, Unstoppable + 1; break;
  218. case 7: set WickedSick, WickedSick + 1; break;
  219. case 8: set MonsterKill, MonsterKill + 1; break;
  220. case 9: set Godlike, Godlike + 1; break;
  221. case 10: set BeyondGodlike, BeyondGodlike + 1; break;
  222. default: break;
  223. }
  224. }
  225. if(@mk > 1){
  226. set MultiKill, MultiKill + 1;
  227. switch(@mk){
  228. case 0: case 1: break;
  229. case 2: set DoubleKill, DoubleKill + 1; break;
  230. case 3: set TripleKill, TripleKill + 1; break;
  231. case 4: set UltraKill, UltraKill + 1; break;
  232. case 5: set Rampage, Rampage + 1; break;
  233. case 6: set Ownage, Ownage + 1; break;
  234. default: break;
  235. }
  236. }
  237. if((@nm > 3) && (@nm < .Feed)){ set NemesisKill, NemesisKill + 1; }
  238. if(@nm >= .Feed){
  239. set FeedCount, FeedCount + 1;
  240. }
  241. return;
  242.  
  243. OnAnnounce:
  244. if((@ks == 1) && (#FirstBlood == 1)){
  245. if(#Announcer == 0){ announce strcharinfo(0)+" drew first blood", ((.Broadcast)?bc_all:bc_map), .KSColor$; }
  246. if(#Announcer > 1){ announce strcharinfo(0)+" got bloodlust", ((.Broadcast)?bc_all:bc_map), .KSColor$; }
  247. set #FirstBlood, 0;
  248. soundeffectall ""+#Announcer+"_KS"+1+".wav", 0, strcharinfo(3);
  249. }
  250. if(@ks > 2){
  251. if(#Announcer == 0){ announce strcharinfo(0)+" "+.KSDotA$[@ks - 3]+" "+((.Streak)?"("+@ks+")":"")+"", ((.Broadcast)?bc_all:bc_map), .KSColor$; }
  252. if(#Announcer > 1){ announce strcharinfo(0)+" "+.KSHoN$[@ks - 3]+" "+((.Streak)?"("+@ks+")":"")+"", ((.Broadcast)?bc_all:bc_map), .KSColor$; }
  253. soundeffectall ""+#Announcer+"_KS"+@ks+".wav", 0, strcharinfo(3);
  254. }
  255. if(@mk > 1){
  256. if(#Announcer == 0){ announce strcharinfo(0)+" "+.MKDotA$[@mk - 2]+" "+((.Multiple)?"("+@mk+")":"")+"", ((.Broadcast)?bc_all:bc_map), .MKColor$; }
  257. if(#Announcer > 1){ announce strcharinfo(0)+" "+.MKHoN$[@mk - 2]+" "+((.Multiple)?"("+@mk+")":"")+"", ((.Broadcast)?bc_all:bc_map), .MKColor$; }
  258. sleep2 1500;
  259. soundeffectall ""+#Announcer+"_MK"+@mk+".wav", 0, strcharinfo(3);
  260. }
  261. if((@nm > 3) && (@nm < .Feed)){
  262. announce strcharinfo(0)+" is owning "+rid2name(NemesisKilled)+" "+((.Nemesis)?"("+@nm+")":"")+"", ((.Broadcast)?bc_all:bc_map), .NMColor$;
  263. sleep2 2000;
  264. if(#Announcer > 0){ soundeffectall #Announcer+"_Nemesis.wav", 0, strcharinfo(3); } else { soundeffectall "1_Nemesis.wav", 0;}
  265. }
  266. if(@nm >= .Feed){
  267. announce rid2name(NemesisKilled)+" is feeding "+strcharinfo(0)+" "+((.Feeder)?"("+@nm+")":"")+"", ((.Broadcast)?bc_all:bc_map), .FDColor$;
  268. sleep2 1500;
  269. soundeffectall "Feeder.wav", 0, strcharinfo(3);
  270. } return;
  271.  
  272. OnDeath:
  273. if(@ks > 2){
  274. if(#Announcer == 0){ announce rid2name(killedrid)+" just ended "+strcharinfo(0)+"'s "+.ESDotA$[@ks - 3]+" "+((.Streak)?"("+@ks+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; }
  275. if(#Announcer > 1){ announce rid2name(killedrid)+" just ended "+strcharinfo(0)+"'s "+.ESHoN$[@ks - 3]+" "+((.Streak)?"("+@ks+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; }
  276. }
  277. if(@nm > 3){
  278. soundeffectall #Announcer+"_Payback.wav", 0, rid2name(killedrid);
  279. announce rid2name(killedrid)+" just have a payback againts "+strcharinfo(0)+" "+((.Nemesis)?"("+@nm+")":"")+"", ((.Broadcast)?bc_all:bc_map), .PBColor$;
  280. }
  281. attachrid(killedrid);
  282. callsub OnClearData;
  283. return;
  284.  
  285. OnMKReset: set @mk, 0; end;
  286. OnClearData: sleep2 3000; set NemesisKilled, 0; set @ks, 0; set @mk, 0; set @nm, 0; return;
  287.  
  288. OnRollback:
  289. if(.Zeny){ set Zeny, Zeny - (.Zeny * .Rollback); }
  290. if(.Cash){ dispbottom "[Point System] -"+(.Cash * .Rollback)+" Kill Point"; set #CASHPOINT, #CASHPOINT - (.Cash * .Rollback); }
  291. if(.Skull){ delitem 7420, .Rollback; }
  292. for(set .@i, 0; .@i < getarraysize(.ItemID); set .@i, .@i + 1){ if(.ItemID){ delitem .ItemID[.@i], .Amount[.@i] * .Rollback; }}
  293. if((Kill - .Rollback) > 0){ set Kill, Kill - .Rollback; } else { set Kill, 0; }
  294. if((KillingSpree - 1) > 0){ set KillingSpree, KillingSpree - 1; } else { set KillingSpree, 0; }
  295. if((Dominating - 1) > 0){ set Dominating, Dominating - 1; } else { set Dominating, 0; }
  296. if((MegaKill - 1) > 0){ set MegaKill, MegaKill - 1; } else { set MegaKill, 0; }
  297. if((Unstoppable - 1) > 0){ set Unstoppable, Unstoppable - 1; } else { set Unstoppable, 0; }
  298. if((WickedSick - 1) > 0){ set WickedSick, WickedSick - 1; } else { set WickedSick, 0; }
  299. if((MonsterKill - 1) > 0){ set MonsterKill, MonsterKill - 1; } else { set MonsterKill, 0; }
  300. if((Godlike - 1) > 0){ set Godlike, Godlike - 1; } else { set Godlike, 0; }
  301. if((BeyondGodlike - 1) > 0){ set BeyondGodlike, BeyondGodlike - 1; } else { set BeyondGodlike, 0; }
  302. if((DoubleKill - 1) > 0){ set DoubleKill, DoubleKill - 1; } else { set DoubleKill, 0; }
  303. if((TripleKill - 1) > 0){ set TripleKill, TripleKill - 1; } else { set TripleKill, 0; }
  304. if((UltraKill - 1) > 0){ set UltraKill, UltraKill - 1; } else { set UltraKill, 0; }
  305. if((Rampage - 1) > 0){ set Rampage, Rampage - 1; } else { set Rampage, 0; }
  306. if((Ownage - 1) > 0){ set Ownage, Ownage - 1; } else { set Ownage, 0; }
  307. if((NemesisKill - (.Rollback - 3)) > 0){ set NemesisKill, NemesisKill - (.Rollback - 3); } else { set NemesisKill, 0; }
  308. announce "[Anti-Feed] Your kill count has been rollbacked "+.Rollback+" times.",bc_self,0xFF0000;
  309. return;
  310. }
  311.  
  312. prontera,158,193,3 script Arena PvP 801,{
  313. mes "[Loki]"; mes "What can I do for you today?";
  314. switch(select("Player Ranking:PvP Statistic")){
  315. case 1: //Player Ranking
  316. next;
  317. if(getvariableofnpc(.ServerType, "Versus")){
  318. mes "[Top "+getvariableofnpc(.Top, "Versus")+" PvP Players]";
  319. mes "^0000FFKill^000000 | ^FF0000Death^000000 | ^FF22FFKDR^000000 | ^00FF00SK^000000 | ^666666MK^000000";
  320. query_sql "SELECT `char`, `kill`, `death`, `kdr`, `killingstreak`, `multikill` FROM `pvp_rank` ORDER BY `pvp_rank`.`kill` DESC LIMIT "+getvariableofnpc(.Top, "Versus")+"", .@char$, .@kill, .@death, .@kdr$, .@sk, .@mk;
  321. for(set .@i, 0; .@i < getarraysize(.@char$); set .@i, .@i + 1){
  322. mes .@i+1+". "+.@char$[.@i]+" ^0000FF"+.@kill[.@i]+"^000000 ^FF0000"+.@death[.@i]+"^000000 ^FF22FF"+.@kdr$[.@i]+"^000000 ^00FF00"+.@sk[.@i]+"^000000 ^666666"+.@mk[.@i]+"^000000 ";
  323. }
  324. close;
  325. } else {
  326. mes "Top "+getvariableofnpc(.Top, "Versus")+" ranking is not yet implemented for this server type.";
  327. }
  328. case 2: //PvP Statistic
  329. next;
  330. mes strcharinfo(0)+"'s PvP Statistic"; mes "^666666Kill:^000000 "+Kill+" ^666666Death:^000000 "+Death+" ^666666KDR:^000000 "+callfunc("KDR_Calc", Kill, Death)+"^000000";
  331. mes "^666666Killing Streak:^000000 "+KillingStreak+" ^666666Multi-Kills:^000000 "+MultiKill+"";
  332. switch(select("Killing Streak:Multi-Kill Streak:Nemesis Streak:"+(getvariableofnpc(.Reset, "Versus")?"Reset":"")+"")){
  333. case 1: //Killing Streak
  334. next;
  335. setarray .LSDotA$[0], ""+KillingSpree+"", ""+Dominating+"", ""+MegaKill+"", ""+Unstoppable+"", ""+WickedSick+"", ""+MonsterKill+"", ""+Godlike+"", ""+BeyondGodlike+"";
  336. mes "Killing Streak Stats";
  337. switch(#Announcer){
  338. case 0:
  339. for(set .@i, 0; .@i < getarraysize(.LSDotA$); set .@i, .@i + 1){
  340. mes "^666666"+getvariableofnpc(.ESDotA$[.@i], "Versus")+"^000000: "+ .LSDotA$[.@i];
  341. }
  342. close;
  343. default:
  344. for(set .@i, 0; .@i < getarraysize(.LSDotA$); set .@i, .@i + 1){
  345. mes "^666666"+getvariableofnpc(.ESHoN$[.@i], "Versus")+"^000000: "+ .LSDotA$[.@i];
  346. }
  347. close;
  348. }
  349. close;
  350. case 2: //Multi-Kill
  351. next;
  352. setarray .LMDotA$[0], ""+DoubleKill+"", ""+TripleKill+"", ""+UltraKill+"", ""+Rampage+"", ""+Ownage+"";
  353. mes "Multi-Kill Stats";
  354. switch(#Announcer){
  355. case 0:
  356. for(set .@i, 0; .@i < getarraysize(.LMDotA$); set .@i, .@i + 1){
  357. mes "^666666"+getvariableofnpc(.EMDotA$[.@i], "Versus")+"^000000: "+ .LMDotA$[.@i];
  358. }
  359. close;
  360. default:
  361. for(set .@i, 0; .@i < getarraysize(.LMDotA$); set .@i, .@i + 1){
  362. mes "^666666"+getvariableofnpc(.EMHoN$[.@i], "Versus")+"^000000: "+ .LMDotA$[.@i];
  363. }
  364. close;
  365. }
  366. case 3: //Nemesis
  367. next;
  368. mes "Nemesis Stat";
  369. mes "^666666Nemesis Kill^000000: "+NemesisKill;
  370. mes "^666666Feed Count^000000: "+FeedCount;
  371. close;
  372. case 4: //Reset Stat
  373. next;
  374. set .Reset, getvariableofnpc(.Reset, "Versus");
  375. set .ZenyFee, getvariableofnpc(.ZenyFee, "Versus");
  376. set .CashFee, getvariableofnpc(.CashFee, "Versus");
  377. set .SkullFee, getvariableofnpc(.SkullFee, "Versus");
  378. mes "[Loki]"; mes "Are you sure you want to reset your PvP Statistics?";
  379. if(.Reset == 1){ mes "^FF0000Reset Fee:^000000 "+.ZenyFee+" Zeny"; }
  380. if(.Reset == 2){ mes "^FF0000Reset Fee:^000000 "+.CashFee+" Kill Point"; }
  381. if(.Reset == 3){ mes "^FF0000Reset Fee:^000000 "+.SkullFee+" Skull"; }
  382. switch(select("No:Yes")){
  383. case 1: close;
  384. case 2:
  385. switch(.Reset){
  386. case 0: break;
  387. case 1:
  388. if(Zeny < .ZenyFee){ next; mes "[Loki]"; mes "You don't have enough Zeny."; close; }
  389. set Zeny, Zeny - .ZenyFee; break;
  390. case 2:
  391. if(#CASHPOINTS < .CashFee){ next; mes "[Loki]"; mes "You don't have enough Kill Point."; close; }
  392. set #CASHPOINTS, #CASHPOINTS - .CashFee; break;
  393. case 3:
  394. if(countitem(7420) < .SkullFee){ next; mes "[Loki]"; mes "You don't have enough Skull."; close; }
  395. delitem 7420, .SkullFee; break;
  396. default: break;
  397. }
  398. if(getvariableofnpc(.ServerType, "Versus")){ query_sql "DELETE FROM `pvp_rank` WHERE `pvp_rank`.`char_id` = "+getcharid(0)+""; }
  399. callsub OnPvPReset; announce "[Loki] Your PvP Statistic has been reset.",bc_self,0xFF0000; close;
  400. }
  401. close;
  402. }
  403. close;
  404. case 3: //Announcer Setting
  405. next; mes "[Loki]"; mes "What kind of announcer you want to use?";
  406. if(getvariableofnpc(.AnnouncerFee, "Versus")){ set .AnnouncerFee, getvariableofnpc(.AnnouncerFee, "Versus"); }
  407. L_Announce:
  408. switch(select(""+((#Announcer == 0)?"^FF0000DotA^000000":"DotA")+":"+((#Announcer == 1)?"^FF0000HoN^000000":"HoN")+":"+((#Announcer == 2)?"^FF0000Ms. Pudding^000000":"Ms. Pudding")+":"+((#Announcer == 3)?"^FF0000Flamboyant^000000":"Flamboyant")+":"+((#Announcer == 4)?"^FF0000English^000000":"English")+":"+((#Announcer == 5)?"^FF0000Balls of Steel^000000":"Balls of Steel")+":"+((#Announcer == 6)?"^FF0000BreakyCPK^000000":"BreakyCPK")+"")){
  409. case 1: //DotA
  410. if(#Announcer == 0){ goto L_Announce; }
  411. soundeffect "0_KS1.wav", 0;
  412. set #Announcer, 0;
  413. announce "[Loki] DotA announcer has been configured to your account.",bc_self,0xFF0000;
  414. close;
  415. case 2: //HoN
  416. if(#Announcer == 1){ goto L_Announce; }
  417. if((.AnnouncerFee) && (!#Hon)){
  418. next; mes "[Loki]"; mes "Do you want to purchase HoN announcer for "+.AnnouncerFee+" Kill Point?";
  419. switch(select("No:Yes")){
  420. case 1: close;
  421. case 2:
  422. if(#CASHPOINTS < .AnnouncerFee){ next; mes "[Loki]"; mes "You don't have enough Kill Point."; close; }
  423. set #CASHPOINTS, #CASHPOINTS - .AnnouncerFee;
  424. set #Hon, 1;
  425. }
  426. }
  427. soundeffect "1_KS1.wav", 0;
  428. set #Announcer, 1;
  429. announce "[Loki] HoN announcer has been configured to your account.",bc_self,0xFF0000;
  430. close;
  431. case 3: //Ms. Pudding
  432. if(#Announcer == 2){ goto L_Announce; }
  433. if((.AnnouncerFee) && (!#MsPudding)){
  434. next; mes "[Loki]"; mes "Do you want to purchase Ms. Pudding announcer for "+.AnnouncerFee+" Kill Point?";
  435. switch(select("No:Yes")){
  436. case 1: close;
  437. case 2:
  438. if(#CASHPOINTS < .AnnouncerFee){ next; mes "[Loki]"; mes "You don't have enough Kill Point."; close; }
  439. set #CASHPOINTS, #CASHPOINTS - .AnnouncerFee;
  440. set #MsPudding, 1;
  441. }
  442. }
  443. soundeffect "2_KS1.wav", 0;
  444. set #Announcer, 2;
  445. announce "[Loki] Ms. Pudding announcer has been configured to your account.",bc_self,0xFF0000;
  446. close;
  447. case 4: //Flamboyant
  448. if(#Announcer == 3){ goto L_Announce; }
  449. if((.AnnouncerFee) && (!#Flamboyant)){
  450. next; mes "[Loki]"; mes "Do you want to purchase Flamboyant announcer for "+.AnnouncerFee+" Kill Point?";
  451. switch(select("No:Yes")){
  452. case 1: close;
  453. case 2:
  454. if(#CASHPOINTS < .AnnouncerFee){ next; mes "[Loki]"; mes "You don't have enough Kill Point."; close; }
  455. set #CASHPOINTS, #CASHPOINTS - .AnnouncerFee;
  456. set #Flamboyant, 1;
  457. }
  458. }
  459. soundeffect "3_KS1.wav", 0;
  460. set #Announcer, 3;
  461. announce "[Loki] Flamboyant announcer has been configured to your account.",bc_self,0xFF0000;
  462. close;
  463. case 5: //English
  464. if(#Announcer == 4){ goto L_Announce; }
  465. if((.AnnouncerFee) && (!#English)){
  466. next; mes "[Loki]"; mes "Do you want to purchase English announcer for "+.AnnouncerFee+" Kill Point?";
  467. switch(select("No:Yes")){
  468. case 1: close;
  469. case 2:
  470. if(#CASHPOINTS < .AnnouncerFee){ next; mes "[Loki]"; mes "You don't have enough Kill Point."; close; }
  471. set #CASHPOINTS, #CASHPOINTS - .AnnouncerFee;
  472. set #English, 1;
  473. }
  474. }
  475. soundeffect "4_KS1.wav", 0;
  476. set #Announcer, 4;
  477. announce "[Loki] English announcer has been configured to your account.",bc_self,0xFF0000;
  478. close;
  479. case 6: //Balls of Steel
  480. if(#Announcer == 5){ goto L_Announce; }
  481. if((.AnnouncerFee) && (!#BallsofSteel)){
  482. next; mes "[Loki]"; mes "Do you want to purchase Balls of Steel announcer for "+.AnnouncerFee+" Kill Point?";
  483. switch(select("No:Yes")){
  484. case 1: close;
  485. case 2:
  486. if(#CASHPOINTS < .AnnouncerFee){ next; mes "[Loki]"; mes "You don't have enough Kill Point."; close; }
  487. set #CASHPOINTS, #CASHPOINTS - .AnnouncerFee;
  488. set #BallsofSteel, 1;
  489. }
  490. }
  491. soundeffect "5_KS1.wav", 0;
  492. set #Announcer, 5;
  493. announce "[Loki] Balls of Steel announcer has been configured to your account.",bc_self,0xFF0000;
  494. close;
  495. case 7: //BreakyCPK
  496. if(#Announcer == 6){ goto L_Announce; }
  497. if((.AnnouncerFee) && (!#BreakyCPK)){
  498. next; mes "[Loki]"; mes "Do you want to purchase BreakyCPK announcer for "+.AnnouncerFee+" Kill Point?";
  499. switch(select("No:Yes")){
  500. case 1: close;
  501. case 2:
  502. if(#CASHPOINTS < .AnnouncerFee){ next; mes "[Loki]"; mes "You don't have enough Kill Point."; close; }
  503. set #CASHPOINTS, #CASHPOINTS - .AnnouncerFee;
  504. set #BreakyCPK, 1;
  505. }
  506. }
  507. soundeffect "6_KS1.wav", 0;
  508. set #Announcer, 6;
  509. announce "[Loki] BreakyCPK announcer has been configured to your account.",bc_self,0xFF0000;
  510. close;
  511. default: close;
  512. }
  513. end;
  514. }
  515. close;
  516.  
  517. OnPvPReset:
  518. set Kill, 0;
  519. set Death, 0;
  520. set KillingStreak, 0;
  521. set MultiKill, 0;
  522. set KillingSpree, 0;
  523. set Dominating, 0;
  524. set MegaKill, 0;
  525. set Unstoppable, 0;
  526. set WickedSick, 0;
  527. set MonsterKill, 0;
  528. set Godlike, 0;
  529. set BeyondGodlike, 0;
  530. set DoubleKill, 0;
  531. set TripleKill, 0;
  532. set UltraKill, 0;
  533. set Rampage, 0;
  534. set Ownage, 0;
  535. set NemesisKill, 0;
  536. set FeedCount, 0;
  537. return;
  538. }
  539.  
  540. //Ghost's KDR Algorithm
  541. function script KDR_Calc {
  542. if(!getarg(1)) { debugmes "Error in KDR function, getarg(1) invalid value"; return 0; } // [Lighta]
  543. if(getarg(0) >= getarg(1)){
  544. if(getarg(1)){
  545. set .@i, getarg(0)/getarg(1);
  546. if((getarg(0)%getarg(1)) == 0){ return .@i+".00"; }
  547. set .@j, (getarg(0)%getarg(1))*100/getarg(1);
  548. return .@i+"."+.@j;
  549. } else {
  550. return getarg(0)+".00";
  551. }
  552. }
  553. if(getarg(0) < getarg(1)){
  554. if(getarg(0)){
  555. set .@i, (getarg(0)*10)/getarg(1);
  556. set .@j, ((getarg(0)*10)%getarg(1))*10/getarg(1);
  557. return "0."+.@i +.@j;
  558. } else {
  559. return "0.00";
  560. }
  561. }
  562. }
Add Comment
Please, Sign In to add comment